Agents for Hire (Inactive)

Game Master Johnny_Panic

A group of newly commissioned investigator agents set out on their 1st missions.

You: New agents an ad-hoc group sent by the "AGENCY".

Current Location: On The road in the badlands headed to FangFern Forest

Current Synopsis:
Destroy the Evil Drow seeds.

Goals and plans:
* Get the evil Drow seeds 200 miles to a wizard who can destroy them and set the trapped souls free.
* Try not to mess up or get killed.


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Nodding in agreement with Khardon, Seljak, leaves the crime lab heading for the door. Once outside, he turns towards the workshop. "I'll go in the front, since I'm easiest to see. Maybe whoever is watching us won't notice everyone else." Unconsciously wrapping his sausage like fingers around the stock of his shotgun, he heads down the street keeping a keen eye out.

taking 10(16) on perception


Im going to put up a map of the workshop guys.
just need a day or two, how about you post what you do getting there.

Its the crafters Quarter so there are lots of workshops

KN local DC10:

The crafters Quarter is overseen by a Dwarf called Clifrow Ironfist and his Elf wife Starwind.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jinx stays near the group allowing them to remain on the opposite side of the street and a little behind him. He hopes that he won't be caught off guard or maybe be able to give some sort of an advanced warning to the group.
perception: 1d20 + 6 ⇒ (3) + 6 = 9


Players the map of the workshop is in the link about.


Having known he would be hard to hide, Seljak took point on the way to the workshop. Arriving first, he moves to the door, turning towards the others and nods. Straightening his jacket, he knocks on the door. Waiting for someone to answer.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe moves up and off to the side of the door where he isn't quite so visible by those with in the doorway.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"After you Sej, eh?" Warlock Bones surreptitiously places himself out of LOS for line based emanations from the doorway.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

What do we know about the location? Is this a public building, or must we knock to enter?
Lazastrahd takes a moment to examine the building.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18


The place is odd, it's like all the other workshops around the district, BUT you can tell it has been locked up very tight, Going to take a skilled hand to get into this place.


GM_Panic wrote:
The place is odd, it's like all the other workshops around the district, BUT you can tell it has been locked up very tight, Going to take a skilled hand to get into this place.

Does that mean not one answered the door?


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Sorry Seljak missed that, yes no one comes to the door, in fact when you knock you find your hand can't touch the door, some force keeps you off it by an inch. Its slick and kind of electrical when you place the flat of your hand on it. It runs the whole surface of the workshop's outer wall. Time for some spell scraft rolls


After several attempts to knock on the door, Seljak attempted to reach out and touch the doorknob. Frowning he turned to the others, "Um, the doors slick and some sort force is keeping me from touching it. Maybe there's magic at play?"


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Lazastrahd weaves a spell to detect magic.


Yes magic, Mage armor over the hold building.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Strange. We weren't cutting the building off quite yet..." Warlock Bones points a cautious finger at the wall, and then says, "Bang!" A jet of energy shoots from his hand and into the wall. After that, he'll try scrabbling at the ground next to the building, to see if the energy armor extends below ground level.


The shot hits the wall of force and bounces off, hitting the side of the road. You do note its not that strong, if you pushed hard you could get past it.


His eyes at Warlocks shot ricochets off the door out into the public walkway, Seljak presses his platter sized hand against the wall of force. Pushing hard he attempts to reach the doorknob. Looking a little perplexed he pushes again his hand sliding along the surface. Giving a growl, he begins to rage and pushes again.

str: 1d20 + 4 ⇒ (3) + 4 = 7
str: 1d20 + 4 ⇒ (2) + 4 = 6
str/rage: 1d20 + 6 ⇒ (12) + 6 = 18


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

Seeing his half-orc comrade putting in serious effort, Khardon added his own strength:

Str Aid: 1d20 + 3 ⇒ (7) + 3 = 10
20 total


you get past the force on the door now some with a means to disarm device could get it open


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

Disable Device: 1d20 + 7 ⇒ (1) + 7 = 8
Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24

Khardon took out his lockpicks. "First brute force, then fines-fook!" He cursed as he dropped the tools. After gathering them up he tried again, trying to keep his dignity by avoiding eye contact with the others.


Noddin as Khardon slides in beside him and starts teasing the lock, Seljak watches in admiration, seeing the upper tool slide a little he points with a sausage sized finger, "Capt... er, sar... er Agent Dourstone sir, turn the upper one a little." He twists his forefinger and thumb. "Like this."

