XperimentakDMs SFS 4-14 Rasheen's Remembrance Tier 7-8 (Inactive)

Game Master Jason Schimmel

Tier 7-10 Scenario
Written by: Mara Lynn Butler

Scenario tags: Faction (Acquisitives; Second Seekers [Ehu Hadif])


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Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

The usual, I guess. Special defenses/lowest save. Special attacks. Um.. vulnerabilities?
Yith nods at Kelvin and strains to remember what this thing is...


4-99 MAPS:


Deathless Vitality (Ex) Khendai is immune to disease, and they
neither breathe nor suffer the normal environmental effects
of being in a vacuum. They gain a +2 racial bonus to saving
throws against ability damage, ability drain, bleed, death
effects, energy drain, exhaustion, fatigue, negative levels,
paralysis, poison, sleep, and stunning. In addition, effects that
heal the living heal Khendai. Khendai needs to eat and drink.

Grave Touch (Su) Khendai imparts the leech critical hit effect
(Starfinder Armory 31) to any melee weapon they wield, but
the duration of the effect is 1d4 rounds. In addition, when
a creature fails its save against this leech critical hit effect,
Khendai recovers 4 Hit Points. If the weapon already has a
critical hit effect, Khendai must choose which to apply on a
critical hit.

Weaknesses deathless weakness, silver susceptibility

Deathless Weakness (Ex) Khendai can be raised from the dead
and always returns as a varculak. When dying, Khendai must
spend 1 additional Resolve Point (maximum 4) to stabilize
and stay in the fight (Core Rulebook 23). Further, while at 0
Hit Points, if Khendai is subjected to an effect that restores
Hit Points, they regain only half as many as the effect
normally restores (minimum 1).

Silver Susceptibility (Ex) Kinetic attacks with silver weapons
bypass any DR Khendai has. If Khendai takes a critical hit
from such an attack, Khendai must succeed at a Fortitude
saving throw against the weapon’s critical hit DC or be
staggered for 1 round.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Okay, if we have to fight Khendai, we're going to need to hit him hard to get past his natural defenses. I doubt any of us have silver weapons on them, but if someone does speak up now."

Moxie looks around the room for anything else of interest. "Are we ready to keep on moving?"


4-99 MAPS:

"Please take care with them. You might be able to get them to stand down if you can convine them you are not employed by Dortay."

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"Drat, I left my tea set at home."

Hey, I can entropic strike with anything in hand...

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Hey! It's amazing that I'm the one saying this, but let's try to talk to Khendai first.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

"Discussion over violence is usually the better option" Yith says and smiles at Yarameh.

He turns back to the computer. "What is or was Khendia's job here. Our best bet is to figure out his purpose and befriend if possible."

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"I'm glad we're all in agreement about trying to deal with Khendai peacefully first. I've negotiated with Eoxians before, and dealing with the undead isn't much different than anyone else. We all want the same things at the end of the day. I should probably lead the talks, but I wouldn't mind some back up as well, in case things don't go well."

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"Be happy to help... and stand close by in case things go durian-shaped."

Kneepuncher automatically aids Diplomacy checks.

Exo-Guardians

Male Human Soldier 7 Mercenary Theme 70SP 53HP 8/8RP

Kelvin nods " You all talk, but if this thing kept itself alive out of sheer will alone, it might not be so easy to deal with."


4-99 MAPS:

"Khendai served as an engineer and materials expert on construction projects."

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie winks at Kelvin. "Glad you're keeping an eye out for us.". Moxie starts making her way to the next room, searching as she goes.

Per: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28


4-99 MAPS:
Moxie Moon wrote:

Moxie winks at Kelvin. "Glad you're keeping an eye out for us.". Moxie starts making her way to the next room, searching as she goes.

[dice=Per]1d20+11+4

Sorry, which next room. Your token is currently in the server room. Which is where the recent conversation has taken place. I appologize if that was unclear. I know not everyone moved their token to the end of the secret passage.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Okay, I just moved a little ahead of the group, because I didn't want to be the only one surrounded by a horde of monsters, with everyone else off in other rooms. Let's keep going past the server room.


4-99 MAPS:

A gazebo in the west half of this indoor garden features comfortable furniture and overlooks an artificial pond. The once carefully tended decorative plants have grown wild, nearly overwhelming the garden’s four sculptures of abstract humanoid dancers and its central white and glass obelisk. To the east, a wide set of stairs leads up to the entrance of a grand palace.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

You can assume Kneepuncher is willing to go first into any new area, even if he doesn't have much opinion on where to go next.

Kneepuncher takes a moment to admire the artwork in this room while scanning for danger.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie approaches the statues, trying to figure out if they are any species that she is familiar with.

Culture: 1d20 + 14 ⇒ (4) + 14 = 18


4-99 MAPS:
Moxie Moon wrote:

Moxie approaches the statues, trying to figure out if they are any species that she is familiar with.

[dice=Culture]1d20+14

They are abstract humanoid figures. You are unfamilar with the posses they have been shaped into.


4-99 MAPS:
Kneepuncher wrote:

You can assume Kneepuncher is willing to go first into any new area, even if he doesn't have much opinion on where to go next.

Kneepuncher takes a moment to admire the artwork in this room while scanning for danger.

[dice="Perception"]1d20+12

You spot what appears to be a tablet computer near the gazeebo.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

When Kneepuncher points out the tablet Yith just smiles. "Perhaps someone more technologically minded should check that."

