Outpost V PFS Assault on the Kingdom of the Impossible (CORE) (Inactive)

Game Master Qstor

PFS CORE game

Maps etc


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Liberty's Edge

The city of Padiskar near the northern tip of the Isle of
Jalmeray is not so much a city as a ring of small villages
surrounding a massive, howling ruin, from which terrifying
screams of whatever the Vudrani Maharaja Khiben-Sald left
there in ancient times can still be heard. The new Venture-
Captain Vasuman Mihir maintains a small safe house for
the Pathfinder Society here, taking over from Padiskar’s
longtime Venture-Captain Aamina Shahrazad, who was
recently murdered by men loyal to Zamir, a bandit lord and
rumored Aspis Consortium agent who operates out of the
nearby jungles.
Venture-Captain Mihir’s briefing was short and serious.
“This is a fake scepter of the arclords,” he said, hefting a
bejeweled staff in his hands bearing glowing runes across
its surface. “You will lead a caravan toward Niswan carrying
this false relic and several crates of minor magical items. My
porter, a young boy named Waman, will give you a detailed
travel itinerary, which you must follow with care. Except that it
is almost certain that you will be ambushed before you reach
your destination, since young Waman is a spy for the Aspis
Consortium and has sold out and murdered a dozen or more
of our brethren and associates, including our former venturecaptain—
I’m sure of it. The scepter is bait in a trap, and you
are the teeth. Do not let on to Waman that you know of his
transgressions—we need him to lead us to his master, the
bandit lord Zamir. We’ll either make Zamir our man or disrupt
his business permanently. I’ll deal with Waman myself once
this affair is resolved.”
Venture-Captain Mihir held up a second item, a plain-looking
but easily recognizable wayfinder. “This wayfinder is also a
fake, although unlike the scepter, it does have real power.
The dial always points to the scepter.” Mihir demonstrated,
moving the wayfinder in a circle around the scepter, the needle
pointing unerringly at it.
“Waman gave Zamir information that enabled the bandit
fool to steal artifacts from dozens of our caravans and even
from safe houses such as this one. Zamir has a method of
disassembling the artifacts so that he can smuggle them off
the island with ease, bound for ports of call in Cheliax. What
we do not know is where Zamir is, since he never attacks with
his men.”
“I gave Waman the information about your journey, so at
some point along the route, Zamir’s bandits will ambush you.
Previous experience indicates that his bandits will not kill if
they don’t have to. Let them steal the scepter. You must put
up a small struggle, maybe even kill or injure several of his
men, but most importantly you must let them escape and
they must escape with the scepter.
“Give them a few hours after the ambush to escape and then
use the wayfinder to track Zamir to his hideout. Zamir is an
arrogant man whose loyalties lie with whoever can make him
famous to the people of Jalmeray. Right now he believes the
Aspis Consortium is the answer. You will either convince him
that the Society is the answer—as he could be a very powerful
ally in the region—or you’ll end his operations for good. How
you handle it, I leave to you. Good luck on your journey and
may the gods guide your hand.”

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

A small red-haired female halfling in studded leather armor and a small longsword on her hip stands in a corner.
She is wearing a regular sized spell component pouch around her waist - and also an adorable little backpack on her back.

She repeats (while raising a finger with each task): "So, no talking about the trap. We fight the bandits and let some of them escape with the scepter to follow them a little later. Then we persuade their boss to work for us - or else... Ok, I think I got it!"

Then she murmurs to herself quietly: "Sounds like one hell of a job. At least this time there's no undead... I hope..."

After the briefing, the halfling starts shaking the hands of the pathfinders new to her, introducing herself.

"Hello, fellow pathfinders! My name is Corba... Corba Nana. This is my third mission! It's nice to meet you all!"

Then she turns around, a big smile on her face.

"Howirk! Corgrim! It's great to see you! Looking forward to working with you again!"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"I call teamster buddy!"

Merry announces, always looking for the most comfortable, easiest way to do the job. One of the reasons he joined the pathfinders. Hear tell that, like the army, it is brief moments of intense activity followed by long monotonous stretches. He rather likes monotonous stretches. Though the society is far less rigorous about their training, and potatoes peeling, and latrine duty. Something Merry has far more experience with than desired. But it seems it is time to pay his dues.

