Gearsman

/blø/'s page

126 posts. Organized Play character for 勝20100.


Full Name

Bleu

Race

Skittermander

Classes/Levels

Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. |

Gender

Male (he/him)

Size

2 feet

Age

6

Alignment

CG

Location

Wherever he can help

Languages

Common, Vesk

Strength 10
Dexterity 20
Constitution 10
Intelligence 8
Wisdom 13
Charisma 16

About /blø/

Skittermander Themeless soldier 3
CG Small humanoid
Init +5, Senses low-light vision; Perception +1

DEFENSE

KAC 17, EAC 19
SP 21, HP 23, RP 6
Fort +3, Ref +6, Will +4

OFFENSE

Speed 25 feet (30 feet base, −10 from armor, reduced to 5 by nimble juggernaut)
Melee Survival Knife +8 (d4+1 S, Analog, operative, thrown (20 ft.))
Ranged Azimuth Laser Rifle (glamered, usually as a janitor implements, either a broom or a vacuum cleaner) +8 (d8+3 F, 120 ft., Burn 1d6, 20 charges, 1/use, 1 bulk)

STATISTICS

Str 10, Dex 20, Con 10, Int 8, Wis 13, Cha 16
Base Atk +3
Skills Acrobatics +10, Athletics +3, Bluff +3, Diplomacy +9, Intimidate +3, Perception +1, Piloting +9 (1 rank), Profession (janitor) +9 (+1 to earn a living), Sense Motive +1, Stealth +4, Survival +1
Languages Common, Vesk
Feats All Hands on Deck, Nimble Moves, Protective Fur
Ancestry Abilities Guardian, Hyper, Low-Light Vision, Six-Armed
Class Abilities light and heavy armor, basic and advanced melee, grenades, small arms, longarms, heavy weapon proficiency; Primary fighting style: Guard, primary style technique: Armor Training (Ex), Combat Feat, gear boost: nimble juggernaut, weapon specialization
Combat Gearmk1 serum of healing, [strike]frag grenade[/strike], [strike]smoke grenade[/strike], shock grenade; Other Gear personal comm unit, Hygiene Kit, industrial backpack, Gear Maintenance Kit, Professional Clothing (Janitor), travel clothing, professional’s janitor (tools), Personnal Comm Unit, thinplate, 3× battery, Personal Upgrade mk1 (dexterity), environmental clothing (zero gravity), 3.593 credits
Bulk 4.4/6
Time of Crisis Extra Gear mk 1 serum of healing, battery with 20 charges. Fire Extinguisher. ion tape and a zip stick. mk 1 ring of resistance and two mk 2 serums of healing. Bulk at 4.9

SPECIAL ABILITIES

Guardian
Source Near Space pg. 134
Most skittermanders are self-sacrificing, and some put themselves directly in harm’s way to protect others. These skittermanders can enter or occupy the space of a single Small, Medium, or Large creature without imposing the normal penalties on either themselves or the creature sharing their space. They take a –2 penalty to AC while sharing their space but provide the creature whose space they share with a +1 shield bonus to AC against ranged attacks.
This replaces grappler.

Hyper
Once per day, a skittermander can take an extra move action.

Low-Light Vision
A skittermander can see in dim light as if it were normal light.

Six-Armed
Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Reputation 13 Second Seekers (Jadnura)
Fame 5
XP 7
Boons Benefited from Scoured Stars Veteran (Rescued Starfinder), Second Seekers (Jadnura), Nufriend Skittermander (Personal), [ ][ ][ ] Contractor’s Respect (Social Boon, limited use), Star Monster Slayer (Starship Boon)

/blø/ was born in Absalom Station, both of his parents where Starfinders. He was brought along to the Scoured Star System. There he had to toughen up to survive and grow. He was back with everyone but was too young at the time, so they gave him so cleaning duty. Now that he is old enough, 6 years old, he can at least join some missions and help.

Botting Bleu:

Bleu tries to stay out of melee combat. He will use guardian to help his friends (only those that do not use a shield, as the bonus is the same type), but tries to avoid getting in melee while doing so as his laser rifle does more damage than his knife. He will move, in cover if his friends do so. Blue will usually shoot only once due to moving.
Bleu will not use his serum of healing on himself during combat, only keeping it for an emergency when an ally needs it.