[ACO] PFS2e - 03-01: Year of Shattered Sanctuaries (P3) (Inactive)

Game Master UncleFroggy

Challenge Points: 19
6 Players
Subtier: 3-4

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)

Hero Point Count:

Drilwenwënas - 2
Henri Hart - 2
Tonraq White-Bear - 1
Penelo "Penny" Raveneye - 2
Radim Vesperra - 2
Rafe Thoresby - 1


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Oogi's jaws close around Circle and remove its arm. Oogi's claws finish off the creature by pitching it into the water.

COMBAT OVER

Player Status:

Drilwenwënas AC 20, 47/47; Catlyn AC 18, 11/25 (Sickened 1)
Rafe Thoresby AC 19 (21 w/shield), 13/29 (1d6 Persistent Fire, DC 15 flat check to overcome; Shield HP: 15)
Penny Raveneye AC 16, 24/25 (Sickened 1)
Tonraq White-Bear AC 16, 19/30; Oogi AC 16, 16/24 (Sickened 1)
Radim Vesperra AC 21, 55/55
Henri Hart AC 16, 25/28 (AC 17)

Rafe, you can go ahead and dive into the water to put the fire out.

You fight off the elementals quickly enough that you are able to help fight the fires and save most of the docks. After the fires are out, you head back to the harbormaster, who looks distraught after what just happened.

"By the gods, that was terrible! The crew of the Sixwing Drake! I think they're lost. No... wait... what's going on?" she shakes her head and blinks, as if waking from a nightnare. "The crew... they seemed strange, as if I've never known them before, which is unusual because I've known Captain Zendrani for years. He's a veteran Pathfinder and would never leave his ship. Also strange that his crew suddenly just vanished into the city after leaving the ship."

She suddenly snaps her fingers. "There was this pale-skinned man. He came from the city. I think he ensorcelled me into thinking that his companions, who were all wearing dark hoods, should be allowed to take the shipment and load several barrels in its place. I remember thinking that there seemed nothing wrong with what he was suggesting," she flushes in embarrassment, knowing that it sounds foolish now.

"Take this, " she says, handing you a pouch of gold (30gp). You may use it to buy healing supplies in the city. It's the least I can do to make up for starting this disaster.

A young Taldan man with light skin and dirty brown hair comes forward, wiping his sooty hands on a rag. "I am Dorneliun. I heard the explosion and came to help fight the fire." He looks away, frightened, as Harbormaster Molnesh gives him a harsh look. "I-I-I'm sorry, harbormaster, I hid when the strangers came to take the shipment. They cast some "foul magic" on everyone else. I tried to speak to you at that time but you seemed, well, out of it. So I followed them to an abandoned tavern in the Puddles district. I tried to find a way in but there was no way in, so I just came back here."

"Dorneliun, can you show these Pathfinders where this tavern is? I have to make my report to the port authority." Turning to you, "You need to go to this tavern and find out who is responsible for this attack."

You can spend some time (maybe about 30 minutes) patching yourselves up and healing.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit hears the conversation already treating Catlyn's wounds.

Medicine, DC 15: 1d20 + 8 ⇒ (12) + 8 = 20

Damage healed, Godless healing:2d8 + 5 ⇒ (7, 5) + 5 = 17

Yes, I take 1 damage from the fire, but I've resist fire 1/2 lvl.

The animal is then ready to chase the thieves in the poorest part of Absalom and to track them to their lair.

Horizon Hunters

male Erutaki human (versatile) cleric of Gozreh 2 | HP 26/26 | AC 20 | F +7 R +5 W +10 | Perc +8 | Stealth +1 | 25 ft | Focus 0/0 | Spells 1st 3/3, Heal Font 4/4, DC 18 | Hero Points: 0 | Active Conditions: —

Tonraq patches up his animal ally while Oogi wretches up some soot from the bite to ease his nausea. After the process, he soothes Oogi as a meditative action, refocusing his own magic.

Treat Wounds on Oogi plus action to removed sickened, Refocus. Takes 20 minutes.

Medicine (Treat Wounds): 1d20 + 8 ⇒ (20) + 8 = 28
Crit Healing: 4d8 ⇒ (3, 4, 2, 2) = 11

Once they are both ready, he looks to the others and nods, indicating his readiness to approach the tavern.

Anything we want to buy with 30 gold? Maybe something to help resist enchantment?

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Fine. Now it remains to figure out who our thieves are. Let's go! It seems that Radim looks at all these situations as a natural course of events in the life of the Pathfinders.

