SFS - Skitter Crash (KS) (Inactive)

Game Master phaeton_nz

This module include four 3rd-level skittermander characters: Dakoyo, Gazigaz, Nako, and Quonx.
They can be found here
Slides


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Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy runs forwards with his doshko raised in the air

Attack@Silazi vs KAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, slashing: 1d12 + 6 ⇒ (12) + 6 = 18

"Stop attacking my buddies!"

He yells striking at the woman


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Unfortunately Buddy just misses.

Still waiting on Bleu. Will bot if no response in 18+ hours

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Bleu takes careful aim and takes a shot at Silazi
reflex: 1d20 + 6 ⇒ (20) + 6 = 26
vs EAC: 1d20 + 8 ⇒ (9) + 8 = 17 fire: 1d8 + 3 ⇒ (7) + 3 = 10

Bleu manages to score a hit. (Silazi: -10)

The two robots fly around the battlefield in what looks like a pincer movement.

Red fires at Buddy
pulsecaster: 1d20 + 9 ⇒ (11) + 9 = 20 nonlethal electricity: 1d4 + 1 ⇒ (4) + 1 = 5

Green fires at Bleu
pulsecaster: 1d20 + 9 ⇒ (18) + 9 = 27 nonlethal electricity: 1d4 + 1 ⇒ (1) + 1 = 2

Nako, Gazigax and Garcon are up


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Hey guys! We've got this. I know us 'manders can take this evil witch down!"

Get 'em active vs Silazi.

Then he lines up a shot.

glamered static arc pistol vs EAC, Get 'em: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage, E: 1d6 + 1 ⇒ (3) + 1 = 4


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

Nako charges the red robot and brings her dohsko down with a yell. "Waaag!
ember flame doshko: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Gazigaz misses but but the red robot is nearly destroyed - but not quite.

(Silazi: -10, Red -15)

{{Waiting on Garcon))

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon nods towards Silazi. "Onnit allsix! Top-shelf drink comin' right up!"

With a blur of hands he loads up a dart with the contents of a shot glass, then fires it at Silazi.

Attack, Double Tap, Get 'em, Basic/Hampering Inhibitor: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14
Damage: 1d4 + 4 ⇒ (2) + 4 = 6 And -2 AC, speed reduced by 50%

He rushes around the machinery and pulls out a needle to get up in her face.

"Okie buddy! Let's do this!" Helping to make flank!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Unfortunately the inhibitor doesn't penetrate. Since Garcon has got up in her face, she enters Photon Mode (PA=1) and hits him with her solar weapon.

solar harpoon: 1d20 + 14 ⇒ (17) + 14 = 31 slashing: 1d6 + 1d4 + 10 ⇒ (1) + (1) + 10 = 12

Buddy and Bleu are up

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy takes a step to flank Silazi and attacks with his Doshko

Attack@Silazi vs KAC, get em: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage, slashing: 1d12 + 6 ⇒ (9) + 6 = 15

"Stop attacking us! You sociopath!"

Step and attack

Second Seekers (Jadnura)

Male (he/him) Skittermander Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. |

Bleu aims for Anga, thinking he understands a bit her desire for revenge but does not want to let the skittermander die in the process and shoots twice.

vs EAC: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 for Fire: 1d8 + 3 ⇒ (7) + 3 = 10
The gun has burn d6
vs EAC: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 for Fire: 1d8 + 3 ⇒ (3) + 3 = 6
17 out of 20 charges

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

The first shot hits her critically, the second misses.
(Silazi: -30 burn 1d6 ⇒ 1, Red -15)

Red carefully moves away from Nako and shoots at him
pulsecaster: 1d20 + 9 ⇒ (19) + 9 = 28 nonlethal electricity: 1d4 + 1 ⇒ (4) + 1 = 5

Green moves to a better firing position and shoots at Buddy
pulsecaster: 1d20 + 9 ⇒ (13) + 9 = 22 nonlethal electricity: 1d4 + 1 ⇒ (2) + 1 = 3

Nako, Gazigax and Garcon are up


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Oh shoot! Get her! She doesn't stand a chance!"

Get 'em active against Anga.

Speaking of, Gazigaz lines up a shot and shoots the woman!

glamered static arc pistol vs EAC: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage, E: 1d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

That hits her ((-37 burn 1))


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

"C'mere you!"
Nako follows red and swipes at it with her doshko.
melee: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 9 ⇒ (7) + 9 = 16

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

"Arright... we'll just go with a shot of everclear this time."

The wounded Garcon steps back carefully then fires a pair of shots into her stomach.

Guarded step + Sedative shot vs Silazi

Attack, Double Tap, Get em: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Piercing Dmg: 1d4 + 4 ⇒ (1) + 4 = 5
Nonlethal Dmg: 1d4 ⇒ 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Red goes crashing to the ground in pieces. Garcon misses.