"Uh, how long is this trip?" he asks, already counting the days before he can return to his 'monotonous' daydreaming, sanctioned by Ghenshau, of whom he happens to share a lot in common with.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Human lady with pale skin and blond hair listens thoughtfully about her new mission. Her aristocratic clothes with elegant embroidery and a perfect fit on the figure are entirely dark tones. She prefers sweet scents in perfumes (which immediately fill the room) and dark cosmetics (that emphasize the pallor of her skin). It's hard not to notice that she's wearing an elaborate silver brooch in the form of a fly decorated with blood-red rubies and dark amethysts. Precious stones are extremely skillfully folded into a distinct outline of the skull.

What a wonderful assignment. She looks around the audience and greets everyone. My name is Ashtoret. Greetings. Then she returns to the topic of the mission. I have a question that continues the previous one. How hot is it there and are there any problems with insects? I have some experience of traveling through the jungle.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Corba Nana wrote:
"Howirk! Corgrim! It's great to see you! Looking forward to working with you again!"

"And you as well, Corba." Howirk nods to the halfling from below the tip of his hat. The halfling wears loose, but well-tailored clothes better suited for some opulent city than among the small villages nearby.

"Lose a fight. Recruit a thief. Sounds simple enough." he says in response to the Venture-Captain.
FYI - I have played this scenario before in standard and run it in core.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"We need to fake being defeated?" the half-elf, dressed on a tight breatsplate and carrying a heavy greatsword, does not conceal her expression of grudge "This is indeed a hell of a mission Corba. By the way, my name is Elneth. Elneth Farnes."

She does have many doubts indeed but no question for the Venture-Captain. She has heard all she needed to apparently.

Elneth has thinks to say though, once the group gets moving "Enroll the Society, you will explore ancestral ruins and loot their treasures for the power of wealthiness and knowledge..." protests the half-elf young woman "Ha! Here we are, in another mission impossible to understand."

Liberty's Edge

Male Secret Identify of Qstor

Venture-Captain Mihir will answer some questions.

What will become of Waman?

Spoiler:
“I haven’t decided yet.
Most likely I will sell him into slavery.”

How could you sell Waman into slavery?

Spoiler:
“Last I
knew, slavery was an accepted custom in the Inner Sea
and more so on this island. Waman is a criminal and
mine to deal with.”

Can we talk you out of selling Waman into slavery?

Spoiler:

“Sure, I suppose I could sell him to you. But that doesn’t
solve the problem of him being a turncoat and betrayer
of the Society.”

What do you know of Zamir?

Spoiler:
“He’s a rebel and a bandit
and the people of Padiskar know him from his youth as a
fool who desires fame above all else. This is why I think
his loyalty to the Aspis Consortium is thin at best and
there’s a chance he can be brought to our side rather than
simply slain.”

How many men does Zamir have?

Spoiler:
“We don’t know
exactly. The villagers are sure that he’s absorbed several
smaller jungle-bandit groups and we’ve heard rumors
that the long-deposed and villainous monks of the Tiger’s
Eye are working for him.”

Can we keep the scepter and wayfinder when we are
finished?

Spoiler:
“No. Those items must be returned to me.”

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry doesn't really care what happens to Waman, but all this talk of slavery makes him uncomfortable. Because he knows if he brings it up it will lead to some complicated thought-provoking conversation. He hates those so he keeps his mouth shut and his mind on more pleasant things, like owning a beautiful slave girl and a life of being idly rich.

Liberty's Edge

Male Secret Identify of Qstor

Eventually the Pathfinders gather their gear and head to the safe house and get the map and instructions from Waman regarding how to guide the caravan to Niswan.

DC 15 Survival:
Made by anyone with knowledge of
the island reveals that the path Waman wants the PCs to
travel is the long way to Niswan. If asked about this choice
of direction, young Waman boldly declares, “My scouts
tell me the coastal route is blocked by floods. You must go
through the jungle.”

- - -

At the end of the second long day of travel through rough hills, a campsite comes into view. Smoke curls upward from a small fire, where a man is tending a roast on a spit. Three more men are
setting out bedrolls and four mules are picketed beside a pile of sacks and bundles nearby. They are camped exactly on the ambush site described in Waman’s itinerary.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Survival: 1d20 ⇒ 9

"Shall we go introduce ourselves?" Howirk inquires of the party.