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"I say, is there anyone who could help a fellow with some medical skill please?" asks Rate as he gets out of the water. "I got a little singed there."

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

”Let me help you with that,” Henri offers to heal him. He immediately gets his healer's tools and starts treating Rafe's wounds.

DC 15? Medicine check to Treat Wounds: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: DC 15? Medicine check to Treat Wounds: 1d20 + 8 ⇒ (18) + 8 = 26
HP Restored for Rafe: 4d8 ⇒ (3, 8, 4, 3) = 18

”You're good as new.” he says after he patches him up.

Vigilant Seal

Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

"Ugh... That fight was completely uncalled for..." Says the witch as she licks her wounds.

DC 15 Treat Wounds
Medicine: 1d20 + 6 ⇒ (15) + 6 = 21

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Me. Hart, your skill is incredible! I'm not sure how you did it, but I feel better than new! I think we should purchase those supplies before we head to find the ne'er-do-wells that stole the shipment and murdered those people on the Six-Wing Drake." Rafe smiles at Henri then looks very dramatic as he carries on.

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

MR Hart!!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You head through a crowded market square in the Puddles district. A few dozen merchants and shoppers mill about, going about their daily business. Merchants hawk their wares from colorful stalls as a few dozen shoppers mill about a cramped market square, selecting goods, haggling, and making trades. The eclectic vendors here sell everything from clothing, food, and spices to alchemical items and weapons.

The dockhand’s directions indicate you should take the relatively empty street directly north of the market, which leads toward an obviously run-down neighborhood in the distance. When you begin to head down the street, you a strange rush of air followed by sudden shouts of alarm and an incessant buzzing.

Several people at the edge of the market manage to flee immediately, but numerous patrons remain in the area, trying in vain to hide under and behind the market stalls.

You have a choice of either ignoring what's going on and proceeding to the tavern, or you can stay and resolve the current situation. If you stay, you can spend 2 actions to make a Diplomacy, Perform or Initimidate check to get the terrified civilians to move.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Initiative:

Drilwenwënas, Search: 1d20 + 9 ⇒ (6) + 9 = 15
Henri Hart, Search: 1d20 + 9 ⇒ (5) + 9 = 14
Tonraq White-bear, Detect Magic: 1d20 + 8 ⇒ (11) + 8 = 19
Penny Raveneye, Investigate: 1d20 + 9 ⇒ (12) + 9 = 21
Radim Vesperra, Search: 1d20 + 10 ⇒ (15) + 10 = 25
Rafe Thoresby, Defend: 1d20 + 7 ⇒ (18) + 7 = 25
Green Init: 1d20 + 8 ⇒ (18) + 8 = 26
Circle Init: 1d20 + 10 ⇒ (4) + 10 = 14
Octagon Init: 1d20 + 10 ⇒ (3) + 10 = 13

Green flies towards the closest civilian, attaches to him and starts to feed.

Blood Drain: 1d8 ⇒ 6

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Hostile monsters are concealed in shadow even in broad daylight and require a DC 5 flat check to hit.
------------------
Those with ** may go

Green (Attached to Civilian, FF, Feeding, Temp HP: 6)
**Radim Vesperra AC 21, 55/55
**Rafe Thoresby AC 19 (21 w/shield), 29/29 (Shield HP: 15)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 30/30; Oogi AC 16, 24/24
**Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25
**Henri Hart AC 16, 25/28
Circle
Octagon

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Someone clear the crowd!" says Rafe as he dashes to the closest bloodsucker.

◆ Stride

◆ Slice it up Flat Check, DC5: 1d20 ⇒ 4 War Axe: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 5 ⇒ (6) + 5 = 11

◆ Raise shield

Vigilant Seal

Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

The witch quickly moves in front of Rafe and with some chants she empowers his dwarven war axe

◆Stride 25 feet
◆◆Cast a Spell: Magic weapon

"Here you got Rafe! That Axe of yours now should be meaner than ever, so... Kill those things!" Adds the paranoid Penny as she looks at the blood sucking things they're against.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

So they decided to intervene. The ifrit marks the green one as his prey, mes next to him, quickdraws his katana and strikes the creature.

+1 striking katana: 1d20 + 10 ⇒ (18) + 10 = 28

DC 5: 1d20 ⇒ 17

Damage: 2d8 + 4 + 1d8 ⇒ (6, 8) + 4 + (5) = 23

Then he casts Shield.