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I prefer music, prayer and shooting. I'll leave engineering to the engineers. - Yarameh makes the heavy metal in the earphone louder and starts singing along in abyssal, which sounds almost beautiful but still pretty creepy.

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

"So, when you you want to talk about a raise?"

Computers: 1d20 + 15 ⇒ (2) + 15 = 17

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

"Now seems good."


4-99 MAPS:
Kinbara Takemiya wrote:

"So, when you you want to talk about a raise?"

[dice="Computers"]1d20+15

The battery is dead. Assuming you have a spare it is easily replaced, but you are having a hard time getting access.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

Kneepuncher can provide a battery, but no further expertise in accessing it.

Exo-Guardians

Male Human Soldier 7 Mercenary Theme 70SP 53HP 8/8RP

Kelvin leans over Luwazi's shoulder, " Mind if I help, I know a little bit about computers. computer assist: 1d20 + 5 ⇒ (1) + 5 = 6

Exo-Guardians

Male Human Soldier 7 Mercenary Theme 70SP 53HP 8/8RP

Clearly Kelvin knows very little about this type of computer.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie leans over Kelvin and starts tapping on the device's touch screen. "What about this icon? What does that do?"

Computer, Assist: 1d20 + 8 ⇒ (8) + 8 = 16


4-99 MAPS:

Despite everyone trying to help you have not found a way to access the tablet.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie grabs the tablet and tries to turn it on herself.

Computers: 1d20 + 8 ⇒ (2) + 8 = 10

"Well, I guess this thing is busted."

Exo-Guardians

Male Human Soldier 7 Mercenary Theme 70SP 53HP 8/8RP

Kevlin shrugs, " I guess it couldn't hurt to grab it, maybe we can take a look at it later."

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

Yith grimaces.
"I'm not touching it, would probably just short it out..."

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie hands the tablet over to Kibara. "Can you hold onto that, please? And feel free to take another crack at it if you'd like."

Moxie points over at the entrance on the other side of this garden with her chin. "Shall we?" she says as she saunters over there.

Thinking we should save the grand palace for after we've searched this first part.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19 Always on the look out for hazards.

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

Kinbara takes the tablet with obvious frustration.


4-99 MAPS:

The party has not been successful in accessing the tablet. The hallway splits at a t-junction with a room ahead and a staircase in the other direction.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

[b]"Let's clear the stairs, then check out that room up ahead,"[b] Moxie suggests.

Once again, I'm moving Moxie to keep things moving, but I'm assuming she wouldn't be traveling this far ahead of the group by herself and would probably have the tanks in front of her.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 117/117 HP 49/83 | RP 6/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 0/6 | Reactive 1/1 | Size: Large | 1 Reroll | Active conditions: Stable, Haste, Dimension Door 2/3

The tank goes in front of her.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

Yith follows, happy to let the walking tank take the lead..

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Yarameh follows Moxie too, bolter at the ready.


4-99 MAPS:

Sorry, to make sure I understand. You just want to inspect the stairs then go into the side room, or go up the stairs, then into the side room?

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Yes, checking that side room out first. Clearing the stairs is more of a roleplaying thing...Moxie would scan the stairway as she moves past it to make sure no one is ambushing them from around the corner.


4-99 MAPS:

This room appears to be a kitchen designed for the comports of living creatures. It looks like it has been gone thorugh several times. There are wrappers from emergancy rations and other convience foods lying around the room.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"Looks like someone else has been here but maybe they missed something.". Moxie scans the area before moving on.

Per, Broad spectrum tool: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26


4-99 MAPS:

One cabinet contains a delicate golden table set for 12 people. You can take a good scan of it if you'd like. The only other thing you find is a few weeks of emergancy rations.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

Yith will take a look at the trash to try to figure out how recent this pillaging was...
perception: 1d20 + 13 ⇒ (15) + 13 = 28


4-99 MAPS:
Yith-Naarin wrote:

Yith will take a look at the trash to try to figure out how recent this pillaging was...

[dice=perception] 1d20+13

It seems to have happened over a lengthy period of time. Someone has been in the rooms within the last few weeks.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie looks admiringly at the golden serving ware. "If we were adventurers from Old Golarion, we'd be stuffing that gold in our loot sacks and spending it at the local tavern, amiright?"

Actually, does that gold seem like something we'd grab? With Starfinder I never know if we're supposed to be grabbing everything not nailed down or not. And is gold even that valuable in this setting?

With the kitchen thoroughly explored Moxie moves back to the stairway.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

"Well, someone who still needs to eat has been here recently...."


4-99 MAPS:
Moxie Moon wrote:

Moxie looks admiringly at the golden serving ware. "If we were adventurers from Old Golarion, we'd be stuffing that gold in our loot sacks and spending it at the local tavern, amiright?"

Actually, does that gold seem like something we'd grab? With Starfinder I never know if we're supposed to be grabbing everything not nailed down or not. And is gold even that valuable in this setting?

With the kitchen thoroughly explored Moxie moves back to the stairway.

Well it may have historical significance, you are not sure the Smynx at the door would be please with you taking it. YOu'd need a very good way to hide it.


4-99 MAPS:

Ok assuming that we want to head up the stairs now.

Many shelves in this warehouse hold samples, models, crates, and construction materials. Others are bare or contain only the remnants of packing materials or fastenings. Empty and half‑empty containers clutter the area near a haphazardly parked forklift. Weld marks and burns scar some of the floor,and the wall paneling has been torn off in places, revealing severed wires and broken electrical connections. The lights in this room have already activated before you enter it.

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