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"I got some rope" Zror says looking threw his bag. "We can try to make a bridge. Or if that will take to long, we can look for an alternate path"
Without waiting for other, the goblin heads off into the woods.
perception: 1d20 + 5 ⇒ (9) + 5 = 14

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"Perhaps we can use some of the remains of the bridge, some wood from nearby, and the rope that we should all have to make a makeshift bridge that we can use." Omar heads out to find appropriate material
Survival to find wood or trees that would be useful: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Then attempts to build some kind of temporary bridge.
Crafting to build a bridge: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

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Abittus looks for signs of animal tracks leading to the river that may reveal a safer place to cross.
Survival: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

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Tenuki looks askance at the former bridge, the wilderness, and the caravan. Then sighs and looks for an alternate route.
Perception, Tenuki: 1d20 + 3 ⇒ (7) + 3 = 10
Perception, bunny: 1d20 + 4 ⇒ (2) + 4 = 6
But not very usefully

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Three successes
You manage to help the caravan cross the ravine and the overnight spot is reached only slightly behind schedule. This means that, by the next morning everyone is rested and alert the next morning (no penalties incurred)
--- Day Three ---
As dawn breaks over the trees, deep fog covers the camp. The caravan members are uneasy as they pack up the campsite, repeatedly questioning you about their safety and urging each other to hurry. Arek remarks that
such fog is common in Ustalav, but Andri adds, “that doesn’t mean we’re safe.”
Andri asks you to help break camp. The fog severely impedes vision beyond 20ft. Between 10 to 20ft it partially obscures vision causing creatures to be concealed in that range.
abittus: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
alkawa:: 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20
kidron: 1d20 + 5 - 2 + 1 ⇒ (1) + 5 - 2 + 1 = 5
natak: 1d20 + 7 - 2 + 1 ⇒ (7) + 7 - 2 + 1 = 13
omar: 1d20 + 6 - 2 + 1 ⇒ (7) + 6 - 2 + 1 = 12
zror: 1d20 + 5 - 2 + 1 ⇒ (5) + 5 - 2 + 1 = 9
Only Alkawa hears the the sounds of groaning and rattling bones coming from somewhere beyond the tree line and can alert the rest of the group. This gives you one round to prepare (such as by drawing weapons or casting spells) before undead emerge from the fog to attack.
What do you do in the preparation round you have?

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Abittus tries to identify the approaching undead by the nature of their groans and rattling bones.
If it is possible, then his modifier for Religion is +4
He also draws a weapon.
Club if he identifies skeletons.
Hand crossbow if he cannot identify any skeletons present.

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Tenuki casts Bless and pulls out her sling. She sends the rabbit towards the sounds of impending doom.

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PCs and NPCs have been placed on the map. If you don't like your position in the starting area, please feel free to change it.

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Natak is Storm Born and doesn't take penalties from fog, nor require flat checks due to the weather.
Natak ◆ draws his club and ◆◆ casts Shillelagh.
"Skeletons in the fog!" he warns.

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Initiatives:
Abbitus: 1d20 + 3 ⇒ (20) + 3 = 23
Kidron: 1d20 + 5 ⇒ (11) + 5 = 16
Natak: 1d20 + 7 ⇒ (8) + 7 = 15
Omar: 1d20 + 9 ⇒ (11) + 9 = 20
Tenuki: 1d20 + 3 ⇒ (12) + 3 = 15
Zror: 1d20 + 5 ⇒ (13) + 5 = 18
(Kidron still to act in preparatory round)
zombie: 1d20 + 4 ⇒ (11) + 4 = 15
red: 1d20 + 2 ⇒ (1) + 2 = 3
blue: 1d20 + 2 ⇒ (16) + 2 = 18
green: 1d20 + 2 ⇒ (13) + 2 = 15
yellow: 1d20 + 2 ⇒ (6) + 2 = 8
(Abittus and Omar are up first)

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I added a token for the bunny. Bless is 5 feet around me.

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I assume Abittus identified the skeletons...
The relatively inexperienced agent clutches tightly to his club and waits, neither eager to engage the undead nor venture too far out in the fog.
Delay

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◆ Draw and fire crossbow at red with ◇ One Shot, One Kill: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9
◆ Dual Weapon Reload
◆ Crossbow Crack Shot at red: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

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The link to the slides with the map is at the very top. LINK

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Omar's first shot misses but, with a cry of Head Shot the Rot, the second shot blows the head off. The rest of the skeleton collapses onto the ground. (Red is gone). Meanwhile Abbitus waits for a clear shot.
Blue moves up and swings with a rusty scimitar at Zror
scimitar: 1d20 + 6 - 0 ⇒ (19) + 6 - 0 = 25 slashing: 1d6 + 2 ⇒ (5) + 2 = 7
scimitar: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 slashing: 1d6 + 2 ⇒ (2) + 2 = 4
Zror and Kidron are up, Abittus on delay.

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Seeing a skull, Abittus moves in to bash it with his club.
Step; Strike
Melee, club: 1d20 + 3 ⇒ (20) + 3 = 23
Damage (B): 1d6 ⇒ 4
Quite pleased with himself, the chronicler becomes must bolder.
"We have this, Pathfinders! The day is ours!" he cries, "Or the dawn, at least, who knows what the entire day shall bring."
Abittus' initial excitement is infectious.
One for All
Designating Zror and preparing to Aid that ally with his next attack.
Diplomacy to Aid (DC 20): 1d20 + 6 ⇒ (18) + 6 = 24
Zror gains a +1 circumstance bonus to next attack.
Abittus gains panache.

