Venn Greenbough |
DEX: 1d20 + 3 ⇒ (11) + 3 = 14 Venn keeps his foot and takes the deck, "Glad you're ready meet your queen. Because whoever you are, I think today's teh day."
Alisanne Skullfist |
Dex10: 1d20 + 5 ⇒ (1) + 5 = 6
Alisanne races up the stairs topside.
Move, Dash
Caelius Burningseeker |
Caelius pushes the large chest forward in front of him through the doorway. As he notices the tusked threat he draws his heavy blade. "You the one causing this ship to be torn apart?"
HP 30/40
AC 17 (+2 (19) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 0/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4
Dungeon Master Tony |
They bark a mocking laugh at Caelius.
"My wards were the only thing keeping this ship together. Now we all die!"
He holds a small orb of black fire in his hand.
Dungeon Master Tony |
ROUND 4 Begins!
A bell sounds, the clanging cutting through the noise of rushing water, thrashing tentacles and splintering hull. The jollyboat has started coming towards the ship from the Starboard (right or East) side!
A Giant Spider squeezes through the forward forcastle door, fleeing the sinking ship. On The Map now
The mysterious giant spider returns, appearing out of thin air next to Belwick. It tries to bite the wizard... Bite: 1d20 + 4 ⇒ (19) + 4 = 23 or Advantage: 1d20 + 4 ⇒ (7) + 4 = 11 hitting for Piercing: 1d10 + 2 ⇒ (9) + 2 = 11 and Poison: 4d8 ⇒ (2, 1, 1, 6) = 10, DC 11 Con Save for Half Damage.
But a tentacle slaps the spider. So you have that going for you.
The man in the chiton armor sees the party emerge and looks up towards the jollyboat. He makes a run for the starboard side of the ship, scrambling across the hull. He is also slapped around a little by tentacles for his efforts.
ROUND 4
1. Phase Spider, Bite and hit Belwick
2. Krell Move and Dash
3. Embers TBD
4. Giant Spider TBD
5. Baghotir TBD
6. Belwick DC 11 Con Save first then TBD. Has the Chest.
7. Venn TBD
8. [REDACTED] TBD
9. Alisanne TBD, Concentrating on Levitate
10. Caelius TBD
Baghotir Nightthane |
Condition: None
- - -
Thanks to the difficult terrain, it's all Baghotir can do to move into the field of battle (move, dash).
Venn Greenbough |
"I've had enough of this!" Venn immediately whispers some words that are for Trithereon's ears alone Hunter's Trithereon's Mark, and closes with the spider for a swing ATK!: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 2d6 + 5 + 1d6 ⇒ (5, 2) + 5 + (4) = 16 Style: 1d6 ⇒ 5 Net of 19 DMG
Baron Belwick Donnamoor |
Con save: 1d20 + 1 ⇒ (2) + 1 = 3
The bite and the poison from the Very Dangerous Spider are more than enough to lay Belwick low. He collapses to the ground, releasing the chest.
Death save: 1d20 ⇒ 14
Embers In the Sky "aka Roberts" |
Roberts gives the 'just one moment' motion to the stranger and darts towards the larger target and then flies away, not wanting to give it the chance to retaliate.
Target: The spider thing near Venn
Rapier Atk Roll: 1d20 + 8 ⇒ (9) + 8 = 17
Rapier Dam Roll: 1d8 + 6 ⇒ (2) + 6 = 8
Bonus: Dash away
Sneak Attack Damage, if there's a hit
Sneak Atk Dam Roll: 2d6 ⇒ (5, 2) = 7
Dungeon Master Tony |
ROUND 4
1. Phase Spider, Bite and hit Belwick
2. Krell Move and Dash
3. Embers Move, Dash and attack Krell. Hit.
4. Giant Spider Move and Dash.
5. Baghotir Move and Dash
6. Belwick Down. Dying.
7. Venn The Spider Slayer!
8. [REDACTED] Move and Eat
9. Alisanne TBD, Concentrating on Levitate
10. Caelius TBD
Just as Belwick collapses from the spider bite, Venn steps forward and splits the creature open, spilling ichor and web fluid all over the deck. The mysterious man in the chiton armor stops, aghast and curses you all.
