Game Master Tea's Port Peril Pub Crawl HIGHER TIER (Inactive)

Game Master Mr Tea

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Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Excuse me kind sir Luciola asks in her musical voice. Would you happen to know where we can find Captain Stella Fane please?

diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The harbourmaster seems utterly transfixed by the light of the sprite. He even seems to smile as he says "Oh! You'll find her in The Watchtower Gaming Hall and Purveyor of Fine Spirits." and he watches her as she moves away, with wistful expression and a deep sigh.

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Khagra nods to his allies "Lets go meet."

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Thank you

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

"Harbormaster not as bad as Hlar said to us. Or, you, Lucy were just the perfect one to talk to him!"

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola blushed a bit

Or I just got lucky - it happens sometimes she replied Sooooo ... if I may ask BakBat ... I take it you had a traumatic encounter with a dog at some point ... although you do seem to be getting used to Caroli. You can pet her if you like, she loves pets.

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

"Traumatic? With a dog? No. Dogs eat goblins. Dogs are vicious killers. I'll never get used to your beast!"

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade blinks at how quickly Luciola handled the harbormaster. He follows with a slightly bemused expression on his face.

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Not this dog ... she's a corgi, not a rottie ... she's more likely to lick you than anything but ... yeah ... i have to admit ... some of the more ferocious types ... yeah ... I'm a bit scared of them too. Nah ... these corgis are trained to carry us around, and to be protectors when necessary. Our wings ... well ... we can't fly as well as we used to in the First World ... so I'm hoping that later on, I'll pick up a fly spell. Unfortunately, I wasn't able to get a bat mount.

Of course, having a friendly person .... or longshanks as you say, to carry me around, that's also nice. I'd like that. Then I don't have to risk Caroli

Vigilant Seal

| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

Standarii just stands there as the conversation unfolds, helmet rotating around 360 degrees as they try to make sense of it all.

I'm either dealing with a new bout of food poisoning or my previous one mysteriously decided to give me a 2 day reprieve before coming back with a vengeance. Between that and PaizoCon prep, I'm very sorry for not posting in the last couple of days.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

You return to Hlar, cross the bay in her boat and head up the bluffs to the expensive and exclusive district of High Eastwind. Several clusters of large, elegant dwellings come into view. A long series of stairs with intermittent landings lead up the side of a small cliff towards a fortified stone structure. The structure, once a lookout and armoury, has since been refitted into an upscale gambling hall. The sound of falling chips, shuffling cards, and pleasant music becomes audible to you before you reach the entrance and see a wash of well-dressed merchants gambling their money away. Stella Fane is clearly visible at the back of the building near a card table, wearing an extremely elegant dress that is slightly too large for her, suggesting it was probably stolen.

When she spots you, Stella says, “Ah, you’re just in time! Like little baby cleaner fish, not knowing that the shark might decide it wants a meal more than sparkling teeth. Let’s see what we’re dealing with. But first, a toast!”

”You drink?” she asks.

I am going on holiday from Sunday to Wednesday, so I will be slower in posting.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

"I've been known to take some. What you have?"

why not offer Stella that bottle we got?

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

"Of course, BakBat drink."

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Khagra nods to Quickblade and then to Stella "We provide."

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Just a little bit Luciola replies, after getting up onto the table. Fermented nectars mostly


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

"Now that it is good quality booze! Maybe your group is serious after all!” she says to Khagra.

You toast, “To calmer seas!” Fane declares ”You need to entertain me while we talk business.”

Pulling out a deck of cards, Fane invites you to play a game of High Tide, a pirate gambling game where cards are passed face-down while players try to lie about what cards they’ve “added to the tide.”

A PC can attempt a Games Lore check (to win fairly), a Thievery check (to surreptitiously hide cards up their sleeve), or a Deception check (to bluff Fane into thinking they have better cards). The game is played in three rounds, and a different PC must attempt the check for each round.

Once during the adventure, a PC can use a reaction when they are targeted by an attack roll from an enemy they can see. If they do so, they stumble just as the attack is made, gaining a +2 status bonus to their AC against the attack.

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

BakBat tries a hand of High Tide.

