[ACO] Beginner Box - Lower Level (P2) (Inactive)

Game Master UncleFroggy


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CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Nothing ventured, nothing gained." Isolde takes a drink.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra raises an eyebrow and observes the results.

This should be interesting.

Radiant Oath

◆◇↺ | Spell Templates

Isolde, please make a Fort Save.


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Fort: 1d20 + 4 ⇒ (11) + 4 = 15

Radiant Oath

◆◇↺ | Spell Templates

Anyone else want to take a sip?

Isolde:

You feel the ocean’s waves crash through your stomach, which makes you feel sick for the next hour. You take a –1 status penalty to all d20 rolls, AC and spell DCs for an hour.


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Nope. Kyra has the right of it. I don't know about this ocean god, so I don't fancy drinking magic ocean god water. Maybe if it were your god, Kyra. Isolde, you okay? We should keep moving."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Ezrah?... You are the only one left who might want to try the shrine."

Radiant Oath

◆◇↺ | Spell Templates

Ezren, are you planning to take a sip as well? Or are all of you just leaving the shrine?


Male Human Wizard 2 | Speed: 25' | HP: 24/24 | AC: 16 (+1 Mage Armor, +1 with Shield raised) | Perception (T): +5 | F: +6 R: +6 W: +7 | Exploration Activity: Search | Status: | Hero Points: 1 | Focus Spell Force Bolt | Prepared Spells Magic Missile (x2), Mage Armor | Prepared Cantrips Shield, Light, Daze, Acid Splash, Ray of Frost | Arcane Bond 1/1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

I'm sorry for the late post. Been lethargic since last week.

"I am good. I just want to see what will happen to Isolde after she drinks it." Ezren replies, his thoughts wandering. "Let's move and look for more to discover."

Radiant Oath

◆◇↺ | Spell Templates

You leave the shrine and climb down the rope. Following the corridor, you come to what looks like it was once a storeroom for a building above. At the far side, you can make out what might have been a cage or cell at some point, but it is now full of crates and barrels. Four lizardlike creatures the size of human children are clustered around the door to the cell, trying to pry it open.

The 4 creatures haven't seen you... yet


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Instinctively reacting to the evil creatures, Krya rushes forward and casts a burning hands on the lot of them.

◆Move
◆◆Burning hands, DC 17 reflex save, damage: 2d6 ⇒ (6, 2) = 8


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Valeros watches Kyra move in and roast some lizard people. "Oh. cutting down bad guys. Got it."

◆ stride
◆ strike
◆ raise shield
↺ shield block

Longsword, Strike 1: 1d20 + 9 ⇒ (4) + 9 = 13
Longsword, Strike 1 Piercing or Slashing: 1d8 + 4 ⇒ (2) + 4 = 6

Valeros wades through the smoke and takes a swipe at one of the creatures.

Radiant Oath

◆◇↺ | Spell Templates

As Kyra and Valeros run in to fry the creatures, one of them turns around and yells an alarm.

Kyra and Valeros, you can certainly retain the actions you were taking if you wish.

Init:

Valeros, Defend: 1d20 + 5 ⇒ (5) + 5 = 10
Isolde, Avoid Notice: 1d20 + 7 ⇒ (9) + 7 = 16
Ezren, Detect Magic: 1d20 + 4 ⇒ (20) + 4 = 24
Kyra, Search: 1d20 + 7 ⇒ (6) + 7 = 13
Calm Init: 1d20 + 3 ⇒ (6) + 3 = 9
Focused Init: 1d20 + 3 ⇒ (19) + 3 = 22
Cute Init: 1d20 + 3 ⇒ (13) + 3 = 16
Excited Init: 1d20 + 3 ⇒ (11) + 3 = 14

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Ezren AC 15, 13/16
Focused
Isolde AC 18, 17/17
Cute
Excited
Kyra AC 16, 21/21
Valeros AC 18 (20 w/shield), 20/25 (AC 20)
Calm


Male Human Wizard 2 | Speed: 25' | HP: 24/24 | AC: 16 (+1 Mage Armor, +1 with Shield raised) | Perception (T): +5 | F: +6 R: +6 W: +7 | Exploration Activity: Search | Status: | Hero Points: 1 | Focus Spell Force Bolt | Prepared Spells Magic Missile (x2), Mage Armor | Prepared Cantrips Shield, Light, Daze, Acid Splash, Ray of Frost | Arcane Bond 1/1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Ezren gets past Isolde and Valeros, and magically splashes a glob of acid on them, centered on the Cute one.

Spell Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Spell Damage: 1d6 ⇒ 6 acid damage + 1 splash acid damage

◆ Stride
◆◆ Cast a Spell, Acid Splash


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
GM Tiger wrote:
Kyra and Valeros, you can certainly retain the actions you were taking if you wish.

How often do you get 4 opponents in a 15' cone spell? Of course I will keep the action. I moved Valeros forward to engage as I expect he will also stick with his actions.

Radiant Oath

◆◇↺ | Spell Templates
Kyra PBP wrote:
GM Tiger wrote:
Kyra and Valeros, you can certainly retain the actions you were taking if you wish.
How often do you get 4 opponents in a 15' cone spell? Of course I will keep the action. I moved Valeros forward to engage as I expect he will also stick with his actions.

Valeros will move after you.

Radiant Oath

◆◇↺ | Spell Templates

Ezren sends a splash of acid at Cute and burns a large patch of scales on its belly.

Focused moves up and stabs at Kyra with his spear.

Spear vs Kyra AC 16: 1d20 + 3 ⇒ (8) + 3 = 11
Spear vs Kyra AC 16, MAP: 1d20 - 2 ⇒ (6) - 2 = 4

I put Valeros back -- if you leave him there, I'm eventually going to forget and attack him.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

Ezren AC 15, 13/16
Focused
**Isolde AC 18, 17/17 (-1 to all d20 rolls, AC, spell attacks for 1 hour)
Cute (-6)
Excited
Kyra AC 16, 21/21
Valeros AC 18 (20 w/shield), 20/25 (AC 20)
Calm


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Sorry for slow posting. Busy at work and holiday approaching.

Isolde dashes through, drawing her rapier, flanking focused and stabbing at him.

Rapier thrust: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6

Radiant Oath

◆◇↺ | Spell Templates

Isolde, does that include the -1 penalty? Not that it matters since your attack hit anyway

GM Screen:

Cute/Excited/Calm Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
Cute/Excited/Calm Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Cute/Excited/Calm Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Isolde charges in, flanks Focused and stabs him in the neck, killing him instantly. Kyra likewise runs in, casts Burning Hands and incinerates both Cute and Calm. Excited takes a serious burn to his arm as he dives out of the way. Valeros runs in behind Kyra and swings at Excited but the little creature manages to duck.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

**Ezren AC 15, 13/16
**Isolde AC 18, 17/17 (-1 to all d20 rolls, AC, spell attacks for 1 hour)
Excited (-4)
Kyra AC 16, 21/21
Valeros AC 18 (20 w/shield), 20/25 (AC 20)


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Dashing around, Isolde positions herself advantageously again and stabs at excited.

◆ Stride

Sickened rapier stab vs ff: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 1d6 + 4 ⇒ (6) + (6) + 4 = 16

Sickened rapier stab vs ff, MAP: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 1d6 + 4 ⇒ (1) + (5) + 4 = 10


Male Human Wizard 2 | Speed: 25' | HP: 24/24 | AC: 16 (+1 Mage Armor, +1 with Shield raised) | Perception (T): +5 | F: +6 R: +6 W: +7 | Exploration Activity: Search | Status: | Hero Points: 1 | Focus Spell Force Bolt | Prepared Spells Magic Missile (x2), Mage Armor | Prepared Cantrips Shield, Light, Daze, Acid Splash, Ray of Frost | Arcane Bond 1/1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Ezren strides next to Valeros and blasts an icy ray to Excited.

Spell Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 cold damage

◆ Stride
◆◆ Cast a Spell, Ray of Frost

Radiant Oath

◆◇↺ | Spell Templates

Isolde stabs Excited and ends the fight. Searching the bodies, other than their weapons, you find some dried fish. Examining the cage they were trying to open, you discover that it's locked.

Thievery to try to unlock it, or Athletics to force it.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra steps back to make room for Isolde, the obvious choice for the job.


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"I think I might be able to pop that." Isolde gets her tools out.

Thievery, feeling rough: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8

"Let's try that again"

Thievery, feeling rough: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Valeros catches himself walking toward cage, rolling up his sleeve.

"Oh. Yeah, that makes sense. Much easier than muscling it open"


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Less frightening too, and these guys look frightened enough."

Radiant Oath

◆◇↺ | Spell Templates

Inside the cell is a pile of old crates and a few barrels. While most of these contain long-spoiled food and stained cloth, one of them contains a small pile of treasure: 200 sp, a gold ring worth 5 gp, and a beautiful shortsword.

Loot updated


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Rich little buggers. Probably from the slave trade."


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Very nice. Did not expect this from a sewage are. Can't wait to see where it leads."

door, doorways? What's our next exit?


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

I think there is a door on the north wall. The pic on slide 2 seems to suggest so. If confirmed I expect we will avail ourselves of it.

Radiant Oath

◆◇↺ | Spell Templates

The door is on your side is open

This short hallway has smooth walls of worked stone with a door at either end, though the door at the far end is closed. The floor is tiled with large, square stone tiles.

Who takes the sword? Or shall I add it to the loot pile?


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra is happy with her blade, unless that one is magical. Not sure she could even use it.

Kyra checks things out with a detect magic.

Radiant Oath

◆◇↺ | Spell Templates

Kyra:

The sword is magical.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Uh, wha? A magical sword! Valeros, you should probably try using it. I've never used a magical sword before, have you?"

Kyra checks the blade for runes, in case she might recognize one from books.

Radiant Oath

◆◇↺ | Spell Templates

No runes. It's a relatively common +1 sword.


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Valeros looks at the magical sword. "It's smaller than my longsword. But it's magical? That's got to be an upgrade! Trapped within the cell for who knows how long. It's time to be free little blade! I will wield it!"

Readjusting his belt to accommodate his new sword, Valeros winks at Kyra and moves to the front of the group, magical sword and shield at the ready.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Free indeed. We ready to move on?"

Kyra is ready to move on. Not sure if we are doing the rule of two or not.

Radiant Oath

◆◇↺ | Spell Templates

So what else is everyone doing? Isolde and Ezren, you going to follow Valeros into the passage?


Male Human Wizard 2 | Speed: 25' | HP: 24/24 | AC: 16 (+1 Mage Armor, +1 with Shield raised) | Perception (T): +5 | F: +6 R: +6 W: +7 | Exploration Activity: Search | Status: | Hero Points: 1 | Focus Spell Force Bolt | Prepared Spells Magic Missile (x2), Mage Armor | Prepared Cantrips Shield, Light, Daze, Acid Splash, Ray of Frost | Arcane Bond 1/1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Ezren follows the fighter behind, making him his meat shield just in case somebody attacks them again. ”Lead the way, young man.”

Radiant Oath

◆◇↺ | Spell Templates

Isolde follows Valeros.

GM screen:

Valeros's Perception (T): 1d20 + 5 ⇒ (17) + 5 = 22
Isolde's Perception (E): 1d20 + 6 ⇒ (18) + 6 = 24
Ezren's Perception (T): 1d20 + 4 ⇒ (11) + 4 = 15

Valeros:

You notice that a floor tile close to the northern door appears to be a bit loose.


male Human Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Hold on. Isolde, take a look at that list tile. It looks a bit suspicious. Hiding something maybe? Trapped maybe?"


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Let me have a look at that. These kobolds can be tricky foes."

(Look for traps)

Radiant Oath

◆◇↺ | Spell Templates

Isolde:

You notice that a floor tile close to the northern door appears to be a bit loose.


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Getting her tools out, Isolde tries to make the floor tile and potential trap safe.

Radiant Oath

◆◇↺ | Spell Templates

Sorry, I thought I put the DC in the spoiler. Isolde, DC 18 Thievery. Try as many times as you like, just don't crit fail.

Radiant Oath

◆◇↺ | Spell Templates

Botting Isolde

Thievery: 1d20 + 7 ⇒ (14) + 7 = 21

Isolde successfully secures the loose tile and renders the trap harmless.

The door to this chamber silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins. A voice booms out from the statue.

"In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing."

DC 10 Religion:

You know the statue depicts Abadar, the god of wealth and civilization.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

kn religion: 1d20 + 7 ⇒ (20) + 7 = 27

"Well, I suspect the judgement occurs when you put a pile of coins into each hands and they get weighed. Seems like the thing Abadar would do, what with scales and money being his thing. Not sure how to guarantee finding the false coin with that though. If we only knew whether the false coin is lighter or heavier or we knew what the sign for a false or real coin was then we could do this. Anyway, I say we put three coins in each hand and see what happens. Maybe it will dump the pile if it has the false coin."

Radiant Oath

◆◇↺ | Spell Templates

The coins are labeled 1-9. Which 3 do you put in which hand?


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Let's just work this out. It shouldn't be too tricky"


CG Human Rogue 1 | AC 18 | HP 26/26| P +7 F +5 R +10 W +7| Def. Expl.: Avoid Notice & Looking for Traps!| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Three does seem important. Three there and three there and three off the the side. Should tell us which three has them?" Isolde furrows her brow as she thinks.

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