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Talevia did not initially see the men burst through the door, but Khellek brings her attention around. In order to get a better shot, she moves to behind Khellek.
"Apologies, Khellek." she said to the scholar. It would have been better to get the elderly man out of harms way first but such was not the case.
Drawing her bow, she nocks and fires several arrows at the man with the warhammer.
1st attack: 1d20 + 11 ⇒ (20) + 11 = 31 Critical!
Crit Confirm: 1d20 + 11 ⇒ (19) + 11 = 30
1st Crit Damage: 3d8 + 12 ⇒ (1, 5, 5) + 12 = 23
2nd attack: 1d20 + 11 ⇒ (19) + 11 = 30
2nd Damage: 1d8 + 4 ⇒ (7) + 4 = 11
3rd attack: 1d20 + 6 ⇒ (16) + 6 = 22
3rd Damage: 1d8 + 4 ⇒ (3) + 4 = 7

GM TOP |

It appears someone shifted the map by five feet. I have returned it to it's original location. Please be careful when clicking and moving, though I do understand with mobile devices this is an added difficulty.
Talevia steps into the corner and unleashes a wicked flurry of arrows. Her arrows zip just past the sage and two thunk deep into the fighter's flesh. He does not fall, but is certainly hurt.
The tattood lady steps up next to the alchemist and begins weaving a spell. Once it is completed, she points at all her allies and a shimmering magical aura grips their muscles.
Round 2: OH CRAP GIVE THEM THE BOOK!!!
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (Deaf 2 rds, -5 Wis Damage, Cursed 8 rds till save, Hiding DC 21 if looked for)
Zano (Deaf 2 rds)
Khellek (-20 HP)
Purple Alchemist (H10)
Doodle (Deaf 2 rds, Cursed 4 rds till save. 7 mirror images)
Kyra (-2 HP, Deaf 2 rds)
Red Longsword Fighter (H10)
Blue Warhammer Fighter (-34 HP, H10)
Talevia (Deaf 2 rds, Cursed 4 rds till save)
Yellow Tattoo Lady (H9)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

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Ahmerisiel slips around the corner of the bookshelf quietly, being extra cautious to not trip over the reading chair sitting at the corner. He chucks his prepared dagger forward at the man with the warhammer with a quick, underhanded flip.
Move: 10' at 15' movement cost (5' of difficult terrain; half speed with Stealth: 1d20 + 15 ⇒ (20) + 15 = 35)
Standard: attack blue
dagger (thrown): 1d20 + 10 ⇒ (12) + 10 = 22
damage, P: 1d4 + 2 ⇒ (3) + 2 = 5 + sneak attack: 4d6 ⇒ (3, 1, 2, 6) = 12
I think this is vs FF AC unless blue makes a Perception check that beats a 35 Stealth; I've included sneak attack damage as such

GM TOP |

The sneaky elf shows his skills, slipping quietly around the corner and burying a dagger in the back of the unsuspecting fighter. He yelps in pain. The entire group of enemies suddenly notice the attacking Ahmerisiel, who now feels a bit too exposed for comfort.
Zano keeps behind cover, but quickly makes himself a target too, blasting a powerful bolt of lightning through three bookshelves and two enemies. The smell of ozone from the scorched path is soon replaced by the smell of burning books. But it could be worse, fireball would have gotten a lot more tomes! Let's hope the cooked ones aren't first editions.
But who cares about that right now, did it get the enemies?
Red Reflex + Cover: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Blue Reflex + Cover: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Longsword manages to duck and only take a bit of crackling energy, but the warhammer wielder takes it full to the back, the dagger acting as a lightning rod straight into his heart. He collapses to the ground and doesn't move.
Round 2: OH CRAP GIVE THEM THE BOOK!!!
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (Deaf 1 rds, -5 Wis Damage, Cursed 7 rds till save)
Zano (Deaf 1 rds)
Khellek (-20 HP)
Purple Alchemist (H10)
Doodle (Deaf 2 rds, Cursed 4 rds till save. 7 mirror images)
Kyra (-2 HP, Deaf 2 rds)
Red Longsword Fighter (-16 HP, H10)
Blue Warhammer Fighter (-84 HP, H10, Down)
Talevia (Deaf 2 rds, Cursed 4 rds till save)
Yellow Tattoo Lady (H9)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

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spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Faced with a skilled opponent who has been magically sped up, the scholar clutches the book to his chest. Quickly backing away from the sword wielder, he at least has the sense to pick a route that is likely to open the warrior up to attacks from his allies.
Withdraw action.
"You should have just asked nicely." he pouts.

