
| DM_Delmoth | 
 
	
 
                
                
              
            
            Real quick, work for me is still bad and that means I have no energy for anything in the evenings, I'm hoping this weekend. I'm sorry for the delay.

| Alethea Gracchus | 
 
	
 
                
                
              
            
            No worries! Life comes first.

| DM_Delmoth | 
 
	
 
                
                
              
            
            Added to FAQ
Can a pinned creature be subject to a coup de grace?
Yes, it is bound. Note that a merely being grappled is insufficient.

| DM_Delmoth | 
 
	
 
                
                
              
            
            Can a pinned creature be subject to a coup de grace?
Yes, it is bound. Note that a merely being grappled is insufficient.

| DM_Delmoth | 
 
	
 
                
                
              
            
            I have a rather important doctor's appointment tomorrow so if I don't get to posting until this weekend that will be why.

| Frank E. | 
 
	
 
                
                
              
            
            Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Maybe CdG might work after all? Seems like RAI is that death effects work

| Hekla Nornsdottir | 
 
	
 
                
                
              
            
            Level Up:
+6 HP
+1 BAB
+1 Reflex Save
+1 1st-level spell per day (+2 total with int boost)
+1 Focus Point [+2 total with Int boost]
Focus Power: Sudden Speed [transmutation]
Feat: Awakened Hag Heritage
Skills: 7+3 from extra int - Disable Device, Diplomacy, Use Magic Device, Spellcraft, Perception, Kn: Arcana, +2 Kn: Planes, Kn: History, kn: Engineering
Background Skills: Appraise, Sleight of Hand, 
FCB: +1 HP
Black Rider Bonus: +2 int

| Barnaby Bastien Bridge | 
 
	
 
                
                
              
            
            Hunter 3
+8 hp
+7 skill ranks
Feats: Combat Expertise, Pack Flanking
Special Attacks/Qualities:
Vermin companion: Ant-icipation
Vermin focus: swift, 1 minute/level 3/3
nature training
spells
orison
Vermin empathy
Precise companion: Outflank
track +1/2 level
Hunter tactics
teamwork feat: Pack Flanking
ABP: Resistance +1
Black Rider Bonus: +2 Dex
New spells
Faire Fire
Produce Flame

| Alethea Gracchus | 
 
	
 
                
                
              
            
            Paladin 2!
+8 HP
+1 BAB
+1 to Fort and Will
+1 Adventuring Skill Rank to Acrobatics, Diplomacy, Intimidate
+1 Background Skill Rank to Craft (Jewelry) and Perform (Dance)
Lay on Hands 3/day for 1d6
Divine Grace!
Feat: Combat Reflexes
Bonus Feat from Black Rider: Slashing Grace (Falcata)
FCB: +1 cold resistance

| Dawrbrün Amberbasher | 
 
	
 
                
                
              
            
            Skald 3
+11 HP (Toughness included)
+1 BAB
+1 Reflex Save
+1 to all skills and Background skills
Song of Endurance Class Ability
Feat: Toughness
FCB: +1 skill point
Black Rider Bonus: +2 Charisma
New 0-level Spell: spark
New 1st level Spell: chord of shards

| Frank E. | 
 
	
 
                
                
              
            
            finally copy pasted the tag lines at the top too! xD
going to get a bonus feat (Extend Spell)
I figure it'll be more useful to have it at lower levels and if the feat goes away with teh geas later, I won't miss it as much xD

| DM_Delmoth | 
 
	
 
                
                
              
            
            Sure, I don't think it gives you anything that you haven't found out now though.
I'm working on the next bit, I want to read a bit more of the book before we move on.

| Lyudmilla Cotton | 
 
	
 
                
                
              
            