BakBat attempts to shove cards up his wizard robe sleeves: 1d20 + 8 ⇒ (18) + 8 = 26

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Khagra grunts and shakes head. "Khagra knows what Khagra good at, and it not cards."

Envoy's Alliance

| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 | CG Female Half-Elf (Kelishite) (Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)

I am so sorry. RL got super nuts and I haven't had time to go online for fun for days and days.

Elixia will sit down and try her wits at deceiving (and enticing) Stella.

Deception: 1d20 + 8 ⇒ (19) + 8 = 27

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

During the second round, Luciola steps up. There is no way she can hide cards up her sleeve for two reasons, (1) the cards are too big relative to her, and (2), she has no sleeves. So she tries to feint out Stella.

deception: 1d20 + 10 ⇒ (9) + 10 = 19

Anyone heard from Elixia-p

(edit) Welcome back ... was getting concerned


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The Pathfinders play a good game, winning up until Luciola’s cheeky smile lets Fane know what cards she really has.

Fane is more than happy to sign the contract. She brings the party back to her table. After removing one of her gloves, she pricks her finger with a knife and writes her name in blood.

”I’m impressed with you, quite frankly. You put up a good fight in that game. I’ll sign the deal with our original terms.”

After Fane rolls the contract back up and hands it to you, she looks around suspiciously. “Never can tell who’s watching—the Free Captains have eyes and ears everywhere. Best to be sure that if these lot remember anything about this night, it’s not that they saw us here together.”
With that, Stella Fane sweeps her hat off her head in an exaggerated bow and bids you good night, she then activates her cape of the mountebank and disappears in a puff of smoke.

A flung glove flies out from the smoke left by Fane, striking a nearby gambler in the back of the head. Turning around, the gambler believes he was just challenged to a duel by another guest, who has beat him at numerous games all night. As friends and allies come to each other’s aid over wounded pride, the bar’s patrons start a chaotic brawl.

Please place your tokens near the S token.

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

Token placed


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Four of the high rollers seem to take exception to your presence, shouting something incomprehensible amidst the chaos.

You are in danger from them as well as the general barfight.

Quickblade Trueshot, Scout: 1d20 + 9 ⇒ (12) + 9 = 21
BakBat, Detect Magic: 1d20 + 7 ⇒ (8) + 7 = 15
Khagra, Skewerspike, Search: 1d20 + 9 ⇒ (1) + 9 = 10
Luciola Iridessa, Search: 1d20 + 8 ⇒ (7) + 8 = 15
Standarii, Defend: 1d20 + 5 ⇒ (11) + 5 = 16
Elixia Zielle, Search: 1d20 + 10 ⇒ (10) + 10 = 20
Offended High Roller, Yellow: 1d20 + 8 ⇒ (14) + 8 = 22
Offended High Roller, Blue: 1d20 + 8 ⇒ (15) + 8 = 23
Offended High Roller, Red: 1d20 + 8 ⇒ (17) + 8 = 25
Offended High Roller, Green: 1d20 + 8 ⇒ (6) + 8 = 14
Port Peril Barfight (Hazard): 1d20 - 10 ⇒ (18) - 10 = 8


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Initiative:
Offended High Roller, Red 25
Offended High Roller, Blue 23
Offended High Roller, Yellow 22
Quickblade Trueshot, Scout 21
Elixia Zielle, Search 20
BakBat, Detect Magic 15
Standarii, Defend 16
Luciola Iridessa, Search 15
Offended High Roller, Green 14
Khagra, Skewerspike, Search 10
Port Peril Barfight (Hazard) 8

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Just to keep us moving while I'm asleep

Quickblade draws both his shortswords and strikes at the barfight around him.

Shortsword 1 vs Bar Fight: 1d20 + 8 ⇒ (20) + 8 = 28
Shortsword 2 vs Bar Fight, MAP, Agile: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing Damage, Crit: 1d6 + 3 ⇒ (1) + 3 = 4
Doubled to 4

He then marks Green as prey.


◆ Draw and Strike (Quick Draw feat)
◆ Draw and Strike (Quick Draw feat)
◆ Hunt Prey vs Green


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The gamblers react quickly!

