Agents for Hire (Inactive)

Game Master Johnny_Panic

A group of newly commissioned investigator agents set out on their 1st missions.

You: New agents an ad-hoc group sent by the "AGENCY".

Current Location: On The road in the badlands headed to FangFern Forest

Current Synopsis:
Destroy the Evil Drow seeds.

Goals and plans:
* Get the evil Drow seeds 200 miles to a wizard who can destroy them and set the trapped souls free.
* Try not to mess up or get killed.


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We shall user - other-rules/vehicles as they seem fun

Grass/hay is easy to find this time of year in the road, but its a good idea to also get feed bags and some rolled oats for the hourses.


Thinking in it I will alow Handal Animales in lu of Drive skill


Realizing that the others seemed to be dead set on purchasing the really black carriage, Seljak fished two hundred gold pieces out of his purse. Handing the money to senior agent Dourstone, he gives a toothy smile lifting his double-barrel in the other hand. "I call shotgun."

Does everyone have enough cash left to cover one fourth?


400 deducted, thanks for covering other half


Khardon Dourstone wrote:
400 deducted, thanks for covering other half

The other half? Are we only paying 400 gp?


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Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Lazastrahd and Khardon are duo-owners of the most hideous carriage and horses every seen in Vigil.


As you head down the city streets a few heads turn but outside of that you are not molested. Soon you are back at HQ, unless you wish to go shopping for food/clothing or anything other you need.

You have any plans for the night if not I will jump cut to the next day.


1 person marked this as a favorite.
HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

I'm fine with re-allocating skill points if the party is fine with letting Warlock Bones drive!


After the shop owner harnessed the horses, Seljak climbed aboard the bench at the top of the carriage beside Agent bones. Waiving at the folks who turned to admire their shiny black carriage.

Once back at the agency he realized he needed a few items from home, specifically the tent and furs he used to use when the went camping with his father. After walking back to the house he rummaged through his old room finding his camping gear. All the while telling his mom about their adventure in the city, making sure not to mention any names or places. Kissing her good by he tells her he'll be out of town for a few days. Waiving goodby he heads back to the agency.

Early the next morning Seljak loads his gear and heads to the 'carriage house.' Tossing his rucksack on the rack on top of the carriage, he begins to put the harnesses on the black horses. They weren't 'That different than the war ponies he had cared for, but he realized he didn't know their names.

As the other agents enter the carriage house, Seljak looks up from the buckles on the harnesses and asks, "Did anyone catch the names of the horses?"


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Graxthor, Cregnatz, Cha'i-GalGoth, and Phillip." Warlock Bones says immediately, lying through his teeth.


'Graxthor, Cregnatz, Cha'i-GalGoth, and Phillip; Graxthor, Cregnatz, Cha'i-GalGoth, and Phillip; Graxthor, Cregnatz, Cha'i-GalGoth, and Phillip; Graxthor, Cregnatz, Cha'i-GalGoth, and Phillip.' He mentally pauses, turning to Warlock, asking, "Agent Bones, which one is which?"


As you talk Eleonora Silverleaf comes out to see how ready you are. She stops a moment and looks at the carrege.

"Well thats, Orginal"

She says before handing you a better map of where you are going and a letter to be given to the wizard once you get to his home. Last she hands you a bag in which are 4 Cure min wounds potions.

"You did well saving us all from this horror. I wish you the best of luck but more than anything I wish you to get thous seeds out of my the city as soon as you can. Gods speed"

Waving as you leave she watches you go.

Ok do you all go in the carriage OR split up? can you all roll perception as well please


I was sort of hoping someone else would post, so I didn't go before and after the GM :(
perception: 1d20 + 7 ⇒ (12) + 7 = 19

Remembering he had called 'Shotgun' Seljak accepts the mape from Ms Silverleaf. Smiling he nodded, "Than you Ma'am." Moving out to the carriage he looked at Khardon and Lazastrahd observed. "When I recommended we split up I was thinking we'd use a normal wagon. It might easier for us all to go in the carriage instead of split up."


you head out into the streets in two groups, as you pass the gates you see a girl selling flowers.


"Huh." Khardon said, from the wagon. "Is that the same girl?"

Whatever die roll is needed for him to answer that question himself: 1d20 ⇒ 1


Sitting up on the coach's drivers bench, Seljak notices the girl selling flowers. Turning to Agent Bones, he asks, "Hey does that look like the same girl to you?" He scratches his head, "Should we stop and buy flowers?"

perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

The drow investigator looks to see if he recognizes the flower girl from before.
Wisdom: 1d20 + 2 ⇒ (17) + 2 = 19


Its the same GIRL!!

The Girl sees you spot her and slips down a side allyway.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"That 'little girl' is starting to annoy me", Lazastrahs said with distain.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Sorry about my absentness the past few weeks. I'm both sorry that I was absent, and that the game seems to have stagnated

Warlock Bones pretends to not hear Seljak's question about which horse was which.