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"You go on ahead, I'll be along shortly."

Merry stretches luxuriously and hops down, rubbing his arse. Once he feels better he heads on over to the camp.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Survival: 1d20 + 6 ⇒ (13) + 6 = 19
"Ok Waman, if the coastal route is flooded, let's take the jungle's one" Elneth agrees with their contact before they begin their trip.

---

Seeing no need for subtleties if they are set to just lose this fight, Elneth just approaches the ambush point greeting the bandits there "Hello fellow travelers! What a luck to find some friendly faces in our way. Care to share your fire and drinks?"
Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

Sovereign Court

3 people marked this as a favorite.
f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

2 Howirk

My name is Ashtoret, as I said. I'm a wizard. I know a lot about magic and people, and in battle I prefer to deprive enemies of sight in various ways. I guess that's what you wanted to hear? Now tell me about yourself.

___

Greetings! It seems that your roast is burning. I advise you to turn it the other side. And by the way, I have the right spices...

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
Profession Cook: 1d20 + 5 ⇒ (5) + 5 = 10

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

The bard looks at the paladin stretching. "Yeah, I can relate. My backside is sore, too..."

Corba then follows Elneth to greet the bandits nice people already there.

"Hello, fellow travelers! Nice to meet you! If you share your fire I can entertain you with a few epic stories in exchange - only if you want, of course..."

Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24 Wow, that's a nice roll! :-)

If they agree:
Perform: Oratory: 1d20 + 9 ⇒ (5) + 9 = 14

"Once upon a time..."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Ashtoret wrote:

2 Howirk

My name is Ashtoret, as I said. I'm a wizard. I know a lot about magic and people, and in battle I prefer to deprive enemies of sight in various ways. I guess that's what you wanted to hear? Now tell me about yourself.

Howirk thinks for a moment, looking as if he were about to provide the requested information, then smiles as he realizes the tall one was likely joking. "I think you know all about me that you need to, my friend."

When the others approach the campsite, Howirk follows.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim was a little bit late at the briefing, and apologised to the VC.

Then he asks Corba for the details he missed, knowing the talkative little bard will happily chat to him

A strange mission, using more guile and deception than force. Why not?

He takes the time to introduce himself to the other Pathfinders. He looks quite plain, with a bushy brown mustache wearing casual explorer clothes under his leather armor, and has only a bow and a short sword for weapons. Perceptive characters can spots ink on his fingers.

survival, untrained: 1d20 ⇒ 16

He sighs exagerratly to Corba
Another day in the jungle, it seems..

When the probable bandits are spotted, he instinctively tries to stay in the back, unseen; and his knack for trickery urges him to look around for more hidden bandits

stealth: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Male Secret Identify of Qstor
Corba Nana wrote:


"Hello, fellow travelers! Nice to meet you! If you share your fire I can entertain you with a few epic stories in exchange - only if you want, of course..."

Two of the men turn to the bard and wait then one says. "Greeting madama. We are traveling to Padiskar with cloth and fine carpets to sell at the market. You may sit by the fire. You have a good voice."

Neither moves towards their weapons. They pause. "We have some lamb if you want a meal."

Another turns to the speaking man.

Vudrani:
"Watch what you say to the outsiders!"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry is slowly approaching the others and hears food, his path then taking a slight detour towards the cook pot.

"Don't mind if I do."

Trusting that his strong constitution will ward off any attempts at poisoning with whatever brief thinking he gives to the idea, he digs into the lamb.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Hmmm... lamb... that sounds great. Let me try that" Elneth does not even think this might be poisoned, she just can think on the roar in his belly the smell of the roasted lamb is producing.

"So, how is this carpet business in Padiskar going? Is it leaving good coin?" she inquiries while adding "We are Pathfinders in another MacGuffin mission"

Liberty's Edge

Male Secret Identify of Qstor
Elneth wrote:


"So, how is this carpet business in Padiskar going? Is it leaving good coin?" she inquiries while adding "We are Pathfinders in another MacGuffin mission"

"Ah, it is good..."

Another man off to the side shouts at the man talking to Elneth.

Vudrani:
"They are outsiders and your putting us in jeopardy"

He responds back.

Vudrani:
"Hush I'm trying not to make scene. They have weapons"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Are they eating any of the lamb, or just us suckers?

