Weird Baltimore (Inactive)

Game Master EltonJ

d20 Modern game set in Maryland, using Urban Arcana.


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Baltimore, Maryland happens to be on the East Coast of the USA. Although, unlike most other cities, Shadow has been creeping in Baltimore. Strange sightings of monsters, goblins, and other weirdness have been in the city's Newspapers. Most people ignore what has been going on, of course. But there are those that *know* what the Shadow World has been leaving behind.

You are the investigator. It's your job to investigate the weird and unusual. You don't know what world they come from. But tales of dogmen, goblins, reptoids, and skunk apes got you a cushy job in the basement of the F.B.I. Department-7, as it is called. Not only that, but Baltimore has a road connection to the District of Columbia. Perhaps some of this weirdness is cropping up there too. Is Shadow connected to Greyhawk?

What is this game?
It's a roleplaying game set in our modern world that uses the d20 Modern chassis. The game uses Urban Arcana as the game setting, only Baltimore, Maryland is the center of RP. PCs may carry a gun, and eventually shoot it.

Inspirations
* Werewolf: the Apocalypse.
* Is that Weird or What? with William Shatner
* Call of Cthulhu d20 version
* Ripley's Believe It or Not
* Big Trouble in Little China

What do I need?
You will need:
* d20 Modern (by Wizards of the Coast)
* d20 Weapons Locker (also by Wizards of the Coast)
* Urban Arcana (Yep, by Wizards of the Coast)

How do I create a character
d20 Modern differs from Pathfinder in many ways. Chapter One of d20 Modern goes over creating characters. You may find that point buy is your best bet, and this covered in d20 Modern page 15. After that, go through the Urban Arcana book and select a race. If you are planning on playing a human, I would advise that you select the standard human from the d20 Modern book.

Choose a modern class that will work in the campaign. All modern classes are approved for this campaign, including Advanced Classes. Most Advanced Classes are included in the d20 Modern book, but there are some in Urban Arcana too.

Player Characters start at level 1. As you investigate the Weirdness of the city and gain experience, you should be able to see through the delirium that infects most people in the modern world. You will begin to see monsters and the other races.

That should do it. Choose an occupation that makes sense for your character, and if you want to simulate a particular Martial Art, well . . .

This book will come in handy.


Hey EltonJ, good to see the recruitment thread is up! So, Baltimore at first level. I'll try and decide if Angus can fit into that or if I'll need to create a different character.

I don't have the books and was planning on using the system reference document. It doesn't spell out the point buy, but the pathology guy does. Which point buy you are using?


Pathfinder Adventure Subscriber

Interested. Let me give some thoughts to a concept. I've got almost everything that d20 Modern had to offer...


Robert Henry wrote:

Hey EltonJ, good to see the recruitment thread is up! So, Baltimore at first level. I'll try and decide if Angus can fit into that or if I'll need to create a different character.

I don't have the books and was planning on using the system reference document. It doesn't spell out the point buy, but the pathology guy does. Which point buy you are using?

We can use Pathfinder's. You get 25 points.


Dotting in. Sticking with the street shaman concept even if not starting with non-humans. They are the sort of person that is primed to believe in weird things from the start and is consumed by curiousity towards anything atypical. Probably Dedicated, maybe Charismatic, but sketching up the crunch today.

Liberty's Edge

Super cool...I am still looking to play a hacker of some kind!!


I would like to be in also.
Because it's Urban Arcana, I am thinking that genetically altered human isn't a race option ... but figured I would ask. Is Aasimar okay?


Evindyl wrote:

I would like to be in also.

Because it's Urban Arcana, I am thinking that genetically altered human isn't a race option ... but figured I would ask. Is Aasimar okay?

Sure. A moreau isn't a race option, but Aasimar is okay. As long as you are willing to take the level adjustment. Check page 24 of Urban Arcana for particular fluff. The stats can also be found in the SRD.