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

◆ Stride ◆ Hunt Prey (green; knowledge check please) ◆ Strike

It doesn't seem to be our business... Oh, okay. Radim shifts forward, then spins and throws his hammer.

Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 3 ⇒ (1, 5) + 3 = 9 
Flat: 1d20 ⇒ 4

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Well I made a mistake. Sorry. Of course the katana isn’t striking. But it is wielded in two hands. So the damage should be 1d10 + 4 + 5 ⇒ (7) + 4 + 5 = 16

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

I have made a mistake. The katana isn’t striking of course. But it wielded in two hands. So the damage should be 1d10 + 4 + 5 ⇒ (4) + 4 + 5 = 13

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Flat check: 1d20 ⇒ 9

Henri moves forward to tell people to get away so they won't get hurt.

"Move, people. The place is dangerous for you, we'll take care of the attacking monsters."

Diplomacy check: 1d20 + 3 ⇒ (17) + 3 = 20

◆ Stride
◆◆ Diplomacy check to make people move

Horizon Hunters

male Erutaki human (versatile) cleric of Gozreh 2 | HP 26/26 | AC 20 | F +7 R +5 W +10 | Perc +8 | Stealth +1 | 25 ft | Focus 0/0 | Spells 1st 3/3, Heal Font 4/4, DC 18 | Hero Points: 0 | Active Conditions: —

Tonraq whistles to cue Oogi to rush one of the monsters, while he keeps pace and supports the bear with protective magic.

◆ Command Oogi (◆ Stride 35 feet, ◆ Strike jaws vs octagon), ◆ Stride, ◆ Cast a Spell (protect companion on Oogi)

Strike #1 (jaws): 1d20 + 7 ⇒ (16) + 7 = 23
Damage (piercing): 1d8 + 3 ⇒ (5) + 3 = 8

Flat Check: 1d20 ⇒ 5

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Screen:

Radim Nature: 1d20 + 7 ⇒ (4) + 7 = 11

Civilian #1: -6, 2 bleed

Bleed Flat Check: 1d20 ⇒ 1

Radim:
You don't recall anything about these creatures

Drilwenwënas runs up to green and with one stroke, cleaves it in half. Henri manages to clear the marketplace of people. Oogi runs up to Octagon and manages to bite it. Radim and Rafe both think they hit their target but nothing happens.

Circle flies up to Oogi and tries to attach itself.

Barbed Leg vs Oogi AC 17: 1d20 + 12 ⇒ (8) + 12 = 20

Circle latches on and begins to drain Oogi's blood.

Blood Drain: 2d8 ⇒ (6, 4) = 10
Blood Drain: 2d8 ⇒ (1, 8) = 9

Octagon flies to Whom? 1-Tonraq, 2-Rafe: 1d2 ⇒ 2

Barbed Leg vs Rafe AC 21: 1d20 + 12 ⇒ (6) + 12 = 18
Barbed Leg vs Rafe AC 21, MAP: 1d20 + 7 ⇒ (18) + 7 = 25

Octagon latches on to Rafe.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

**Radim Vesperra AC 21, 55/55
**Rafe Thoresby AC 19 (21 w/shield), 29/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe, Grabbed)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 30/30; Oogi AC 16, 5/24 (AC 17, Drained 1, Grabbed)
**Drilwenwënas AC 20, 47/47 (AC 21); Catlyn AC 18, 25/25
**Henri Hart AC 16, 25/28
Circle (Attached to Oogi, FF, Temp hp: 10)
Octagon (-8, Attached to Rafe, FF)

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

◆ Step ◆ Hunt Prey (Circle) ◆ Strike

Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 3 ⇒ (3, 5) + 3 = 11 
Flat: 1d20 ⇒ 5

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Catlyn, over there

And the fiery leopard rushes to the bear to try to attack the mosquito.

Jaws: 1d20 + 8 ⇒ (5) + 8 = 13

DC 5:1d20 ⇒ 2

Damage, fire: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

On his side, the ifrit marks the mosquito on Rafe as his new prey and strikes it.