            Witch 3
+5 HP 
+0 BAB
+1 Reflex Save
+1 Fortitude Save
Background skills:
+2 Knowledge Nobility
+1 Knowledge History 
+1 Profession Food Cart Operator
Adventuring Skills: 
+1 Survival
+1 Knowledge Arcane & Planes
+1 Perception
+1 Diplomacy
+1 Spellcraft 
Feat: Soothsayer
Black Rider Bonus: +2 INT
New 1st level Spell: False Life
New 2nd level Spell: Cure Moderate Wounds

| Alethea Gracchus | 
 
	
 
                
                
              
            
            That's a safe assumption yeah

| Hekla Nornsdottir | 
 
	
 
                
                
              
            
            Level Up:
+6 HP
+1 BAB
+1 Fort & Will Save
2nd Level Spells: 2/day
Abj: Resist Energy
Conj: Glitterdust
Tran: Spider Climb
+1 Focus Point
Shift Focus class ability
+1 Str
Skills: 8 - Disable Device, Diplomacy, Use Magic Device, Spellcraft, Perception, Kn: Arcana, +2 Kn: Planes, kn: Engineering
Background Skills: Appraise, Sleight of Hand,
FCB: +1 HP
ABP: +1 to Axe, +1 to Breastplate

| Alethea Gracchus | 
 
	
 
                
                
              
            
            Level up!
+8 HP
+1 Dex
+1 BAB
+1 Reflex
FCB to resist cold for a total of 5
Class features: Aura of Courage, Divine Health, Nimble
+1 to my armor and falcata
Skills: Acrobatics, Diplomacy, Intimidate, Craft (Jewelry), and Perform (Dance)

| Frank E. | 
 
	
 
                
                
              
            
            Frank gets Invisibility and Lesser Restore Eidolon :D
Also, he's trained in Survival now~
B gets nothing but Shield Ally (which is really a thing for Frank)
... oh wait, she has resist cold 10 now. Also sonic.

| Frank E. | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            phat lewt
okay, so finally splitting the loot from the first outing and the second:
83 gp and 3sp from the lady's bag o' gold (write that down if you hadn't already)
+2436gp (minus the gold we didn't get for selling things you wanted to keep: like one of us getting 436gp and one yeti cape, for example)
2168gp (500gp of it as that nearly flawless diamond we found)
+
yay half-priced goodies
leather scroll case
unseen servant scroll
a scroll with the following spells: alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement
mwk thieves tools
mwk thieves tools
50' silk rope
TL;DR:
get your 83gp and 3sp if you haven't
also +2436 gp (minus the sell price of items you're keeping, like 2k for the yeti cape, 100gp for the breastplate, or 125 gp for the mwk chainshirt)

| Dawrbrün Amberbasher | 
 
	
 
                
                
              
            
            I am going to look for these three items:
A Thundering Maul-Axe, 1-75 success: 1d100 ⇒ 41
A Handy Haversack, 1-75 success: 1d100 ⇒ 37
A Cloak of the Night Sky, 1-75 success: 1d100 ⇒ 43
Dang! I was kinda hoping I'd fail on one or two to make the decision process easier.

| Alethea Gracchus | 
 
	
 
                
                
              
            
            Looking for a couple items myself.
Swordmaster's flair, blue scarf: 1d100 ⇒ 53
Plume of Panache: 1d100 ⇒ 87
Swordmaster's flair it is!

| DM_Delmoth | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Posting here as well in case you missed the discord message.
Alright folks it pains me to do this. I just don't have the drive to run PbPs anymore. My post rate has languished and it's because it's more of a job than a hobby now.
I had thought that running my favorite module might reinvigorate me but it hasn't. So it's time I stop kidding myself. I'm burnt out and it's not going to get better unless I take a long, like at least a year, break.
It's absolutely me and not you. You're all wonderful players and you deserve better. I stuck around this long because it's the only context I interact with y'all and I'm going to miss it.
If anyone in either of my games wants to continue the adventure I will absolutely be around to help transition to a new GM.
I'm also up to play, which is a selfish desire, but an honest one FWiW.
I apologize again.
 
	
 
     
     
    