Agents for Hire (Inactive)

Game Master Johnny_Panic

A group of newly commissioned investigator agents set out on their 1st missions.

You: New agents an ad-hoc group sent by the "AGENCY".

Current Location: On The road in the badlands headed to FangFern Forest

Current Synopsis:
Destroy the Evil Drow seeds.

Goals and plans:
* Get the evil Drow seeds 200 miles to a wizard who can destroy them and set the trapped souls free.
* Try not to mess up or get killed.


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Not exactly sure where Egorian is, Seljak nods looking from Lazastrahd, hanging out the window facing the road, then out the other window, facing the camping dangerous carnival folks, towards Warlock. Not exactly sure what else to do, checks his shot gun which was still loaded. Then asking Lazastrahd, "Do you see anything. The crooked carnies don't seem to be worried. Maybe their friends with the Hellknights."


Then the screaming starts as 6 of the Demon nights pull swords and start to move in on the camp.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Lazastrahd hissed at the orc investigator. "SELJAK! You need to decide who stays in the carriage to protect the item and who of us engages the 'hellknights'!!
DECIDE NOW!!"

The drow investigator draws his revolver and stares at Agent Kopile.


Turning from the scene outside the window, Seljak looks at Lazastrahd, blinking his eyes as if the dark-elf had slapped him. Seljak wasn't used to making decisions. As a matter of fact, most of the folks Seljak knew told him it was better if he let the other people make decisions for him. He paused scratching his head, as an agent he knew he would eventually be in situations where he would need to make decisions. He just hadn't thought it would be on the second day.

Looking from Lazastrahd's pistol to his shotgun, he furrowed his brow for a second. Resolving the revolver was more accurate from a distance than the shotgun, he decides. "You stay in the wagon and I will move towards Agents Bones' location."

Nodding to his fellow agent, Seljak reached across and opened the carriage door on the side facing Warlock. Turning the tiny handle with his sausage sized fingers he slipped out the door, shot gun in his right hand, closing the door as he exited he started to move towards his fellow agent and the criminal carnies.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Lazastrahd returns the nod as the orc agent leaves the carriage. The drow positions himself at the carriage door edge, shooting shoulder resting on the door frame, weapon aimed at the incoming invaders.
Sh|t's about to get bussing!!


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Is it initiative time?

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