+1 katana: 1d20 + 10 ⇒ (17) + 10 = 27

DC 5: 1d20 ⇒ 5

Damage:1d10 + 4 + 1d8 ⇒ (9) + 4 + (2) = 15

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Catlyn tries to bite the bug stuck to Oogi but her jaws catch only air. Drilwenwënas attacks Circle and connects. Radim hurls his hammer at Circle but the hammer also goes through the patch of darkness without hitting anything.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Radim Vesperra AC 21, 55/55
**Rafe Thoresby AC 19 (21 w/shield), 29/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe, Grabbed)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 30/30; Oogi AC 16, 5/24 (AC 17, Drained 1, Grabbed)
Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (Attached to Oogi, FF, Temp hp: 10)
Octagon (-23, Attached to Rafe, FF)

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Rafe tries to squidge the one stuck in his leg

Flat Check: 1d20 ⇒ 9
◆◆ Double Strike, War Axe: 1d20 + 11 ⇒ (16) + 11 = 272d8 + 5 ⇒ (2, 3) + 5 = 10
Double Strike, Shield boss: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (5) + 5 = 10

Flat Check: 1d20 ⇒ 16
War Axe, 3rd attack: 1d20 + 1 ⇒ (16) + 1 = 172d8 + 5 ⇒ (3, 4) + 5 = 12

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Rafe manages to score a hit on the bug attached to him without chopping his leg off.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Radim Vesperra AC 21, 55/55
Rafe Thoresby AC 19 (21 w/shield), 29/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe, Grabbed)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 30/30; Oogi AC 16, 5/24 (AC 17, Drained 1, Grabbed)
Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (Attached to Oogi, FF, Temp hp: 10)
Octagon (-33, Attached to Rafe, FF)

Vigilant Seal

Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

Seeing the situation Penny moves forward and unleash a electric discharge against the little blood suckers.

◆Stride 25 feet
◆◆Cast a spell: Electric arc
Electric Arc, Basic Reflex DC 18
Electric Arc's Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Circle Reflex: 1d20 + 12 ⇒ (18) + 12 = 30
Octagon Reflex: 1d20 + 12 ⇒ (20) + 12 = 32

Both bugs easily avoid Penny's electric attack.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go

Radim Vesperra AC 21, 55/55
Rafe Thoresby AC 19 (21 w/shield), 29/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe, Grabbed)
Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 30/30; Oogi AC 16, 5/24 (AC 17, Drained 1, Grabbed)
Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (Attached to Oogi, FF, Temp hp: 10)
Octagon (-33, Attached to Rafe, FF)

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri clouds Octagon's mind by sending it a mental jolt. He then raises his shield.

◆◆ Cast a Spell, Daze, DC 18 basic Will save vs 5 mental damage.
◆ Cast a Spell, Shield

Horizon Hunters

male Erutaki human (versatile) cleric of Gozreh 2 | HP 26/26 | AC 20 | F +7 R +5 W +10 | Perc +8 | Stealth +1 | 25 ft | Focus 0/0 | Spells 1st 3/3, Heal Font 4/4, DC 18 | Hero Points: 0 | Active Conditions: —

Tonraq triggers his protect companion, shielding Oogi from some of the bug's damage. Reduce damage by 10, Tonraq takes 5 damage.

He clicks his tongue and conjures a bolt of electricity between the two attached creatures.

◆ Command Oogi (◆ Strike Circle with Jaws, ◆ Strike Circle with Claw), ◆◆ Cast a Spell (electric arc on both remaining monsters)

Strike #1 (jaws): 1d20 + 7 ⇒ (4) + 7 = 11
Damage (piercing): 1d8 + 3 ⇒ (1) + 3 = 4
Flat Check: 1d20 ⇒ 1

Strike #2 (claw; agile): 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Damage (slashing): 1d6 + 3 ⇒ (2) + 3 = 5
Flat Check: 1d20 ⇒ 2

Electricity Damage (basic Reflex DC 18): 1d4 + 4 ⇒ (1) + 4 = 5

Geez.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Screen:

Octagon Will: 1d20 + 8 ⇒ (19) + 8 = 27
Octagon Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Circle Reflex: 1d20 + 12 ⇒ (10) + 12 = 22
Civilian Flat Check: 1d20 ⇒ 14

Octagon sizzles and drops to the ground. Circle manages to avoid most of the damage but it remains attached to Oogi.

Circle drains Oogi's blood.

Blood Drain: 2d8 ⇒ (7, 7) = 14
Blood Drain: 2d8 ⇒ (7, 7) = 14

As Oogi drops to the ground, Circle detaches itself from the bear.