Silazi stabs at Buddy (v KAC)
solar harpoon: 1d20 + 14 ⇒ (9) + 14 = 23 slashing: 1d6 + 1d4 + 10 ⇒ (6) + (3) + 10 = 19 PA=2

Buddy and Bleu are up

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

"Ouch! That hurts"

And he swings again

Attack@Silazi vs KAC, get em: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage, slashing: 1d12 + 6 ⇒ (7) + 6 = 13
Damage critical, slashing: 1d12 + 6 ⇒ (3) + 6 = 9

This time hitting her with all his strength!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Silazi -60 burn 1))

She looks rather surprised that Buddy did that.

Second Seekers (Jadnura)

Male (he/him) Skittermander Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. |

Bleu does not look very happy at the events saying “What a pity she couldn’t let go her vengeance” then changes target and fires.

vs Silazi EAC: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Fire: 1d8 + 3 ⇒ (4) + 3 = 7
vs Silazi EAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Fire: 1d8 + 3 ⇒ (5) + 3 = 8
15 charges left

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Bleu's first shot misses but the second connects ((did that include Get'Em - if not, the first one hits as well))

Green fires at Bleu
pulsecaster: 1d20 + 9 ⇒ (5) + 9 = 14 nonlethal electricity: 1d4 + 1 ⇒ (4) + 1 = 5

Nako, Gazigax and Garcon are up

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon attempts to finish her off with a pair of blasts dart gun loaded with 1 last knockout shot before closing the distance again to help Buddy.

Attack vs KAC + Double Tap, Get em: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Damage (P): 1d4 + 4 ⇒ (2) + 4 = 6
Damage (NL): 1d4 ⇒ 4

"Okie buddy... you got this!"


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Come on guys! Nearly there.". Gazigaz calls out to the other skittermanders.

Get 'em active.

Then he shoots!

glamered static arc pistol vs EAC: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
damage, E: 1d6 + 1 ⇒ (2) + 1 = 3


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

Taking advantage of the distraction provided by Garcon and Buddy Nako bashes Silavi from the side!
doshko: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 9 ⇒ (1) + 9 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And Silavi goes crashing down. It doesn't take the skittermanders long to take out the remaining robot as well.

--- Combat Over ---

The DR was mean to you all, a lot of very near misses

You can now take stock of the fused ships. A cursory glance reveals that the Helping Hand’s engines are a bit waterlogged, but the Nova Warlock’s engines are mostly above the swamp’s surface. A skilled engineer could achieve a modicum of thrust with some tinkering that would allow a ttalented pilot the chance to get the ships free of the swamp and back into space. From there, it would a trivial matter of recalibrating the Drift engines to allow the merged ships to return to the Pact Worlds.

You can also retrieve personal items probably thought lost from their furniture outside the vessels, and possibly take a 10-minute rest to regain their Stamina Point.

About a quarter hour later, the skittermanders can see and hear movement in the nearby foliage. The crew of the Nova Warlock has returned to the
crash site, and they don't look happy at the current situation. There's a few too many to fight so you can attempt to talk them down, use the ship's weapons on them or try to take off and leave them behind.

The module say to do this in combat rounds so ....

Gazigaz: 1d20 + 2 ⇒ (15) + 2 = 17
Nako: 1d20 + 5 ⇒ (7) + 5 = 12
Buddy: 1d20 + 3 ⇒ (4) + 3 = 7
Garcon: 1d20 + 3 ⇒ (6) + 3 = 9
Bleu: 1d20 + 5 ⇒ (15) + 5 = 20

Crew: 1d20 + 3 ⇒ (4) + 3 = 7

And all the skitters are up first. You are between them and the ship.

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

"Hey um... Gaz? Gonna 'mit that this is a pretty big ship now and we might need more crew... Think maybe we can recruit em seein' as their cap'n is kidna... um..."

He considers his words before settling on, "...an ex-cap'n?"

With a few taps on the console controls he takes stock of the weapons on board. "If they ain't interested I'll see what I can do with these... oh... and dun forget to offer them drinks!"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

If you want them to join you, make diplomacy or intimidate checks.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

"Gaz? I know that I made that impression of amazing engineer, but I don't think we have what it takes to pull this ship from the swamp. Maybe they are better. How about, you know.... try diplomatic measures"

Second Seekers (Jadnura)

Male (he/him) Skittermander Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. |

My rolls did not include Get’ Em as I missed that Silazi was Anga’s last name.

Bleu is approaching the crew of the other ship “I’m sorry about what happened to your ship. According to the locals, there’s some Drift anomalies around here and we’re lucky to still be alive after our ships fused. They do not have many contacts with outsiders, so if you want to get out of here, there’s very few opportunities to do so. We’ve already managed to get along with the locals and they do not seem to be found of outsiders, so your chances on that front is low.

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon pops his head out and adds, "And the first round is on the house!"

