GM Aerondor
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Any particular cluster? And remember heavy gravity, so you may not be able to reach another cluster. We are on slide two of the main map deck.
Kait'lax
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Yellow, since it's closest.
GM Aerondor
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Move yourself on the map. Depending on whether your antigravity belt is active, you'll be moving at half speed remember.
Joe Bread
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Joe moves about and invites Kait'Lax to work around yellow cluster, using his height to aid and support teammate. His shield is up to cover from tendrils.
Life Sciense to aid: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Try to avoid damage! Keep kalm! Tolar, Jackokare, do not shoot! Better move to the northen exit if you feel safe and ready!
Is it "significant enemy"? I supose I can gather and use Entropy point usual way? THats relevant, because Entropy point provides me bonuses to many skillchecks.
GM Aerondor
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The room is more of a trap than a combat encounter. I don't think traps count a significant enemies sorry. Happy to be corrected on this one.
Kait'lax
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Antigravity is swift, so they can turn it on during the first turn of each combat encounter. Apologies for not mentioning it this time.
GM Aerondor
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Kait'lax and ally try with the help of Joe to disable the yellow nerve cluster, but its fiddly.
Status: Bold may act. Get'em active on the tentacle.
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare
Dridapex (pink)
nerves(blue) - 24
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used;
Id: (antigravity 2/20); in the air; Starlight form
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (3);
Joe: 41 damage
GM Aerondor
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Even Jaqweh's helpful suggestions are not enough to effectively neutralize the ichor flooding into Kait.
Jackojare
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Jackojare will put away his grenade launcher and pull out his rifle. That was two move actions, so I can't shoot this round, I'm going to try shoot the tentacle attached to ID. I wasn't going to drop my grenade launcher on the floor in case we have to run.
GM Aerondor
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The tentacle, perhaps bored by Kait, detaches and goes in search of an alternative target...
who: 1d5 ⇒ 1 Tolar has all the luck
attach: 1d20 ⇒ 6
Which it succeeds in doing. Ichor starts pumping into Tolar!
Will save please
Kait'lax finds with the tentacles suddenly gone, the world seems to spin.
Will save DC 21 or you are confused for the round.
Dridapex looks fondly at the room reaching out to caress one of the fleshy walls with its proboscis.
Status: Bold may act. Get'em active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Will save required. Tentacle attached, ichor injected (1)
Id: (antigravity 2/20); in the air; Starlight form
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (2); Will save DC 21 vs confusion.
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare
Dridapex (pink)
nerves(blue) - 24
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)
Id-Sinitis
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Id sighs and focuses on eliminating the ongoing threat.
Swift deactivate belt, move draw pistol, standard attack blue nerves.
Attack vs Blue EAC: 1d20 + 13 ⇒ (15) + 13 = 28
Damage (F): 2d6 + 5 ⇒ (5, 6) + 5 = 16
38/40 charges left on pistol.
Tolar Buntu
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Do they have 50ft reach or can they just reach from anywhere in the room?
Will save +4 vs poison?: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17
How can I ascape?
Athletics to escape if it's an option: 1d20 + 23 ⇒ (9) + 23 = 32
GM Aerondor
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Tolar shrieks mentally as his own minds control of his body is usurped by the anogised tower. Kill them all
Tolar, you are currently dominated and must attack your allies. This effect remains until you are freed from the tentacle.
Id turns his pistol on the blue nerve cluster and opens fire, damaging it.
Status: Bold may act. Get'em active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached, ichor injected (1) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (2); Will save DC 21 vs confusion.
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare
Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)
Id: (antigravity 2/20); in the air; Starlight form
Kait'lax
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Will Save: 1d20 + 8 ⇒ (18) + 8 = 26
Kait'lax shakes off the ichor's effect and helps his ally position himself for another attempt.
Killdroid M4R-W37
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In the meantime, the drone moves toward the other side of the room and fires at Blue.