"NOOOO! ROIL!!! YOU WILL ROT IN THE ABYSS FOR THAT!!!"
Then Embers comes up and sticks him with the pointy end!
The giant spider flees to the forcastle and starts to frantically climb the mast, trying to get to high ground.
From inside the forcastle, you all hear howls and chewing.
Dungeon Master Tony |
For posterity sake:
@sfounder
You posted. I fudged init a little bit because you posted first. I gave you the Phase Spider kill and redirected
@justin
to the humanoid with black skin and tusks.
Rule 0. Strictly speaking, Justin's attack happened first, he's kill the spider, but then you'd have to spend your whole round moving to the Guy. You'd already posted a sweet attack and spell and this was better (for me) than sheepishly telling you that it didn't happen.
Alisanne Skullfist |
Up and at 'em, Belwick! We don't have time to lie around!
Healing Word: 1d4 + 4 ⇒ (3) + 4 = 7
Alisanne rushes to Starboard.
Seeing Embers engaged, Alisanne shouts, Hey, crab-man! You're going down with this ship.
Vicious Mockery, Wis14: 1d4 ⇒ 1 and Disadvantage on its next attack.
Dungeon Master Tony |
Wisdom Save: 1d20 + 2 ⇒ (2) + 2 = 4 FAIL
The tusked man clutches his head and snarls, taking the psychic damage. He reels from the confusion.
"I WILL BURN US ALL WITH DARKFYRE!!!
Disadvantage on his next round's attacks.
Belwick is alive and stable with 7 HP.
Caelius Burningseeker |
"Why are you so intent with dying on this sinking ship?" Caelius' mind can't even comprehend such a suicidal tactic. "What did we do to cause this from you?"
Caelius circles around the tusked man as he questions their whole situation.
Double Move.
HP 30/40
AC 17 (+2 (19) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 0/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4
Dungeon Master Tony |
Caelius, makes a Charisma(Persuasion) check.
BOT CHA Check: 1d20 - 1 ⇒ (16) - 1 = 15
The ship continues to roll to the port side as the giant octopus below grips the hull and pulls the ship beneath the waves. The Port (left) side of the ship is now even with the surface of the water, waves splashing over the deck. The starboard side is 10' above the surface.
The dwarves on the jollyboat are rowing towards the starboard side as if Asmodeus himself were chasing them. They are coming to save you, but you'll need to hold out a little longer.
Tentacles thrash and slap around you as the beast below searches for prey.
Everybody starts their turn with a DC10 Dex Save or take 2d6 Damage.
Tentacles Vs. Krell: 1d6 ⇒ 1 Krell bellows in Caelius' face as he slaps a tentacle away. He steps to the starboard side and casts a spell, targeting Embers and Caelius. He sweeps his staff and a wave of force crushes over them.
Thunder Damage: 2d8 ⇒ (6, 3) = 9, Each of you makes a DC 12 CON Save for half damage. If you fail the save, you are pushed 10' directly towards the port side.
A lone giant spider continues to seek out higher ground on the forward mast. It will not trouble the party unless Embers decides to go after it.
Howls and sounds of ravenous eating echo out from the forcastle.
ROUND 5
1. Phase Spider KIA
2. Krell Move and Cast a Spell
3. Embers Dex Save, Con Save and TBD
4. Giant Spider Move and Dash, seeks high ground.
5. Baghotir Dex Save and TBD
6. Belwick Dex Save and TBD
7. Venn Dex Save and TBD
8. [REDACTED]
9. Alisanne Dex Save and TBD, Concentrating on Levitate
10. Caelius Dex Save, Con Save and TBD
Embers In the Sky "aka Roberts" |
Dex Save: 1d20 + 7 ⇒ (5) + 7 = 12
Con Save: 1d20 + 2 ⇒ (2) + 2 = 4
Roberts cries from pure pressure of the thunderwave which tosses her tiny frame easily to the side. She sets her feat and launches like a red arrow "Let's go Tusker..."
