DM Delmoth's Reign of Winter (Inactive)

Game Master Delmoth

Maps
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Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby and Anticipation watch warily the bear trap operation.
Guess we picked the wrong week to stop training.


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Broulnindre and Hekla round up the remaining bear traps with an ingenious method of taking a heavy stick and slamming it into the trap’s trigger plate, setting them off. They then take a small digging tool to pull out the spike stuck into the frozen ground. It takes some effort but they are able to easily disable and recover the three traps. Taking 10 will do it with a +14

More than a dozen boulder-sized chunks of ice litter the clearing ahead where a strange hut sits perched on tree trunks atop a raised mound of snow-covered earth. Suddenly appearing among the boulders is an Ulfen child, perhaps 6 years old. She is shivering, clearly distraught. She calls out with fear evident in her voice, ”I’m sorry! Don’t hurt me! I never meant to call you names!” It’s not apparent who she’s talking to and it's clearly not you.

Perception 20:
Something is wrong. You notice a chill wind, even in the present climate, stirring amid the boulders. You also notice a flicker of movement in the blocks of ice.

You may make a DC 20 religion check

Spoiler:
The girl is a ghost of some kind.

Map is updated


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

"You didn't call our names, child. Do you have us confused with someone else? Is this your home?" Dawrbrün say, gesturing towards the hut behind her.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

"What's troubling you, child?


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Alethea steps to the fore, going down to one knee.

"Don't worry," she says in a soothing voice, extending a hand out to beckon the poor child, "we're not going to hurt you. My name's Alethea. Can you tell me your name?"

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby collects the bear traps with enthusiasm and a bit of guilt.

Both hunter and giant Ant begin sniffing the air (or whatever ants do).
Perception DC 20: 1d20 + 8 ⇒ (17) + 8 = 25
Aid Perception DC 10, scent: 1d20 + 5 ⇒ (20) + 5 = 25

Something is wrong. We notice a chill wind, even in the present climate, stirring amid the boulders. We also notice a flicker of movement in the blocks of ice.

Anticipation appears to be a bit bugged by something.
Barnaby draws his cold-iron Machete, as Ant-icipation forms a
[spoiler = Scorpion]The creature gains a +2 competence bonus on Stealth checks and grapple combat maneuver checks. These bonuses increase to +6 and +4 respectively at 8th level, and +8 and +6 at 15th level. [/spoiler]


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

healing on the way to town yesterday: 1d10 + 2 ⇒ (8) + 2 = 10
perception: 1d20 + 13 ⇒ (18) + 13 = 31

Broulnindre looks to Frank and they both nod.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Something isn't right." Frank explains, readying his crossbow.


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The child ignores your questions and offers of comfort until Alethea asks her name. A puzzled look crosses her face and she answers, "Thora..." She disappears and reappears further into the ice field. She pleads with no one you can see, "Please don’t keep me here. It’s so cold. I miss my mother.”


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

yay telepathy

Frank jerks his head in the direction of the child.

"Hy go." Broulnindre explains as she advances warily.

move and then another perception to see if there's anything I can get without a religion check after getting between some boulders xD
perception: 1d20 + 13 ⇒ (10) + 13 = 23

also, if there are timey wimey spacetime shenanigans, it matters if B gets over 100' from Frank ^^;


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

While Broulnindre advances, Frank hopes something is listening as he says "Anyone there besides Thora? We need to find Izoze."

I'm pretty sure Izoze is important to talk to, anyway... Frank thinks to himself.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Did that little girl just teleport? They train young around here.

Both gno.e and Ant follow Broulnindre.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"Thora, my name is Dawrbrün. We won't hurt you, child. We'll help you, if we can. When did you last see your mother?"

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26


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The girl cocks her head at Dawrbrün as if seeing him for the first time and she tearfully wimpers, "I dunno, a few days?"

She disappears again, reappearing a moment later, farther into the ice field. She angrily exclaims, "I don’t want your stupid doll! I want to go home! Take me back!"


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby rubs his eyes. Anticipation chitters in confusion.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea stands up in surprise when the girl vanishes and reappears someplace else. "I don't like this one bit," she says to the others, "but I can't leave her out here. Watch my back, would you?"


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"I'll go with ye," Dawrbrün says, stepping forward with Alethea.


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Thora screams as her eyes appear lucid for a moment, "I have to get away! And you should, too, before they see you. Run!" The girl disappears completely.