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I like lambs... I remember hearing them in the morning, when I was but a child... Now they have gone silent..

Corgrim tries to assess the situation.

Could these people be just at the wrong place, at the wrong time?

Sense Motive, Alertness: 1d20 + 2 ⇒ (17) + 2 = 19

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth scratches her temple as the men answer in apparent disinterest. She takes a large bite of the lamp "This is good taste. Have been a time since I eat something this good. Where did you get the lamp?"

She tries to keep the people talking "Do you know about the Pathfinder Society? Things are not exactly as they sell you in the beginning you know..."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk tries to assess the men around the campfire.
Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

He is prepared to cast charm person to get them to talk, if necessary. However, for the moment, he is content to allow the party to investigate through non-magical means.

Liberty's Edge

Male Secret Identify of Qstor
Merry the Unreliable wrote:
Are they eating any of the lamb, or just us suckers?

lol the lamb

@Corgrim Taïlas see below

Elneth wrote:

Elneth scratches her temple as the men answer in apparent disinterest. She takes a large bite of the lamp "This is good taste. Have been a time since I eat something this good. Where did you get the lamp?"

She tries to keep the people talking "Do you know about the Pathfinder Society? Things are not exactly as they sell you in the beginning you know..."

One of the men hesitates then turns to Elneth "Ah..The lamb from my village...The Pathfinders? Ah...no..what did you mean?

He turns to the others.
Vudrani:
"I think we should tell them"
One of the men fidgets and places his hand on his dagger. The man speaking waves at him. Palm down as if to say "calm"

Howirk Crookfeather wrote:

Howirk tries to assess the men around the campfire.

[dice=Sense Motive]1d20+1

Corgrim and Howrik know the men are nervous and hiding something.

The man turns to Elneth in Common. "I am sorry lady...I am Phalgun." He points to himself. "My men and I are agents of Kharswan, the Thakur of Jalmeray. We mean now disrespect. We are on a mission to stop Zamir and his men."

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Tell me, who is this Zamir? - Ashtoret pretends not to know who it is.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth feigns surprise while continuing to eat the lamb "Oh, and how is your mission going?"

Liberty's Edge

Male Secret Identify of Qstor
Elneth wrote:
Elneth feigns surprise while continuing to eat the lamb "Oh, and how is your mission going?"

Zamir’s bandits is a local bandit. Our mission is going so so, he still remains a threat in the area. You have not heard of him?"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"We were warned about somebody going around and attacking caravans, ut I forget his name, if I was even told it. Probably why we were told to guard this, what with the artifact and all."

Which is no lie. He did forget. Practically obligated to do so as a Paladin of Ghenshau.

*burp*

"Say, you got anything stronger to go with the lamb?"

Liberty's Edge

Male Secret Identify of Qstor
Merry the Unreliable wrote:

"We were warned about somebody going around and attacking caravans, ut I forget his name, if I was even told it. Probably why we were told to guard this, what with the artifact and all."

Which is no lie. He did forget. Practically obligated to do so as a Paladin of Ghenshau.

*burp*

"Say, you got anything stronger to go with the lamb?"

"Yes here.."

The man passes a bottle of whiskey to the paladin.

"Let us make camp join us!"

assuming you do, to speed things up

GM screen:
stealth: 1d20 + 8 ⇒ (2) + 8 = 101d20 + 2 ⇒ (13) + 2 = 151d20 + 11 ⇒ (1) + 11 = 12

Elneth:
on your watch you here multiple people approaching. Phalgun wakes up and whispers to you. He has a sheathed sword in his hands. "Do you hear that?"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

*slurp*

"Sure am glad we ran into you folks. Would have been an early night."

Merry drinks just enough to make himself a little tipsy and then stops. He's been there, done that, and would rather not go to bed drunk.

Liberty's Edge

Male Secret Identify of Qstor

moving on

assuming Elenth alerts the party and makes anyone sleeping

The Pathfinders are alerted by Elneth and Kharswan's men as to the approaching bandits. Five men with
weapons out try to sneak up from the northwest and southeast of the camp. They creep through the forest.

orange is the fire.

combat!

using block INT

Pathfinders up.

I'm going to assume you're all standing at this point. trees are difficult terrain map

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth looks around attentive and answers Phalgun "Yes... someone is approaching. Let me wake up the others"

The half-elf goes one by one shaking up the rest of the group "Someone is approaching the camp, wake up."

