Belzken Monk

Damian Darkblood's page

64 posts. Organized Play character for KingOfAnything.


| hp: 18(+5)/18 | AC 17 | Fort: +3(+2) Ref: +7 Will: +5 | Perc. +5 (+1/+2 v secret doors and traps) (+1 vs dwarf ruins) | Speed: 25 ft


| Versatile Vials 2/4 | hero: 1/3 | Exploration: Search | Active Investigations: dwarven outpost| Active Conditions: eagle eye elixir (1 hr), lesser juggernaut mutagen


Male LN Orc Tiefling Investigator 1

About Damian Darkblood

LN Orc Tiefling Investigator 1

Perception +5; Low-Light Vision, Darkvision
Languages Common, Draconic, Infernal, Jotun, Orcish, Hallit
Skills Acrobatics +2, Arcana +7, Athletics +5, Crafting +7, Deception +4, Diplomacy +4, Intimidation +4, Legal Lore+7, Library Lore +7, Underworld Lore +7, Medicine +3, Occultism +7, Society +7, Stealth +5, Survival +3, Thievery +5

Str +2, Dex +2, Con +0, Int +4, Wis +0, Cha +1
Items Alchemical Tools, Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
AC 17, Fort +3, Ref +7, Will +5
HP 18


Clue In Frequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

Speed 25 feet
Melee Kukri +5 (Agile, Finesse, Trip, Uncommon), Damage 1d6+2 (S)
Ranged Shortbow +5 (Deadly d10), Damage 1d6 (P)

Devise a Stratagem (Concentrate, Fortune, Investigator)
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

Quick Tincture (Investigator, Manipulate) Cost 1 versatile vial
Requirements You know the formula for the alchemical item you're creating, you are holding or wearing alchemist's tools, and you have a free hand.
You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the end of the current turn.

Formula Book: juggernaut mutagen (lesser), elixir of life (minor), cognitive mutagen (lesser), serene mutagen (lesser), silvertongue mutagen (lesser), eagle eye elixir (lesser)

Additional Feats Alchemical Crafting, Hellspawn, Lie to Me, Streetwise, Trap Finder
Additional Specials Methodology (Alchemical Sciences), On the Case, Pursue a Lead, Strategic Strike
Notes: Damian is a member of the Horizon Hunters and trained with the Scrolls.