
DM_DM |
A match!
The landing is rough -- the glider hits with a tooth-rattling impact, bounces, hits again, then slews hard to one side as a wing hits something. You hear a crackling snap of breaking wood, and shouts from the cockpit.
But then... the glider stops moving. One wing is shattered, and you're tilted awkwardly to one side. But you know the saying: any landing that you walk away from...

DM_DM |
You are 2.1 kilometers (about 1.3 miles) away from the bridge. Normally, this would be a half hour stroll, or 20 minutes at a brisk walk / slow trot. Of course, this isn't normal; you're down behind enemy lines, and you're not even sure where you are. (Can anyone here read a map...?)
Now: the original plan was for you to quickly evacuate the plane, with the Sergeant leading the way (ready to attack any enemies at super-speed) followed by Evans (Clankie is your heaviest hitter) and Murphy (super-senses to detect any lurking foes).
2/3 of that plan is no longer valid. So... what's the plan?

Sgt. Michael "Vouchsafe" Dewitt |

Do the two injured fellas look like they will survive without major surgical intervention? If so, we should find a place to stash them somewhere where they can have a higher chance of not being found by the enemy while we do our thing. If not, well, then we make them comfortable somewhere close by and continue with our mission. That's my $.02

DM_DM |
I think navigation wise we should be good, I thought we knew that Murphy was going to need battlefield surgery or else lose a point of torso an hour and die fairly soon.
Correct! So, options. First let's note that this is all time-sensitive; you're supposed to be at that bridge /now/, and instead you're 30 minutes away from it. The invasion is coming soon, at which point the defenders will probably start paying a lot more attention to the bridge that's the key passage between the invasion beaches and the city. So, that said:
1) Have your healer heal them. I mean, you do have a healer! Of course, it will probably take several rolls, meaning several points of Will spent.
2) Do quick first aid and leave them here with the pilots to watch over them. Worst case, they get captured... well, on second thought, Talents aren't supposed to get captured. So, the Leftenant won't approve of this.
3) Rig stretchers and take them with. This will slow you down, but it means you can give them better medical care once you have the bridge settled. And, hey, the invasion force should be catching up with you -- current thinking is that they'll make it from the beaches to the bridge in less than 24 hours, possibly less than 12.
What do you think?

DM_DM |
Well, in a small game like this, I'd say 2 players can bot another. So it 2 players agree (or if the Corporal comes back today), then 1 it is. If not, then I'll assume 3. Will wait half a day. Meanwhile:
The wind is blowing hard from the north. Sicily in summer -- it should be warm, right? But it's jacket or sweater weather; the mistral.
It's about 2 AM. The shooting along the coast, behind you, seems to have died down. Who knows how many gliders were shot down? Or how many fell into the ocean before they even reached the coast, blown backwards by the mistral?
As you put your head out of glider you see, up above you, a half moon is slowly cruising down a velvety sky full of stars. Every so often, its light goes out as the mistral blows a cloud across it.