Static Arc Pistol: 1d20 + 11 ⇒ (13) + 11 = 24
Electricity Damage: 1d6 ⇒ 3
Tolar Buntu
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Ugh.
Tolar shifts focus to Kait'lax, Jackojare, and Id-Sinitis and puts them under Heavy Fire.
"Die!"
ranged vs Kait'lax's EAC: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
ranged vs Jackojare's EAC: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
ranged vs Id-Sinitis's EAC: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Sonic damage: 2d10 + 18 ⇒ (3, 8) + 18 = 29
Luckily Tolar is a lousy shot.
Joe Bread
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Speaking about Significant enemy - it is related to CR. And Traps have CR, right? So it may work...
The powered armor continues to cover Kait'Lax with Kighsta
I won't hesitate to use Bodyguard or Dampen ability, if such option arrive.
Life Science to aid: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
GM Aerondor
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Jackojare delivers a good shot that badly damages the tendril attached to Tolar, but it is still intact.
Khigsta and Joe try to quiesce the blue set of nodes, but without success. Luckily Tolar has no more success than they do.
NPCing JAq
Jaq fires his rifle at the tendril as wel
attack: 1d20 + 11 ⇒ (18) + 11 = 29
sonic: 2d8 + 11 ⇒ (8, 8) + 11 = 27
He encourages everyone to finish off the tendril.
The tendril is almost severed by the sonic blast. Almost but not quite.
More ichor is pumped into Tolar.
how much: 1d4 ⇒ 4
Kait still struggles with the ichor within him Another will wave DC 21 vs confusion
Status: Bold may act. Get'em (+2) active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached. ichor injected (5) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Joe: 41 damage
Jackojare
Jaqweh : 14/15rp; antigravity used 2/20;
Id: (antigravity 2/20); in the air;
Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Tolar) - 51 damage
Kait'lax
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Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
Kait'lax fights off the ichor.
Killdroid M4R-W37
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That was 1 below my prior successful roll, so I think it will work. Two sets of actions based on whether it does or not.
Static Arc Pistol: 1d20 + 11 ⇒ (7) + 11 = 18
Electricity Damage: 1d6 ⇒ 5
Static Arc Pistol: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Electricity Damage: 1d6 ⇒ 6
Static Arc Pistol: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Electricity Damage: 1d6 ⇒ 1
Can we melee something, anything before this mission is over?
Tolar Buntu
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There is a orange arrow from Kait'lax but I don't see mention of moving so I think Tolar's best option for killing everyone is the same shot as last time.
Tolar fires at as many targets as he can reach. Adding Heavy Fire.
ranged vs Kait'lax's EAC: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21
ranged vs Jackojare's EAC: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
ranged vs Id-Sinitis's EAC: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
sonic damage: 2d10 + 18 ⇒ (10, 5) + 18 = 33
I think that hits Jackjare.
GM Aerondor
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Kihgsta and Kait work the yellow nerves, coaxing them back to a sleepy state.
While there are hundreds of tentacles, there is only one active one at a time, which can be controlled by any of the nerve clusters. So while Kihgtsa/Kait has quietene
d down another cluster, the last two are still fully in control of Tolar.
Jackojare takes the brunt of Tolar's attack, but luckily his assault is again mainly off target.
Status: Bold may act. Get'em (+2) active on the tentacle.
Joe: 41 damage
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;
Id: (antigravity 2/20); in the air;
Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tentacle (attached to Tolar) - 51 damage
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached. ichor injected (5) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id-Sinitis
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Id tries to identify if the domination is a spell effect.
Mysticism: 1d20 + 21 ⇒ (7) + 21 = 28
Assuming it's nonmagical, given it's a weird alien tentacle: Id steps out of Tolar's blast range, takes a deep breath, and pops off another laser blast at the tentacle.
Move, standard attack tentacle.
Attack vs Tentacle EAC (Get 'Em): 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage (F): 2d6 + 5 ⇒ (3, 1) + 5 = 9
36/40 charges left on pistol.
