| Game Master Tea |
Standarii may wish to react
Khagra is miraculously unharmed by the excessive violence around him.
Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions) (-22)
Offended High Roller, Yellow (-24)
Quickblade Trueshot, (unconscious, 0HP)
Standarii,(-10)
Luciola Iridessa, (-10)
Elixia Zielle, (active Bless, 5ft) (unconscious, 0HP)
Offended High Roller, Green (-18)
Khagra, Skewerspike,
BakBat,
Port Peril Barfight (Hazard)
Bold are up!
Standarii
|
Standarii sees several of their allies being hit hard and doesn't think they can do anything to stop the cleric from being taken down, so they use retributive strike on Quickblade (resist 5 to the general mayhem damage) -
Retributive Strike Disruptive Asp Coil: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
| Game Master Tea |
Standarii keeps Quickblade standing through the storm of violence and almost pacifies the area around them.
Red charges towards BakBat, stabbing at him twice with his rapier.
"Why are you still standing?!"
rapier: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 4 ⇒ (1) + 4 = 5
rapier, MAP: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 191d6 + 4 ⇒ (3) + 4 = 7
Blue recognises Khagra as a serious threat and stabs at him twice before stepping onto the table next to Quickblade.
"You've lost! I have the high ground."
rapier: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (3) + 4 = 7
rapier, MAP: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 91d6 + 4 ⇒ (3) + 4 = 7
Yellow steps to his attacker, Standarii, stabbing the conrasu then moving back out of his reach.
rapier: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 4 ⇒ (5) + 4 = 9
Khagra and BakBat are both hurt, but not severely.
Initiative:
Offended High Roller, Red (-9)
Offended High Roller, Blue (no reactions) (-22)
Offended High Roller, Yellow (-24)
Quickblade Trueshot, (-37)
Standarii,(-10)
Luciola Iridessa, (-10)
Offended High Roller, Green (-18)
Khagra, Skewerspike, (-7)
BakBat,(-7)
Elixia Zielle, (active Bless, 5ft) (unconscious, 0HP)
Port Peril Barfight (Hazard)
Bold are up!
BakBat
|
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"Aaarrggghhh! Don't hurt me! Burn! Burn! Burn!"
◆◆◆ Cast Scorching Ray
Attack vs Red: 1d20 + 9 ⇒ (16) + 9 = 25
Attack vs Yellow: 1d20 + 9 ⇒ (13) + 9 = 22
Attack vs Blue: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 6d6 + 6 ⇒ (5, 6, 1, 3, 1, 2) + 6 = 24
Luciola Iridessa
|
Luciola tries to pacify the area around her and her companions
Please stop fighting....
diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12
((Hero Point))
diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29
If she has actions left she'll Battle Medicine Elixia
medicine: 1d20 + 10 ⇒ (18) + 10 = 28
Standarii
|
Standarii will begin by trying to reach out and Strike Blue:
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
If Elixia is still unconscious, he will take a step towards her and Lay on Hands (15 hp).
If she is awake (looks likely thanks to Luciola), he will continue to press the attack on Blue. If Blue goes down after the first attack, he will stride (path shown with green arrow) to set up a flank on Green and strike again.
+1 Disruptive Asp Coil: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10
If Blue goes down after the second attack, he will stride (path shown with green arrow) to set up a flank on Green for next round.
+1 Disruptive Asp Coil: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
Quickblade Trueshot
|
Quickblade tries to patch himself up as best he can.
Battle Medicine: 1d20 + 8 ⇒ (1) + 8 = 9
Battle Medicine, Hero Point: 1d20 + 8 ⇒ (3) + 8 = 11
Failing that, he strikes twice at oh-Blue-wan Kenobi...
Twin Takedown, Shortsword vs Blue: 1d20 + 8 ⇒ (17) + 8 = 25
Twin Takedown, Shortsword vs Blue: 1d20 + 4 ⇒ (20) + 4 = 24
Shortsword Damage, Piercing: 1d6 + 3 ⇒ (6) + 3 = 9
Shortsword Damage, Piercing: 1d6 + 3 ⇒ (2) + 3 = 5
"Not anymore, you don't!" He says to Blue, before turning and moving away from the fight.[/b]"
If Blue is down, Quickblade will strike at Green instead
| Game Master Tea |
The bright faerie lights up the area with her plea, causing the patrons around her to stop and consider her words (area pacified).
Medicine, Wounds restored to Elixia: 4d8 ⇒ (3, 7, 2, 8) = 20
Blue is an adept combatant and despite taking two blows from Standarii, it is the first strike from Quickblade that takes him down, falling in a heap off the table.