Target: Tusked man
Rapier Atk Roll: 1d20 + 8 ⇒ (17) + 8 = 25
Rapier Dam Roll: 1d8 + 6 ⇒ (4) + 6 = 10
Bonus: Dagger
Dagger Atk Roll: 1d20 + 7 ⇒ (4) + 7 = 11
Dagger Dam Roll: 1d4 ⇒ 2
Sneak Attack Damage, if there's a hit
Sneak Atk Dam Roll: 2d6 ⇒ (5, 1) = 6
Dungeon Master Tony |
Embers' first strike is lethal. Her rapier pierces chiton, leather, flesh and heart! Blood sprays! But the tusked man, instead of falling, grips the rapier with his left hand and pushes it out of his body. The wound seems to close and he stands there, blinking his red eyes until he catches his breath and screams a call to his Queen in the fairy's face.
Drops to -5 HP. But then he gets better.
He swoons a little but stays standing. The Fairy Pirate's second strike can't get through his strange, chiton armor.
Venn Greenbough |
DEX Save: 1d20 + 3 ⇒ (6) + 3 = 9 for DMG: 2d6 ⇒ (2, 4) = 6
CON Save: 1d20 + 2 ⇒ (7) + 2 = 9 for 9 DMG
Wounded and knocked aport, Venn immediately rushes over to Belwick to take control of the box so the dwarf can focus on getting up. "Get up Belwick! Let's GO!"
Venn Greenbough |
IF reachable:
Venn turns his mark to the tusked man, and with grim determination moves in for a kill:
ATK: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 2d6 + 5 + 1d6 ⇒ (2, 3) + 5 + (5) = 15 Style: 1d6 ⇒ 6 Net 19 DMG if hit
If not
Venn yells at Belwick and pushes the chest
Dungeon Master Tony |
Venn slays the tusked man, the greatsword seemingly ignoring the chiton armor!
KILL
ROUND 5
1. Phase Spider KIA
2. Krell KIA
3. Embers HIT
4. Giant Spider Move and Dash, seeks high ground.
5. Baghotir Dex Save and TBD
6. Belwick Dex Save and TBD
7. Venn KILL
8. [REDACTED]
9. Alisanne Dex Save and TBD, Concentrating on Levitate
10. Caelius Dex Save, Con Save and TBD
Baghotir Nightthane |
Condition: None
- - -
Dex: 1d20 + 1 ⇒ (18) + 1 = 19
Baghotir grabs the floating chest and moves to the edge of the ship. "Everyone get in the boat! I'll be last off - I can swim!" Says the dwarf in plate armor.
He moves so he can help people into the boat as it arrives.
I think I'm in a good spot on the map, but have some room to move if need be.
Baron Belwick Donnamoor |
Dex save: 1d20 + 2 ⇒ (19) + 2 = 21
Belwick lays flat as a tentacle swishes over him. He stands up, grabbing the lockbox and moves closer to the edge of the ship.
He looks around at the chaos as he pushes the floating object, stepping on the dead phase spider. "Quickly, to the edge of the ship! Our ride is almost here!"
Stand up, then move 5ft due to difficult terrain. Action to grab and push the lockbox.
Dungeon Master Tony |
Terrible howls rip through your ears as four fiends emerge from the forecastle door, still chewing hunks of giant spider.
Tentacle, Red: 1d6 ⇒ 4, Tentacle, Blue: 1d6 ⇒ 2, Tentacle, Green: 1d6 ⇒ 1, Tentacle, Purple: 1d6 ⇒ 3
Vomit Recharge Red: 1d6 ⇒ 4
Vomit Recharge Blue: 1d6 ⇒ 3
Four squat mouths, each ringed with teeth and eyes and each having eight hairy, spider legs bound out of the door and make for the nearest food source... Caelius. Each is swatted a bit by lashing octopus arms but the fiends ignore the tentacles, drawn by hunger towards live prey.
Moving across the ship is difficult, however, and only one gets an attack off...
Bite Vs. Caelius: 1d20 + 4 ⇒ (11) + 4 = 15 a near miss. Wearing Studded Leather now because you're aboard ship, correct? 12+2(shield)+2 Dex?
ROUND 5
1. Phase Spider KIA
2. Krell KIA
3. Embers HIT
4. Giant Spider Move and Dash, seeks high ground.
5. Baghotir Dex Save and TBD
6. Belwick Dex Save and TBD
7. Venn KILL
8. Fiends Move and one attacks and misses
9. Alisanne Dex Save and TBD, Concentrating on Levitate
10. Caelius Dex Save and TBD
Dungeon Master Tony |
I have to bot Caelius' CON Save for positioning.
