[SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) (Inactive)

Game Master Aerondor

Maps
chronicles


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Lantern Lodge

Silent tide map

Any particular cluster? And remember heavy gravity, so you may not be able to reach another cluster. We are on slide two of the main map deck.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Yellow, since it's closest.

Lantern Lodge

Silent tide map

Move yourself on the map. Depending on whether your antigravity belt is active, you'll be moving at half speed remember.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Joe moves about and invites Kait'Lax to work around yellow cluster, using his height to aid and support teammate. His shield is up to cover from tendrils.

Life Sciense to aid: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Try to avoid damage! Keep kalm! Tolar, Jackokare, do not shoot! Better move to the northen exit if you feel safe and ready!

Is it "significant enemy"? I supose I can gather and use Entropy point usual way? THats relevant, because Entropy point provides me bonuses to many skillchecks.

Lantern Lodge

Silent tide map

The room is more of a trap than a combat encounter. I don't think traps count a significant enemies sorry. Happy to be corrected on this one.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Antigravity is swift, so they can turn it on during the first turn of each combat encounter. Apologies for not mentioning it this time.

Lantern Lodge

Silent tide map

Kait'lax and ally try with the help of Joe to disable the yellow nerve cluster, but its fiddly.

Status: Bold may act. Get'em active on the tentacle.
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare

Dridapex (pink)
nerves(blue) - 24
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used;
Id: (antigravity 2/20); in the air; Starlight form
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (3);
Joe: 41 damage

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh fires up his jet pack and moves to support Id.

Tap to Aid Another on Id's Medicine check.

Lantern Lodge

Silent tide map

Even Jaqweh's helpful suggestions are not enough to effectively neutralize the ichor flooding into Kait.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will put away his grenade launcher and pull out his rifle. That was two move actions, so I can't shoot this round, I'm going to try shoot the tentacle attached to ID. I wasn't going to drop my grenade launcher on the floor in case we have to run.

Lantern Lodge

Silent tide map

The tentacle, perhaps bored by Kait, detaches and goes in search of an alternative target...
who: 1d5 ⇒ 1 Tolar has all the luck
attach: 1d20 ⇒ 6
Which it succeeds in doing. Ichor starts pumping into Tolar!

Will save please

Kait'lax finds with the tentacles suddenly gone, the world seems to spin.
Will save DC 21 or you are confused for the round.

Dridapex looks fondly at the room reaching out to caress one of the fleshy walls with its proboscis.

Status: Bold may act. Get'em active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Will save required. Tentacle attached, ichor injected (1)
Id: (antigravity 2/20); in the air; Starlight form
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (2); Will save DC 21 vs confusion.
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare

Dridapex (pink)
nerves(blue) - 24
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id sighs and focuses on eliminating the ongoing threat.

Swift deactivate belt, move draw pistol, standard attack blue nerves.

Attack vs Blue EAC: 1d20 + 13 ⇒ (15) + 13 = 28
Damage (F): 2d6 + 5 ⇒ (5, 6) + 5 = 16

38/40 charges left on pistol.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Do they have 50ft reach or can they just reach from anywhere in the room?

Will save +4 vs poison?: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17

How can I ascape?

Athletics to escape if it's an option: 1d20 + 23 ⇒ (9) + 23 = 32

Lantern Lodge

Silent tide map

Tolar shrieks mentally as his own minds control of his body is usurped by the anogised tower. Kill them all

Tolar, you are currently dominated and must attack your allies. This effect remains until you are freed from the tentacle.

Id turns his pistol on the blue nerve cluster and opens fire, damaging it.

Status: Bold may act. Get'em active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached, ichor injected (1) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (2); Will save DC 21 vs confusion.
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;
Jackojare

Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Id)
Id: (antigravity 2/20); in the air; Starlight form

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Will Save: 1d20 + 8 ⇒ (18) + 8 = 26

Kait'lax shakes off the ichor's effect and helps his ally position himself for another attempt.