Red ◆ strides through the flying beer and wine glasses to Quickblade, giving him a

Flurry of Slaps, NL: 1d20 + 9 ⇒ (19) + 9 = 281d4 + 1 ⇒ (3) + 1 = 4
Flurry of Slaps, NL: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 1 ⇒ (2) + 1 = 3

he shouts "Draw your blade, cad!"

and
◆ Draws his rapier

Blue ◆ strides towards the party and

◆◆ Throw his Drink at Luciola.

The offended high roller grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a DC 18 Fortitude save or be dazzled for one round (blinded on a critical failure). On its turn, it can spend an Interact action to end the dazzled or blinded condition.

He laughs "I think I drowned the tooth fairy!"

Yellow ◆ strides towards Standarii

"What even are you? Animate furniture?"

◆ Draws his rapier

and ◆ tries to trip the conrasu Athletics: 1d20 + 7 ⇒ (11) + 7 = 18


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Quickblade gets a slap each way across his face as Luciola becomes beer-coated.

Quickblade manages to lay about himself and starts to pacify this section of the bar.

Initiative:
Offended High Roller, Red
Offended High Roller, Blue
Offended High Roller, Yellow
Quickblade Trueshot, (-7)
Elixia Zielle,
BakBat,
Standarii,
Luciola Iridessa,

Offended High Roller, Green
Khagra, Skewerspike,
Port Peril Barfight (Hazard)

Bold are up!

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

fort: 1d20 + 6 ⇒ (13) + 6 = 19

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

BakBat moves up and casts Scatter Scree on Red and Gray?. Reflex save DC 19 for half damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 bludgeoning.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The beer soaked 'tooth fairy' contemplates casting Grease on the floor as it would be hilarious seeing the attackers slipping, sliding and falling down but she then realises that also would be bad for her allies too.

So she ducks under the table and casts Hideous Laughter on the person who soaked her. DC 22 Will.

The target is overtaken with uncontrollable laughter. It must attempt a Will save.

Critical Success The target is unaffected.
Success The target is plagued with uncontrollable laugher. It can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Envoy's Alliance

| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 | CG Female Half-Elf (Kelishite) (Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)

Elixia casts Bless to aid her party who are near her, then casts Guidance on Standari who is outside of the range of that aura.

Vigilant Seal

| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

Standarii regains their feet, warbles a little as they draw their extended asp coil, and strike at yellow!

+1 Disruptive Asp Coil: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Slashing: 1d6 + 4 ⇒ (1) + 4 = 5


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Save:
Fort Blue: 1d20 + 8 ⇒ (18) + 8 = 26


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Saves:
RefRed: 1d20 + 10 ⇒ (5) + 10 = 15RefYellow: 1d20 + 10 ⇒ (19) + 10 = 29


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Blue starts to laugh at his own joke Standard success "Tooth fairy...he..he..Beer fairy now!..he..he.."

Red is pummelled by the spell but Yellow seems totally unaffected.

Green ◆ strides across to BakBat and gives him a

◆ Flurry of Slaps Slap 1, NL: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 1 ⇒ (1) + 1 = 2

Slap 2, NL, MAP: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 1 ⇒ (1) + 1 = 2

"Magic is cheating in a bar fight! Stop it immediately!"

◆ he then draws his rapier.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Due to the strange angle, Green gently slaps BakBat on the top of the head, like a patronising pat.

Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions)
Offended High Roller, Yellow
Quickblade Trueshot, (-7)
Elixia Zielle, (active Bless, 5ft)
BakBat,
Standarii,
Luciola Iridessa,
Offended High Roller, Green
Khagra, Skewerspike,
Port Peril Barfight (Hazard)

Bold are up!

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Khagra draws a trident, lets out a roar and throws it at green who just drew a sword.

blessed thrown trident vs green: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
piercing+fire: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9

The trident appears back in Khagra's hand.

With raging thrower Khagra adds rage damage to thrown weapons.

AC 19, 5 temp HP


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The bar fight flows all around the group, bottles, fists and chairs flying!

Each of the six dotted areas is a section that needs to be pacified (through words, looks or violence) or it will keep attacking every round.