A few questions as I'm building a submission:

Any advice on language selections/are you using the Int bonus for bonus languages rule or strict RAW where they never mention it? For submission stage do you want us to roll wealth related stuff and purchase gear or hold off unless selected? How long have the characters been working with Department-7?


dickie wrote:

A few questions as I'm building a submission:

Any advice on language selections/are you using the Int bonus for bonus languages rule or strict RAW where they never mention it? For submission stage do you want us to roll wealth related stuff and purchase gear or hold off unless selected? How long have the characters been working with Department-7?

Boy the d20 Modern pdf isn't as high quality as others. To answer your question there is a speak language skill. And there is a Read/Write Language skill (for literacy). Both are trained only. What I think is that they should have added traits and hindrances to this system. But this will give us an opportunity for definition.

If your character is from a multi-lingual family (in your background), then we can say that the Int bonus for languages can work. It's possible that linguists can train their children in a number of languages. There are some households in Mexico that are bilingual. There are some in the U.S. that are bilingual. So that should answer your question on extra languages.

Smart Heroes can gain the linguist trait after gaining enough levels.

Okay, for your second question: For submission stage do you want us to roll wealth related stuff and purchase gear or hold off unless selected?

Roll wealth and purchase your gear. I know this would be a potential problem (not everyone is equal), but that's how it is in real life. At least right now.

Now for your third question: How long have the characters been working with Department-7? I'd say they are in training for a year or two. This is where your feats would come into play. Of course, certain classes need a feat to learn how to fire a firearm (just watch Stargate: SG-1 from the beginning and look closely at Daniel Jackson).


Oh, how about a basic sidearm provided by D7?

Starting wealth w/+2 occupation, Profession ranks: 2d4 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7

I will do another post for purchases, but here is Rae:

Rae Crunch:

Human Novitiate Dedicated 1

Init +2; Senses Listen +6, Sense Motive +8

------------------------------

DEFENSE

------------------------------

AC 13, touch 13, flat-footed 11 (+2 dex, +1 def)

hp 7/7 (1d6+1)

Fort +2, Ref +2, Will +4

------------------------------

OFFENSE

------------------------------

Speed 30 ft.

Melee

Ranged

------------------------------

STATISTICS

------------------------------

Str 10, Dex 14,Con 12, Int 14,Wis 16, Cha 13

BAB +0; Defense Bonus +1

Talents

Healing Knack: The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks.

Feats

Attentive, Divine Heritage, Personal Firearms Proficiency, Simple Weapons Proficiency

Skills

Name +total [ranks]

Decipher Script +5 [3]

Gamble +5 [2]

Investigation +5 [3]

Knowledge (arcane lore) +5 [3]

Knowledge (streetwise) +5 [3]

Knowledge (theology and philosophy) +5 [3]

Listen +6 [3]

Profession (nurse) +4 [1]

Sense Motive +8 [4]

Treat Wounds +8 [3] 

5+Int x4 (28); 3+Int (7/level); 28 ranks total, MSR=4

ACP 0

Reputation +1

Spell-Like Abilities

CL 1, Save DC 13. 1/day each: cure minor wounds, detect magical aura, resistance

Rae's Abridged Backstory:

Ruth Anne Emerson was born in a rural community near the Maryland-West Virginia border. A small town with open spaces and woods to play in just behind the trailer park. Woods for the other kids to play in. Ruth wasn't that kind of kid. She spent most of her time from early childhood taking care of her drug-addicted mother. What little spare time she had reading everything she could get her hands on.

Her reading materials were frequently censored by her extremely strict and overly religious grandmother, who Ruth's mother frequently dumped her on for impromptu babysitting. This only drove her curiosity for esoteric and arcane topics, and as a result the public library quickly became her favorite refuge.

A high school field trip to the Baltimore Aquarium would forever change her life. As soon as she was off the bus, she noticed something out of the corner of her eye and wandered off. She would later tell her best friend that it was as if she felt a presence asking her to look at the city. She wandered for hours, somehow walking across the whole city twice without being noticed. This was despite the fact that the police were called within an hour of her disappearance being noted.

Her tour showed her beauty and horror alike, but it was seeing drug addicts like her mother, the working-poor, and the homeless that touched her very soul. One encounter with a little girl who scrapped her knee at an urban playground reaulted in an epiphany, a spiritual awakening wherein she understood the city itself to be a living thing, and that people that constituted it were like cells and organs that kept it alive. When she cleaned the dirt and blood from the girl's knees, it was like she wiped the abrasions themselves away, not a scratch remained. The girl told Ruth she was a ray of sunshine and kissed her cheek.

