The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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The Exchange

HP 44/44

Seems to match up. Borrobol will continue to wait for Iso to finish scouting. While listening for trouble of course...

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentria waits patently for Iso to determine where we should go.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Iso's assumption is correct I think. There is a gap between the keep and the outer wall which is open to the sky. The stairs in the wall's corners lead up to the walls upper level. The stairs in the keep's corners lead down. Yes, left it is from the bird's view, right it is from the architect's view of the prison. The two buildings to the north are the lower levels of the building, I just forgot to hide them.

Iso checks more rooms, they are all filled with broken stuff and rusty metals, the leftovers of the a monster.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

So is the keep itself only one level? That is, we have explored the ground floor and only found ways down, not up.

With a shrug Iso approaches the stairs NW down and gestures to the others to follow.

"Come. Iso thinks that bell must be beneath the earth."

The Exchange

HP 44/44

"The best place for a bell. Just not normally the choice in these human communities." Borrobol joins Iso to head to the stairs down to look for the bell.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

there are two more rooms to explore in this level, in the Greedy Narses, close to the entrance.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso heads back to the left most room and then opens the door.

The Exchange

HP 44/44

Borrobol stands next to Iso, ready to rush into the room.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentria cowers behind the two strong mem waiting to see what happens next.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Behind the door Iso finds the mess hall and the kitchen. The 30-by-30-foot mess hall contains several enormous wooden tables, stained by years of use and abuse. The room smells musty and rotten. The large kitchen holds culinary equipment needed to serve a large number of prisoners. Several dead prison cooks lie here, their bodies slashed and stabbed repeatedly.

Perception DC10:

The wooden handles scattered about the floor are knife handles devoid of blades.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Tippy picks up a few pieces of wood from the floor and declares, "Knife handles. No blades. Either the prisoners got them, or..." he pauses to look around. Are there any other metal objects in the kitchen?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso scratches at his chest.

"Iso thinks blades more helpful when attached to handles."

He approaches the dead bodies, do they still have knives stuck in them?

The Exchange

HP 44/44

"Usually hurts to use them without handles. You thinking something else Tippy?"

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

"The creature above and all the missing and rusted metal."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Ahh!" says Iso.

He slaps a hefty hand on the back of Tippy.

"Tippy is so smart. Tippy should be a wizard!"

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

"Hay that is my job!" Celentrai says with a smile.

"So we have missing blades and nothing else, shall we move on?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods sagely at Celentrai. "True. Yes. Iso agrees."

He quickly checks out the back room of the kitchen, and then if he finds nothing, heads over to the eastern outbuilding to see what lies within.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tippy also sees that there is no other metal in this room, all the pots and pans rusted away. No knives are stuck in the cooks backs.

Iso moves on to the other side of the Indoor Market and opens the remaining door on this level. Behind it he finds a big room. This 50-foot-by-35 foot room contains the recognizable trappings of a chapel. An altar dedicated to Abadar rests upon a raised section near the northern wall. The chapel holds a bell.

Detect Magic:

The bell is more than a mundane chapel bell. It radiates magic.

Above AND (Kn. local OR Perform anything DC18):

The bell as a relic.

Unfortunately the bell is too heavy to be just carried away.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso thinks it is good the bell is so high. Bad monster would have made trip pointless."

He looks up.

"How does Iso know if this is bell?"

He looks around for somewhere to climb up to see if he can make out any markings or etchings.

"Iso wonders what it sounds like. Iso is very muscial. Iso has played flute-chest and also big organ in Absalom. Iso also very knowledgeable about Opera."

The barbarian looks around also for a rope so he can write a piece about the sound of the bell.

Of course some wider heads might want to suggest an alternative activity for him!