Wayfinders

male dwarf ally of Kait'lax | Preservation of AA-126D, Master Hireling Access | Life Science +19, Mysticism +19, Physical Science +19

Life Science: 1d20 + 19 ⇒ (10) + 19 = 29

Second Seekers (Ehu Hadif)

agender N combat drone 12 | HP 120/120 Shield 12/12 | RP 6/6 EAC 25; KAC 28| DR 2/- | Fort +6; Ref +7; Will +3 (evasion) | Init: +2 | Perc: +2 (low-light, darkvision 60 ft.) | Speed 30 ft. | Active conditions: None

In the meantime, the drone moves toward the other side of the room and fires at Blue.

Static Arc Pistol: 1d20 + 11 ⇒ (13) + 11 = 24
Electricity Damage: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Ugh.

Tolar shifts focus to Kait'lax, Jackojare, and Id-Sinitis and puts them under Heavy Fire.

"Die!"

ranged vs Kait'lax's EAC: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19

ranged vs Jackojare's EAC: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16

ranged vs Id-Sinitis's EAC: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26

Sonic damage: 2d10 + 18 ⇒ (3, 8) + 18 = 29

Luckily Tolar is a lousy shot.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Speaking about Significant enemy - it is related to CR. And Traps have CR, right? So it may work...

The powered armor continues to cover Kait'Lax with Kighsta
I won't hesitate to use Bodyguard or Dampen ability, if such option arrive.

Life Science to aid: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

fire rifle: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 vs KAC at the tentacle attached to ID dmg: 2d8 + 13 ⇒ (3, 8) + 13 = 24 piercing.

Lantern Lodge

Silent tide map

Jackojare delivers a good shot that badly damages the tendril attached to Tolar, but it is still intact.

Khigsta and Joe try to quiesce the blue set of nodes, but without success. Luckily Tolar has no more success than they do.

NPCing JAq
Jaq fires his rifle at the tendril as wel
attack: 1d20 + 11 ⇒ (18) + 11 = 29
sonic: 2d8 + 11 ⇒ (8, 8) + 11 = 27
He encourages everyone to finish off the tendril.

The tendril is almost severed by the sonic blast. Almost but not quite.

More ichor is pumped into Tolar.
how much: 1d4 ⇒ 4

Kait still struggles with the ichor within him Another will wave DC 21 vs confusion

Status: Bold may act. Get'em (+2) active on the tentacle.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached. ichor injected (5) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Joe: 41 damage
Jackojare
Jaqweh : 14/15rp; antigravity used 2/20;
Id: (antigravity 2/20); in the air;

Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
nerves (yellow) - 18
Tentacle (attached to Tolar) - 51 damage

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

Kait'lax fights off the ichor.

Wayfinders

male dwarf ally of Kait'lax | Preservation of AA-126D, Master Hireling Access | Life Science +19, Mysticism +19, Physical Science +19

Kihgtsa makes another attempt at quieting the tentacle.

Life Science: 1d20 + 19 ⇒ (16) + 19 = 35

Second Seekers (Ehu Hadif)

agender N combat drone 12 | HP 120/120 Shield 12/12 | RP 6/6 EAC 25; KAC 28| DR 2/- | Fort +6; Ref +7; Will +3 (evasion) | Init: +2 | Perc: +2 (low-light, darkvision 60 ft.) | Speed 30 ft. | Active conditions: None

That was 1 below my prior successful roll, so I think it will work. Two sets of actions based on whether it does or not.

Tentacle Down!:
Killdroid watches the boss fly due north to the Red tentacle, then fires a shot at Blue.

Static Arc Pistol: 1d20 + 11 ⇒ (7) + 11 = 18
Electricity Damage: 1d6 ⇒ 5

Missed It By That Much...:
Killdroid fires two shots at Blue.

Static Arc Pistol: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Electricity Damage: 1d6 ⇒ 6

Static Arc Pistol: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Electricity Damage: 1d6 ⇒ 1

Can we melee something, anything before this mission is over?

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

There is a orange arrow from Kait'lax but I don't see mention of moving so I think Tolar's best option for killing everyone is the same shot as last time.

