Katra Sebine

Lyudmilla Cotton's page

68 posts. Alias of Sancuris.


Full Name

Lyudmilla Cotton (Lyudmilla Papaver Kesinya)

Race

Ulfen Human

Classes/Levels

3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Gender

Female

Size

M (barely)

Age

27

Alignment

N

Deity

Shelyn(Muse) & Otolmens(Patron)

Location

Heldren

Languages

Common, Skald, Celestial, Fey, Giant, Dwarven, Gnome

Occupation

Food Cart Chef & Foodie Author

Strength 12
Dexterity 13
Constitution 14
Intelligence 20
Wisdom 10
Charisma 10

About Lyudmilla Cotton

Why does your character want to be an adventurer?:
Lyudmilla NEEDS to finish her cookbook. Her publisher can only wait so long and this isn't just any book deal. This is more than a newsletter, but an ACTUAL publishing deal with RunePuffin, the premier publishing house from Taldor to Cheliax, which recently sent out a call to complete their legendary New Tourism Bookset called 'The True Varisian Adventurers Guide'. This would be the most recent reprinting of the famous Box Set since 20 years past. The rest of the volumes are completed from other excessively experienced adventurers, but the cookbook section had yet to be decided on after the recent passing of its former contributor, Malekith Graham the third, who had held position since the book sets inception. She hoped the recipes derived from her experiences at the school kitchen and the gauntlet of line cook jobs the would suffice, but something important was missing.
In a bid to bring more of an edge in being selected, she feels she needs to go on an ACTUAL adventure, rather than just using ingredients from the byproducts of OTHER adventurers exploits. Just to give it that personal touch and solidify her new name in the stars.

What will your character contribute to the party in and out of battle? :
Though combat is a necessary evil of adventuring and acquiring rare product for her recipes, Lyudmilla would personally prefer to write or cook. If built as a Witch, she'd use a lightcrossbow and backup mace(Giant cast Iron Pan). Whether conjuration/summoning spell or fortune hex, buffing and supporting the party is priority.

She's turned her passion of cooking cultivated beasties into various concoctions to aid her companions both in and out of combat in the form of delicious meals! Yellow Spore Tea, Yeti Dumplings, Beholder stalk kebabs, Sweet and Sour Roc with rice. Nature has a bounty, and Lyudmilla means to collect!

Backstory:
Lyudmilla’s magic is weak. Generations of Ulfen blood saw to the withering of her Jedwiga magic. With only a tenuous blood lineage to the Jedwiga who served the lauded ancient Queen Keseniya granting her access to the craft, though she never gleaned much honor from her historical blood. Orphaned, Lyudmilla grew up amongst academics at the college her witch ancestors helped build under the eye of the Jedwiga, BloodStone Conservatory in the ‘care’ of her 'Auntie Amalia' Kseniya, a lector on high minded arcane philosophy. While less student and more assistant, she was treated bitterly by her guardian eventually losing an eye to the treatment. Lyudmilla was often referred to as,’liten skuld’ (Skald for ‘little debt’) and was even falsely promised Winter Witchood if she worked hard enough. The only time Amalia smiled at her ward was after a well made meal.

Her days were spent shadowing Amalia as her effective abettor, taking notes and running errands. Most of the time she devoted to the kitchens perfecting Amalia’s meals, taking a particular shine to pastries. In her free time she tried socializing with the students but found the politics too cutthroat. Matters were made worse when she learned that her magics were largely limited to the realm of food. Her name gave her a home but otherwise she was barely a witch to most. While this effectively shut off her dreams of becoming a winter witch, she watched others graduate year after year to go off into the wide adventurous world. None the less she watched practiced and learned. Food became her obsession and the dream of owning a restaurant took root.

Before long she was running the kitchen herself, meals of the highest caliber being churned out by the young chef.Her dedication to the chemistry of cooking took precedent. She found that she could reach her a new level of flavor as a magic school could afford access to a wide selection of odd ingredients. Her food finally garnered her a begrudging respect from her peers and even Amalia. Food can bring everyone to the table even the haughty and the cruel of Irrisen. But the only recognition she cared for was that of Runepuffin, a premiere publishing house that had taken interest in her recipe submissions, even going so far as to publish them in gazetters.

Gathering her resources, Lyudmilla rebranded and set off on when she came of age to learn the food industry trade moving from line cook at dozens of inn to 2 star eateries and eventually funded her own foodcart, ‘The Cotton Cookery Coach’. Now in her late twenties she traverses well protected trade routes, hopping from city to city to peddle her pies and sweets. Her newsletter ‘Gourmage’ details the wizadry of culinary works with interviews and ingredient tips galore. Her magic may be weak, but her taste is unparalleled.

Character Description :

Her long stygian locks fell in loose waves past her shoulders, with a few black peekaboo strands bouncing frantically as Lyudmilla stalks her bantam self around the tiny kitchen. Methodically switching across cutting boards, mixing bowls and chemical flasks with purpose, leaving expertly prepared product in her wake. Taking extensive notes and scratching out others with one hand in an overstuffed tome stained and slightly burned at the edges, as her other crawls across used instruments for a tool that's no longer where it should be. Her wide set, hazel eye drinks in rows of strange tools, rare spices, animals both dried and pickled, in search of her favorite tasting spoon, her stilleto eyebrows furrowing at the thought that it might be lost. But her pout breaks into a flustered groan as her scarred fingers scratching her head in confusion, suddenly grip the hidden tool nestled amongst the mass of midnight blue tresses. With a swift gesture she dumped perfectly seasoned cockatrice dumplings in a rosemary bread bowl and slid it across the counter. “Order up!”

