Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Ominous. I like it!
I'll wait for whatever the magic users have in store, then give it a shot.
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Well... Pacifist run, I guess. Can't genocide charauka, can't use trees for firewood. What has the world come to?
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Also, I do apologise to Lisi. I didn't actually take Guba into consideration when I was counting the perty members.
NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Yasami wrote:
Well... Pacifist run, I guess. Can't genocide charauka, can't use trees for firewood. What has the world come to?
Oh yeah, enjoy turkeys, traitors.
I get so confused sometimes.
Like, everyone isn't gay just because they're moderately attractive, right?
ALL of the chabacupras aren't bad and we aren't going to kill them if they aren't Cinderclaws, so it's all good. Strike a little judgement into the hearts of the evil, and leave the rest alone. We aren't Anakin Skywalker. We're the Alterians. All good.
LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Quote:
I'm not sure if there's a way to learn a new language outside of a feat or special DM permission!
There are some feats - Multilingual being the most effective, but not necessarily the least expensive. You get bonus languages equal to your INT bonus, so increasing your INT bonus will give you another language to with it.
You can also retrain languages that you know and replace them.
Updated Roll20 with the map, you can position yourselves any way you want in those trees. Waiting on a few stealth checks. Moving closer than the area where your tokens are will require another check. Trees are also difficult terrain.
LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Quote:
Does Cev need to Scholarly Recollect anything?
Probably not necessary, but you can certainly do so if you want to.
You do need to make at least a stealth check - preferably with Follow the Expert (It adds +2 and if you aren't already trained, it also adds your level - basically lending you trained proficiency).
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Sorry, everyone!
Got a vet situation at home, and I have to keep my dog busy whenever he is not asleep to not bite his tail. Pretty much keeping me busy constantly. If I fail to post on time, bot me so that I don't hold you back.
But I will try. Will post survival and stealth rolls now, in case they are still needed.
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Yeah he had a minor injury (another dog maybe bit him during a playdate? no idea) and kept licking and biting it, it got inflamed, possibly infected. He cried as if being eaten alive when the vet was removing the hair and applying a bandage.
Vet even said he might need to remove the tail (or shorten it, rather) if it gets worse. So yeah.
Work, vet, doggo duty. Possibly some food in between those. That's my day at the moment.
NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
So I think we said that Cev's bot-settings included Auto-Glimpse.
Can drakes be Glimpsed? I think I remember that they're kinda dumb, but I figured I would ask.
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:
I got confused by the flanking rules when enemies were in the air and stuff and decided to go another direction while I figured it out, lol! I'm off my brain-work-good meds while I wait to see the doctor, so...brain no work good right now.
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Fair enough.
Although, I think we might need a ruling here, Fern.
Quote:
Mirror's Reflection
Illusion Magical Manipulate Thaumaturge
Source Dark Archive pg. 39
Requirements You're holding your mirror implement.
You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces until the start of your next turn. For example, you can attack, Seek, and provide flanking—even with yourself. You occupy both spaces.
Your mirror self mimics your actions exactly, but any effects you generate come from only one of your positions; you decide which each time you act. For example, if you made a melee Strike against a creature within reach of the reflection, you'd mime the actions of the Strike, but only the reflection would actually make the Strike. Anything that targets or would affect your reflection affects you and uses your statistics. Something that would target or affect both of you affects you only once. For example, a fireball that included both of you in its area would require only one save from you and damage you no more than once. When you move, you choose which square to move from, but the mirror effect ends (see below).
Some events force you to determine which image is the real you, and then end the effect and cause your mirror self to disappear; this happens automatically at the start of your next turn. It also happens if you choose to move out of your space. Other benefits of this implement add more events that can end the reflection. The effect also ends when you fall unconscious, at which point you decide which version is truly you.
LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
I would think that since effects on the character would work on either copy, that includes gravity. Which would probably fall under falling or forced movement.
But the ability doesn't cover forced movement in general. If you choose to move, then the effect ends. It doesn't say anything about being shoved.
NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:
Yeah, Catalina has mirror implement as her first, weapon as her second. Later on, she can choose another.
I generally went with the idea that it was as Caiten said. I haven't really seen any discussion about that, but I also didn't go looking, so there's that too. I just assumed that it would be impacted by gravity, etc. as well.
I do know that there is the added benefit that I basically have a short-range teleport. When the mirror reflection is active, I can choose which one is the real me at the start of my next turn (when the mirror reflection disappears). Keeps me from needing to tumble through anything, no skill checks for a 15ft leap/jump/climb, that sort of thing. but it seems as though there needs to be something for the reflection to "Stand" on...unless I'm also floating? Rules are unclear.
Human EntertainerSwashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Nono. You do you, by all means. I was just looking at the rule text and found it funny. Obvioisly, RAI it is meant for the ground level. RAW is a little iffy there.
Also - flanking specifies melee attacks. So you can't benefit with a ranged weapon, but you can still provide flanking to others that are in melee, since unarmed strikes are a thing.
I myself have zero answers, just a fond recollection of a post on Facebook about something similar that led to many, many Billy Idolesque quotes of “flanking with myself, oh oh oh-oh”.
Looked back at glimpse opportunities and the drake that poisoned folks is juuuuust a bit too far away given diagonals and the fact it's flying. If Cev wants to step closer on his turn, the drake is planning to stay there and try to wreck people.
LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Yasami wrote:
I was just looking at the rule text and found it funny. Obvioisly, RAI it is meant for the ground level. RAW is a little iffy there.
It's actually a good enough question that I put it up on the rules forum.
So far everyone seems to be on the same page that falling and forced movement should be added to the list of things that end the effect. Other things that don't involve moving - like tripping - will affect both copies.