[OPV] B12 - Somewhere Below (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). I need to remind everyone that damaging a PC who doesn't give consent will generate infamy.

Verdant Wheel

Hello. Looking forward to this and this new character concept.

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

I also have a glyph to share for Hero Points.

Grand Archive

NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Good for friendly fire.

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

Dragon style is very fun. Should I set aside a use of Quick Tincture for a drakeheart mutagen for Galax?

Friendly Fire okay so long as I am conscious, 2 glyphs.

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Okay with friendly fire, I have 3 glyphs but they don't apply in bounties. Everyone gets 1 hero point.

Envoy's Alliance

Druid 5 (Stone Druid) / HP 70/70, Perc +13, AC 22 (+2 shield), Fort +12 Ref +13 Will +13 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min, Sheltering slab

No friendly fire for me. But I should be at the wrong place to get it.

Horizon Hunters

Goblin Fighter 2 | HP 34/34 | AC 19| F +8; R +10; W +3 | Speed 25 ft | Rapier +10 (1d6+2 P) | Perc +5

Shagrat here!

Looking forward to a great game. :)

Verdant Wheel

I have a glyph ad well.

Verdant Wheel

This is my first time playing a monk. Is that mutagen/elixir helpful?

Radiant Oath

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Mordok Dune wrote:
Okay with friendly fire, I have 3 glyphs but they don't apply in bounties. Everyone gets 1 hero point.

Actually it's GM preference... I tend to allow them unless when I remember to mention it.

Envoy's Alliance

Druid 5 (Stone Druid) / HP 70/70, Perc +13, AC 22 (+2 shield), Fort +12 Ref +13 Will +13 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min, Sheltering slab

Well so I've also one glyph and should all begin with 2 hero points.

Radiant Oath

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Galax, you're in the wrong table. The Grand Lodge in Abaslom is over HERE :)

Envoy's Alliance

M Ambersoul Ardande Orc Gold Draconic Sorcerer 2: Spd:25, HP:26/26, AC:15, Fort:6, Ref:5, Will:6, Per:4, Darkvision

Even without Galax we still have seven, with him we had eight, so we are still good with 2 hero points each.

Verdant Wheel

OOps!

Radiant Oath

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I'll get us started later today. Had a long day and took last night off from GM'ing... Now I gotta play catchup... :)

Radiant Oath

[R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

No friendly fire for me, thanks.

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

Are we waiting on anyone?

Radiant Oath

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Sorry all. long week at work...

Radiant Oath

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btw, I'm running this for Paizocon. I've never run this before so you're my first group... Getting acquainted with the bounty and the map...

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

Do our friends see other ways into wherever they've got themselves?

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

I'm a little confused, as well. Should we go back north then?


Is this table going to finish on time?

Radiant Oath

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We should have enough time. The game must be reported by the 16th, not necessarily finished.

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

Any chance we finish before PaizoCon or should I grab a backup character?

Radiant Oath

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You probably need to grab a backup. Sorry it's taken so long. I thought we'd be able to finish in time.

Radiant Oath

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Fun fact, actually - the first time I played this, I was grabbed by one of the hands. For some weird reason, the character I was playing managed to point a crossbow at himself and not fire a bolt into his throat...

Radiant Oath

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I'd like to apologize to all for the duration this has taken.

I made a mistake in the initial setup and overlooked the survival check which shouldn't have sent you on the grand tour of the cavern. By the time I realized it, it was a bit late to retcon.

We're near the end, you can see the tunnel exit. If you can get rid of the hands, you can make a run for it.

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

I'll admit to being a bit frustrated by the pacing, but we all have GM skills we could work to improve.

It is less the fact that we went on a tour and more how we had to stop at every single fork to make a decision that was the issue. Once we had established the right-hand rule, you could have narrated us through the dungeon rather than go step by painstaking step.

In future games, rather than let players wander until they find something (which can take weeks of real life back-and-forth), I suggest narrating through the travel and putting characters into the areas where there is something to react to. Characters are going to explore until they find something interesting. It doesn't hurt to fast-forward to the fun bits once things like marching order, light and exploration activities are established. Stopping in every single empty room just feels like busywork after awhile.

Radiant Oath

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Thanks for the feedback. This is also my first purely exploration adventure and I didn't really know how to run it. Passing the survival check should have sent you to an encounter area and it would have flowed from there. I didn't realize it until I played it.

Radiant Oath

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Chronicles have been sent out.

Thank you all for participating. This is also a milestone game for me as it is my 30th table credit. (2nd Glyph).

Radiant Oath

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To those using gmail, please check your spam folder. Gmail has been dropping chronicles there lately.

Envoy's Alliance

Druid 5 (Stone Druid) / HP 70/70, Perc +13, AC 22 (+2 shield), Fort +12 Ref +13 Will +13 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min, Sheltering slab

Thank you for the game and the chronicle!

Horizon Hunters

Goblin Fighter 2 | HP 34/34 | AC 19| F +8; R +10; W +3 | Speed 25 ft | Rapier +10 (1d6+2 P) | Perc +5

Received! Thanks for running this!

Horizon Hunters

Male LN Orc Tiefling Investigator 1 | hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft | Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen

Thank you for the game

Radiant Oath

[R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Chronicle looks good. Thank you for running the game!

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