Once back home all she wanted was to return to the city. She wanted to hear its heartbeat and watch the citizens flow though it alive and healthy. Her mind was made up: she would become a doctor.

But Georgetown is expensive, and UMD is far from cheap. Her grandmother was willing to foot the tuition bill for community college, provided she work a sensible job fit for a woman. As a compromise, Ruth entered the Nursing program at Baltimore County Community College.

She couldn't deny her training was useful, and before she graduated, she began to secretly visit the worst neighborhoods in Baltimore providing free basic health clinics from the back of her last stepfather van, telling those who asked her name she was Rae.

Just as before in the playground, Rae found her hands guided by an invisible hand. When she treated treated wound or illness, the patient seemed to improve far quicker and better than was reasonable to expect. Rumors quickly began to circulate that the woman was somehow miraculous, and these rumors drew the attention of Department-7.

Abridged background because my notes have a lot more on her dysfunctional family. Strict overly traditional grandmother and addict mom allows for potential family complications, something I typically avoid but which felt right for this character. I'll do purchase when I get a shot, but other than a weapon, some medkits, and a vehicle she is pretty low maintenance.


Interested. Heard much about but played none of d20 Modern, but d20 systems are mostly all the same.

I lived in Baltimore for about a year. Would be interesting to see the supernatural explanations for the string of bad experiences I had there.

Liberty's Edge

Storm Dragon wrote:


I lived in Baltimore for about a year. Would be interesting to see the supernatural explanations for the string of bad experiences I had there.

My wife and I live there now! I've lived in MD most my wife but mostly closer to DC around Rockville.

Is the game full? I'm interested. I'll make a gnome "wizard" with profession baker. He works in the Berger Cookies plant. It's a cover for his Department-7 job. He always wears a red hat. People in the factory think he's a "little person". His parents came from the Keoland (maybe?)

Maybe some spriggans were using the factory as a front?

Occupation Blue Collar and feat Magical Heritage

I did a quick sheet on myth weavers.

gnome


Qstor wrote:
Storm Dragon wrote:


I lived in Baltimore for about a year. Would be interesting to see the supernatural explanations for the string of bad experiences I had there.

My wife and I live there now! I've lived in MD most my wife but mostly closer to DC around Rockville.

Is the game full? I'm interested. I'll make a gnome "wizard" with profession baker. He works in the Berger Cookies plant. It's a cover for his Department-7 job. He always wears a red hat. People in the factory think he's a "little person". His parents came from the Keoland (maybe?)

Maybe some spriggans were using the factory as a front?

Occupation Blue Collar and feat Magical Heritage

I did a quick sheet on myth weavers.

That looks like it's been put together with some care. Now I haven't lived in Baltimore, but I can always look at the city on MapQuest. A red hat, huh? Is it a baseball hat? Berger cookies bakery, yep, haven't had one of those. It's kinda hard to have one when you are on the other side of the Mississippi.

RPG Superstar 2015 Top 8

Also interested, working on a Smart and/or Charismatic hero who will likely level into Occultist. (I also have a variation on the idea that is a Telepath, but I feel like I might play Occultist better.)

ETA: Given the massive sugar high you can get from Berger cookies I think the idea that gnomes work there is likely drawn from real life. ;) Ever had a Baltimore Bomb pie from Dangerously Delicious Pies, Qstor? Vanilla chess over crumbled Berger cookies in a pie.


dickie wrote:

Oh, how about a basic sidearm provided by D7?

After some thought, a side arm wouldn't be too bad.

Liberty's Edge

EltonJ wrote:
That looks like it's been put together with some care. Now I haven't lived in Baltimore, but I can always look at the city on MapQuest. A red hat, huh? Is it a baseball hat?

Nope a "gnome" hat :)

Liberty's Edge

DeathQuaker wrote:


ETA: Given the massive sugar high you can get from Berger cookies I think the idea that gnomes work there is likely drawn from real life. ;)

I thought of the cookies and the Keebler elves :)

DeathQuaker wrote:
Ever had a Baltimore Bomb pie from Dangerously Delicious Pies, Qstor? Vanilla chess over crumbled Berger cookies in a pie.