"Next time you all see her, let me know! I have... ways of tracking people, I just need a token. Think we should follow her?"


you carry on as you do a few faces turn you're away, but it's hard to tell if you are what they are looking at or the carriage.

at last, you get to the city gate and pass through to the king's road and off N`w. A yu=iu i you see a small encampment if tents with a look out. as you pass the lookout watches you


Realizing it's the same girl, Sariel, pleased that she was hale and whole start to waives. Realizing she had turned and slipped down the alley, he frowns turning to Driver Bones, "She's gone again, she's quick for a girl."

As they pass through the city gate, Seljak notices the small camp and it's lookout. Waiving at the lookout he watches for any identifying features that might let him know who the campers are.

knowledge: local: 1d20 + 6 ⇒ (9) + 6 = 15


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Ooo, campers! And us being mysterious strangers in a black coach! It'd be a shame if we didn't at least play the part a little bit..."


"Don't know if the girl is covered in illusions or is even a real person. Many variables here we don't know. Whomever is behind it can contact us when they want, and are likely trying to make that point. Isn't much we can do about it besides drive on. And try to get Mr. Bones a token, if such a thing becomes possible." The dwarf said.


Nodding as agent Dourstone comments about the girl, Seljak chuckles when the dwarf comments about getting Agent bones a 'token.'


You ride on into the day and soon are down the main road heading north.
The day passes and soon it's late afternoon. And as you're not switching out the houres you have to stop and rest for the night. A small river gives you that chance to water them and a safe place to camp.

As you get close you see a small group of tents and wagons. It seems a wagon train has also had the same idea.

IMAGE HERE

Perception rolls, please


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Although the urge to stretch his legs is strong, the drow investigator stays with the bag on the wagon until relieved.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Warlock Bones is paying very little attention, in an attempt to look imperious and mysterious, but only succeeding in looking like he had just swallowed some very hot tea.


perception: 1d20 + 7 ⇒ (20) + 7 = 27

As the carriage comes to a halt, Seljak climbs down from his seat and opens the door for agents Lazastrahd and Dourstone. As he moves to unhitch the horses to water then he observed the wagon train. While he had gone camping many times with his father, he had never seen how an actual wagon train would set up camp.


This is a traveling band of performers, some kind of circus.
They seem to be cooking the evening meal and feeding the animals.
There is no other place that looks safe to camp, and there is room
on this field.

Are you going to camp here for the night.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Oh boy carnies!" There is no trace of irony in Warlock Bones's voice, he seems genuinely thrilled. "I used to love these sorts of shows when I was a kid. I'm sure that if we go about talking to them respectfully, instead of throwing our weight around as Agents, they'd be happy to share a campsite with us! And we can trade tricks and secrets!"

Slight of hand to show off: 1d20 + 8 ⇒ (12) + 8 = 20

Warlock Bones does a card trick.

"Pretty impressive stuff, eh?"


Watching from the corner of his eye as Agent Bones went to make friends with the traveling performers, Seljak continued caring for the four horses. While the horses drank, he removed the harnesses, placing them in the box on the back of the carriage. AFter the horses had drank, he hobbled them let them graze while he joined the rest of the agents. Asking, "Shall we asks Agent Bones' friends if we can share their fire, or should we build one of our own?"


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"Surely between us we can build our own fire", Lazastrahd sniffed. "I'll be right back."
The drow left the wagon to go behind some trees and stretch his legs.


"I would prefer to avoid them. Travelers such as them often have loose lips and sticky fingers." The former watchman said. "Should anything irreplaceable be taken while we sleep, then that would be a significant delay. And for those who would want to find us? I would prefer to not give ones such as them too good a look at us."


'Well, agent Dourstone is much more wise than I am.' Looking wistfully at agent Bones as his friend entertains the new people, Seljak ods his head in agreement with the elder agent and turns to follow Lazastrahd assuming the drow ad left to gather wood for the fire.


A very tall slender man and what looks to be a young girl come over your way, she has a bunch of flowers in her hand.

GM rolls:

Sence motive
Tall man 1d20 + 4 ⇒ (11) + 4 = 15
Miss Aldalde 1d20 + 8 ⇒ (20) + 8 = 28

They stop and you see the girl is in fact a very small Gnome.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

The drow discretely returns to the wagon as the human and gnome appear.
Lazastrahd casts message on Agents Dourstone and Kopile.
I have returned and I have the item. Get rid of them.


"Hello fellow travelers, my name is Tall man and this is Miss Aldalde. We were wondering if you would like to join us for our evening meal and if you like music bring your instruments."

The small female gnome looks you over with a smile.


As he returned from gathering wood, Seljak looked towards the two carnival folks. Hearing Lazastrahds message, his face turned sour. 'Get rid of them? How?' Looking from Lazastrahd to Khardon, Seljak blinks and smiles, looking past the two towards Warlock. Hoping the gregarious agent would help, He blinked again "I'm Seljak."