General Mayhem, NL, Quickblade Trueshot: 1d20 + 14 ⇒ (6) + 14 = 20
General Mayhem, NL, Elixia Zielle: 1d20 + 14 ⇒ (14) + 14 = 28
General Mayhem, NL, BakBat: 1d20 + 14 ⇒ (20) + 14 = 34
General Mayhem, NL, Standarii: 1d20 + 14 ⇒ (4) + 14 = 18
General Mayhem, NL, Luciola Iridessa: 1d20 + 14 ⇒ (4) + 14 = 18
General Mayhem, NL, Khagra, Skewerspike: 1d20 + 14 ⇒ (2) + 14 = 16

General Mayhem, NL, damage (B): 2d8 + 5 ⇒ (8, 5) + 5 = 18

Suddenly, jewels from a broken necklace scatter around Quickblade!

◆ Get the Goods!

All creatures within a 15-foot burst that could be enticed
by material wealth must attempt a Will saving throw or
be fascinated for 1 round or until a creature has used an
Interact action to scoop up the valuables.

I will leave it up to you whether your character is affected by this!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

The violence is so intense, Elixia and BakBat are knocked out by flying whisky bottles. Quckblade gets hit by a chair to the back but somehow everyone else avoids harm.

Green is skewered by Khagra's trident before it rips itself out and returns to him!

Red attempts to ◆ stab Quickblade before ◆ slapping him twice and ◆ stepping back.
Rapier, piercing: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 4 ⇒ (5) + 4 = 9
Flurry of Slaps: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 1 ⇒ (3) + 1 = 4
Flurry of Slaps: 1d20 + 1 ⇒ (16) + 1 = 171d4 + 1 ⇒ (2) + 1 = 3

He draws blood with his rapier!

Blue ◆ draws his rapier, ◆ steps forwards and ◆ stabs at Luciola, giggling the whole time.
Rapier, piercing: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 4 ⇒ (3) + 4 = 7

Yellow ◆ stabs at Standarii ◆ twice before ◆ stepping back.
Rapier, piercing: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 4 ⇒ (6) + 4 = 10
Rapier, piercing: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (5) + 4 = 9

Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions)
Offended High Roller, Yellow
Quickblade Trueshot, (-34)
Standarii,
Luciola Iridessa,

Offended High Roller, Green (-18)
Khagra, Skewerspike,
Elixia Zielle, (active Bless, 5ft) (unconscious, 0HP)
BakBat, (unconscious, 0HP)
Port Peril Barfight (Hazard)

Bold are up!

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola dives for the ground to collect all the shinies - at least the ones she can reach without getting too far from the cover of the table and chairs.

She then uses her other two actions to trigger a healing effect from her Gloves of Healing targetting Quick Blade.
healing: 2d6 + 7 ⇒ (1, 4) + 7 = 12

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

"My thanks Luciola!" Quickblade says gratefully as the throbbing in his head wanes and the soreness where the chair hit recedes.

Quickblade designates Blue as Prey and strikes twice with his shortswords.

Shortsword 1 vs Blue: 1d20 + 8 ⇒ (11) + 8 = 19
Shortsword 2 vs Blue: 1d20 + 4 ⇒ (1) + 4 = 5
Shortsword 2 vs Blue, Hero Point: 1d20 + 4 ⇒ (2) + 4 = 6

Shortsword Damage: 1d6 + 3 ⇒ (1) + 3 = 4

He then lashes out again against the other patrons in general to get some order back.

Shortsword vs Bar Fight: 1d20 ⇒ 3


◆ Hunt Prey vs Blue
◆ Twin Takedown vs Blue
◆ Strike vs Bar Fight
I have a feeling the VC isn't going to be happy...

Vigilant Seal

| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

GM - Is it possible to use my Champion's Reaction vs. the general mayhem/bar fight? Mechanics posted below. If yes, Standarii would use this to try and keep our healer/cleric of Calistria standing. If not, ignore their 2nd/3rd actions below, as they will instead stride to stand between Elixia and blue, then lay on hands (12 hp) on her.

Retributive Strike (↺)
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Effect: You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level (5). If the foe is within reach, make a melee Strike against it.