No I'll have to try one.


Qstor wrote:
EltonJ wrote:
That looks like it's been put together with some care. Now I haven't lived in Baltimore, but I can always look at the city on MapQuest. A red hat, huh? Is it a baseball hat?
Nope a "gnome" hat :)

Something like this?


This sounds pretty interesting, I'm throwing my hat into the ring.
I was thinking about creating a character that is quite skeptical to the idea of the supernatural, and really only a member of the department to try and help debunk the myths and such.
Of course, he'll also be going towards having telepathy, so he himself is proof that he is wrong, without knowing it.


BoggBear wrote:

This sounds pretty interesting, I'm throwing my hat into the ring.

I was thinking about creating a character that is quite skeptical to the idea of the supernatural, and really only a member of the department to try and help debunk the myths and such.
Of course, he'll also be going towards having telepathy, so he himself is proof that he is wrong, without knowing it.

I like it!


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BoggBear wrote:

This sounds pretty interesting, I'm throwing my hat into the ring.

I was thinking about creating a character that is quite skeptical to the idea of the supernatural, and really only a member of the department to try and help debunk the myths and such.
Of course, he'll also be going towards having telepathy, so he himself is proof that he is wrong, without knowing it.

Be prepared for folks to give you the nickname "Scully" lol.


dickie wrote:
BoggBear wrote:

This sounds pretty interesting, I'm throwing my hat into the ring.

I was thinking about creating a character that is quite skeptical to the idea of the supernatural, and really only a member of the department to try and help debunk the myths and such.
Of course, he'll also be going towards having telepathy, so he himself is proof that he is wrong, without knowing it.
Be prepared for folks to give you the nickname "Scully" lol.

I think that makes the character I am developing "anti-Scully" ...

The one throwing himself at Shadow trying to catch as much of it as possible.

Oh wait.
That has a name.

Mulder.


Qstor wrote:
Storm Dragon wrote:


I lived in Baltimore for about a year. Would be interesting to see the supernatural explanations for the string of bad experiences I had there.
My wife and I live there now! I've lived in MD most my wife but mostly closer to DC around Rockville.

I lived in MD and worked in DC for a while. I had a better time when I lived in Odenton, nice place to live for the most part.

Re: character concept: Thinking of going for the classic down on his luck detective. I want to look into the Martial Arts stuff you linked and see if there's a viable "gun kata" brawler build.

Liberty's Edge

EltonJ wrote:
Qstor wrote:
EltonJ wrote:
That looks like it's been put together with some care. Now I haven't lived in Baltimore, but I can always look at the city on MapQuest. A red hat, huh? Is it a baseball hat?
Nope a "gnome" hat :)
Something like this?

Yep!

Liberty's Edge

OK..here is my stab at a normal human hacker who might be delving a little too deep into the dark web!!

Willard Anderson:

Human Male Smart Hero 1

Strength 10 (+0)
Dexterity 12 (+1)
Constitution 11 (+0)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 12 (+1)
Size: Medium
Height: 5' 10"
Weight: 170 lb
Eyes: Green
Hair: Black
Skin: Light
Talents:

Savant -- computer use
Total Hit Points: 6

Speed: 30 feet

Armor Class: 12 = 10 +1 [leather jacket] + 0 [class] +1 [dexterity]

Touch AC: 11
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +0 = 0 [base]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +0 = 0 [base]
Reputation: +1 = 1 [base]

Action points: 5 (lifetime)

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Equipment:

Stun Gun [1d3 special, crit 20, 1 lb, one-handed, electricity]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]

Starting Occupation: Technician (Computer Use, Craft (electronic), Knowledge (technology))

Feats:
Educated: +2 on two knowledge skills (Know-Technology, Know-Streetwise)
Simple Weapon Proficiency [free]
Gearhead

Skills:

Balance: 1
Bluff: 1
Climb: 0
Computer Use: 11
Concentration: 0
Craft (Electronic): 8
Craft (Structural): 3
Craft (Visual Art): 3
Craft (Writing)
Int Diplomacy: 1
Disable Device: 5
Disguise: 1
Drive: 1
Escape Artist: 1
Forgery: 3
Gamble: 0
Gather Information: 1
Hide: 1
Intimidate: 1
Investigate: 7
Jump: 0
Knowledge (streetwise): 9
Knowledge (technology): 10
Listen: 0
Move Silently: 1
Navigate: 3
Profession: 4
Repair: 9
Research: 7
Ride: 1
Search: 7
Sense Motive: 0
Spot: 0
Survival: 0
Swim: 0
Treat Injury: 0

This character also has 4 ranks in Speak Languages.
This character also has 4 ranks in Read/Write Languages.

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)


Anybody know what page the Telepath and Battle Mind are on? I can only find Psionic Agent.


Storm Dragon wrote:
Anybody know what page the Telepath and Battle Mind are on? I can only find Psionic Agent.

I don't know the exact page, but they're both listed in the FX chapter of the CRB.


Daniel Stewart wrote:

OK..here is my stab at a normal human hacker who might be delving a little too deep into the dark web!!

** spoiler omitted **...

Can't wait to read his background, Daniel! I bet he's delving too deep into the dark web.


Storm Dragon wrote:
Anybody know what page the Telepath and Battle Mind are on? I can only find Psionic Agent.

Pages 305-307 and pages 307-310 of the main Core Rulebook.


Storm Dragon wrote:
Anybody know what page the Telepath and Battle Mind are on? I can only find Psionic Agent.

I'm pretty sure I owe you a book Storm, lmk if you need?


Not ready with the crunch just yet, but I've started on a background and such.

Looks and background:

Gunnar Cirillo was born from the marriage of a Norweigan man and a Greek woman.
While he was doted on as a child, as he grew his family became a bit more distant to eachother.
His mother was an almost fanatical Greek Orthodox Christian, and his father was a researcher into the occult and Norse history/legends.
This created some friction as the mother did not want such "pagan nonsense" in her house, and his father was irritated at having his important work limited due to a "superstitious church".

As the boy became a man, he grew to inherit the best qualities of both parents when it came to looks. The mother's rich rich olive skin color contrasting well with the harder Caucasian features of his father. Lustrous dark hair, and yet startlingly cool blue eyes.
Often being the center of attention helped develop his social skills and made him quite good at integrating himself in almost any social circle.

It's quite possible he was heading towards a successful carrier in business or the movies, had it not been for a tragedy in the family.
His father had become more and more obsessed with the occult, moving from research to full on practice, although on the sly as to not further alienate his wife,
Something had gone wrong though, and he was found in his study, with all signs to him having attempted a ritual meant to "unlock the potential of the human mind in his bloodline".
His body had however reacted very poorly to some of the ingredients in the potion he ad consumed as part of the ritual.

His father was alive, but comatose, and not likely to come out of it for along time, if ever.
This devastated his mother, and he himself was not unaffected either.
This filled him with quite a disdain for all things "arcane and occult".
For a few years he threw himself into the life of a hedonist, and might have stayed there, if not for a not-so-random encounter with an agent from the secretive Department-7.
Realizing that there was a department dealing with what he himself thought of as "silly nonsense" made him curious.
Eventually, he decided to accept a position as field agent, since it would give him a chance to debunk myths and maybe stop others from doing what his father had done

Liberty's Edge

OK..here is a brief background on Willard!!

Willard:

Willard’s Background:
Born and raised in Portland, Oregon, Will’s early life was typical and unassuming. His parents both worked, and he was usually watched by his older sister when he came home from school…not that she was really needed. Will loved computer games and spent most of his time tinkering with his home computer and surfing the internet. At 15 he discovered that there was a whole new world hidden in the ‘deep net’ that few have ever ventured into. The youth discovered that there was money to be made for someone with his computer talents, limited as they were. He started out by hosting a site that made new games free to download and removed any security on the program. From here, he started hacking various institutions to discover what he could steal to help him buy or build a bigger and better system. He tapped into UCLA and Caltech looking for schematics for newer motherboards and faster ram. From the Bell Skunkworks, he discovered new ways for cooling his new systems with state-of-the-art materials. By the time Willard was 18, he was dabbling in cryptocurrency and creating mining bots to gather the hidden riches of the web. He also sold the stolen schematic to his own personal brand of ‘pirate computer’.
Willard was offered a scholarship to M.I.T. when he graduated from high school. He went for his freshman year, then dropped out. While he boasted that he was “too good” for the school and they could teach him nothing, the truth was he had flunked out. The pressures of school were too much for him, and he slowly retreated into his online life. Not wanting to return home, Will moved to New York first, then to Baltimore looking for work. He had decided to go legit when a very close call with the FBI almost netted him jail time…but it did cost him his most renown cyber persona and most of his ill-gotten gains from his youth. With little in the way of money and his web persona scorched, Willard moved into a more commercial type of job…selling and repairing computers at Best Buy.
Today, Willard works as the assistant to the manager of the ‘Computer Squad” at the Best Buy Warehouse located on Solly Road, right near to Chestnut Hill Cove. His home is a rented houseboat berthed at the near by Hand Brother’s Marina. It is a short walk to work for the young man, so need of a car is not necessary. Most evenings he can either be found in the salon of the old houseboat he calls home or drowning his sorrows at The Broken Oar Bar and Grill. He keeps his skills sharp by trolling the dark web, but with more of a White hat on than the Black he was originally known for.


Daniel Stewart wrote:

OK..here is a brief background on Willard!!

** spoiler omitted **...

How was he recruited by Department-7?


EltonJ wrote:
Storm Dragon wrote:
Anybody know what page the Telepath and Battle Mind are on? I can only find Psionic Agent.

Pages 305-307 and pages 307-310 of the main Core Rulebook.

Ah. I was searching high and low in Urban Arcana, I assumed that's where it would be. -.-'

@Evindyl: Thanks! But I found everything I need already on Scribd.

RPG Superstar 2015 Top 8

Wealth roll for my character: 2d4 + 1 ⇒ (4, 1) + 1 = 6

And two questions for EltonJ:
1) Given the rules say you can take 10 to purchase typically, is it okay if I take 10 for my starting gear as long as I do not have a ridiculous or unusual amount of or types of gear?

2) How are you handling what kind of property people rent or own? I know you generally need to roll if you want to buy significant property but it is otherwise assumed you rent/otherwise live in an abode appropriate to your means. My current idea for my character involves him running an occult bookstore (which Department 7 could use as a front or listening post if this was desirable to the plot). I imagine him as the owner because I am thinking he inherited it (bearing in mind why his rent is likely middle class is he has only so much personal wealth after paying overhead for the shop), but I can also rework this as him renting the place if that's more suitable. Please advise.

PS: One more: d20 modern was published over 20 years ago. Is it safe to assume various technological items are updated and that, for example computers do in fact come by default with ethernet and wireless modems and that we do not have to by them extra? Would a smart phone replace the PDA entry on the equipment chart? Thanks.


DeathQuaker wrote:

Wealth roll for my character: 2d4+1

And two questions for EltonJ:
1) Given the rules say you can take 10 to purchase typically, is it okay if I take 10 for my starting gear as long as I do not have a ridiculous or unusual amount of or types of gear?

You can take 10.

Quote:
2) How are you handling what kind of property people rent or own? I know you generally need to roll if you want to buy significant property but it is otherwise assumed you rent/otherwise live in an abode appropriate to your means. My current idea for my character involves him running an occult bookstore (which Department 7 could use as a front or listening post if this was desirable to the plot). I imagine him as the owner because I am thinking he inherited it (bearing in mind why his rent is likely middle class is he has only so much personal wealth after paying overhead for the shop), but I can also rework this as him renting the place if that's more suitable. Please advise.

I think the idea of him inheriting a book store is a good idea.


Quote:
PS: One more: d20 modern was published over 20 years ago. Is it safe to assume various technological items are updated and that, for example computers do in fact come by default with ethernet and wireless modems and that we do not have to by them extra? Would a smart phone replace the PDA entry on the equipment chart? Thanks.

Yes to all questions.