Quickblade then repositions through the calmer area.
Green steps into Khagra, stabbing at him once, then stepping back.
Rapier: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 ⇒ (5) + 4 = 9
The rapier goes into Khagra's leg.
BakBat unleashes burning rays at the remaining three opponents.
Attack vs Red: 1d20 + 9 ⇒ (16) + 9 = 25
Attack vs Yellow: 1d20 + 9 ⇒ (13) + 9 = 22
Attack vs Blue Green: 1d20 + 9 ⇒ (18) + 9 = 27
It burns into all three, especially green.
Damage, red: 4d6 ⇒ (4, 5, 3, 2) = 14
Damage, yellow: 4d6 ⇒ (1, 5, 5, 6) = 17
Damage, green: 4d6 ⇒ (1, 2, 2, 3) = 8 Doubled
Yellow goes down in flames.
Initiative:
Offended High Roller, Red (-23)
Offended High Roller, Yellow
Quickblade Trueshot, (-37)
Standarii,(-10)
Luciola Iridessa, (-10)
Offended High Roller, Green (-36)
Khagra, Skewerspike, (-16)
BakBat,(-7)
Elixia Zielle, (active Bless, 5ft) (-13)
Port Peril Barfight (Hazard)
Bold are up!
| Game Master Tea |
Just spotted it was a nat 20 on Khagra.
Deadly: 1d8 ⇒ 5
Initiative:
Offended High Roller, Red (-23)
Offended High Roller, Yellow
Quickblade Trueshot, (-37)
Standarii,(-10)
Luciola Iridessa, (-10)
Offended High Roller, Green (-36)
Khagra, Skewerspike, (-30)
BakBat,(-7)
Elixia Zielle, (active Bless, 5ft) (-13)
Port Peril Barfight (Hazard)
Bold are up!
Khagra, Skewerspike
|
I think I've got 5 more HP, after having started with 5 temp HP from rage.
Khagra grunts as things suddenly get worse for him, never the less he steps forward and stabs at green with both tridents.
stabbing green: 1d20 + 10 ⇒ (10) + 10 = 20
piercing+fire: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
double strike vs green: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
piercing+fire: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
| Game Master Tea |
I agree about the temp HP.
Green goes down in pointy flames after Khagra stabs him back.
Initiative:
Offended High Roller, Red (-23)
Quickblade Trueshot, (-37)
Standarii,(-10)
Luciola Iridessa, (-10)
Khagra, Skewerspike, (-25)
BakBat,(-7)
Elixia Zielle, (active Bless, 5ft) (-13)
Port Peril Barfight (Hazard)
Bold are up!
Elixia Zielle
|
Elixia opens her eyes and smiles at Luciola, mouthing a "thank you" as she stands up, then concentrates on her spell to expand the Bless effect. Finally she casts shield on herself.
Quickblade Trueshot
|
Quickblade grabs a healing potion and chugs it down.
Minor Healing: 1d8 ⇒ 6
| Game Master Tea |
Red stabs at BakBat, fearing for his outfit and possibly his life after all that fire...
Rapier: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (3) + 4 = 7
Rapier, MAP: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7
Rapier, MAP 2: 1d20 - 1 ⇒ (10) - 1 = 91d6 + 4 ⇒ (3) + 4 = 7
In his haste, he only strikes once!
Initiative:
Offended High Roller, Red (-23)
Quickblade Trueshot, (-37)
Standarii,(-10)
Luciola Iridessa, (-10)
Khagra, Skewerspike, (-25)
BakBat,(-16)
Elixia Zielle, (active Bless, 5ft) (-13)
Port Peril Barfight (Hazard)
Bold are up!
Quickblade Trueshot
|
Quickblade grabs a healing potion out of his pack and chugs it down (my roll is above).
Khagra, Skewerspike
|
Khagra looks back to Elixia and seeing that she's okayish and heads down to deal with the final gambler, flanking with Bakbak and making both attacks.
stabbing vs FF: 1d20 + 10 ⇒ (2) + 10 = 12
piercing+fire: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
double slice vs FF: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
piercing+fire: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Standarii
|
Standarii uses Lay on Hands on Quickblade (+12 hp and +2 AC for one round), then strides around the obstacles to end up behind Khagra, before swinging their asp coil at the last opponent.
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (14) + 10 = 24
Red has lesser cover (+1 AC) versus this strike
Slashing: 1d6 + 4 ⇒ (3) + 4 = 7
Elixia Zielle
|
"I think you're right Luciola, but we should also take advantage of this calm window..."
