DM Delmoth's Reign of Winter (Inactive)

Game Master Delmoth

Maps
Loot


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Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Good with me!


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Real quick, work for me is still bad and that means I have no energy for anything in the evenings, I'm hoping this weekend. I'm sorry for the delay.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

No worries! Life comes first.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Ditto :hugging:


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Added to FAQ

Can a pinned creature be subject to a coup de grace?

Yes, it is bound. Note that a merely being grappled is insufficient.


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DM_Delmoth wrote:
Can a pinned creature be subject to a coup de grace?

Yes, it is bound. Note that a merely being grappled is insufficient.


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Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

For the record, that magical trap was well done!


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I have a rather important doctor's appointment tomorrow so if I don't get to posting until this weekend that will be why.


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Male Teifling Welcome players! Roll20 Map

Merry Christmas Eve to all!


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:
Terrasque Regen wrote:
Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

Maybe CdG might work after all? Seems like RAI is that death effects work

or maybe not xD


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Level Up:
+6 HP
+1 BAB
+1 Reflex Save
+1 1st-level spell per day (+2 total with int boost)
+1 Focus Point [+2 total with Int boost]
Focus Power: Sudden Speed [transmutation]
Feat: Awakened Hag Heritage
Skills: 7+3 from extra int - Disable Device, Diplomacy, Use Magic Device, Spellcraft, Perception, Kn: Arcana, +2 Kn: Planes, Kn: History, kn: Engineering
Background Skills: Appraise, Sleight of Hand,

FCB: +1 HP

Black Rider Bonus: +2 int


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Hunter 3
+8 hp
+7 skill ranks
Feats: Combat Expertise, Pack Flanking

Special Attacks/Qualities:
Vermin companion: Ant-icipation
Vermin focus: swift, 1 minute/level 3/3
nature training
spells
orison
Vermin empathy
Precise companion: Outflank
track +1/2 level
Hunter tactics
teamwork feat: Pack Flanking
ABP: Resistance +1
Black Rider Bonus: +2 Dex

New spells
Faire Fire
Produce Flame


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Paladin 2!
+8 HP
+1 BAB
+1 to Fort and Will
+1 Adventuring Skill Rank to Acrobatics, Diplomacy, Intimidate
+1 Background Skill Rank to Craft (Jewelry) and Perform (Dance)
Lay on Hands 3/day for 1d6
Divine Grace!
Feat: Combat Reflexes
Bonus Feat from Black Rider: Slashing Grace (Falcata)
FCB: +1 cold resistance


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Skald 3
+11 HP (Toughness included)
+1 BAB
+1 Reflex Save
+1 to all skills and Background skills
Song of Endurance Class Ability
Feat: Toughness
FCB: +1 skill point

Black Rider Bonus: +2 Charisma

New 0-level Spell: spark
New 1st level Spell: chord of shards


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

finally copy pasted the tag lines at the top too! xD

going to get a bonus feat (Extend Spell)

I figure it'll be more useful to have it at lower levels and if the feat goes away with teh geas later, I won't miss it as much xD


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

oooh, now I have +10 knowledge arcana.
take10 for 20 on the tele-portal-o-ice?


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Sure, I don't think it gives you anything that you haven't found out now though.

I'm working on the next bit, I want to read a bit more of the book before we move on.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

sounds right xD


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Witch 3
+5 HP
+0 BAB
+1 Reflex Save
+1 Fortitude Save
Background skills:
+2 Knowledge Nobility
+1 Knowledge History
+1 Profession Food Cart Operator
Adventuring Skills:
+1 Survival
+1 Knowledge Arcane & Planes
+1 Perception
+1 Diplomacy
+1 Spellcraft

Feat: Soothsayer

Black Rider Bonus: +2 INT

New 1st level Spell: False Life
New 2nd level Spell: Cure Moderate Wounds


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I assume that smite evil does nothing vs the mantis xD


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

That's a safe assumption yeah


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Time to level up, you should be level 4!


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Ha! I felt it in me bones!

Anyone know how much liquid gp we have?


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Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I will after I get back from this road trip xD


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Level Up:
+6 HP
+1 BAB
+1 Fort & Will Save
2nd Level Spells: 2/day
Abj: Resist Energy
Conj: Glitterdust
Tran: Spider Climb
+1 Focus Point
Shift Focus class ability
+1 Str
Skills: 8 - Disable Device, Diplomacy, Use Magic Device, Spellcraft, Perception, Kn: Arcana, +2 Kn: Planes, kn: Engineering
Background Skills: Appraise, Sleight of Hand,

FCB: +1 HP

ABP: +1 to Axe, +1 to Breastplate


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Level up!
+8 HP
+1 Dex
+1 BAB
+1 Reflex
FCB to resist cold for a total of 5
Class features: Aura of Courage, Divine Health, Nimble
+1 to my armor and falcata
Skills: Acrobatics, Diplomacy, Intimidate, Craft (Jewelry), and Perform (Dance)


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank gets Invisibility and Lesser Restore Eidolon :D
Also, he's trained in Survival now~

B gets nothing but Shield Ally (which is really a thing for Frank)

... oh wait, she has resist cold 10 now. Also sonic.


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Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

phat lewt
okay, so finally splitting the loot from the first outing and the second:
83 gp and 3sp from the lady's bag o' gold (write that down if you hadn't already)
+2436gp (minus the gold we didn't get for selling things you wanted to keep: like one of us getting 436gp and one yeti cape, for example)

Frank:

2168gp (500gp of it as that nearly flawless diamond we found)
+
yay half-priced goodies
leather scroll case
unseen servant scroll
a scroll with the following spells: alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement
mwk thieves tools
mwk thieves tools
50' silk rope

TL;DR:
get your 83gp and 3sp if you haven't
also +2436 gp (minus the sell price of items you're keeping, like 2k for the yeti cape, 100gp for the breastplate, or 125 gp for the mwk chainshirt)


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

darkwood heavy xbow in town?: 1d4 ⇒ 1 plz not a 1?
sleeves of many garments?: 1d4 ⇒ 3


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank will buy those sleeves...


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

I am going to look for these three items:

A Thundering Maul-Axe, 1-75 success: 1d100 ⇒ 41

A Handy Haversack, 1-75 success: 1d100 ⇒ 37

A Cloak of the Night Sky, 1-75 success: 1d100 ⇒ 43

Dang! I was kinda hoping I'd fail on one or two to make the decision process easier.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Looking for a couple items myself.

Swordmaster's flair, blue scarf: 1d100 ⇒ 53
Plume of Panache: 1d100 ⇒ 87

Swordmaster's flair it is!


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby is not spending anything, if Dawrbrun needs some gp?


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Posting here as well in case you missed the discord message.

Alright folks it pains me to do this. I just don't have the drive to run PbPs anymore. My post rate has languished and it's because it's more of a job than a hobby now.

I had thought that running my favorite module might reinvigorate me but it hasn't. So it's time I stop kidding myself. I'm burnt out and it's not going to get better unless I take a long, like at least a year, break.

It's absolutely me and not you. You're all wonderful players and you deserve better. I stuck around this long because it's the only context I interact with y'all and I'm going to miss it.

If anyone in either of my games wants to continue the adventure I will absolutely be around to help transition to a new GM.

I'm also up to play, which is a selfish desire, but an honest one FWiW.

I apologize again.

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