DM Talomyr's The Lost City

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Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

GM: Is it possible to shoot at the goblins beyond Cayde and Adonius?


Goblin Caves Side View | Lost City Map | Roll20 Maps
Tekumbray Forsythe Cobblepot wrote:
GM: Is it possible to shoot at the goblins beyond Cayde and Adonius?

Yes, but they will have half cover. (i.e. +2 AC)


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde smashes his hammer at the goblin (#2) to his south, stepping further into the narrow cave opening so others can get clear shots at the goblins to his west if he is fortunate enough to fell it.

Warhammer attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray once again steps from the shadows and aims down the tunnel. At just the right moment Cayde steps aside and the snap of the gnome's bow cracks. A steel tipped, feathered shaft flies toward a goblin in the second rank of foes beyond Cayde. The sharp point aimed where it would do the most damage possible.

Shortbow Attack: 1d20 + 5 ⇒ (18) + 5 = 23
SB Attack Adv: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 2) = 14


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

22/26 HP
Recharge web: 1d6 ⇒ 5

Adonius-spider chitters when the goblin's blade causes him to bleed. He spits another glob of webbing at its goblin threat.
Web a goblin: 1d20 + 5 ⇒ (5) + 5 = 10


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde's warhammer crashes down on a goblin's skull, splitting it like an over-ripe melon. Tekumbray steadies his aim and threads an arrow through heavy traffic to slay another one of the goblins.

I'm going to have to take a minute to figure out what how I'm going to handle this. The over-all map was a bit confusing with too many A's and B's.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Alright, to hell with it...I'll make do as best I can with the mix up. Apologies all...

DM Rolls:

Strength DC 12: 1d20 - 1 ⇒ (12) - 1 = 11

Struggle as he might, the webbed goblin can not free himself from the Adonius-spider's web, while two others scurry down the recently opened passageway.

Adonius attempts to restrain another goblin with webs, but the sticky glob only strikes the floor.

Baheera is up.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Botting Baheera...

The genie-kin warlock targets one the goblins near the Adonius-Spider and Cayde with another eldritch blast, annihilating one of the menaces.

Eldritch Blast: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d10 + 3 + 2 ⇒ (10, 2) + 3 + 2 = 17

The remaining un-webbed goblins rush in, one attacking the Adonius-spider, the other three strike at Cayde. The solitary attacker of the spider, cuts a deep gash into the spider's abdomen while one of the three other goblin's blade cuts into the flesh of the barbarian.

Adonius takes 8 damage, Cayde takes 12 damage from a critical strike.

DM Rolls:

Goblin @ A: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Goblin @ C: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Goblin @ C: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Goblin @ C: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Cayde and Tek are up.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Grunting in pain, Cayde continues to bash goblins--this time aiming for the one directly to his south!

Warhammer: 1d20 + 6 ⇒ (18) + 6 = 24
Magical Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Setting another arrow the string, Tekumbray threads the needle to try and strike the goblin lurking in between Cayde and Adonius.

SB Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Adv. SB Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (2, 1) = 11

Bonus Hide: 1d20 + 7 ⇒ (9) + 7 = 16


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde crushes another goblin, while Tek's arrow goes just wide of another. Meanwhile, the entangled goblin continues to struggle futilely to escape the web.

DM Roll:

Str Check DC 12: 1d20 - 1 ⇒ (1) - 1 = 0

Adonius and Baheera are up.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

22 -8 = 14/26 HP
Recharge web: 1d6 ⇒ 4

Adonius-spider chitters when another goblin's blade causes him to bleed. This time he bites the closest goblin.
Bite a goblin: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (2) + 3 = 5
If hit, poison damage: 2d8 ⇒ (1, 5) = 6

If hit, the target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Goblin Caves Side View | Lost City Map | Roll20 Maps

The Adonius-spider's mandibles find nothing but air, as the goblin quickly shifts his shoulder out of the way at the last second.

Bump for Baheera. If a post isn't made by this evening, I will bot Baheera again later tonight.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Botting Baheera...

The genie-kin warlock lines up another blast and unleashes it towards one of the goblins, but ultimately the shot goes wide.

Eldritch Blast: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14 Force and Thunder

Two of the remaining engaged goblins slash at Cayde while the remaining one stabs at the Adonius-Spider with only the strike at the monstrous spider landing its mark.

Adonius-Spider takes 6 damage.

DM Rolls:

Goblin @ C: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Goblin @ C: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Goblin @ A: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Cayde and Tekumbray are up.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde keeps swinging, aiming at the goblin deepest in the room (to his southwest) so others can have a clear line of fire towards the other goblins.

