Academia Lore +8, Acrobatics +7, Arcana +8, Diplomacy +8, Legal Lore +8, Library Lore +8, Medicine +6, Nature +6, Occultism +8, Pathfinder Society Lore +10, Performance +8, Religion +6, Society +8, Survival +6, Thievery +7
Gender
LN Male human swashbuckler 3 (Medium, Human, Humanoid) | AC 18 (19 with shield raised)| HP 26/28 | Fort +7; Ref +9; Will +8 | Perception +8
About Abittus Rullio, The Chronicler
Growing up in a family of modest means in Absalom, Abittus learned of the Pathfinder Society at an early age and long yearned to become one of its members. As soon as he could read, Abittus began reading whatever he could find about the exploits of the Society, including some of copies of the Pathfinder Society and was even known to try sneaking into drinking establishments known to be frequented by Pathfinders in an effort to try and overhear some of the exciting details of their exploits. Rather awkward and lacking in physical prowess, Abittus devoted his time to his studies and became a capable scribe. It was this skill that finally garnered him an offer to join the Society.
Now, an aspiring scribe within the Society, Abittus is a strong supporter of the Society's more bureaucratic endeavors. In the field, he uses his knowledge and quit wit to undermine the moral of his opponents and offer assistance to his more capable allies.
Abittus Rullio, The Chronicler
Male human swashbuckler 3 (Advanced Player's Guide 83, Lost Omens World Guide)
LN, Medium, Human, Humanoid Heritage skilled heritage
Background scholar
Perception +8
Languages Ancient Osiriani, Common, Draconic, Elven, Osiriani, Thassilonian, Tien, Varisian
Skills Academia Lore +8, Acrobatics +7, Arcana +8, Diplomacy +10, Legal Lore +8, Library Lore +8, Medicine +6, Nature +6, Occultism +8, Pathfinder Society Lore +10, Performance +8, Religion +6, Society +8, Survival +6, Thievery +7
Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 16 (+3)
Items buckler, explorer’s clothing, leather armor, club, hand crossbow (20 bolts), lesser tanglefoot bag, rapier, backpack, bedroll, chalks (10), extra ink and paper writing set, flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, writing set, purse (121 gp, 72 sp, 4 cp)
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AC 18 (19 with shield raised); Fort +7; Ref +9; Will +8
HP 38
Opportune Riposte [R] (swashbuckler) Trigger A foe within your reach critically fails a Strike against you. Effect You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.
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Speed 30 feet
Melee [1] club +5 (thrown 10 ft.), Damage 1d6 B
Melee [1] rapier +7 (disarm, deadly d8, finesse), Damage 1d6 P
Ranged [1] club +7 (thrown 10 ft.), Damage 1d6 B
Ranged [1] hand crossbow +7 (range increment 60 feet, reload 1), Damage 1d6 P
Ranged [1] lesser tanglefoot bag +7 (thrown 20 ft., alchemical, bomb, consumable), Effects 10 -ft Speed pen
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Cooperative Nature
Class Feats One For All[APG]
Skill Feats Assurance, Bon Mot[APG], Multilingual, No Cause For Alarm[APG], Unmistakable Lore
Other Abilities scrolls, vivacious speed +10 ft.
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