His stomach started to growl as he tried to convince himself as well as them that he wasn't hungry. "Um I'm not very hungry." Put down the wood he'd gathered, he looks at the two and shrugs. "Besides, I don't have a musical instrument." He looks at the two, "And my father says I can't carry a tune in a bucket." He gives an honest smile, at least that part was true.

bluff (about being hungry): 1d20 - 2 ⇒ (8) - 2 = 6


they look with an odd look of worry.

the tall man says now a little scared

"It's just... you know... the carriage...."

his words petter out.

the very small gnome adds

"Look it would relax our people if you came and eat something. You know show them your normal..."

Now she looks every scared


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

From the carriage, Lazastrahd broods.
Casting message again to the human, dwarf, and half-orc, the drow investigator sends "I'm amiable to alleviate fears. I shall stay here with the wagon and the item, until relieved by another member of the team, if that is acceptable."


'Show them your normal?' Looking from the man who was only a little shorter than himself to the very small gnome, Seljak gulped, "Oh Bother." How was he supposed to be something he wasn't? All his life his parents had told him he wasn't normal. That he needed to remember to be careful when dealing with folks. Hearing Lazastrahd whispering in his ears didn't help, how could a giant green orc alleviate someone's fears?

Pondering Lazastrahd, hiding in the carriage and Warlock doing card tricks. Turning to Khardon, "Age... Mr Dourstone, you are the most 'normal' of us, maybe you could go eat with the carnival folks." He nodded politely to the man and gnome. "I'll take care of the horses and help Mr Lazasrahd."

Forgetting about the wood he had gathered and building a fire, Seljak went and checked on the horses, then climbed in the wagons cramped interior, look at Lazastrahd. "Yeah, that was really uncomfortable."


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Oh! Oh! Pick me! I'm quite normal! As long as you ignore the tongue thing." Warlock Bones bounces excitedly up and down.

As he joins the circus folk for dinner, he tries to lighten the mood with some jokes, and overblown tales of their exploits.
Perform comedy: 1d20 + 12 ⇒ (20) + 12 = 32

"...So there he was, armed with nothing but a wooden spatula, facing down the pickle golem, and what does he say? He says, "This would be simple if I had a soup spoon!"" Warlock Bones roars with laughter.


Looking out the window of the carriage towards Warlock's antics, Seljak smiles, looking back towards Lazastrahd "I'm glad Agent Bones was able to entertain them a little." Remembering he hadn't eaten since breakfast Seljak starts rummaging through his pack looking for a little dried meat and cheese.

Just a little fluff :)


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"Indeed." Lazastrahd agreed. "But we should still keep our eyes open. I don't like how vulnerable we are", the drow frowned.


The carnys seem to relax as Bones heads over, the know one of their own.
Jokes are old and food eaten and drink dunk.. They seem an odd bunch of missits bones feel's deeply at home with.

The Lad Wizard who has a spell backfire and now is half Ethical. The witch who's familiar is Halfling's who backs like a dog, a reincarnation that half worked. The tall man who can making himself taller, a fire eater who busts into flames but comes back to life after. An undead undead who is in fact a living man.

Bones:

The tail the tell however is not a good one. Up ahead is a town that drove them out. A hyper zelat group of knights seems to have moved in and will tolerate any oddness. From the description they sound like Hell Knights of all things.


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Being loathe to leave his new friends to report back, Warlock Bones will scribble a quick message, and have Buggles try and drag it over to the scary wagon. Although the act of maintaining his familiar requires his concentration, talking hasn't ever been something Warlock Bones has focused too hard on.

The message says simply, "Oh joy. Hellknight's ahead."


Seeing the house centipede crawling up the side of the carriage, Seljak realizes it's Warlock's pet. Nodding politely to the centipede, he takes the note, clearing his throat, he reads it aloud. "Oh joy Hellknight's ahead."

Looking quizzically at Lazastrahd he asks, "Do you think it's a code? Maybe he's in trouble." He looks out the window to where his fellow agent was still conversing with the dangerous carnival people. "I hope he's ok, he does look like he's having fun."


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)
Seljak Kopile wrote:
Looking quizzically at Lazastrahd he asks, "Do you think it's a code? Maybe he's in trouble." He looks out the window to where his fellow agent was still conversing with the dangerous carnival people. "I hope he's ok, he does look like he's having fun."

Lazastrahd frowns and quickly reloads his revolver. "If there are Hellknights about, they're a long way from Egorian."

Before the drow sticks his head out of the wagon to get a better look, Lazastrahd casts heightened senses on himself.
Perceptation: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17


As you do you hear off to the road, mounts pull up.

Persption DC20:

There are 8 of them, they look like hell knights but they are not. Hidden here and there is the 8-pointed star. These are Demon warshiper.
There captain points at the camp site.
they seem to be planning somthing.

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