The Exchange

HP 44/44

"What did the Venture Captain want us to do again? Was it just to inspect the bell? You can probably climb better than I can. Go one up and see what you can find out."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso has good memory. Captain wanted us to confirm this is right bell. Iso was asked to leave it here though. Captain was very clear about that. "

He nods wisely. "When Iso asked how we would know if this is right bell he said"

Themis wrote:
"Yes, only a very good description. Please don't take it from the prison's chapel. Prisoners skilled in magic swear the bell strongly radiates arcane power from the school of enchantment. I think that's the major hint to identify the bell is the one we are looking for. A bell dating back to the time of old Azlant is rumored to make those who hear its clear ring susceptible to suggestion and some whisper that human hands did not construct the bell, but rather that the aberrant masters of a once mighty empire crafted it. Former prisoners tell tales of the bell’s soothing ring."

The Exchange

HP 44/44

"Celentrai, is it the right bell? Once we know if it is, we can go have a closer look. Or at least anyone that can climb up there can take a closer look."

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentria cast detect magic and begins to study the bell.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Celentrai confirms that the bell in question is the bell you are looking for.

The Exchange

HP 44/44

Borrobol stays on the ground, but tries to get all of the angles on the bell that he can and takes notes on what it looks like from underneath.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai carefully copies information about the condition of the bell, what it looks like and what the area around the bell looks like as well as the bells location.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso confident in Celentrai knowing bell is right. Now Iso thinks it is time to finish exploring!"

He heads off to the stairs down.

The Exchange

HP 44/44

Borrobol clanks off to join Iso heading down the stairs.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Borrobol and Celentrai carefully study the bell while taking notes. Once they are finished the group continues down the stairs to the lower level.

The first level of Stavian’s Fair contains four large solitary confinement pens reserved for political dissidents. Due to the wooden nature of these cells, the rust monster’s carnage did not affect this floor. Steps are leading further down.

Perception DC10 in the cells:

You find a diary in one of the cells, its last passage details the horrific abduction. Several pages beyond the last entry were torn out.

I write in haste. Whoever finds this be warned, the derro
took us all! Look for discarded paper to follow my path.
They are herding the prisoners into the lower cells in
Stavian’s Fair. They have a...

Perception DC27 on the stairs down:

An acid arrow trap is installed on the set of stairs leading down.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy autospots the diary in the cells and hands it to Celentrai.

Perception stairs: 1d20 + 9 ⇒ (7) + 9 = 16

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Perception on stairs: 1d20 + 4 ⇒ (16) + 4 = 20
Celentrai takes the diary and reads it.\
"It looks like we have a trail of papers to follow. This fellow left them behind so we could find him. He had indicated they have some strange creature with them but he didn't not say what it was. Lets continue but please look for a trail of papers, I assume they are from this diary."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso listens as Tippy reads the diary.

"Who knows where Stavian’s Fair is? "

He pauses for a moment to scratch before adding "So look for paper. Iso have good eyes. "

perception on stairs: 1d20 + 7 ⇒ (15) + 7 = 22

But not good enough to spot the trap
I assume Iso is in the lead unless Borrobol makes his spot check.

The Exchange

HP 44/44

"Stavian's Fair? Only know one kind of fair. Should be fun, no?"
Borrobol has no shot of finding the trap...
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Iso leads the group further down. Suddenly he hears a clicking noise, a second before arrows fill the air. Iso sees the arrows coming his way, but is to slow to dodge aside. Several arrows hit Iso and he feels the acid burn his skin.
Arrows hit RTA?: 1d20 + 2 ⇒ (10) + 2 = 12
damage R1: 2d4 ⇒ (3, 3) = 6
damage R2: 2d4 ⇒ (1, 1) = 2
damage R3: 2d4 ⇒ (3, 2) = 5
damage R4: 2d4 ⇒ (4, 4) = 8

The second level of the basement is stripped of nearly everything metal, leaving what was once a tangle of dank, solitary confinement cages transformed into a tumbled mess of furniture and prisoner odds and ends.

A collection of broken furniture in the southeast corner suggests a struggle, you find a splattering of blood on the floor in front of the door in the southeast corner of the room. The derros left someone behind here.