Warhammer attack: 1d20 + 6 ⇒ (14) + 6 = 20
Warhammer damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

He knew only a few seconds had passed since they'd ambushed the goblins, but some internal clock in the gnomes mind was ticking down and he was worried they would soon have the entire tribe howling for their blood. In an effort to silence those alarms, he once again steps up and fires a shot into an unsuspecting foe hoping it will free up the pressure on Cayde and Adonius. Seeing the arrow hit the goblin, the gnome nods in grim satisfaction and then slips back into the shadows.

Shortbow Attack Goblin: 1d20 + 5 ⇒ (15) + 5 = 20
Adv Short Bow: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (2, 6) = 16
Crit: 1d6 ⇒ 2

Bonus Hide: 1d20 + 7 ⇒ (13) + 7 = 20


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

14 -6 = 8/26 HP
Recharge web: 1d6 ⇒ 6

Adonius-spider chitters when another goblin's blade causes him to bleed, and he bites the closest goblin.
Bite a goblin: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 3 ⇒ (3) + 3 = 6
If hit, poison damage: 2d8 ⇒ (1, 4) = 5

If hit, the target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde clips the shoulder of the furthest goblin, knocking him off-balance but not killing the goblin outright. Tek pops out of the shadows and sinks another arrow into the throat of another goblin, killing it.

DM Roll:

Str DC 12: 1d20 - 1 ⇒ (7) - 1 = 6

The webbed goblin still struggles to escape, to no avail.

Still proving too difficult to bite, the Adonius-Spider's foe evades yet another bite of the spider's mandibles.

Baheera is up. I'll give ~24 hour for Baheera to post before botting again.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Botting Baheera

Baheera lines up a shot at the goblin nearest the Adonius-Spider, but apparently that particular goblin is apparently the nimblest creature any of you have ever seen, as it dodges another attack.

Eldritch Blast: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12

The remaining unwebbed goblins continue their assault on the Adonius-Spider and Cayde. The nimblest of goblins slashes the spider across the abdomen again, while the staggered goblin's strike at Cayde misses.

Adonius takes another 6 damage.

DM Rolls:

Goblin @ A: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Goblin @ C: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Cayde and Tekumbray are up.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Personally offended that the goblin didn’t go down after being hit by his hammer, Cayde swings again, trying to rectify the situation.

Warhammer Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Sorry just missed this. This last week has been a bit crazy.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Having found a rhythm, Tekumbray sends another feathered shaft of doom flying toward one of the remaining goblins. Then quickly slips back into the shadows.

Short Bow Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Adv Short Bow Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (2, 4) = 15

Bonus Hide: 1d20 + 7 ⇒ (15) + 7 = 22


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde swings in frustration but fails to land the killing shot on the goblin. Meanwhile, Tekumbray fires off another deadly arrow, slaying the previously unhittable goblin.

DM Roll:

STR DC 12: 1d20 - 1 ⇒ (13) - 1 = 12

The webbed goblin finally escapes the entangling threads that had him tied to the ground and makes a break for the open, formerly secret, opening.

Adonius-Spider and Baheera are up.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

8 -6 = 2/26 HP

Adonius-spider chitters when yet another goblin's blade sticks him. He tries to reweb the escaping goblin, so he does not block his companions.
Web goblin: 1d20 + 5 ⇒ (15) + 5 = 20

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Moving further into the cavern, Baheera sends another blast slamming into the offending goblin.

Agonizing Eldritch Blast: 1d20 + 6 ⇒ (12) + 6 = 18
Force: 1d10 + 3 ⇒ (8) + 3 = 11 +2 Thunder


Goblin Caves Side View | Lost City Map | Roll20 Maps

Adonius's glob of webbing re-entangles the unfortunate goblin, while Baheera's blast ends the life of the remaining free goblin still within you field of vision.

Cayde and Tek are up, but there are no other goblins other than the entangled goblin left in range. You can attack him if you wish or we can drop out of combat rounds for now.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde moves quickly to the secret door and looks down the passageway to see where the other goblins might have gone. If he passes the webbed goblin along the way, he swats at it with his hammer.

Warhammer attack: 1d20 + 6 ⇒ (4) + 6 = 10
Warhammer damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray follows the others down the formerly hidden passage. As he passes the entangled goblin, he makes sure Cayde's blow killed the creature or at least knocked it unconscious. If not, he draws his short sword and does the job properly before slipping back into the shadows.