With everybody on her team hurt Elixia risks using a wide-area spell, casting a 3-action healing font that should help everyone on her side except Bakbat and no enemies.
2d10 ⇒ (6, 6) = 12
Luciola Iridessa
|
Luciola grabs the contract, assuming it is still on the table. It's a bit awkward, being as long as she is tall in its rolled up state. She then spends her next two actions, moving as far as she can through the now pacified crowd towards the entrance.
| Game Master Tea |
The combined blows of Khagra and Standarii take down the last gambler, removing all the individual foes. The fight still rages in much of the bar, including around Khagra and Standarii.
Elixia pushes out a wave of positive energy, healing our heroes and bar patrons alike, ensuring most will have nothing but a sore head later.
Luciola starts to leave with the contract.
Initiative:
Quickblade Trueshot, (-7)
Standarii,
Luciola Iridessa,
Khagra, Skewerspike, (-13)
BakBat,(-16)
Elixia Zielle, (active Bless, 5ft) (-1)
Port Peril Barfight (Hazard)
Bold are up!
BakBat
|
BakBat will move close to the general barfight and yell, "Show's over! Stop it! Right now!!"
Intimidation: 1d20 + 9 ⇒ (6) + 9 = 15
| Game Master Tea |
The patrons don't seem to listen to BakBat this time!
The fight rumbles on, with Khagra and Standarii caught in a still-raging section.
General mayhem, Khagra: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 5 ⇒ (6, 7) + 5 = 18
General mayhem, Standarii: 1d20 + 14 ⇒ (9) + 14 = 232d8 + 5 ⇒ (6, 3) + 5 = 14
Both get pumelled by a thrown table.
Initiative:
Quickblade Trueshot, (-7)
Standarii, (-14)
Luciola Iridessa,
Khagra, Skewerspike, (-31)
BakBat,(-16)
Elixia Zielle, (active Bless, 5ft) (-1)
Port Peril Barfight (Hazard)
Bold are up!
Khagra, Skewerspike
|
Khagra turns and smiles at the heal only to get pummeled in the back of the head by a table.
Khagra tries to finish off red.
1st stab vs FF: 1d20 + 10 ⇒ (16) + 10 = 26
piercing + fire: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
double slice vs FF: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
piercing+fire: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Khagra then moves away from the still raging part of the brawl.
Luciola Iridessa
|
Luciola grins and does a little dance on the floor while contemplating her next move and waiting for her companions to catch up.
I've marked the areas, on the map, that the fighting has been stopped - as I understand it
Quickblade Trueshot
|
Quickblade strides thrice to the section Luciola is in.
Standarii
|
Standarii takes advantage of the situation to stride three times, getting ready to try and quell the last bit of mayhem blocking their exit at their next opportunity.
Elixia Zielle
|
Elixia stands up and follows the others with her 10' bless aura still active.
(Stand stride stride)
Luciola Iridessa
|
Luciola enters the gauntlet of the entryway and attempts to pacify it.
diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18
Maybe this lot would need the influence of faerie waccy baccy - if she had some.
Standarii
|
Standarii enters the last bit of fight blocking their path out, warbling and pleading with them to let the group out...so thrashings don't have to follow behind.
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17 (Hero Point)
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Quickblade Trueshot
|
Quickblade takes a step forward, marks the crowd in the other section as prey and stabs twice with his twin weapons.
Twin Takedown 1: 1d20 + 8 ⇒ (6) + 8 = 14
Twin Takedown 2, MAP: 1d20 + 4 ⇒ (2) + 4 = 6
I doubt those hit
Elixia Zielle
|
Elixia strides up right behind Khagra and pleads with those blocking the exit to let them through.
diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
[ooc]I don't think I've used a hero point yet?
diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27
| Game Master Tea |
Combat over
In the end, it is Elixia who convinces the crowd to let them through and the trouble-causers move to the small pockets of continued fighting.
The group (contract in hand!) get out of the Watchtower with just a few minor injuries.
You make your way back to Hlar's boat.
"What in Besmara's name have you been doing?" She says as you climb in.
Standarii
|
Standarii, wooden exoskeletal matrix bruised in several places, just gives an exhausted warble and nod.
| Game Master Tea |
Characters can continue to interact and I won't close the thread for a while. The following is what will happen overall.
Hlar navigates you back to the sandbar she originally picked you up at, leaving you with some dried squid and a large jar of fresh water. A day later, another commissioned ship travels by and offers to transport you all to Absalom. There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open.
In gratitude for their service, Valsin offers an archaic wayfinder.