Con Save: 1d20 + 5 ⇒ (15) + 5 = 20
Positioning is accurate. Caelius takes Half Damage from the thunder spell.
Caelius Burningseeker |
Correct on the armor.
Dex Save: 1d20 + 2 ⇒ (11) + 2 = 13
Caelius' ears ring from the thunder clap. He sees Baghotir lying on the deck and the strongbox floating in the air. "BAGHOTIR, YOU ALRIGHT!?" He yells out and can't even hear his own screaming as his ears ring. Caelius sweeps his blade across the spiders before slowly backing away towards the jolly. "HURRY UP AND JUMP!"
Longsword of Kord, +1 vs Red: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Use a Superiority Die for Sweeping Attack
Sweeping Attack Damage vs Blue: 1d8 ⇒ 2
HP 26/40
AC 17 (+2 (19) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 0/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 3/4
Alisanne Skullfist |
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Dex10: 1d20 + 5 ⇒ (2) + 5 = 7 for 2d6 ⇒ (3, 3) = 6 damage, as Alisanne can't manage to dodge the thrashing tentacles.
Alisanne rushes to the side of the ship.
She brings her flute to her lips and plays a tune no one around her has heard before. It brings to mind the first weeks of Spring, when everything is new and blooming and life awakens from Winter. Golden notes materialize and float to the water and quickly take shape... and solidify into a rowboat.
Into the boat everyone!
Alisanne hops off the side of the ship into the rowboat.
Performance of Creation to create 50GP rowboat
Alisanne pushes Boghtir aside and shoves the box off the side of the ship, hoping on as it clears the side.
Alisanne Skullfist |
Concentration: 1d20 + 5 ⇒ (15) + 5 = 20
Dungeon Master Tony |
The Longsword of Kord bites into fiendish flesh, sweeping through and cutting the fiend next to it. The monsters all turn to regard Caelius as the nearest source of food, heedless of the danger he presents.
Alisanne pushes the levitating strongbox over the side and rides it down to the water's surface!
Waves splash over the port side, tilting the ship even more. Half of the main deck is now under water. Noted in blue.
As before, each turn starts with a DC10 Dex save or take 2d6 Tentacle Damage.
ROUND 6
1. Phase Spider KIA
2. Krell KIA
3. Embers Dex Save and TBD
4. Giant Spider Move and Dash, seeks high ground and is failing to do so.
5. Baghotir Dex Save and TBD
6. Belwick Dex Save and TBD
7. Venn Dex Save and TBD
8. Fiends TBD
9. Alisanne TBD, Concentrating on Levitate
10. Caelius Dex Save and TBD
Baron Belwick Donnamoor |
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Dex save: 1d20 + 2 ⇒ (10) + 2 = 12
"Gents, it's time to demonstrate the better part of valour!"
Belwick holds out his hands, a look of concentration on his face. Within seconds a three foot by three foot wood plank appears, swirling semi-translucent colours making its magical nature obvious. "Please don't lose your concentration, Alisanne."
He then jumps into the water, using the plank as a makeshift floatation device. The baron rests the upper part of his chest against the board and begins to kick the water.
Using Minor Conjuration to create an impromptu bodyboard. Hoping that'll help me with the swimming
Baghotir Nightthane |
Condition: None
- - -
Religion: 1d20 + 1 ⇒ (16) + 1 = 17 vs DC 15/21
Dex: 1d20 + 1 ⇒ (5) + 1 = 6 for damage: 2d6 ⇒ (3, 3) = 6
Baghotir rushes forward to the newcomers, "Everyone fall back if you can!" He swings at blue. If he doesn't fall, he uses a bonus action to swing again!
Warhammer (magic): 1d20 + 7 ⇒ (17) + 7 = 24
damage B: 1d8 + 5 ⇒ (2) + 5 = 7
Warhammer (magic): 1d20 + 7 ⇒ (15) + 7 = 22
damage B: 1d8 + 5 ⇒ (3) + 5 = 8
Dungeon Master Tony |
[dice=Dex save]1d20+2
"Gents, it's time to demonstrate the better part of valour!"Belwick holds out his hands, a look of concentration on his face. Within seconds a three foot by three foot wood plank appears, swirling semi-translucent colours making its magical nature obvious. "Please don't lose your concentration, Alisanne."
