
Ezren - Nickademus |

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Before Turn Recovery:
Bound Imp
Arcane 8: 1d12 + 5 ⇒ (9) + 5 = 14
Success
Clairvoyance
Arcane 11: 1d12 + 5 ⇒ (10) + 5 = 15
Success
-- Ezren's Turn --
Hour: The Mountain Man - On your Strength or Constitution check, you may recharge a card to reroll.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Start of Turn:
Examine top two cards of deck (Locate Object, Magic Eye).
Draw Locate Object, Magic Eye.
On-Turn Actions
Banish Locate Object to examine Ossuary (The Bear).
Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1.
Acrobatics 7: 3d6 + 1 ⇒ (4, 3, 1) + 1 = 9
Success
The Bear is acquired.
Ossuary is shuffled.
Banish Magic Eye to examine Ossuary (1d3 ⇒ 1 Mist Horror, 1d2 ⇒ 2 Corrupted Priestess, Wight).
Free Exploration: Mist Horror
Banish Fiery Glare to use Arcane + 2d4. Reveal Acadamae Scholar to add 1. Recharge Sable Company Marine to add 1d8.
Combat 14: 1d12 + 1d8 + 2d4 + 6 ⇒ (7) + (7) + (4, 4) + 6 = 28
Success
Mist Horror is shuffled into 1d2 ⇒ 1 Ossuary.
Recharge Embiggen to examine Ossuary (1d3 ⇒ 1 Mist Horror, 1d2 ⇒ 1 Wight).
Ending Turn
Recovery:
Locate Object
Reveal Acadame Scholar to add 1.
Arcane 8: 1d12 + 6 ⇒ (11) + 6 = 17
Success
Magic Eye
Reveal Acadame Scholar to add 1.
Arcane 9: 1d12 + 6 ⇒ (5) + 6 = 11
Success
Fiery Glare
Reveal Acadame Scholar to add 1.
Arcane 7: 1d12 + 6 ⇒ (12) + 6 = 18
Success
Reset: Drawing one card (Zellara's Harrow Deck).
On Uliah's Turn:
After Uliah's turn starts banish Zellara's Harrow Deck to examine Ossuary (Mist Horror, Wight, Corrupted Priestess).
Replace in this order: Corrupted Priestess, Wight, Mist Horror.
Hand: Ring of Protection (Core), Gem of Mental Acuity (Core), Embiggen, Acadamae Scholar, Noble, The Bear,
Displayed: False Life,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 1
Acc Reroll: Available
Middle of Deck (Unknown Order): Fate-reader Lenses
Recharged: Lightning Bolt, Good Omen, Enervation, Chain Lightning, Acadamae Student (Core), Bound Imp, Clairvoyance, Sable Company Marine, Locate Object, Magic Eye, Fiery Glare,
Discard Pile:
Buried Pile:
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d4 ☐ +1 ☐ +2
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Craft: Intelligence +1
Knowledge: Intelligence +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2
Role: Mystic Diviner
Adventure Packs: Arcane, Occult, Support
Favored Card: favored
Hand Size: 6 ☑ 7
Proficiencies:
Arcane
POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell (☐ or a card of a type you choose before examining), you may draw it. (☐ Then you may recharge the top card of your deck.)
On your (☐ or any) turn, you may recharge a spell to examine the top card of your (☐ or any) location. If you do, you may discard (☑ or recharge) a card to explore.
On a local check against a Magic (☐ or Trigger) card, you may recharge a card to add 1d4 (☐ 1d6).
☑ When you examine the top card of a location or deck, you may examine the top 2 cards instead.
☐ Gain the skill Perception: Wisdom +2. (☐ On your non-combat check, you may discard a card to reroll a die.)

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Assuming a blessing on the wisdom check to be able to guard
wisdom 6: 2d6 + 1 ⇒ (6, 2) + 1 = 9
Discards humanbane rapier (weapon) to guard trail