With helpful, aid another is + 4
aid another: disable device: 1d20 + 10 ⇒ (1) + 10 = 11
Yikes! Fortunately, I don't think skills don't automatically fail on a one :)


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Warlock Bones looks somewhat disappointed as Khardon steps forward to unlock the door. His hand, which had once again begun glowing falls to his side, and stops radiating energy.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"Sorry, gentlemen." Lazastrahd confesses. "Truth be told, I never took the lock-picking classes too seriously until this point. Perhaps I'll take a refresher course after our current assignment."


Khardon gets the sound of a click and the door is open, as you open it, you see inside a dark workshop. Hang from the ceiling by chains are Wax manstoseries of def sizes and shapes. Tools and benches. Vats and pots,
You make it just beyond the door.

can I have your order on entry, please?
Can you move on the map? just checking


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Lazastrahd enters first, but keeps to the center or the group; allowing the more mechanically-included members better views.


Yes able to move on the map. Order: Lookis like Laz is first. Seljak second? Because of size and shotgun, Seljak will stay as close to the front as he can.

Pleased to see that Khardon is able to open the lock, Seljak shrugs as Lazastrahd brushes past, "It's ok there's a lot of things I don't do well either." Stepping into the room besided the dark elf Seljak looks around.


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

…with Khardon coming in third, one pistol out and at the ready.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Fourth! Finger guns locked and loaded.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe waits for all to enter and brings up the rear.


Once you are all inside it's hard to see, -4 perception because of darkness. If you have low light or dark vision, that drops to -2
Smoke and mist seem to bubble off heated pots of wax, you see a number of dead animals that seem to have been dipped in wax with moving mechanical parts inside. Slowly you move past the main open space to the workbenches. Thining out.

2 x Luck rolls please 1d100:

01-10 you find an odd tool worth 5gp
11-20 you find a new and empty note book 10gp
21-30 you find a small gemstone worth 20gp
31-40 you find a silver flask of healing QLWx2 100gp
41-50 You find a wand of sculpting wax 10/10 1000gp
51-60 You find a gold cup 50gp
61-70 You find a ring of protection +1
71-80 You find a scroll Mass Mage Armor 750gp
81-90 You find an Adamainite Dagger +1 2000gp
91-00 You find the crafters note books hidden under a desk

Perception check DC25:

You see a large crate that seems to be ready to be shipped out of the workshop. On its side is the shipping info

If you have Sent as a sence look here:

You smell the smell of an elf child somewhere under the floorboards


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Luck is skill: 2d100 ⇒ (82, 56) = 138


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

luck: 1d100 ⇒ 93
luck: 1d100 ⇒ 60


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Luck Roll: 1d100 ⇒ 98
Luck Roll: 1d100 ⇒ 15
Situational Perception: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Lazastrahd notices several notebooks under a nearby desk. One appears to be empty and new, while the others are full of schematics, patterns and blueprints.
The drow frowns and calls out to the others. "I may have found the crafter's notes. If we could shed some light on the matter."


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

Luck: 1d100 ⇒ 38 31-40 you find a silver flask of healing QLWx2 100gp
Luck: 1d100 ⇒ 62 61-70 You find a ring of protection +1
Perception: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

The dwarf gladly picked up a pair of silver flasks and announced ”Healing potions. Quite useful.” He then slipped a ring onto his finger, admiring it. Then he said ”Good work, Laz. Let’s get it into some light so we can see what it says.”


luck: 2d100 ⇒ (92, 49) = 141
perception: 1d20 + 6 ⇒ (11) + 6 = 17

Moving through the smoke and mist, Seljak sniffs and sniffs again. Bending over he sniffs again. Asking, "Does anyone else smell a child, no an elf child near the floor? do you think these boards come up?" As he's bent over, he sees a wand under a table, clearly marked 'Wand sculpting wax.' Picking up he wand and putting it in his pocket. Cupping his hands over his mouth he shouts to the floor. "Is anyone under there? Were agents from the agency!"


Warlock Bones find an Adamainite Dagger +1 used to cut some of the harder objects, and a gold cup 50gp

Jixxe with others finds the crafter's notebooks hidden under a desk and a second gold cup.

Lazastrahd also spots the crafters books and new and empty notebook 25gp

Seljak Kopile finds a the books as well and also an object drops out, a wand of sculpting wax 10/10 1000gp

As you place the books on a desk, they are dark evil chaotic works dark necromancy. Then Seljak sniffs and bends down, he finds a ring and pulls it into a trap door every well hidden. Steep steps lead down into darkness. You smell the child now, a strong smell of fear and sweat.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Maybe one of the... more normal looking ones of us should go first if it's a kid? Don't want to scare them to death. Khard, I think that's probably you?"

