Outpost V PFS Assault on the Kingdom of the Impossible (CORE) (Inactive)

Game Master Qstor

PFS CORE game

Maps etc


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Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth block the attack with her greataxe, then threatens to strike down the bandit but in fact she is more worried about blocking incoming attacks "Come, take this one!"
Bluff: 1d20 - 1 ⇒ (13) - 1 = 12

HP 23/23 AC 22 TAC 14
full defense

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry takes a half-hearted swing at green, even going so far as to try to make it non-lethal.
- To hit scimitar, non-lethal: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
- Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Male Secret Identify of Qstor

Corgrim kills one while Howirk and Ashtoret wound another. While Merry misses

One bandit swings at Corgrim.

attack: 1d20 + 3 ⇒ (7) + 3 = 10

damage: 1d6 + 2 ⇒ (3) + 2 = 5

The ones to the south attack the paladin.

attack: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 + 2 ⇒ (1) + 2 = 3

and one swings at Elneth

attack: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d6 + 2 ⇒ (1) + 2 = 3

yellow

One to the south attacks thukars man.

attack: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 1d6 + 2 ⇒ (1) + 2 = 3

All miss feebly!

Thakurs men to the south step and attack vs the bandits

purple

attack with flank: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d6 + 2 ⇒ (4) + 2 = 6

attack with flank: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d6 + 2 ⇒ (1) + 2 = 3

Thakurs men to the north step and attack vs the bandits to aid the Pathfinders.

light blue

attack with flank: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d6 + 2 ⇒ (1) + 2 = 3

attack with flank: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d6 + 2 ⇒ (5) + 2 = 7

purple dies

Their short swords bite and one bandit dies.

Pathfinders are up again!

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk points his blowgun in the direction of a bandit, but "accidentally" fires at one of the thakur's men.
Bluff: 1d20 + 5 ⇒ (3) + 5 = 8
Shirt reroll, 2 stars, Bluff: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Ranged (blowgun) v nearest, into melee: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage (P): 1d2 ⇒ 2

"Apologies," the halfling shrugs.

Sovereign Court

#2-15: Shades of Ice - Part I: Written in Blood (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +6 | SM +15 | Speed 20ft (40ft on riding dog)

Corba sees Howirk "accidentally" harming one of thakur's men.

She pretends to aim at yellow again but actually shoots at one of thakur's men.

Bluff: 1d20 + 5 ⇒ (11) + 5 = 16
Light Crossbow PBS into melee: 1d20 + 3 + 1 - 4 ⇒ (13) + 3 + 1 - 4 = 13
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

If the bolt hits: "Sorry!" the bard exclaims.

She draws another bolt and reloads her crossbow.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Oh no! Protect the scepter!" Elneth steps back and picks up the scepter from the bag and shakes it up in the air "Protect the scepter!"
Bluff: 1d20 - 1 ⇒ (10) - 1 = 9

HP 23/23 AC 18 TAC 12

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

We are doomed! I'm a scientist, not a fighter! To hell with that… - Ashtoret in a "panic" runs away into the forest.

bluff: 1d20 + 3 ⇒ (6) + 3 = 9

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 3/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Sneak attack: 1d20 + 2 ⇒ (3) + 2 = 5
dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Corgrim follows with one of the clumsiest imitation of an attack you have ever seen

Liberty's Edge

Male Secret Identify of Qstor

Howirk and Corgrim miss while the others attempt to distract the bandits.

Merry is up!

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry slides away from his opponent and puts away his blade, then calls out to Elnath, "Throw it here! I'll protect it."

Liberty's Edge

1 person marked this as a favorite.
Male Secret Identify of Qstor

Two of the agents move over to Elnath and try to grab the fake item.

"She has it get it!"

CMB: 1d20 + 2 ⇒ (8) + 2 = 10

CMB: 1d20 + 2 ⇒ (20) + 2 = 22

One of them rips it from her hands.

While Thakur's men get attacks on them while they move.

light blue
attack: 1d20 + 2 ⇒ (4) + 2 = 6

damage: 1d6 + 2 ⇒ (4) + 2 = 6

green

attack: 1d20 + 2 ⇒ (1) + 2 = 3

damage: 1d6 + 2 ⇒ (4) + 2 = 6

yellow

attack: 1d20 + 2 ⇒ (7) + 2 = 9

damage: 1d6 + 2 ⇒ (4) + 2 = 6

Pathfinders are up again!

The Exchange

1 person marked this as a favorite.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"Oh, no! They have tbe scepter. Stop them!" Howirk cries as he feigns to move to cut off the thieves' escape.
Bluff: 1d20 + 5 ⇒ (20) + 5 = 25

He raises his hands and casts daze in the direction of the thief, only he targets one of the Thakur's men. "Oops."

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Oh f!&@er give me that!" Elneth is trying to throw the scepter to Merry when she practically gives it to the bandit. She then attempts to recover it, leaping on him, just she lets herself be dodged and instead makes herself stumble with the Thakur's man just behind the bandit, clashing with him to send him to the ground "Oh f+%#er, sorry!"
Bull rush/Trip attempt: 1d20 + 5 ⇒ (14) + 5 = 19

Willingly accepting any incurred AoO

HP 23/23 AC 18 TAC 12

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

To hell with it! We don't get paid for this!