Uliah, Warpriest - Sam P 332 |

Uliah's turn. The hour is The Marriage. When this is the hour: At the start of your turn, summon and encounter an ally.
Uliah summons and encounters a Naval Hero. Uliah will let Pizazz make friends with this sailor.
Ezren performs a Harrowing and warns Uliah about the Corrupted Priestess. Uliah encounters her. Wisdom 6: 1d10 + 2 ⇒ (4) + 2 = 6 Success. Discard my Blessing of Abadar to bless Amiri's Wisdom check. Recharge the Cleaving battleaxe to the scenario power. A random local character encounters a Skeeltal Steed. 1 is me, 2 is Pizazz, 3 is Ezren 1d3 ⇒ 1
Dexterity 7: 1d6 + 1d8 ⇒ (6) + (3) = 9 Success.
Combat 17: 1d6 + 1 + 1d10 + 1 + 1d8 + 1d4 + 1 + 4 ⇒ (5) + 1 + (1) + 1 + (6) + (2) + 1 + 4 = 21 Success.
Uliah takes on the Priestess. Wisdom 6: 1d10 + 2 ⇒ (5) + 2 = 7 Success.
Uliah will take a god whistle from Pizazz, since the Priestess herself isn't Undead. Combat 19: 1d6 + 1 + 1d10 + 1 + 1d4 + 1 + 1d6 + 5 ⇒ (5) + 1 + (9) + 1 + (1) + 1 + (4) + 5 = 27 Success.
The Corrupted Priestess is defeated, and Amiri blocks her escape. We win!

BR EmpTyger |

(The hour for Uliah's turn was the Real Rabbit Prince, not the Marriage. So Uliah draws the hour instead of summoning an ally.)
The corrupted priestess is not easy to defeat, but when she falls, her body crumples to dust. Gingerly, with gloved hands, you seize the artifact and secure it in its new prison. You return to the Godsmouth Cathedral to give it to Ennis, but he wants nothing to do with it, fearing the temptation it represents; he says he trusts the Pathfinder Society to ensure the artifact is looked after properly.
At the Grand Lodge, you present the contained artifact to a specialist, Eando Kline, who knows how to suppress and mitigate the risks posed by dangerous relics such as this.
“Quite the dangerous device,” he says. “Let’s make sure it stays with us.”
Eando congratulates you on a job well done and promises to ensure that the statuette never causes trouble again.
REWARD
Each player chooses a character. That character may add the ally Priest of Pharasma, the blessing Lady of Mysteries, and up to two of the blessings Pharasma's Knowing to their deck box.
Traits:
Cleric
Human
To Acquire:
Charisma/Diplomacy 7
OR
Divine 5
Bury to heal a local character 1d4+1 cards.
Discard to explore. This exploration, on all Divine checks and checks against Undead banes, add 1d4.
Traits:
Deity: Pharasma
Divine
To Acquire:
Wisdom/Divine 8
When this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
On any check, discard to bless.
On a check against an Undead bane, recharge to bless.
Discard to draw 3 cards, then recharge 3 cards, then you may explore.
Traits:
Deity: Pharasma
Divine
Veteran
To Acquire:
Wisdom/Divine 4+#
When this is the hour: On your check against an Undead card, add 1d6.
On any check, discard to bless.
Discard to draw 2 cards, then recharge 2 cards. Then you may explore.
ADVENTURE REWARD
Each player chooses a character that does not yet have a role card. When that character earns a role card, they may choose Blackjack, Hero of Korvosa from The Curse of the Crimson Throne. Add the boons Blackjack's Daggers, Blackjack's Rapier, and Blackjack's Gear to the character's deck box.
Traits:
Blackjack
Finesse
Knife
Loot
Magic
Melee
Piercing
Ranged
To Acquire:
Strength/Dexterity/Melee/Ranged/Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.
Traits:
Blackjack
Finesse
Loot
Magic
Melee
Piercing
Swashbuckling
Sword
To Acquire:
Strength/Acrobatics/Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6.
If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4.
Traits:
Blackjack
Clothing
Loot
Magic
To Acquire:
Dexterity/Disable 10
OR
Wisdom/Perception 13
Display. While displayed:
* You may recharge to heal a Blackjack weapon.
* You may recharge to move. You may not use this power during an encounter.
* On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.
HERO POINT
All characters earn 1 Hero Point.
ACQUIRED CARDS
- Lady of Valor (Blessing 3)
- The Healing Light (Blessing 3)
- The Big Sky (Blessing 2)
- The Bear (Blessing 2)
- The Joke (Blessing 2)
- The Tyrant (Blessing 2)
- The Peacock (Blessing 2)
- The Real Rabbit Prince (Blessing 2)
- Lamashtu's Madness (Blessing 2)
- The Winged Serpent (Blessing 2)
- Desna's Freedom (Blessing 1)
- Gorum's Iron (Blessing 1)
- Pharasma's Knowing (Blessing 1)
- Cayden Cailean's Revelry (Blessing 1)
- Sarenrae's Light (Blessing 1)
- White War Paint (Item 2)
- Divine Fortune (Spell 3)
- Embiggen (Spell 2)
- Fool's Gold (Spell 1)
- Humanbane Rapier (Weapon 2)