After looking over everything and mulling all my options, I've decided that, ironically, d20Modern is not modern enough for me. Can't find anything that really appeals about it as yet another d20 system.


Almost done...it's always sweating the details that slows me down during character creation.


I've just been super slammed with work so I haven't done gear still...that said, any idea on when recruitment will be closing and selections announced?


I'm also curious how many players you were considering taking on?


BoggBear wrote:
I'm also curious how many players you were considering taking on?

5.


dickie wrote:
I've just been super slammed with work so I haven't done gear still...that said, any idea on when recruitment will be closing and selections announced?

In two weeks.


I'm interested, d20 Modern was our go to game for years, I've ran more sessions of d20 Modern than probably any other game,

I'm thinking starting as Dedicated Talent, with a wild talent, but probably not pathing to telepath but Investigator instead.


Ok, so, here is a preliminary profile to go with the background.
I've not done equipment yet, but is there anything else I've missed or need to redo?

Crunch:

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 14 (+3)
Wisdom 8 (-1)
Charisma 16 (+3)
Size: Medium
Height: 6' 6"
Weight: 200 lb
Eyes: Blue
Hair: Black
Skin: Olive
Talents:

Leadership: Coordinate

Total Hit Points: 8

Speed: 30 feet

Armor Class: 12 = 10 +1 [leather jacket] + 0 [class] +1 [dexterity]

Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = +1 [base]
Reflex save: +3 = +1 [base] +1 [dexterity]
Will save: -1 = -1 [base]
Attack (handheld): -1 = -1 [base]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: -1 = -1 [base]
Reputation: +3 = 2 [base]

Action points: 5 (lifetime)

Light load: 25 lb. or less
Medium load: 27-53lb.
Heavy load: 61-90 lb

Equipment:

Starting Occupation: Celebrity Craft writing), +4 wealth, +1 rep

Feats:
Wild Talent (Burst)
Personal firearms proficiency

Skills:

Bluff: +7
Concentration:
Craft (Visual art)
Craft (Writing) +7
Diplomacy: +7
Disguise:
Gather Information: +7
Handle Animal:
Intimidate:
Knowledge (Arcane Lore): +6
Knowledge (Art):
Performance (Keyboard) +7
Profession:
Read/Write Language: +6
Speak Language: +6

RPG Superstar 2015 Top 8

Alas, after much ado... reading through to create my character and reacquaint myself with the system has caused me to recall how early this game was in the life of 3.0... and still carries a lot of the less than optimal baggage that the system originally had that can make gameplay more frustrating. It's annoying because there are also systems in d20 Modern that also are worth exploring more deeply, like the mass damage.

I'd really like to play in a modern world RPG. But I can't quite build out my concept quite like I want, in this and need to explore some other systems.

Apologies for tossing in interest and then pulling out. I wish you the best of luck.


Ah, too bad. Could have been fun.


Wealth: 2d4 + 3 ⇒ (3, 1) + 3 = 7 2d4 + 2 for occupation + 1 for profession

Elizabeth "Liz" Hartman (Dedicated Hero 1): CR 1; Medium-size humanoid; HD 1d6+1; HP 7; Mas 10; Init +1; Spd 30 ft; Defense 11, touch 11, flatfooted 11 (+0 size, +0 Dex, +1 class); BAB +0; Grap +0; Atk -1 melee (-1, ), or +0 ranged (+0/, ); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Good; SV Fort +2, Ref +0, Will +3; AP 5; Rep +1; Str 8, Dex 10, Con 13, Int 12, Wis 15, Cha 14.

Occupation: Psychic (Gather Information, Sense Motive)
Skills: Gather Information +6, Investigate +7, Knowledge (popular culture) +5, Listen +6, Profession +6, Sense Motive +8
Feats: Wild Talent (Psychic bonus), Attentive, Personal Firearm Proficiency (human bonus)
Talents (Dedicated Hero): Empathy [+ Dedicated level to Interaction skills after 1 minute study]
Possessions: ; Wealth +
Psionic Powers:
0th; Detect Psionics (3/day)


Oh yeah, I meant to ask, Department 7, are we like a sub-division of the FBI or something like that? Do we have official badges and the like?

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