Full Name |
Kelvin Thorn |
Race |
Human |
Classes/Levels |
Soldier 7 Mercenary Theme 70SP 53HP 8/8RP |
Gender |
Male |
Size |
6'1" |
Age |
38 |
Special Abilities |
Armor Storm fighting style and all 1st Level Soldier abiities |
Alignment |
CG |
Deity |
Pharasma |
Location |
Absolon Station |
Languages |
Human |
Occupation |
Mercenary |
Strength |
15 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
12 |
Charisma |
10 |
About Kelvin Thorn
Kelvin has worked as a security guard, bouncer, and enforcer, but when the call went out to help boost the Starfinder Society's numbers he felt that it was finally the calling he had been waiting for to truly make a difference and help defend the Pack Worlds.
Recently Kelvin took on his first assignment in the Starfinder's Society, participating in a reality video show on Eox where he had to work with a group of other Society members to complete a series of challenges and beat a rival team. Kelvin's team narrowly won the competition and now he is both happy to have cut his teeth on a real mission, but also uncomfortable with the newfound attention.
Next Kelvin helped stop the cult of devourer from sending a world to its doom into black hole. Kelvin is starting to feel like being an exogaurdian is going to be a lot of fun.
Kelvin Thorn
Male human mercenary soldier 7
NG Medium humanoid (human)
Init +9; Senses darkvision 60 ft.; Perception +3
--------------------
Defense SP 70 HP 53 RP 8
--------------------
EAC 22; KAC 23
Fort +5 (+7 against environmental cold dangers); Ref +7; Will +6; +2 vs. inhaled poisons or other airborne toxins
--------------------
Offense
--------------------
Speed 40 ft.
Melee basic handaxe +9 (1d4+9 S; thrown [20 ft.], analog)
Ranged basic handaxe +9 (1d4+9 S; thrown [20 ft.], analog) or
merc nil grenade launcher bayonet +13 (By grenade) or
seeking trailblazer tactical reaction cannon +13 (2d10+9 P; penetrating)
Offensive Abilities focus fire, primary fighting style (sharpshooter), sniper’s aim
--------------------
Statistics
--------------------
Str 15 (+2); Dex 20 (+5); Con 14 (+2); Int 16 (+3); Wis 12 (+1); Cha 10 (+0)
Skills Acrobatics +8, Athletics +12 (+20 to jump), Computers +5 (2 ranks), Culture +6, Engineering +12 (6 ranks), Intimidate +10, Life Science +4, Medicine +11, Perception +3, Piloting +15 (7 ranks), Profession (mercenary) +10, Stealth +6, Survival +11; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Barricade, Hauler[COM][COM], Improved Initiative, Mobility, Quick Draw, Shot On The Run, Toughness, Weapon Focus (heavy weapons)
Languages Azlanti, Castrovelian, Common, Drow, Kasatha, Vercite, Vesk, Ysoki
Other Abilities grunt, springing shot[COM]
Combat Gear mk I serums of healing (2), mk II serum of healing;
Other Gear estex suit III (upgrade: descent thrusters, infrared sensors, leapers, light projector),
basic handaxe[AR],
seeking trailblazer tactical reaction cannon (grenadier bracket, light gunner harness, sniper scope) with 5 heavy rounds,
canteen[AR], cold climate environmental clothing, engineering tool kit, grenadier bracket[AR], heavy rounds (55), industrial backpack, mess kit[AR], navigator's tools, personal comm unit, professional clothing, rad-out serum[COM], rope (50 ft.)[AR], sleeping bag[AR], credstick (12,128 credits); Augmentations minimal speed suspension, minimal spinal struts[AR], mk 1 synaptic accelerator (dexterity), mk 2 synaptic accelerator (intelligence), respiration compounder