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There is fog so, less than 20ft away yes, 20 to 40ft partially, beyond 40ft, no.
Abittus completely obliterates Blue with that headshot.
Zror and Kidron still to go.

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previous round, shield block. Both the shield and I take 2 points of damage from the first attack. Second misses
Zror raises his shield once more for another undead to approach.
He then readies a swing with his sword if an enemy comes next to him.
Preparing reaction when an enemy is adjacent to strike with his longsword.
attack: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (5) + 3 = 8
One action-raise shield, two actions-readied action

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The paladin will run up towards yellow and attack with his 2 handed bastard sword
For Last Wall, for Ragathiel he yells as he runs forward
1d20 + 7 ⇒ (4) + 7 = 11 bastard sword
again
1d20 + 2 ⇒ (20) + 2 = 22 bastard sword
2d12 + 4 ⇒ (10, 12) + 4 = 26 slashing

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Looking at the map, I think you mean the large zombie brute
Kidron goes for the large zombie and does a smeg-load of damage to it (-46) [weakness slashing 10]. It is still up and attempts to take revenge
fist: 1d20 + 11 - 0 ⇒ (9) + 11 - 0 = 20 B: 1d12 + 5 ⇒ (7) + 5 = 12 + 5ft improved push
fist: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19 B: 1d12 + 5 ⇒ (12) + 5 = 17 + 5ft improved push
Green moves in (stride, stride) and goes for Zror
scimitar: 1d20 + 6 ⇒ (11) + 6 = 17 slashing: 1d5 + 2 ⇒ (4) + 2 = 6
Zror has a readied action. Natak and Tanuki are up.

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Natak ◆ moves to just behind Kidron, who is lying on the ground.
"Valiant strike, champion. I shall heal you in a moment."
He looks up with disgust at the big zombie.
"Feel nature's wrath and return to the ground where you belong!"
◆◆ Tempest Surge, Reflex Save DC17: 1d12 ⇒ 4

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Omar clambers up onto the rock in front of him, reloads (Dual Weapon Reload), and fires: 1d20 + 9 ⇒ (13) + 9 = 22 at the large zombie.
Crossbow Crack Shot damage: 1d8 + 2 ⇒ (8) + 2 = 10

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Tenuki concentrates on her Bless spell, pushing it out a few more feet. The bunny moves up and attacks the green skeleton.
Bunny BITE!: 1d20 + 7 ⇒ (1) + 7 = 8 for piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Ineffectually. Tenuki takes a step forward so more of her companions are under her protection.
◆ Act Together (concentrate, bunny move)
◆ Stride
◆ Bunny Strike

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With Abittus's aid, Zror's readied action takes out Green. Omar shoots the large zombie (-56)
ref v tempest surge: 1d20 + 3 ⇒ (1) + 3 = 4
The zombie takes more lightning damage (-60) and is clumsy 2.
Yellow moves up to take Green's place (2 actions) and attacks the bunny
scimitar: 1d20 + 6 - 0 ⇒ (11) + 6 - 0 = 17 slashing: 1d6 + 2 ⇒ (2) + 2 = 4
Abbitus, Kidron, and Zror are up.

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Zror attacks yellow.
longsword: 1d20 + 8 ⇒ (16) + 8 = 24
slashing: 1d8 + 3 ⇒ (2) + 3 = 5
shield: 1d20 + 3 ⇒ (9) + 3 = 12
bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
He the raises his shield.
strike, strike, and then raise shield

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And yellow is smashed into the ground with the shield.

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"Oh, well done!" cheers Abittus as the skeletons clatter to the ground. He scans for any more foes.
Perception to Scan: 1d20 + 6 ⇒ (1) + 6 = 7
Unable to see anything, he keeps his eyes open.
Ready action to Identify Monster if any undead come into his view.
Religion to Identify: 1d20 + 4 ⇒ (14) + 4 = 18

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Kidron is at Dying 1 I believe. Do you wish to use all your Hero Points to stabilize?
The zombie steps forward and punches at Abittus. Yes, it's a zombie brute and it has 10ft reach. It also looks like it has several fresh wounds.
fist: 1d20 + 11 - 0 ⇒ (20) + 11 - 0 = 31 B: 1d12 + 5 ⇒ (5) + 5 = 10 + 5ft improved push
fist: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10 B: 1d12 + 5 ⇒ (4) + 5 = 9 + 5ft improved push
Everyone else is up - and it looks like Abittus is now at Dying 2.

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And Zror sends the zombie crashing to the ground as if felling a tree.
--- Combat Over ---

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Tenuki will cast stabilize for our injured friend if needed.

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After you defeat the undead, the caravan finishes packing for the final day of travel. You accompany the grateful travelers to Caliphas. Though the fog hangs thick for the entirety of the day, the journey is otherwise uneventful.
Once the caravan reaches Caliphas, the drivers thank you for your vital assistance, give you your reward, and bids you farewell.
--- Bounty Concluded. Chronicles to come ---

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