Initiative, surprise!
Alethea: 1d20 + 3 ⇒ (11) + 3 = 14
Barnaby and Ant: 1d20 + 3 ⇒ (10) + 3 = 13
Dawrbrün: 1d20 ⇒ 9
Franky and Broulnindre: 1d20 + 1 ⇒ (13) + 1 = 14
Hekla: 1d20 + 1 ⇒ (4) + 1 = 5
Lyudmilla: 1d20 + 1 ⇒ (19) + 1 = 20

If you made the perception check here and your name is Alethea, Barnaby and Ant, Franky and Broulnindre, or Lyudmilla you may act in the surprise round before something happens.


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I believe the action is to Barnaby and Ant, Franky and Broulnindre.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Round 1

Barnaby and Anticipation decide that the foliage in front of them seems suspicious! They both go hide in there!
Stealth (Dex): 1d20 + 11 ⇒ (14) + 11 = 25
Ant Aid DC 10 Stealth (Dex), scorpion: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Once safely amongst the tulips, they both peer about for anything maliciously attempting to tear them limb from bloody limb!
Perception : 1d20 + 8 ⇒ (15) + 8 = 23
Ant Aid DC 10 Perception, scent : 1d20 + 5 ⇒ (12) + 5 = 17


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I think you only get a standard action in the surprise round?

Frank curses under his breath and starts looking around for someone to shoot at with his crossbow.

AoO vs next non-ally to appear:
xbow: 1d20 + 2 ⇒ (12) + 2 = 14
silver and cold iron: 1d10 ⇒ 9


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Broulnindre smiles and starts looking around for someone to swipe at with her claws.

AoO vs next non-ally to appear within 10':
(possibly taking a 5' step and then:
claw: 1d20 + 4 ⇒ (10) + 4 = 14
slashing plus bludgeoning: 1d3 + 1 ⇒ (3) + 1 = 4


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You do only get a standard in the surprise round, I think Barnaby and Ant get 5 ft between stealth and difficult ground.

Inside the ice blocks images of a sorrowful Thora appear alongside the frozen dead. Those close to the blocks are filled with supernatural fear.

DC 13 will save or become frightened for 3 rounds. Hekla, Frank, and Lyudmilla do not need to make the saves.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Will DC 13 or shit your pants gnome!: 1d20 + 1 ⇒ (13) + 1 = 14
Will DC 13 or shit your chitin Ant!: 1d20 + 2 ⇒ (10) + 2 = 12

Barnaby only squeaks a fart out. Unfortunately, Anticipation seems to be burying something brown in the white snow!

Frightened:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to f lee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

"Winter Fey and Frozen Dead?! A tale worthy of legend!" Dawrbrün declares in a tone of bravado.


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We're out of initiative if you want to be.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

will: 1d20 + 3 ⇒ (12) + 3 = 15
Broulnindre frowns, unhappy about the lack of claw-able does.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Is... is Thora in those ice blocks?" Frank says.

maybe we could break Thora out?
Or maybe we run like hell...


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Will: 1d20 + 1 ⇒ (1) + 1 = 2

Alethea takes a hesitant step back, looking all around her for the attack she's sure is coming.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby and Anticipation calmly hide in some snow covered foliage.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"Perhaps the answer to this mystery lies within the hut," Dawrbrün speculates, as he continues to move forward.


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A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut’s open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

The small figure, a doll, wears the same dress that Thora wore when she manifested in front of you a few moments ago. However the doll's face is that of a crone but still resembles the young Thora. Unnervingly the doll's eyes are mismatched, one a blue gemstone, the other a small round mirror the size of a coin.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Peering at the strange hut on are those chicken legs? gnarled tree trunks, both Barnaby and Anticipation begin to sweat in the snow-covered foliage.
Sighing, each begin to sneak closer to the hut, using any snow-covered foliage for cover.
Stealth (Dex): 1d20 + 11 ⇒ (18) + 11 = 29
Ant Aid DC 10, Scorpion: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13


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You feel as though you are being watched but whoever is watching does not make themselves known, if they even exist at all.

Perception 25:
The doll is a construct of some sort and not a doll at all.

Arcana 18 open below

Spoiler:
It is an Irrisen guardian doll. Dolls set across Irrisen's border to watch for any trespassing. Winter witches can use them as scrying focuses and vulnerable to fire.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Dawrbrün continues his steady trudge through the snow, towards the hut, catching up with Barnaby and his boon-bug-buddy.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Perception: 1d20 + 13 ⇒ (9) + 13 = 22
Broulnindre doesn't notice anything in particular...

She also gets closer to the hut. She approaches the doorway and asks for permission to enter: "Hy come in, ya?"