*sounds of panic*

full defence

Liberty's Edge

Male Secret Identify of Qstor

if you're going to let them take it, we can drop out of combat?

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
GM Qstor wrote:
if you're going to let them take it, we can drop out of combat?

Yes, provided we think the bandits or the Thakur's men are sufficiently convinced of our "efforts' to protect the item.

Liberty's Edge

Male Secret Identify of Qstor
Howirk Crookfeather wrote:
GM Qstor wrote:
if you're going to let them take it, we can drop out of combat?
Yes, provided we think the bandits or the Thakur's men are sufficiently convinced of our "efforts' to protect the item.

They are.

Combat over

"Thank you for helping defend us!" says Phalgun. "It appears they've gotten your relic though! Please accept this small reward as a token!"

everyone gets 161 gp but no place to spend it lol

His friend says. "We think the bandits are hiding in a ruined monastery?"

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"Are they now? You know... If they stole from us, they probably stole from others. And if they stole from others they probably got a pile of loot. Just saying maybe we should do the honorable thing and retrieve it."

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Yes, let's do it" Elneth says with a frisky smile and asking for the wayfinder given by the Venture Captain "Let's see where have they gone..."

The half-elf tries to use the wayfinder as they have been instructed to find their way to the scepter.
Survival (track): 1d20 + 7 ⇒ (15) + 7 = 22 + any bonus offered by the scepter/wayfinder

Liberty's Edge

Male Secret Identify of Qstor
Elneth wrote:


The half-elf tries to use the wayfinder as they have been instructed to find their way to the scepter.
[dice=Survival (track)]1d20+7 + any bonus offered by the scepter/wayfinder

Using her skills as a ranger and the wayfinder Elneth is easily able to track the bandits to the ruined monastery. It sits on a small rise with some dirt embankments outside. The party can spot the outer walls.

---

Bushes and debris litter the nearby hillside with the remains
of the outer walls of an ancient stone structure visible above
the foliage and reaching a height of about fifteen feet. The
shattered stone remains of a taller building are visible inside
the walls

Grand Lodge

1 person marked this as a favorite.
Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"Now what? I'm not all that good at sneaking, but we may have a chance when it gets dark. Or is it frontal assault time. they did seem pretty wimpy. By the way, nice job on throwing the fight. It was all I could do to not laugh."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
Merry the Unreliable wrote:
"Now what? I'm not all that good at sneaking, but we may have a chance when it gets dark. Or is it frontal assault time. they did seem pretty wimpy. By the way, nice job on throwing the fight. It was all I could do to not laugh."

"Well, the last time I assaulted a stronghold with a band of Pathfinders, I simply charmed my way in," Howirk suggests. "Though it didn't stop the others from rushing the steps and slaughtering the lot of them. But, it did provide some useful intel."

Sovereign Court

#2-15: Shades of Ice - Part I: Written in Blood (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +6 | SM +15 | Speed 20ft (40ft on riding dog)

"I can try and put some of them to sleep, if you want. But there is a small possibility that the spell will not work."

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Well, if you think you can lure them out, we can leap on them from a secure position here Howirk" comments Elneth "Although it is possibly easier to take a straightforward approach and try to sneak inside while we can catch them on surprise."

Elneth will use the wayfinder to see in what area of the monastery the scepter seems to be. She will also try to peer the surroundings in order to understand if there is some watch and maybe some alternative entrances.
Perception (low-light vision): 1d20 + 12 ⇒ (15) + 12 = 27

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry peers through his helmet at the front of the monastery.

"Is anyone even guarding the place?

Are there guards? Planning an infiltration might be moot.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 3/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I can try to get a closer look, if you want.

Corgrim tries to find out a path giving opportunities to hide

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Male Secret Identify of Qstor
Elneth wrote:

"Well, if you think you can lure them out, we can leap on them from a secure position here Howirk" comments Elneth "Although it is possibly easier to take a straightforward approach and try to sneak inside while we can catch them on surprise."

Elneth will use the wayfinder to see in what area of the monastery the scepter seems to be. She will also try to peer the surroundings in order to understand if there is some watch and maybe some alternative entrances.
[dice=Perception (low-light vision)]1d20+12

Elneth:
you see 4 guards with arrows on the wall.
Liberty's Edge

Male Secret Identify of Qstor
Merry the Unreliable wrote:

Merry peers through his helmet at the front of the monastery.

"Is anyone even guarding the place?

Are there guards? Planning an infiltration might be moot.

no guards outside the 11 Perception didn't see any. I put everyone on Slide 2. Anyone else besides Elneth and Corgrim, can roll Perception?

Sovereign Court

#2-15: Shades of Ice - Part I: Written in Blood (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +6 | SM +15 | Speed 20ft (40ft on riding dog)

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk tries to get close for a look and see what he can see.