While generally favoring the more pragmatic form of dress, she recognizes that stylish flair will get her more customers and recognition. Her travel outfit features a Ushanka and long braids, with a faint blue kosovorotka and embroidered blouse. Her foodie outfit which favors a teal and gold color pallet, consists of a small kokoshnik to hold back her hair, a vyshyvanka embroidered with geometric patterns, and simple round toed leather shoes she often fit into elaborately beaded chopins to keep her dress out of the mud as well as a little boost in height. Neatly folded in a locked chest somewhere, her ivory academy attire rests, looking more akin to a soldiers dress uniform.

Cotton's Cookery Coach:

Lyudmilla claims to run the most authentic Irrisen themed Food Wagon. The "Foodtruck" is themed towards satisfying lovers of baked goods both sweet and savory. As such, the majority of their menu consists of ingredients from various fauna/flora encountered by adventurers. Food most average folk would never taste otherwise. The restaurant also, as it tends to move around, provides typical local cuisine to ingratiate herself with regional customers with less curious palates.
The actual physical carriage provides a pop up canvas canopy out of the side of the vehicle to provide cover for customers. There are four stools assembled outside the booth serving window where customers can rest their weary feet. The inside is cozy but surprisingly large, consisting mostly of a mobile kitchen with an area to hang a couple of small hammocks after work or even a small single mattress pull down bed if she's holed up for an extended time. It contains jars of seeds, animals suspended in solution, a small garden, several spice racks, cooking tools of all sorts, hanging monsters bits, cookbooks and scattered papers. The color pallet is similar to her own, cerulean, gold, and poppy red. A collapsible sign sits atop the wagon, displaying the name in big bold letters and a skylight that can be opened on warmer nights for stargazing. It is pulled by a two bison named 'Tort' and 'Tart'.

Examples of play:

Here is an example of my pbp style, character named :Priscilla Lacrimosa. and another here, character named St. Freydis de Saga. Both games petered out do to gm losing interest.
The OG Cotton character

Mechanics:

Gingerbread Witch Ulfen Human
Alignment: N
Patron: Time-Special patron The condition of all (Blood of the Coven Sourcebook)
Favored Class +1 Skill point
HP 18

Str. 12
Con. 14
Dex. 13
Int. 20
Wis. 10
Cha. 10

Initiative: +1

Fort 3
Ref 2
Will 4

Familiar: Blueberry Puffin with the Valet Archetype
‘Poppy’
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Skills Fly +8, Perception +6, Profession: Assistant to the Regional Food Cart Chef 6, Perform: Bake Show +2, Craft: Alchemy +1
Fest: Cooperative Crafting
Spell-like Abilities: Prestidigitation and Open/Close
Languages: Common(Understand)

Feats: Archetype- Brew Potion(cauldron)
lvl 1-Extra Hex Fortune
Human-Extra Hex Cackle
3rd lvl Extra Hex Soothsayer
5th lvl Extra Hex Flight
7th lvl

Hexes: (Archetype-Cauldron, Child Scent), (Patron-Scar), (Extra Hex-Fortune, Cackle, Soothsayer)
(2nd lvl Hex Healing)
6th Protective Luck

Traits: Failed Winter Witch (Failed out of Bloodstone Conservatory)
Payroll (150 gp advance from Publisher)
Student of Philosophy (Int for Bluff/Diplomacy)

Drawbacks:
Fey Taken( -2 to all fey abilities spells & Disease, illusions, poison)
Special Racial Abilities:
Low light vision
Fey Magic 1per day in cold terrain: Goodberry, Purify food and drink, Read Magic, create water

Skills:

Adventuring Skills
-Diplomacy 6
-Bluff 4(No skill point)
-Handle Animal 2
-Heal 4
-Knowledge Arcana 10
-Knowledge Planes 7
-Knowledge Nature 9
-Knowledge Engineering 6
-Perception 3
-Spellcraft 9
-Survival 3
-Use Magic Device 5

Background Skills
-Craft Alchemy(Food) 12(14 with familiar aid)
- Profession (Food Cart driver) 5
-Knowledge History 10
knowledge Nobility 7
-Artistry 8 (Foodie Writing)

Languages: Common
Skald
Dwarven
Sylvan
Gnome
Giant

Prepared Spells
0 level-Spark, Mending, Detect Poison, Message
1- Cure Light Wounds, Mage Armor, Enlarge Person, Identify
2- Cure Moderate Wounds, False Life

Equipment: (200gp)
100gp Carriage
100gp (Tart & Tort) Bison

Weapons: (64gp)
35gp Light Crossbow
2gp worth of bolts
2gp Dagger(Mother's Chef Knife)
25gp Mobile Cauldron (Combined cauldron and staff lantern)

Clothing: (15gp )
10sp hat(kokoshnik)
8gp Cold Winter Outfit
1 gp ice skates
5gp scholars outfit

Assorted: (20 gp & 5 sp)
10gp Saddle
5sp Bison Brush
1sp worth of soap
1sp firewood
8sp Books
2sp Hammock
10sp 2xblankets
16sp 2xpots
5sp worth of utensils
5sp containers/bowls
1sp worth of chalk
1sp inkpen
Pipe
3gp Cooking kit
10 sp Firewood
2gp shovel
1gp Waterskin
1gp Worth of Bison feed
2gp ink
1gp chalkboard
2gp worth of paper
2gp food supplies & seasoning:
Seed/nut jars
Salted meats
Mint Plant
Arugala Plant
Flayleaf Plant
Tomato Plant

299 gp 5sp spent=95 silver left

Booty: