Valeros

Valeros Mahuffma's page

101 posts. Alias of mahuffma.


Full Name

Valeros

Race

Human

Classes/Levels

Fighter/2 Speed 25' | HP: 36/36 | AC: 19 (21 with shield raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Gender

male

Size

medium

Age

18

Strength 4
Dexterity 2
Constitution 2
Intelligence 1
Wisdom 0
Charisma 0

About Valeros Mahuffma

bout Valeros 20220306
ABOUT

Valeros was a month away from an arranged marriage to a farmer’s daughter when he realized he didn’t want to be tied down to one place for his entire life. He left in the middle of the night with a change of clothes, some food, and an axe handle for a weapon. He fell in with mercenaries who taught him how to wield a sword and wear heavy armor, but his good heart made him not want to work for cheats, swindlers, and sadists. He became an adventurer, making his own decisions about whom he’d fight and why.

Valeros is friendly and brave. Though he sometimes gets in over his head and throws himself into battle with too much gusto, he’s smart and doesn’t let people talk to him like he’s a brute. He is loyal to his friends, fond of a good mug of ale, and happiest when in the company of women.

____________________
DEFENSE

HP 36
AC 19 (10 (base) +2 (Dex), +3 (Proficiency) +4 (Item) = 18); +2 Circumstance with Shield Raised
Speed 25’
Fort +8 (E) Reflex +8 (E) Will +4 (T)

____________________
MELEE

Smoking Longsword +11
1d8+6 P/S
Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.

Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.

Dagger +10
1d4+4 P/S

____________________
RANGED

Shortbow (60' Range Increment) +8
1d6
Deadly d10

Dagger (10' Increment) +8
1d4+4

____________________
SKILLS

Acrobatics +6
Arcana +2
Athletics +8
Crafting +5
Deception +1
Diplomacy +4
Intimidation +4
Farming Lore +5
Medicine +1
Nature +1
Occultism +2
Performance +1
Religion +1
Society +2
Stealth +3
Survival +4
Thievery +3

____________________
REACTIONS

Attack of Opportunity
If a creature you can reach with a melee attack makes a ranged attack, uses an action with the manipulate or move trait, or leaves a square on its turn, you can use your reaction to make a melee Strike against that creature. If your attack is a critical hit and the foe was

Raise a Shield [one-action]
You lift up your shield to get a +2 circumstance bonus to AC until the start of your next turn.

Shield Block
If your shield is raised, you can spend your reaction to block a physical attack. Reduce the amount of damage by 5, but then you and your shield both take any damage leftover. This might break or destroy your shield. Your shield has a maximum of 20 Hit Points

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SPECIAL ABILITIES
Assurance: Athletics
For Athletics checks, you can use a result of 13 instead of rolling.

Attack of Opportunity
If a creature you can reach with a melee attack makes a ranged attack, uses an action with the manipulate or move trait, or leaves a square on its turn, you can use your reaction to make a melee Strike against that creature. If your attack is a critical hit and the foe wasusing an action with the manipulate trait, their action doesn’t have any effect.

Raise a Shield [one-action]
You lift up your shield to get a +2 circumstance bonus to AC until the start of your next turn.

Shield Block [reaction]
If your shield is raised, you can spend your reaction to block a physical attack. Reduce the amount of damage by 5, but then you and your shield both take any damage leftover. This might break or destroy your shield. Your shield has a maximum of 20 Hit Points.

Sudden Charge [two-actions]
With a quick sprint, you Stride twice. After moving, if you can reach any enemies with a melee attack, you can make a melee Strike against one of those enemies.

Quick repair

Intimidating Strike
When I deal damage, target is frightened (disadvantage) for one round. Two if it crit.

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EQUIPMENT
- backpack
- flint and steel
- soap
- bedroll
- longsword
- shortbow with 60 arrows
- breastplate
- rations (2 weeks)
- torches (5)
- chalk (10 pieces)
- repair kit
- waterskin
- dagger
- rope (50 feet)
- 1 gold piece (gp)

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MACROS

Use these macros to quickly post in the forums!

[dice=Perception(E)]1d20+5[/dice]

Longsword
[dice=Longsword, Strike 1]1d20+9[/dice]
[dice=Longsword, Strike 1 Piercing or Slashing]1d8+4[/dice]

[dice=Longsword, Strike 2]1d20+9-5[/dice]
[dice=Longsword, Strike 2 Piercing or Slashing]1d8+4[/dice]

[dice=Longsword, Strike 3]1d20+9-10[/dice]
[dice=Longsword, Strike 3 Piercing or Slashing]1d8+4[/dice]

Dagger (Melee)
[dice=Dagger, Strike 1]1d20+9[/dice]
[dice=Dagger, Strike 1 Piercing or Slashing]1d4+4[/dice]

[dice=Dagger, Strike 2]1d20+9-4[/dice]
[dice=Dagger, Strike 2 Piercing or Slashing]1d4+4[/dice]

[dice=Dagger, Strike 3]1d20+9-8[/dice]
[dice=Dagger, Strike 3 Piercing or Slashing]1d4+4[/dice]

Shortbow
[dice=Shortbow, Strike 1]1d20+7[/dice]
[dice=Shortbow, Strike 1 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

[dice=Shortbow, Strike 2]1d20+7-5[/dice]
[dice=Shortbow, Strike 2 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

[dice=Shortbow, Strike 3]1d20+7-10[/dice]
[dice=Shortbow, Strike 3 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

Dagger (Thrown)
[dice=Dagger, Strike 1]1d20+7[/dice]
[dice=Dagger, Strike 1 Piercing]1d4+4[/dice]

[dice=Dagger, Strike 2]1d20+7-4[/dice]
[dice=Dagger, Strike 2 Piercing]1d4+4[/dice]

[dice=Dagger, Strike 3]1d20+7-8[/dice]
[dice=Dagger, Strike 3 Piercing]1d4+4[/dice]

Skills
[dice=Acrobatics]1d20+5[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Athletics]1d20+7[/dice]
[dice=Crafting]1d20+4[/dice]
[dice=Deception]1d20+0[/dice]
[dice=Diplomacy]1d20+3[/dice]
[dice=Intimidation]1d20+3[/dice]
[dice=Farming Lore]1d20+4[/dice]
[dice=Medicine]1d20+0[/dice]
[dice=Nature]1d20+0[/dice]
[dice=Occultism]1d20+1[/dice]
[dice=Performance]1d20+0[/dice]
[dice=Religion]1d20+0[/dice]
[dice=Society]1d20+1[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+3[/dice]
[dice=Thievery]1d20+2[/dice]

Reactions
[dice=Longsword, Attack of Opportunity]1d20+9[/dice]
[dice=Piercing or Slashing]1d8+4[/dice]

[dice=Dagger, Attack of Opportunity]1d20+9[/dice]
[dice=Piercing or Slashing]1d4+4[/dice]