He then jumps into the water, using the plank as a makeshift floatation device. The baron rests the upper part of his chest against the board and begins to kick the water.
Using Minor Conjuration to create an impromptu bodyboard. Hoping that'll help me with the swimming
Advantage on Swim Checks to stay afloat!
Embers In the Sky "aka Roberts" |
Dex Save: 1d20 + 7 ⇒ (1) + 7 = 8
Tentacle Damage : 2d6 ⇒ (5, 5) = 10
of course a 1...
Roberts just doesn't see the massive tentacle and gets properly smashed through the air a small spray of blood from her nose and mouth. Barely fighting through the wooziness, she heeds Baghotir and Belwick and just takes a silent defensive position above Alisanne in case anything comes close and to catch her breath.
Venn Greenbough |
Trusting Baghotir's knowledge on the subject, but unwilling to leave a member of the party behind, Venn steps up with his great sword
DEX: 1d20 + 3 ⇒ (13) + 3 = 16
ATK v. Blue: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 2d6 + 5 + 1d6 ⇒ (4, 2) + 5 + (2) = 13 Style: 1d6 ⇒ 3 Net 14 DMG
Dungeon Master Tony |
Your blade--The featherweight Elven Greatsword starts to sing as it slices through this creature as if it were made of soft butter. Fiendish ichor spills onto the deck and mixes with the seawater.
Hearing the song of your blade, the creatures hesitate and a tentacles slaps the fiend next to it and sweeps across, hitting both behind it. All three can continue to fight, though.
Red Recharge: 1d6 ⇒ 1 NO.
Red moves to grab and devour Caelius. Bite: 1d20 + 4 ⇒ (1) + 4 = 5 and gets a mouth full of shield, which Caelius rips away and returns to a defensive stance.
A fiend's (Green) belly rumbles and pulses before spewing digestive slimes all over the three warriors. The one next to it steps forward into the gap and does the same.
Caelius, Venn and Baghotir each need to make TWO DC11 Dexterity Saving throws. Failure on each means 2d10 Acid Damage and you fall prone.
Green Vomit Damage:2d10 ⇒ (5, 8) = 13
Purple Vomit Damage:2d10 ⇒ (4, 10) = 14
ROUND 6
1. Phase Spider KIA
2. Krell KIA
3. Embers Retreats off boat.
4. Giant Spider Move and Dash, seeks high ground and is failing to do so.
5. Baghotir Two Hits
6. Belwick Conjure a bodyboard and retreats
7. Venn HIT and KILL
8. Fiends KIA, MISS, VOMIT AND VOMIT
9. Alisanne TBD, Concentrating on Levitate
10. Caelius Dex Save Vs. Tentacles, 2 Dex Saves Vs. Vomit, and TBD
Caelius Burningseeker |
Dex Save Tentacle): 1d20 + 2 ⇒ (17) + 2 = 19
Dex Save DC 11 (Vomit 1): 1d20 + 2 ⇒ (16) + 2 = 18
Dex Save DC 11 (Vomit 2): 1d20 + 2 ⇒ (11) + 2 = 13
Caelius continues to sweep his blade across the puking fiends. "I'll push them back. Get to the boat and push off."
Longsword of Kord, +1 vs Red: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Use a Superiority Die for Sweeping Attack
Sweeping Attack Damage vs Purple: 1d8 ⇒ 6
HP 26/40
AC 17 (+2 (19) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 0/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 3/4
Alisanne Skullfist |
You guys got this. I believe in you!
Bardic Inspiration(+1d6) to Baghotir
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
When granting a creature a Bardic Inspiration die, you summon a Mote of Potential that orbits within 5 ft. of the creature.
Ability Check. The Bardic Inspiration die can be rolled again - choose which roll to use.