Tolar fires at as many targets as he can reach. Adding Heavy Fire.

ranged vs Kait'lax's EAC: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21

ranged vs Jackojare's EAC: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28

ranged vs Id-Sinitis's EAC: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23

sonic damage: 2d10 + 18 ⇒ (10, 5) + 18 = 33

I think that hits Jackjare.

Lantern Lodge

Silent tide map

Kihgsta and Kait work the yellow nerves, coaxing them back to a sleepy state.

While there are hundreds of tentacles, there is only one active one at a time, which can be controlled by any of the nerve clusters. So while Kihgtsa/Kait has quietene
d down another cluster, the last two are still fully in control of Tolar.

Jackojare takes the brunt of Tolar's attack, but luckily his assault is again mainly off target.

Status: Bold may act. Get'em (+2) active on the tentacle.
Joe: 41 damage
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;
Id: (antigravity 2/20); in the air;

Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tentacle (attached to Tolar) - 51 damage
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; Tentacle attached. ichor injected (5) DOMINATED.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id tries to identify if the domination is a spell effect.

Mysticism: 1d20 + 21 ⇒ (7) + 21 = 28

Assuming it's nonmagical, given it's a weird alien tentacle: Id steps out of Tolar's blast range, takes a deep breath, and pops off another laser blast at the tentacle.

Move, standard attack tentacle.

Attack vs Tentacle EAC (Get 'Em): 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage (F): 2d6 + 5 ⇒ (3, 1) + 5 = 9

36/40 charges left on pistol.

Lantern Lodge

Silent tide map

Id's blast severs the tentacle connected to Tolar..

Leaving just the three Js to act..

Status: Bold may act..
Joe: 41 damage
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;

Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (5) .
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air;

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare fires the rifle bullet at blue hit: 1d20 + 19 ⇒ (19) + 19 = 38 vs KAC dmg: 2d8 + 13 ⇒ (6, 4) + 13 = 23

Lantern Lodge

Silent tide map

And with incredible precision, Jackojare takes out the blue nerve cluster.
Sure you don't want to direct that shot at Tolar? I reckon he is in the pay of the Hellknights....

Status: Bold may act..
Joe: 41 damage
Jaqweh : 14/15rp; antigravity used 2/20;

Dridapex (pink)
nerves(blue) - 40
nerves (red) - 18
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (5) .
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air;
Jackojare: 33 damage;

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare is proud of that aim I thought about hitting Tolar, since I'm pretty sure damaging him isn't considered PVP when he's under control like that. But I figure the nerves are almost gone anyhow and hopefully he will be free when we get rid of them.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

It is Tolar's lot in life to be used as a weapon against his allies. If Tolar is still dominated after the tentacles are gone it may be best to just drop him, stabilize him, then go on without him.

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

With yellow calm, Team Kait does the move and one attack version of their turn.

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

rifle, Get em on the Cluster : 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
damage, So: 2d8 + 11 ⇒ (8, 6) + 11 = 25

Jaqweh joins the others in keeping up fire on the last remaining node.

If we have to switch to putting Tolar down, Jaqweh has a thing to make the damage non-lethal. Take 'em Alive is appropriate for a Steward Constable Officer, and just requires that someone hit the target for NL damage once first.

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Joe is amazed by things happening around him, expecially Tolar raises anxiety...

Tolar Buntu! I demand you to stop harming mates! , - indignantly roars half orc, covering Kait'Lax with Bodyguard. Joe moves with the Kait'Squad to te next section.
Intimidate to Antagonize Tolar: 1d20 + 20 ⇒ (18) + 20 = 38

Antagonize:
Foe is off-target, takes additional –2 penalty to attack rolls and a –2 penalty to all skill checks for 4 rounds plus 1 additional round for every 5 by which your result exceeds the DC (15+CRx1.5), or until it makes an attack against you, forces you to attempt a saving throw, or damages you.

Disabling bio security is priority. Stand on the it or proceed to the exit!