GM Aerondor
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Id's blast severs the tentacle connected to Tolar..
Leaving just the three Js to act..
Status: Bold may act..
Joe: 41 damage
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;
Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (5) .
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air;
GM Aerondor
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And with incredible precision, Jackojare takes out the blue nerve cluster.
Sure you don't want to direct that shot at Tolar? I reckon he is in the pay of the Hellknights....
Status: Bold may act..
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;
Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (5) .
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air;
Jackojare: 33 damage;
Jackojare
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Jackojare is proud of that aim I thought about hitting Tolar, since I'm pretty sure damaging him isn't considered PVP when he's under control like that. But I figure the nerves are almost gone anyhow and hopefully he will be free when we get rid of them.
Tolar Buntu
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It is Tolar's lot in life to be used as a weapon against his allies. If Tolar is still dominated after the tentacles are gone it may be best to just drop him, stabilize him, then go on without him.
Kait'lax
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With yellow calm, Team Kait does the move and one attack version of their turn.
Jaqweh Navar
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rifle, Get em on the Cluster : 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
damage, So: 2d8 + 11 ⇒ (8, 6) + 11 = 25
Jaqweh joins the others in keeping up fire on the last remaining node.
If we have to switch to putting Tolar down, Jaqweh has a thing to make the damage non-lethal. Take 'em Alive is appropriate for a Steward Constable Officer, and just requires that someone hit the target for NL damage once first.
Joe Bread
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Joe is amazed by things happening around him, expecially Tolar raises anxiety...
Tolar Buntu! I demand you to stop harming mates! , - indignantly roars half orc, covering Kait'Lax with Bodyguard. Joe moves with the Kait'Squad to te next section.
Intimidate to Antagonize Tolar: 1d20 + 20 ⇒ (18) + 20 = 38
Disabling bio security is priority. Stand on the it or proceed to the exit!
GM Aerondor
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Jaq lines up and then gives the last nerve cluster a jumble of sounds. Joe encourages Tolar to get with the program. Or at least pick on people bigger than him.
Tolar and Kait must make DC 21 will saves or be confused. Tolar is no longer dominated.
A new tendril detaches from the roof and aims for..
who: 1d4 ⇒ 1 Id
attack vs KAC: 1d20 ⇒ 10
He feel ichor being injected into him, and a strange mental compulsion to harm his allies...
[ooc]Will DC 21 or be dominated...
Status: Bold may act.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (4). Will DC21 or confused for the round.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air; Will DC21 vs dominated. Icho injected (1)
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;
Joe: 41 damage
Dridapex (pink)
nerves (red) - 18
Joe Bread
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Joe's observes as people keep loosing teir minds thanks to tendrils and vapors. Abadar, bless my filtered rebreather...
Continue working! Thats the nerves crosspoint here! , - Joe gives a hand and cover to Kait'squad, making a mobile spiked wall out of his Knight shield and antlers.
Life Science to aid: 1d20 + 11 ⇒ (14) + 11 = 25
Kait'lax
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Will Save DC 21: 1d20 + 8 ⇒ (7) + 8 = 15
What to do?: 1d100 ⇒ 51
Holding nothing but a dwarf, Kait'lax somehow manages to smack herself with Kihgtsa.
Damage: 1d8 ⇒ 4
It is not strong enough to get past the armor's deflective reinforcement.
Can't try this round, but could the ally use Kait'lax's Communalism or Certainty?
Killdroid M4R-W37
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Killdroid has enough processing power to reattempt the attack without new orders.
Static Arc Pistol: 1d20 + 11 ⇒ (15) + 11 = 26
Electricity Damage: 1d6 ⇒ 4
Tolar Buntu
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will save DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29
"So sick of enemies using me as a tool.!"