Attack Roll. The target and each creature of your choice that you can see within 5 ft. of it must succeed on a CON saving throw (DC: 14) or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Saving Throw. The creature using the Bardic Inspiration die gains temporary hit points equal to the number rolled on the Bardic Inspiration die +4
Alisanne lowers the chest to the water line, grabbing some flotsam nearby, and begins paddling towards the approaching jolly boat.
Dungeon Master Tony |
ROUND 7
1. Phase Spider KIA
2. Krell KIA
3. Embers TBD
4. Giant Spider Move and Dash, seeks high ground and is failing to do so.
5. Baghotir THREE DEX SAVES, and TBD
6. Belwick TBD
7. Venn THREE DEX SAVES and TBD
8. Fiends TBD
9. Alisanne TBD
10. Caelius Dex Save and TBD
Round 7 Begins!
Baron Belwick Donnamoor |
Belwick swims after Alisanne, cursing as he tries to keep up with the chest.
Move and Dash
Venn Greenbough |
Dex 1: 1d20 + 3 ⇒ (19) + 3 = 22 PASS
Dex 2: 1d20 + 3 ⇒ (18) + 3 = 21 PASS
Dex 3: 1d20 + 3 ⇒ (4) + 3 = 7 FAIL for Acid: 2d10 ⇒ (8, 1) = 9 Prone. HP: 14/34
Gritting his teeth and badly wounded, Venn stands up and resumes his grim work. The water of the sinking wreck mixes with the wound-slurry of man and fiend alike.
ATK: 1d20 + 7 ⇒ (16) + 7 = 23 for DMG: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Baghotir Nightthane |
Condition: Bardic Inspiration
- - -
Dex: 1d20 + 1 ⇒ (7) + 1 = 8 vs DC 11 for 13hp
Dex: 1d20 + 1 ⇒ (14) + 1 = 15 vs DC 11 for nothing
Dex: 1d20 + 1 ⇒ (16) + 1 = 17 vs DC 10 for nothing
Seeing as no one is listening, and the boat is far off, Baghotir stays. He fights purple, using a bonus attack from his god to try and fell it.
Warhammer (magic): 1d20 + 7 ⇒ (17) + 7 = 24
damage B: 1d8 + 5 ⇒ (5) + 5 = 10
Warhammer (magic): 1d20 + 7 ⇒ (16) + 7 = 23
damage B: 1d8 + 5 ⇒ (5) + 5 = 10
If purple is/goes down, he moves up on red by going around.
Dungeon Master Tony |
Baghotir and Venn counterattack, and slay two of the fiends!
The Elven Greatsword's song gets a little louder.
Dungeon Master Tony |
ROUND 7
1. Phase Spider KIA
2. Krell KIA
3. Embers TBD
4. Giant Spider Move and Dash, seeks high ground and is failing to do so.
5. Baghotir Two HITS and a KILL
6. Belwick BETTER PART OF VALOR! BETTER PART!
7. Venn HIT, KILL
8. Fiends TBD
9. Alisanne TBD
10. Caelius Dex Save and TBD
Embers In the Sky "aka Roberts" |
Robert's clears her head and darts in-and-out, her small steel flashing.
Target: Green fiend
Rapier Atk Roll: 1d20 + 8 ⇒ (11) + 8 = 19
Rapier Dam Roll: 1d8 + 6 ⇒ (2) + 6 = 8
Bonus: Dash away
Sneak Attack Damage, if there's a hit
Sneak Atk Dam Roll: 2d6 ⇒ (5, 1) = 6
Dungeon Master Tony |
Embers scores a near fatal stab.
1d6 ⇒ 6
And the last fiend standing rears back, and prepares to vomit only to...
1d6 ⇒ 1
...Be grabbed by a tentacle! The tentacle lifts the beast into the air and squeezes it, spraying black ichor and digestive slime in a shower above you!
All the foes on the ship are dead, except for the poor, panicking giant spider on the forward mast. The party may freely flee the sinking ship. Post and tell me how you're escaping and I'll end the encounter.
Baron Belwick Donnamoor |
Belwick continues to swim after Alisanne and the levitating chest as they make their way to the jollyboat. His kicking in the water is an awkward sight, one that hints at a degree of panic as he tries to get away from the tentacles while never losing sight of the prize that is the chest.
"Hurry! Everyone away from the ship! We've done what we needed!"