Lantern Lodge

Silent tide map

Jaq lines up and then gives the last nerve cluster a jumble of sounds. Joe encourages Tolar to get with the program. Or at least pick on people bigger than him.

Tolar and Kait must make DC 21 will saves or be confused. Tolar is no longer dominated.

A new tendril detaches from the roof and aims for..
who: 1d4 ⇒ 1 Id
attack vs KAC: 1d20 ⇒ 10
He feel ichor being injected into him, and a strange mental compulsion to harm his allies...

[ooc]Will DC 21 or be dominated...

Status: Bold may act.
Tolar: 0/110SP; 77/77HP; haste used(4r); inspiring boost used; ichor injected (4). Will DC21 or confused for the round.
Kait'lax : antigravity used 1/20; Tendril attached. Ichor injected (1); Will save DC 21 vs confusion.
Id: (antigravity 2/20); in the air; Will DC21 vs dominated. Icho injected (1)
Jackojare: 33 damage;
Jaqweh : 14/15rp; antigravity used 2/20;
Joe: 41 damage

Dridapex (pink)
nerves (red) - 18

Exo-Guardians

M Half-Orc | Vanguard 12 Law Officer| SP=168/168, HP=90/90| EAC=31, KAC=33| F=14, R=13, W=10 |Resistances: Fire, Cold and Acid =5, Electro=15 | Perception +21 (Darkvision 60) | Initiative=5

Joe's observes as people keep loosing teir minds thanks to tendrils and vapors. Abadar, bless my filtered rebreather...

Continue working! Thats the nerves crosspoint here! , - Joe gives a hand and cover to Kait'squad, making a mobile spiked wall out of his Knight shield and antlers.

Life Science to aid: 1d20 + 11 ⇒ (14) + 11 = 25

Wayfinders

Host LN Shirren Mechanic 12 | SP 120/120 HP 78/78 | RP 12/12 | EAC 30; KAC 30 | Fort +12; Ref +13; Will +10 (+2 vs. charm/compulsion) | Init: +7 | Perc: +18 (low-light, darkvision 60 ft., blindsense (vibration) 30 ft., see invis.), SM: +4 | DR 5/- Resist A5 C10 E10 F10 So9 | Speed 30 ft., fly 60 ft. (clumsy) | Certainty 1/1 Communalism 1/1 Miracle Worker 2/2 Reject Chains 1/1 Spells 4/4 | 1 Reroll | Active conditions: None

Will Save DC 21: 1d20 + 8 ⇒ (7) + 8 = 15

What to do?: 1d100 ⇒ 51

Holding nothing but a dwarf, Kait'lax somehow manages to smack herself with Kihgtsa.

Damage: 1d8 ⇒ 4

It is not strong enough to get past the armor's deflective reinforcement.

Can't try this round, but could the ally use Kait'lax's Communalism or Certainty?

Wayfinders

male dwarf ally of Kait'lax | Preservation of AA-126D, Master Hireling Access | Life Science +19, Mysticism +19, Physical Science +19

"Boss, I can't work on the nerve cluster if you are swinging me around like this!"

Second Seekers (Ehu Hadif)

agender N combat drone 12 | HP 120/120 Shield 12/12 | RP 6/6 EAC 25; KAC 28| DR 2/- | Fort +6; Ref +7; Will +3 (evasion) | Init: +2 | Perc: +2 (low-light, darkvision 60 ft.) | Speed 30 ft. | Active conditions: None

Killdroid has enough processing power to reattempt the attack without new orders.

Static Arc Pistol: 1d20 + 11 ⇒ (15) + 11 = 26
Electricity Damage: 1d6 ⇒ 4

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

will save DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29

"So sick of enemies using me as a tool.!"

Tolar will activate his Haste Circuit, Move up, and fire at the red cluster.

ranged vs EAC including Antagonize: 1d20 + 17 - 2 - 2 ⇒ (4) + 17 - 2 - 2 = 17
sonic damage: 2d10 + 11 ⇒ (3, 9) + 11 = 23

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Rifle, Get Em on cluster: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Sonic: 2d8 + 11 ⇒ (6, 4) + 11 = 21

Jaqweh's shot is spoiled by the spasming Shirren/Dwarf team.