The man stands before the wall, contentedly painting a large mural. The mural depicts two large snakes carrying a bell into Cassomir’s sewers and portrays in great detail what is clearly you chasing after the snakes.

you recognize the man, it's the Crazed Painter

The Exchange

HP 44/44

"Ow! That looked painful. Are you all right Iso? I have two potions I could give you before we see what the Painter knows about what is going on."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso burns...." sighs the badly burned barbarian.

No chance of washing it off before the duration is up? Maybe I should have taken dodge - or at least a ring of protection:-)

Iso happily accepts the potions
CLW: 2d8 + 2 ⇒ (1, 6) + 2 = 9

"Iso is pleased to see friend Painter. Iso very happy with purchases!"

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Iso I am glad you are ok. I am afraid if I had gone first I would not have survived that! Iso is very strong!"

Celentrai notices the artistand asks.
"Are you ok. Did they hurt you? I see some blood but I don't think is it yours."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The acid is active for four rounds, 24 seconds. Do you have something to wash it off?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Ale? Iso would not carry water around. It's bad for you. And if it was hit by an arrow he might have an accidental bath. And we all know that bathing leads to sickness. Iso is very concerned about his health. So definitely ale.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

"Didn't we pass a well just back there. I think we can get that stuff off of you there. We should hurry!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ale's fine

Iso feels the acid burning his skin, but after a few seconds he pours ale over the wounds to wash away the acid. damage of one round ony

The Crazed Painter continues to paint, not answering the questions. Suddenly he stops and turns around. "They did not hurt me, they let me go. I followed them through the Ismacco tunnel system. I trailed the derro to a grotto. The derros using the grotto to turn their kidnap victims into strange creatures." he stops to talk and continues to paint.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Friend, could you take Iso to the Grotto?" asks Iso with surprising gentleness.

The Exchange

HP 44/44

"Taking us there would be very helpful. We might also like another painting. Have you painted the strange creatures?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Sure, I'll do everything for my fans!" the painter says. "Unfortunately I lost my paintings book somewhere, I think the kidnappers took it, maybe they are also fans. Groetus has grand plans for me, and you as well. He wants the derros dead." the man says and starts to paint a picture of an undead creature on a single sheet of paper which looks like a pulled page of a book.

"Down, down, deeper, and down, follow my map to the underground." the painter says, points to the door i nthe southeast corner of the room, and hands you a piece of paper with an unintelligible garble of scrawls and pictures on it and says "Understand the map and you find the grotto, but do not disturb the shrine or Groetus’s anger will be swift!"

Kn. religion DC12:

The undead creature in the paining might be a ghast.

The map the Crazed Painter offers you is actually no help at all. It's just a random jumble of stick figures, letters, numbers, and lines on a piece of paper.

The Exchange

HP 44/44

Borrobol looks at the map, turns it around and tries from a couple different angles. "Hmm, any chance we can convince you to try to show us?" He has no idea about the drawing of the monster.
Knowkedge (religion): 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso takes the map and looks at it with the eye of a true connoisseur.

"Another Masterpiece! Iso would like to buy this too. Will not Artist accompany Iso and paint magnificent picture of Iso in Action?"

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai examining the picture is unable to identify the creature.

"Your right Iso this is another masterpiece. We would love for your to join us. We might find your book and you can paint some more pictures of what you find down there."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"More pictures for you, sir. Of course!" he says and leads you to a small room in the corner of this level. In the room is a simple toilet. The Crazed Painter walks into the room and lifts a hidden door in the floor. Immediately the room fills with a distguisting smell of garbage and fecal sludge.

"Down there somewhere. Follow the pages." the painter says and starts to descend.

Refuse rushes by in a stream of garbage carried swiftly through the sewer proper. A five-foot-wide dry ledge sits a foot above the refuse and provides a walkway on both the east and west sides of the sewer. On the west wall, a massive iron door blocks passage beyond. An image carved into the door is of a dispassionate figure holding a gibbous moon.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy wrinkles his nose.

"Well, on the up side, we probably won't smell Iso anymore...or anything else...ever again..."

The Exchange

HP 44/44

Borrobol laughes and claps Tippy on the back, "You've got that right!" He straps his hammer to his back and climbs down to the ledge. "This looks familiar."

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