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Perception DC 25: 1d20 + 8 ⇒ (6) + 8 = 14
Ant Aid DC 10: 1d20 + 5 ⇒ (15) + 5 = 20

Barnaby and Anticipation watch warily Broulnindre approaching the weird, scary hut.
They both creep closer also.
Stealth (Dex): 1d20 + 11 ⇒ (11) + 11 = 22
Ant Aid DC 10, Scorpion: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27


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In response to her question she's answered with nothing but the sounds of her companions and the forest around her. The doll quite expectedly does not give her permission to enter.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Dawrbrün trudges to the front of the hut, mutters a brief chant in the dwarven tongue, then adds, "Let's see what we can see."

(Casting detect magic on the doll.)

Spellcraft Check: 1d20 + 6 ⇒ (3) + 6 = 9


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Broulnindre shrugs and enters the hut, looking around for magical portals to where Thora is.
"Hoi, how can Thora go beck home?"


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Perception DC 23, separate from the one above:
You sense a magical scrying sensor on top of the doll's head.

Dawrbrün or anyone else using detect magic:
You detect magic in the direction of the doll's head. It is a faint aura.

Arcana DC 18

Spoiler:
The aura is from the divination school

Arcana DC 23, separate check

Spoiler:
The aura is from Irriseni Mirror Sight


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Bardic Knowledge, Arcana: 1d20 + 2 ⇒ (13) + 2 = 15


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Perception DC 23: 1d20 + 8 ⇒ (15) + 8 = 23
Ant Aid DC 10: 1d20 + 5 ⇒ (10) + 5 = 15

Both Barnaby and Anticipation are certainly not looking at something else...

They both make scared faces as the pantomime eyes looking at us!


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea keeps pace with Dawrbrün as he approaches the hut, but makes no move to enter it. Instead, she watches the trees around them, sword held low and at the ready.

"I've read stories like this before," she whispers. "And they never end well for the children in them."

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Perception: 1d20 + 17 ⇒ (20) + 17 = 37 finally! xD

Something catches Broulnindre's eyes and she freezes suddenly. Just as quickly she nearly pounces on the doll; the three foot tall Broulnindre stands up and inspects the top of the doll closely.
"Vy hyu no give beck Thora? Ve take her home. Hyu give or ve break doll. Make big mess." Broulnindre explains, squinting at something on the doll and gesticulating wildly.

how tall was the doll again? I imagine B towering over it and talking down with a pointed claw, but she's only 3' tall...


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank, meanwhile, moves through the icefield to get a clear shot at the inside of the hut, just in case.


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Going to give everyone a day to verify that their tokens are correct on the map and then stuff happens.


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The doll is tiny so two and a half, B towers over it a little bit, lol.

Initiative, surprise!
Alethea: 1d20 + 3 ⇒ (3) + 3 = 6
Barnaby and Ant: 1d20 + 3 ⇒ (18) + 3 = 21
Dawrbrün: 1d20 ⇒ 4
Franky and Broulnindre: 1d20 + 1 ⇒ (9) + 1 = 10
Hekla: 1d20 + 1 ⇒ (2) + 1 = 3
Lyudmilla: 1d20 + 1 ⇒ (5) + 1 = 6
Thora: 1d20 + 7 ⇒ (7) + 7 = 14

Everyone either failed their perception or didn't make the check to notice that the doll is a construct, so only she acts in surprise round.

The doll's head twists towards Broulnindre and its blue eye flashes brightly and a thick rime of frost covers the entrance to the hut.

Cold vs Broulnindre: 2d6 ⇒ (5, 5) = 10 And she must make a DC 12 fort save or be staggered next turn.

Arcana DC 18:
It is an Irrisen guardian doll. Dolls set across Irrisen's border to watch for any trespassing. Winter witches can use them as scrying focuses and vulnerable to fire.

Round 1
Barnaby and Ant <----------
Thora
Franky and Broulnindre
Lyudmilla
Alethea
Dawrbrün
Hekla


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Delay until tomorrow after work. Or after Hekla whichever is first.


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While Barnaby and Ant cower in fear Broulnindre continues to bear the brunt of the doll's wrath.

Tiny dagger vs B: 1d20 + 10 ⇒ (17) + 10 = 27
Piercing: 1d2 - 1 ⇒ (1) - 1 = 0 1 nonlethal
Plus cold: 1d6 ⇒ 5 Well B's staggered no matter what it looks like.

Cold and frost continues to build on Broulnindre as she's nearly frozen solid. Broulnindre now needs to make a DC 12 fort or be paralyzed for rounds: 1d4 ⇒ 1

PCs go round 1!

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