Shortsword: 1d20 + 6 ⇒ (18) + 6 = 24
Advantage from Entangled: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (5, 2) = 16

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Goblin Caves Side View | Lost City Map | Roll20 Maps

Out of combat rounds.

Cayde and Tekumbray put the webbed goblin out of its misery and begin toward the previously secret passage, seeing that it branches right and left. Now the question was, which way did the escaping goblins go?

Where to?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Coming to the intersection, Tekumbray listens for any sound of running feet as he scans the rock and dirt of the floor for any indication of which way the goblins fled.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Goblin Caves Side View | Lost City Map | Roll20 Maps

A quick glance shows Tek that the goblin went off to his right.

Tek's right as he stands, left as you, the players look at the map on Roll20.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Being large, dripping ichor, and unable to communicate, Adonius-spider hangs out on the ceiling waiting for directions.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Pointing in the direction of the fleeing goblins, Tekumbray cautiously moves to follow, his senses alert for any potential ambushes or traps left by the fleeing creatures.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde pads along after the stealthy Tek, though he gives space so as not to affect his stealth.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera follows, sending al'Adhaa flying ahead, to stay above Tek, while remaining invisible.


Goblin Caves Side View | Lost City Map | Roll20 Maps

I'll take stealth rolls from the rest of you as well. I will be treating this a group check rather than individual checks so one bad roll will not blow the whole thing. Looking for 2 success or greater.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Stealth for Cayde: 1d20 + 4 ⇒ (2) + 4 = 6


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-spider inhumanly creeps forward.
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
2/26 HP


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Stealth: 1d20 + 4 ⇒ (5) + 4 = 9


Goblin Caves Side View | Lost City Map | Roll20 Maps

Slowly you move along, trying to be careful not to be seen by the inhabitants of the cave system while you follow the footprints left by the fleeing goblins.

You come to a split in the cavern, one path heading west the other northwest. By your estimation, the goblins fled to the northwest.

Which way? I'll take another set of stealth checks, assuming you are still attempting to be stealthy.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde’s stealth: 1d20 + 4 ⇒ (13) + 4 = 17


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-spider continuously inhumanly creeps along.
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
2/26 HP


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Continuing to creep along the trail of the fleeing goblins, Tekumbray sticks to the shadows and moves with quiet deliberation as he does his utmost to keep from alerting the creatures to their presence.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Goblin Caves Side View | Lost City Map | Roll20 Maps

The party quietly works their way through the cavern as they approach an area that has a closed portcullis in the eastern wall of the cavern. Behind the portcullis is a large, beaked creature with hooks for hands.

Apparently, the creature smells your approach as it starts banging up against the bars. The goblin footprints continue north.

What would you like to do?


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde gets some rations and approaches the hooked creature, trying to befriend it while feeding it. He is looking to see if it is trained by the goblins or, conversely, may want to exact some revenge on them…

Animal Handling: 1d20 + 2 ⇒ (17) + 2 = 19
Insight: 1d20 + 2 ⇒ (5) + 2 = 7


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Jumping back away from the snarling creature, Tekumbray quickly looks for any ropes, chains or other mechanisms that could be used to open the cage. Unfortunately, a hurried job is a poor job and he can't really tell much from such a cursory glance. So with trepidation about leaving the beast behind them, he waits to see what Cayde's instincts divine.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Goblin Caves Side View | Lost City Map | Roll20 Maps

Will wait to see if Adonius or Baheera have anything they want to do before resolving the scene.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-spider approaches the creature and attempts to develop a rapport.
Animal Handling: 1d20 + 3 ⇒ (15) + 3 = 18

2/26 HP


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Bheera hangs back, watching as her companions interact with the strange creature.

Adoniaus are you really at 2hp?


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde approaches the caged creature, food in hand, attempting to make friends with the beast.

When he gets close, the creature screeches and tries to get at the barbarian with its beak and hooked claws, but the bars prevent that.

Sorry, not an animal/beast. It is a monstrosity.

It seems to be a lost cause. As Cayde begins to back away and return to the group, you hear a click, followed by the portcullis beginning to raise.

DM Rolls:

Initiative - Adonius: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative - Baheera: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative - Cayde: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative - Tekumbray: 1d20 + 3 ⇒ (14) + 3 = 17

Hook Horror - Emenius: 1d20 + 0 ⇒ (14) + 0 = 14

Initiative Order
Tekumbray
Hook Horror
Cayde
Baheera
Adonius

You all have 1 round before the portcullis is up enough for the hook horror to get out and attack. Party is up. Tekumbray can post his round 2 action as well.

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