Aid Diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Since Blue already rolled Diplomacy, will roll to Aid

Diplomacy, aid: 1d20 + 10 ⇒ (11) + 10 = 21

Gazigaz nods. "Yes, yes! Drift anomalies everywhere! We just want to get back home... in one piece. I'm sure you do too."


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

Nako sees trouble coming from the weapons console and powers up the guns in an attempt to scare them into backing down.
"Do you want to give this a try?" the skittermander says menacingly.
Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

The pirate crew look a little nervous but one steps forward.

How do we know we can trust you? he asks That you won't kill us like what you did with our captain. Stab us in the back and stuff?

Let's do another round

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

"Hows bout a show 'o good faith! I wasn't lyin' bout the drinks!"

Garcon plugs his culinary synthesizer into the ships power and cranks out a full round beers for both parties. 1 credit per person. Let me know how many I need to make.

Life Science: 1d20 + 12 ⇒ (14) + 12 = 26 To hopefully make something best fitting the tastes of whatever they all are.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

A full round of beers - somewhere around the two dozen mark does seem to soften the mood quite a bit.


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

"Drinks? PARTY! We can play some games! Who wants to play twister?" Nako excitedly says in support of Garcon's proposal.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Well .... I guess I can see where this is going

After one riotous and boozy party later ....

The two crews work together to get the Warlock's Hand out of the swamp and into space. In orbit around Varkulon 4, you can see the Drift cyclone raging across the planet, but they can take the ship out of orbit and travel a few hundred thousand miles away before safely engaging their Drift engines to return to the Pact Worlds.

A while later you get a message from Ponatia inviting you back to Varkulon 4 when the skies aren’t so dangerous. He promises to give you a better tour of the osharu university city and the surrounding area. He also goes on to note that the Drift cyclones sometimes cause strange items to appear on the surface, and the skittermanders would be welcome to scavenge anything of value… after they have been properly studied, of course!

The pirates ask to be dropped off on a freighter called the Bright Horizon within the Diaspora so that they can try to join the Free Captains. They also promise that they will lobby to have Nakonechkin Salvage be declared off-limits for future pirate activity.

Finally, Nakonechkin is more than a little surprised to see the state of the skittermanders’ ship when they return to the salvage yards. His confusion and anger turn to barely disguised relief when you explain what happened to them. While it will take some time and plenty of credits to get the ship back to normal (or just in better working order, if the skittermanders want to keep the aesthetic monstrosity), you did bring back a few pieces of their original salvage, plus much of the pirates’ previous plunder. And for the next time his skittermander employees go out on a salvage mission, Nakonechkin promises to install escape pods beforehand!

--- End of Adventure ---

Roll Day Jobs for those PCs you are applying this to, and I'll try to get Chronicles out soonish

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

I'll mark off 30 credits worth of UPBs, should cover the party's first round as well.

"See? Diplomacy with alcohol! Sometimes a man'll tell his bartender things he'll never tell his doctor. Or his union representative."

As the ship gets closer to working, Garcon sets all of the food replicators to 'Coffee, Vast Black' in hopes that the latter repairs go smoother. He spends the rest of the trip back exchanging drink recipes with the pirates, and is rather disappointed to see the bulk of his temporary bar clientele disappear off to their freighter.

When it comes to debrief, Garcon is nowhere to be found. Instead a massively hungover Quonx is back on the bridge trying to avoid punishment for dereliction of duty.


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Woohoo!" Gazigaz may have partied a little too hard, but it doesn't matter! This will be quite the story to tell everyone back on base. "No one will believe us. But I'd like to go back sometime. If it weren't for our situation, I may have moved there!"

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Drummer, profession: 1d20 + 13 ⇒ (8) + 13 = 21

Buddy finds his drumset, which by some act of gods did not suffer that much in the crash. As the party rolls its course, he provides music for the crowds. He is glad to see that some pirates even shed a tear, which he is sure is the result of his amazing drum solo

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Game Reported.
Chronicles are here


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

Corporate Agent: 1d20 + 7 ⇒ (9) + 7 = 16

Second Seekers (Jadnura)

Male (he/him) Skittermander Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. |

Bleu enjoys the party with everyone, then spends some time cleaning up and sells his professional services to the locals.

Day job, Profession: Janitor, was in recruiting. Just downloaded the sheet, thanks for running the game!

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Got the chronicles! Thanks for the run I really enjoyed it!


"Gazigaz" Male CG skittermander xenoseeker envoy 3 | HP 20/20 SP 17/18| RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +5; Will +5 | Init: +2 | Perc: +6, SM: +6; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Chronicle looks good! Thanks for the game!

I'll go ahead and roll a d20 here. When I level up, I'll add my modifier and do my Day Job then.

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Thanks for the game! Chronicle looks good!


| HP 23/23 | SP 23/27 | RP 5/5 | F: +4, R: +2, W: +3 | Init: +5 | Perc: +0, Darkvision 60ft | Speed 30ft | EAC 16 | KAC 18 | Active conditions: None.

how much does a dayjob roll of 16 give me?

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