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

" Careful, there are 3 guards in the wall" she points where they are.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

perception: 1d20 - 1 ⇒ (16) - 1 = 15

"Are there? Huh. Not much of a wall, but it makes a good vantage point."

Not being the most imaginative of fellows he formulates what he considers a good a plan. "I guess we will have to fight our way in."

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

I like this idea. More harvest for the Pale Princess.

Interestingly, Nat 20 does not play on skills, but still... Suddenly she noticed something .))

Liberty's Edge

Male Secret Identify of Qstor
Howirk Crookfeather wrote:

Howirk tries to get close for a look and see what he can see.

[dice=Stealth]1d20+5
[dice=Perception]1d20+3

The guards on the wall don't see Howirk and pace back and forth.

anyone making a DC 15 Perception can easily see the guards

where to? Assaulting the monastery?

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

It's not entirely clear to me if there is a gate there. A lot depends on it. Of course, my vote is for a covert operation, but it doesn't look like we can handle it in reality.

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"Well, getting through the walls isn't going to be difficult. We just have to take out those guards."

The walls have been described as just 'remains', but the map suggests that they are mostly intact. How holey is it?

Liberty's Edge

Male Secret Identify of Qstor
Merry the Unreliable wrote:

"Well, getting through the walls isn't going to be difficult. We just have to take out those guards."

The walls have been described as just 'remains', but the map suggests that they are mostly intact. How holey is it?

yeah they don't jive. The map looks "as is" there's an entrance from the "west" as you see on the map and a way in through rubble on the east. I'm assuming your hiding "back". I'll say 30' off the map. I just placed the tokens for ease. Howirk have moved up though.

Sovereign Court

1 person marked this as a favorite.
f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

I suggest we move over the rubble to the east. I'm not the best climber of ruins, but if someone helps me, I can. I could also blind all three guards one by one right from here. But then I'll use my mightiest magic... and for what purpose? Our goal is their leader and if we convince him to be our ally, he will need sighted subordinates.

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry shrugs. "Um, OK. From the east then. though I'm not to worried about the guards if they are as inexperienced as the ones we fought back at camp."

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

At the suggestions of the others, Howirk moves to the east, attempting to remain out of sight.
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 3/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Corgrim advances to the east, keeping low and in the shadows

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

Merry trudges along behind them, too stupid to realize that he is foiling their efforts to remain quiet.

stealth: 1d20 - 3 ⇒ (6) - 3 = 3

Well, for one round at least. I expect he will be firmly told to wait after they hear what a ruckus he makes.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"That sounds like a solid plan Ashtoret. Let's try it out. If someone feels to keep a distance to not ruin the stealth. You can attack them from their backs once we are on them" Elneth moves swift with Howrik and resolutely starts to climb the wall's rubble.
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Climb: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

#2-15: Shades of Ice - Part I: Written in Blood (CORE) Female NG Halfling Bard 3 | HP 21/21 | Riding dog HP 13/13 | AC 18 T 13 FF 16 | CMB 1, CMD 13 | F: +5, R: +7, W: +4 (+2 vs. Fear) | Init +2 | Perc +6 | SM +15 | Speed 20ft (40ft on riding dog)

Corba quietly follows the group.

Stealth - ACP: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

As soon as she realizes that Merry doesn't know how to be quiet while moving, she stops him and shows him how she moves in armor.

"Pssst! Merry! You're way too loud! Try moving like this!"

I hope that lets Merry make another attempt.

Liberty's Edge

Male Secret Identify of Qstor
Merry the Unreliable wrote:

Merry trudges along behind them, too stupid to realize that he is foiling their efforts to remain quiet.

[dice=stealth]1d20-3

Well, for one round at least. I expect he will be firmly told to wait after they hear what a ruckus he makes.

The paladin crunches the ground before him as the rest of the party makes it to a copse of trees near the eastern enterance.

the rubble is difficult terrain, the guards don't see the rest of the party

The guards spot the paladin and shout and knock arrows.

"Halt surrender!"

combat

Pathfinders are up!

Grand Lodge

Male L/G human paladin of Ghenshau/1 | HP: 16/16 | AC Norm/Tch/FF: 19/12/17 | CMB/CMD: +4/+6 | F/R/W: +2/+2/+2 | Init: +2 | Speed 20 ft | Diplomacy +6, Handle Animal +6, Perc -1 | Active Conditions: None

"Who, me? Whaddaya want me to do?"

He says as he raises his hands high into the air.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

While the guards are distracted with the paladin, Elneth sheathes her greataxe to her back, and tries to climb the walls profiting the holders left by the fallen rocks.
Climb: 1d20 + 8 ⇒ (6) + 8 = 14

If the wall is not reasonably possible to climb, she keeps moving in the shadows to reach the stairs.
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

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Male Secret Identify of Qstor
Elneth wrote:

While the guards are distracted with the paladin, Elneth sheathes her greataxe to her back, and tries to climb the walls profiting the holders left by the fallen rocks.

[dice=Climb]1d20 + 8

If the wall is not reasonably possible to climb, she keeps moving in the shadows to reach the stairs.
[dice=Stealth]1d20+6

Elneth is able to make it to the top of the wall along the Battlements.

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