You also see a civilian hold his shoulder, trying to stem a bleeding wound.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go

**Radim Vesperra AC 21, 55/55
**Rafe Thoresby AC 19 (21 w/shield), 29/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe; 1d4 Persistent Bleed, DC 15 Flat check)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 25/30; Oogi AC 16, 0/24 (Drained 1, Dying 1)
**Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (Temp hp: 14)

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

vs circle

Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 3 ⇒ (6, 3) + 3 = 12 
Flurry: +1 Striking Returning Light Hammer: 1d20 + 8 ⇒ (1) + 8 = 92d6 + 3 ⇒ (3, 5) + 3 = 11 
Flurry: +1 Striking Returning Light Hammer: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 3 ⇒ (1, 4) + 3 = 8 

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

Rafe 'forgets' that he is bleeding and unwisely charges at the (circle) creature, flanking it with Catlyn.

◆ Stride
War Axe, vs FF: 1d20 + 10 ⇒ (17) + 10 = 272d8 + 5 ⇒ (7, 6) + 5 = 18 Flat Check: 1d20 ⇒ 1
◆ Raise Shield

Persistent Bleed: 1d4 ⇒ 4
Flat Check for bleed: 1d20 ⇒ 4

Can I hero point the flat check?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Rafe Thoresby wrote:
Can I hero point the flat check?

Yes -- which one?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Radim Flat Check for 1st attack: 1d20 ⇒ 10

Radim's hammer strikes Circle once, but it doesn't appear to have done as much damage.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go

Radim Vesperra AC 21, 55/55
Rafe Thoresby AC 19 (21 w/shield), 25/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe; 1d4 Persistent Bleed, DC 15 Flat check)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 25/30; Oogi AC 16, 0/24 (Drained 1, Dying 1)
**Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (Temp hp: 2)

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |
GM Tiger wrote:
Rafe Thoresby wrote:
Can I hero point the flat check?
Yes -- which one?

The one to hit. Rafe is too convinced of his own superiority to believe that he'll bleed to death.

Flat Check: 1d20 ⇒ 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Rafe hits Circle, drawing blood.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go

Radim Vesperra AC 21, 55/55
Rafe Thoresby AC 19 (21 w/shield), 25/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe; 1d4 Persistent Bleed, DC 15 Flat check)
**Penny Raveneye AC 16, 25/25
**Tonraq White-Bear AC 16, 25/30; Oogi AC 16, 0/24 (Drained 1, Dying 1)
**Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
**Henri Hart AC 16, 25/28
Circle (-16)

Vigilant Seal

Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

Seeing that her basic electricity attacks aren't landing Penny draws onto her patron mysteries to find the true and identify their foes.

◆Cast Witch Hex Cantrip: Discern Secrets

Then she keeps trying to fry the vermins!

◆◆Cast a spell: Electric Arc
Electric Arc, Basic Reflex DC 18
Electric Arc's Damage: 1d4 + 5 ⇒ (4) + 5 = 9

with discern secrets I can make a recall knowledge as part of the same action with a +1 bonus I'll use it to identify the monsters, it's a secret roll

Vigilant Seal

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Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit approaches from the creature, marks his prey and strikes.

DC 5: 1d20 ⇒ 11

+1 Katana: 1d20 + 10 ⇒ (20) + 10 = 30

Damage, crit: 2d10 + 8 + 1d8 + 1d8 ⇒ (8, 10) + 8 + (2) + (7) = 35

Wait for now, Catlyn.

Horizon Hunters

male Erutaki human (versatile) cleric of Gozreh 2 | HP 26/26 | AC 20 | F +7 R +5 W +10 | Perc +8 | Stealth +1 | 25 ft | Focus 0/0 | Spells 1st 3/3, Heal Font 4/4, DC 18 | Hero Points: 0 | Active Conditions: —

Tonraq floods Oogi with healing energy, then whistles at him to dismember the strange parasite.

◆◆ Cast a Spell (heal animal Focus spell on Oogi), ◆ Command Oogi (◆ Strike #1 jaws on Circle, ◆ Strike #2 claw on Circle)

Healing: 1d8 + 8 ⇒ (1) + 8 = 9

Strike #1 (jaws): 1d20 + 7 ⇒ (4) + 7 = 11
Damage (piercing): 1d8 + 3 ⇒ (3) + 3 = 6
Flat Check: 1d20 ⇒ 10

Strike #2 (claw; agile): 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage (slashing): 1d8 + 3 ⇒ (8) + 3 = 11
Flat Check: 1d20 ⇒ 14

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri moves to touch the sucking creature, siphoning negative energy to himself.