Lantern Lodge

Silent tide map

Kait and Kihgsta engage in an aerial dance routine that the dwarf gets out of time with, smacking Id in the head by mistake. Meanwhile Killdroid, devoid of alternative orders, continues to fire away at the nerve cluster, with a small effect.

Tolar keeps his mind clear, speeds up and fires. But in his haste he is way off target. Jaqweh narrowly avoids the dancing couple with his own shot. Dridapex looks on with an interested expression on his face. Or maybe concern. Who can really tell with such creatures.
You are all adult specimens of your species?" it asks mentally.

Status: Bold may act.
Id: (antigravity 2/20); in the air; Will DC21 vs dominated. Icho injected (1)
Jackojare: 33 damage;

Dridapex (pink)
nerves (red) - 22
Kait'lax : 4 damage; antigravity used 1/20; Tendril attached. Will save DC 21 vs confusion (last round of effect).
Tolar: 0/110SP; 77/77HP; haste used(5r); inspiring boost used; ichor injected (3). Will DC21 or confused for the round.
Jaqweh : 14/15rp; antigravity used 2/20;
Joe: 41 damage

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will now fire at the red nerves hit: 1d20 + 19 ⇒ (13) + 19 = 32 vs KAC.dmg: 2d8 + 13 ⇒ (7, 2) + 13 = 22 piercing

Lantern Lodge

Silent tide map

Jack hits. That final nerve centre is looking pretty bad now. Surely another blow like that and it will be finished.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Will DC 21: 1d20 + 14 ⇒ (15) + 14 = 29

Id shakes off the psychic pressures of the tentacle, firing his laser at the nerve cluster commanding it.

Full attack.

Attack vs EAC (full attack, get 'em): 1d20 + 13 + 2 - 4 ⇒ (6) + 13 + 2 - 4 = 17
Damage (F): 2d6 + 5 ⇒ (5, 1) + 5 = 11

Attack vs EAC (full attack, get 'em): 1d20 + 13 + 2 - 4 ⇒ (16) + 13 + 2 - 4 = 27
Damage (F): 2d6 + 5 ⇒ (4, 6) + 5 = 15

32/40 charges left on pistol.

Lantern Lodge

Silent tide map

With a final mental wimper the last nerve cluster is absorbed back into the structure of the tower, which is now regularly rocking with new blasts every minute or so. Dridapex puts on an expression that might be "Worried", or might be "It's my birthday so everyone have a balloon and be happy" - it's kind of hard to tell.

Tolar, three will DC 21 saves against rounds of confusion, one per round, lets just see if anything untoward happens.

Id, three will DC 21 saves against rounds of confusion, one per round, lets just see if anything untoward happens.

The way through the room is clear, and seems to lead to another of those narrow precarious staircases that wind around the outside of the tower, just like the previous ones. You'd think given the hundreds of feet drop to rather sharp looking roof spikes below that someone would have installed a guard rail. But no. Health and Safety doesn't seem to have reached this backward planet yet.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Will DC 21: 1d20 + 14 ⇒ (2) + 14 = 16
Confusion: 1d100 ⇒ 48 Babble
Will DC 21: 1d20 + 14 ⇒ (7) + 14 = 21
Will DC 21: 1d20 + 14 ⇒ (17) + 14 = 31

Lantern Lodge

Silent tide map

It takes half a minute, but aside from a few moments of incoherent babble that Dridapex listens very carefully too... and then takes notes on.. Tolar eventually throws off the effect of the ichor.

Plans?

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Will save round 1 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
effect?: 1d100 ⇒ 90

*Sigh* Attack nearest creature. As I understand it I don't have to attack everyone, Just the nearest creature. But my only weapon at hand hits multiple people. If I decide to only hurt the nearest creature I have to spend a move action to retrieve my pike and no one is within 10 feet of me so another move action to move. What do I do?

Will save round 2 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30

Will save round 3 DC 21 +4 vs poison?: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21

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