"Bandits!" knowing they are set to lose this fight, Elneth merely remains by the fire, ready to defend herself "Protect the scepter Pathfinders!"

Readying the greatsword and taking full defense.

HP 23/23 AC 22 TAC 14

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk retrieves his blowgun and sends at dart in the direction of the nearest combatant (blue).

Ranged (blowgun) w/10 ft. range: 1d20 + 3 - 2 - 2 - 2 - 2 - 2 ⇒ (14) + 3 - 2 - 2 - 2 - 2 - 2 = 7
Damage (P): 1d2 ⇒ 2

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

Corba grabs her crossbow and loads it.

Liberty's Edge

Male Secret Identify of Qstor

Elneth readies herself against the bandits, Howirk's bolt goes flying away and Corba loads her weapon. Phalgun holds his shortsword at the ready.

The rest of the party is up

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry hops up from the log on which he was lounging and pulls out his sword as he moves to intercept. Through a mouthful of meat he asks

"Who goes there?!"

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim takes his sword and readies himself for a fight

Defensive position for now

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Ashtoret takes out a wand of Mage Armor and casts a spell on herself.

Liberty's Edge

Male Secret Identify of Qstor

The two bandits on the northwest path close on thakurs men.

One shouts.

"Get them!"

They swings their axes.

attack light blue: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 1d6 + 2 ⇒ (4) + 2 = 6

attack blue: 1d20 + 3 ⇒ (4) + 3 = 7

damage: 1d6 + 2 ⇒ (6) + 2 = 8

The three bandits to the southeast move down the path and around to the west avoiding the trees.

Pathfinders are up again!

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth holds her position, maintaining their greataxe as the means of a large shield to deflect any incoming attack "This is nonsense. I want to smash their ugly faces down."

HP 23/23 AC 22 TAC 14
full defense

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk casts daze on the nearest bandit (cyan/light-blue) and then retreats.
Cast daze (DC 15 Will negates); Move

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry moves in on green, slowly, from the side, until he is close enough to engage. Having moved through the trees, though, that is all he does.

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

Corba 5-foot-steps to the west and shoots at yellow, then reloads.

Light Crossbow PBS: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Ashtoret takes out her crossbow and loads it.

Liberty's Edge

Male Secret Identify of Qstor

Corba misses while one of the bandits tries to ward off Howirks spell
Will: 1d20 + 3 ⇒ (12) + 3 = 15

Two bandits swing at thakur men to the north.

attack: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 1d6 + 2 ⇒ (6) + 2 = 8

attack: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d6 + 2 ⇒ (1) + 2 = 3

The ones to the south attack the paladin.

attack: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 1d6 + 2 ⇒ (6) + 2 = 8

Then swing at Elneth

attack: 1d20 + 3 ⇒ (7) + 3 = 10

damage: 1d6 + 2 ⇒ (2) + 2 = 4

and finally at Thakurs man to the south.

attack: 1d20 + 3 ⇒ (5) + 3 = 8

damage: 1d6 + 2 ⇒ (3) + 2 = 5

But all the swings go wild!

Pathfinders are up!

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim studies the battlefield, and seeing an opportunity, tries to pass one of the bandits guard before attacking from an advantageous angle, drawing blood

Acrobatics to avoid aoo, vs Dark blue: 1d20 + 8 ⇒ (8) + 8 = 16

Sneak attack, flank: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

dmg: 1d6 + 1 ⇒ (4) + 1 = 5 +1 HP bleed/round

Bleeding sneak attack:
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

Sovereign Court

GM TOP's #0-14: The Many Fortunes of Grandmaster Torch (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +5 | SM +16 | Speed 20ft (40ft on riding dog)

Corba shoots at yellow again, but the bolt goes wide.

Light Crossbow PBS: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

She then reloads and 5-foot-steps to the northeast.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk blows a dart towards one of the enemy (purple).

Ranged (blowgun) v purple, into melee: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage (P): 1d2 ⇒ 2
Confirm?: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage (P): 1d2 ⇒ 2

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

+1 Light Crossbow: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (2) + 2 = 4 - vs purple

Ashtoret fires once, reloads the crossbow, and takes a step back.

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