Flat check: 1d20 ⇒ 8

◆ Stride
◆◆ Cast a Spell, Chill Touch, DC 18 Fortitude Save vs 1d4 + 5 ⇒ (4) + 5 = 9 negative damage (and enfeebled 1 on crit fail for 1 round)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Screen:

Circle Reflex: 1d20 + 12 ⇒ (13) + 12 = 25
Penny Nature: 1d20 + 5 ⇒ (3) + 5 = 8

Penny:
You don't recall anything about this creature

Penny's electric attack gives the bug a jolt but Drilwenwënas' slash from his katana cuts it in half.

We will remain in initiative to deal with Rafe's bleeding condition. To end it, he can either succeed with the flat check, or someone can heal him to 100%. Using Treat Wounds will also remove the wounded condition.

------------------
COMBAT TRACKER
Round: 4
------------------

Everyone may go

Radim Vesperra AC 21, 55/55
Rafe Thoresby AC 19 (21 w/shield), 25/29 (AC 21, Shield HP: 15; Magic Weapon - War Axe; 1d4 Persistent Bleed, DC 15 Flat check)
Penny Raveneye AC 16, 25/25
Tonraq White-Bear AC 16, 25/30; Oogi AC 16, 9/24 (Wounded 1)
Drilwenwënas AC 20, 47/47; Catlyn AC 18, 25/25 (AC 21)
Henri Hart AC 16, 25/28

Drilwenwënas - for future reference, a crit just doubles the damage, no need to roll twice.

Vigilant Seal

Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

"Nicely done! I can't remember anything about these vermin but they aren't as though as I thought, let's keep attacking them" Commented the Raven haired witch as runes floats around her hands in anticipation of another spell.

◆◆Cast a Spell: Electric Arc
Basic reflex save DC 18
Electric Arc's Damage: 1d4 + 5 ⇒ (2) + 5 = 7

◆Cast a Spell: Shield

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit says calmly: Penny, it's over. There is no foe anymore.

GM: ok, so it will avoid I forgot to double 1d8 also

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Let me attend your bleeding, Rafe." Henri approaches Rafe (if he is okay with it) and prepared his healer's tools to treat the wounds and bleeding inflicted to Rafe. He works delicately as to not hurt his patient.

Medicine Check to Treat Wounds: 1d20 + 8 ⇒ (16) + 8 = 24
HP restored: 2d8 ⇒ (8, 2) = 10

"Good as new again." he says. He also patches himself with some treatment.

Medicine Check to Treat Wounds: 1d20 + 8 ⇒ (14) + 8 = 22
HP restored: 2d8 ⇒ (4, 2) = 6

He approaches Tonraq and says, "Oogi, seems badly injured. Would it be okay if I treat him?"

If Tonraq agrees for Oogi:
"Well, that's good to hear then. But I just want to make sure he won't bite me." Henri asks for assurance of the animal's attitude toward him.

He begins to treat Oogi, trying not to hurt it as he goes.

Medicine Check to Treat Wounds: 1d20 + 8 ⇒ (20) + 8 = 28
HP restored: 4d8 ⇒ (5, 6, 5, 1) = 17

"That's better,"

"Maybe you would like to, too." he offers Tonraq treatment to restore him into full health.

If Tonraq agrees:
"Let me take a look at it," he examines him and begins the treatment.

Medicine Check to Treat Wounds: 1d20 + 8 ⇒ (9) + 8 = 17
HP restored: 2d8 ⇒ (7, 1) = 8

"All done, I think." Henri says as he packs up his tools.

Horizon Hunters

NG Pathfinder Agent 2 | AC 19(21) | HP 30/30 | P +6 F +7 R +8 W +4| Def. Expl.: Defend| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ |

"Thanks again, Henri. It seemed like but a scratch, but it did keep bleeding."

He looks around.

"We should help the folk at the market before we leave. Get some good feeling going for us. And we should pick up some more healing supplies."

Rafe lifts and moves some stock knocked over by the fight.

Athletics: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Great shot Drilwenwënas!

And he begins to examine what was left of the creatures.

Can I try a new knowledge check in a non-combat situation? I literally look at them up close, including organs, and maybe I remember something.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Thank you.

The ifrit is ready to continue towards the tavern.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You patch yourselves up.

You can can stop to lend aid to the beleaguered civilians (healing / repair property) in the market.

You need at least 3 successes or a crit success


Healing: Herb Lore or Medicine
Repair Damage: Mercantile Lore or Crafting

There is one civilian currently bleeding

GM Screen:

Radim Occultism: 1d20 + 7 ⇒ (12) + 7 = 19

Radim:

You recognize the creatures (or what's left of them) as a type of bloodseeker / Stirge

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