He looks at the dagger that he had been using as an accessory to his talking. "Hey Sej, you want this? Pretty good at cutting through stuff, and you're the strongest one here, so it'd probably be best if you could use it."


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

”It’s a sad day when I’ve got the most friendly face for meeting an elf.” The dwarf said as he went to investigate.


As you head down the steps you see a small Celler space, it’s roughly dug, and flatly, to one side are some rags and a shape of a small Elf boy but his skin is dark almost purple and his hair white under the filth that matts it. As you come down the child stand, he has rags on, and nothing but what is most striking is the rag rapped around his face covering his eyes.

”My Lord HellDrick you are back, do you wish me to guild you down to the deeper dark?”

It is clear by the way the child acts that he is bland.

Kn Nature DC 12 to know he is a drow child about 30 Human 10


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Drow:
"Child. Be still. You are safe and among allies. I'm coming down to guide you out of your cell."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Lazastrahd leads the way to the drow child.
"He's one of my people", the drow sleuth communicates to the others.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Oh joy." Warlock Bone says without much enthusiasm. "A dark elf." He tries to keep an open mind. After all, he's a foul-creature-born-of-unholy-pits-of-darkness himself, but still.

Warlock Bones mouths Helldrick? and points to himself, then does the hand talking motion, and points to the child.

Usually it's knowledge local to ID humanoids?


Slipping a sausage sized finger through the ring Seljak pulls the trap door open. Remembering the instructors had told them not to frighten the witnesses, Seljak turns and looks towards Agent Bones. His countenance wilting, he nods, "You are right. Someone normal should approach the child."

Moving away from the opening, letting Khardon take the lead into the darkness, he accepts the dagger from Agent bones, tucking it in his belt. Holding out the odd wand he hands it to Warlock. "I don't know how to use this wand, maybe you should take it. I think the glyph says 'wax' but I'm not sure."

Hearing the child was a dark-elf, Seljak thought about the scent, nodding "That makes Sense." He furrows his brow, asking "Have we met a 'Helldrick'?"


The child backs away but stops as Lazastrahd talks to him.

Drow:

"but I will be punished, Lord HellDrick likes to play tricks you are just segments sent by him"

Helldrick was the Tifling mind controlling the wax crafters


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Drow:
"I'm not Lord Helldrick. My name is Lazastrahd, an agent of The Agency."

Switching back to Common which the drow child clearly speaks and understands, Lazastrahd continues.
"Now please come here. Are you hurt?"
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Tentatively the Child walks to you and switches to common.

"I do not know of any Agency there is only here and the deep dark from once I lived."

As he comes close you now see the cloth around his eyes hides the fact he is bland.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"I'm holding out my hand. Take it." Lazastrahd walks forward to remove the distance.


The boy tentatively reaches out fulling expecting this to be another form of punishment from his master. When he finds it he grasps Lazastrahd.

"But you are real, what magic is this"

Drow:

"Lord Helldrick does not speak the deep dark words, so I know this must be true, but he will be back soon you had all best leave before he does. He said we wanted to see how the temple progressing and he has a meeting with the builders Master Lazastrahd"


Khardon Wounds (0) HP (42) AC (24/14/21) Saves (6/6/6, +3 Hardy, extra +2 poison, +1 fear/enchantment/illusion) CMD (19, +4 stability) Init (+3) Lvl 1 (4/4) Inspiration (4/4)

Unable to speak the dark tongue, Khardon held back and waited for the results of Laz's interrogation. Not for the first time he was glad that the elf was around.


Seeing Lazastrahd working so gently with the child makes Seljak smile. He realized that it was a smart idea to let someone the child could relate to go first. Not many folks related to Seljak. As the child spoke in common Seljak chuckled when the child ask what 'magic' was happening. Chiming in. "It is the magic of the Agency." Looking about, he asked. "You mentioned the "Deep Dark" is there some way for us to return you there?" Pausing he realized the child may not want to go back. "Not that you have to go back if you don't want to. You could stay with us." He looks at his fellow agents nodding enthusiastically.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

With Seljak's introduction, Lazastrahd added, "You are surrounded by Agency members. We are investigators, currently investigating Lord Helldrick's whereabouts. Please speak in Common for the other's benefit. They can be trusted."
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

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