---

Standarii's code forbids them from caring about baubles when lives are at risk. They lash out at yellow!

Disruptive Asp Coil: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8

If yellow is still standing, they will continue to strike. Otherwise they swing at blue. (GM see note above, though. Ty!)

Disruptive Asp Coil: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8

After this second swing, they raise their shield.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

General mayhem is described as a Strike, so yes, the Retributive Strike is applicable. Elixia is on 2/33 HP and it is her turn! Standarii can also make its Retributive Strike! I am making the call that the Hazard is an enemy.

Quickblade is healed and lashes out, hurting Blue a little, but without much effect.

Standarii cuts into Yellow twice, vey deeply with the first hit.

Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions) (-4)
Offended High Roller, Yellow (-24)
Quickblade Trueshot, (-34)
Standarii, (needs to Retributive Strike)
Luciola Iridessa,
Elixia Zielle, (active Bless, 5ft) (-31)
Offended High Roller, Green (-18)
Khagra, Skewerspike,
BakBat, (unconscious, 0HP)
Port Peril Barfight (Hazard)

Bold are up!

Vigilant Seal

| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

Retributive Strike Disruptive Asp Coil: 1d20 + 10 ⇒ (2) + 10 = 12
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6

Hero Point!

Retributive Strike Disruptive Asp Coil: 1d20 + 10 ⇒ (5) + 10 = 15

Thank ye kindly!

Envoy's Alliance

| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 | CG Female Half-Elf (Kelishite) (Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)

thank you for poking me on discord

Elixia reels from being struck and tries to recover. She uses a 1-acion healing font on herself then a 2-action one to reach Bakbat who is at the edge of her spell range.

Healing font 1: 1d10 ⇒ 10

Healing font 2: 2d10 + 16 ⇒ (10, 3) + 16 = 29


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Standarii fails to make a real impression on the crowd.

Elixia infuses herself with energy and reverses all the damage BakBat has taken. BakBat comes round amidst the fighting feeling very healthy.

Green cannot resist the gems and scoops some as he repositions, drawing his rapier.

Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions) (-4)
Offended High Roller, Yellow (-24)
Quickblade Trueshot, (-22)
Standarii, (needs to Retributive Strike)
Luciola Iridessa,
Elixia Zielle, (active Bless, 5ft) (-21)
Offended High Roller, Green (-18)
Khagra, Skewerspike,
BakBat,

Port Peril Barfight (Hazard)

Bold are up!

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Khagra draws a second trident and steps forward to get themselves between Elixia and the enemies before stabbing at blue.

blessed stab vs blue: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
piercing+fire: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Hero Point Reroll: 1d20 + 11 ⇒ (17) + 11 = 28

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

"BakBat not good in fisticuts. Try to intimidate, instead."

BakBat stands up and moves away from the bad fight and attempts to intimidate the crowd: 1d20 + 9 ⇒ (14) + 9 = 23"Shaddup and Siddown!"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Khagra skewers Blue, wounding him badly but not taking him down.

BakBat pacifies the area he is in. The seemingly angry goblin cows the crowd!

Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions) (-22)
Offended High Roller, Yellow (-24)
Quickblade Trueshot, (-22)
Standarii, (needs to Retributive Strike)
Luciola Iridessa,
Elixia Zielle, (active Bless, 5ft) (-21)
Offended High Roller, Green (-18)
Khagra, Skewerspike,
BakBat,
Port Peril Barfight (Hazard)

Bold are up!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Around the rest of the bar, punches are thrown, shirts pulled, ears twisted and bottles finished and hurled.

General Mayhem, NL, Quickblade: 1d20 + 14 ⇒ (20) + 14 = 34
General Mayhem, NL, Standarii: 1d20 + 14 ⇒ (16) + 14 = 30
General Mayhem, NL, Luciola: 1d20 + 14 ⇒ (8) + 14 = 22
General Mayhem, NL, Elixia: 1d20 + 14 ⇒ (19) + 14 = 33
General Mayhem, NL, Khagra: 1d20 + 14 ⇒ (2) + 14 = 16

General Mayhem, NL, (B): 2d8 + 5 ⇒ (1, 4) + 5 = 10

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