Tolar will activate his Haste Circuit, Move up, and fire at the red cluster.
ranged vs EAC including Antagonize: 1d20 + 17 - 2 - 2 ⇒ (4) + 17 - 2 - 2 = 17
sonic damage: 2d10 + 11 ⇒ (3, 9) + 11 = 23
Jaqweh Navar
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Rifle, Get Em on cluster: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Sonic: 2d8 + 11 ⇒ (6, 4) + 11 = 21
Jaqweh's shot is spoiled by the spasming Shirren/Dwarf team.
GM Aerondor
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Kait and Kihgsta engage in an aerial dance routine that the dwarf gets out of time with, smacking Id in the head by mistake. Meanwhile Killdroid, devoid of alternative orders, continues to fire away at the nerve cluster, with a small effect.
Tolar keeps his mind clear, speeds up and fires. But in his haste he is way off target. Jaqweh narrowly avoids the dancing couple with his own shot. Dridapex looks on with an interested expression on his face. Or maybe concern. Who can really tell with such creatures.
You are all adult specimens of your species?" it asks mentally.
Status: Bold may act.
Id: (antigravity 2/20); in the air; Will DC21 vs dominated. Icho injected (1)
Jackojare: 33 damage;
Dridapex (pink)
nerves (red) - 22
Kait'lax : 4 damage; antigravity used 1/20; Tendril attached. Will save DC 21 vs confusion (last round of effect).
Tolar: 0/110SP; 77/77HP; haste used(5r); inspiring boost used; ichor injected (3). Will DC21 or confused for the round.
Jaqweh : 14/15rp; antigravity used 2/20;
Joe: 41 damage
GM Aerondor
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Jack hits. That final nerve centre is looking pretty bad now. Surely another blow like that and it will be finished.
Id-Sinitis
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Will DC 21: 1d20 + 14 ⇒ (15) + 14 = 29
Id shakes off the psychic pressures of the tentacle, firing his laser at the nerve cluster commanding it.
Full attack.
Attack vs EAC (full attack, get 'em): 1d20 + 13 + 2 - 4 ⇒ (6) + 13 + 2 - 4 = 17
Damage (F): 2d6 + 5 ⇒ (5, 1) + 5 = 11
Attack vs EAC (full attack, get 'em): 1d20 + 13 + 2 - 4 ⇒ (16) + 13 + 2 - 4 = 27
Damage (F): 2d6 + 5 ⇒ (4, 6) + 5 = 15
32/40 charges left on pistol.
GM Aerondor
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With a final mental wimper the last nerve cluster is absorbed back into the structure of the tower, which is now regularly rocking with new blasts every minute or so. Dridapex puts on an expression that might be "Worried", or might be "It's my birthday so everyone have a balloon and be happy" - it's kind of hard to tell.
Tolar, three will DC 21 saves against rounds of confusion, one per round, lets just see if anything untoward happens.
Id, three will DC 21 saves against rounds of confusion, one per round, lets just see if anything untoward happens.
The way through the room is clear, and seems to lead to another of those narrow precarious staircases that wind around the outside of the tower, just like the previous ones. You'd think given the hundreds of feet drop to rather sharp looking roof spikes below that someone would have installed a guard rail. But no. Health and Safety doesn't seem to have reached this backward planet yet.
Id-Sinitis
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Will DC 21: 1d20 + 14 ⇒ (2) + 14 = 16
Confusion: 1d100 ⇒ 48 Babble
Will DC 21: 1d20 + 14 ⇒ (7) + 14 = 21
Will DC 21: 1d20 + 14 ⇒ (17) + 14 = 31
GM Aerondor
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It takes half a minute, but aside from a few moments of incoherent babble that Dridapex listens very carefully too... and then takes notes on.. Tolar eventually throws off the effect of the ichor.
Plans?
Tolar Buntu
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Will save round 1 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
effect?: 1d100 ⇒ 90
*Sigh* Attack nearest creature. As I understand it I don't have to attack everyone, Just the nearest creature. But my only weapon at hand hits multiple people. If I decide to only hurt the nearest creature I have to spend a move action to retrieve my pike and no one is within 10 feet of me so another move action to move. What do I do?
Will save round 2 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30
Will save round 3 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21