GM TOP |

The sorceress snorts and speaks. Most of you can tell by her posture she hasn't given up, but the words are a bit elusive with your damaged ears.
Her cackling alchemist friend seems to agree as he launches another bomb, this time at the rogue.
Bomb at Ahmerisiel's Touch AC + Haste + PBS: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27 for Fire: 4d6 + 3 ⇒ (4, 2, 5, 3) + 3 = 17
Drilling the rogue in the face, it also ignites half the bookshelf behind him. He swiftly draws a shortsword and with a maniacal grin motions for the pathfinders to 'bring it on'.
Round 2: OH CRAP GIVE THEM THE BOOK!!!
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (-17 HP, Deaf 1 rds, -5 Wis Damage, Cursed 7 rds till save)
Zano (Deaf 1 rds)
Khellek (-20 HP)
Purple Alchemist (H9)
Doodle (Deaf 2 rds, Cursed 4 rds till save. 7 mirror images)
Kyra (-2 HP, Deaf 2 rds)
Red Longsword Fighter (-16 HP, H10)
Blue Warhammer Fighter (-84 HP, H10, Down)
Talevia (Deaf 2 rds, Cursed 4 rds till save)
Yellow Tattoo Lady (H9)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

Kyra, Level 7 Pregen! |

Permission to cause minor dmg on Ahmerisiel, which will be cured next round; I plan to cast holy smite on all the bad guys; since Ahmerisiel is neutral, she'll take only half dmg, and then half again if she saves. Do I have Ahmerisiel's permission to proceed?

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Doodle pokes at the remaining twin tower with her magical spear. She focuses her innate bloodline into the weapon as well (Arcane Strike).
Attack with Heroism 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage with arcane strike 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

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Permission to cause minor dmg on Ahmerisiel, which will be cured next round; I plan to cast holy smite on all the bad guys; since Ahmerisiel is neutral, she'll take only half dmg, and then half again if she saves. Do I have Ahmerisiel's permission to proceed?
Permission granted

Kyra, Level 7 Pregen! |

Kyra raises her sword and brings it down forcefully, uttering a divinely powered syllable in a strange primal tongue reminiscent to the language of Celestials.
Casting holy smite on all enemies and unfortunately including Ahmerisiel as per the last post - see blue translucent squares on map for spell area
Evil creatures in the area: 3d8 ⇒ (2, 4, 6) = 12 dmg and blinded; Will DC 18 to reduce damage to half and negates the blinded effect.
Evil outsiders in the area: 7d6 ⇒ (4, 1, 2, 3, 1, 4, 3) = 18 dmg and blinded; Will DC 18 to reduce damage to half and negates the blinded effect.
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save; good creatures are unaffected.

GM TOP |

Doodle stabs the fighter with her spear, slipping it under his shield and into his thigh. It returns bloodied.
Kyra Deafened 1-20 spell fails: 1d100 ⇒ 85
Kyra forsakes the evil in the room, cursing it mightily! A bright flash of sunlight scorches the enemies and slightly singes Ahmerisiel.
Purple Will: 1d20 + 3 ⇒ (20) + 3 = 23
Red Will: 1d20 + 3 ⇒ (1) + 3 = 4
Yellow Will: 1d20 + 12 ⇒ (16) + 12 = 28
The fighter on the floor doesn't even twitch at this, a clear sign he is already dead. Two of the three enemies shield their eyes quickly, avoiding the worst of it.
But the front-liner waves his longsword and blinks to clear his vision. He curses once and turns to run wildly out of the room.
DC 10 Acrobatics Check to Move Full Speed: 1d20 + 2 ⇒ (2) + 2 = 4
He stumbles out of the room past Ahmerisiel and falls flat on his face.
Ahmerisiel, Doodle and Kyra all get AoO's against Red if they want them.
Round 2: OH CRAP GIVE THEM THE BOOK!!!
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (-20 or 23 HP, Will DC 18 Due, Deaf 1 rd, -5 Wis Damage, Cursed 7 rds till save, AoO vs. Red)
Zano (Deaf 1 rd)
Khellek (-20 HP)
Purple Alchemist (-6 HP, H9)
Doodle (Deaf 1 rd, Cursed 4 rds till save. 7 mirror images, AoO vs. Red)
Kyra (-2 HP, Deaf 1 rd, AoO vs. Red)
Red Longsword Fighter (-37 HP, H9, Blind till Kyra acts)
Blue Warhammer Fighter (-84 HP, H10, Dead)
Talevia (Deaf 2 rds, Cursed 4 rds till save)
Yellow Tattoo Lady (-6 HP, H9)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

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Will DC 18, heroism: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+1 keen rapier, heroism: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
damage, P: 1d6 + 3 ⇒ (5) + 3 = 8 + sneak attack: 4d6 ⇒ (5, 1, 5, 6) = 17
Crit?: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Crit damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Doodle slashes at the blinded warrior with her magical spear. She focuses her innate bloodline into the weapon as well (Arcane Strike).
Attack of Opportunity with Heroism 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage with arcane strike 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Kyra, Level 7 Pregen! |

Kyra swings her sword back upwards as the warrior attempts to flee!
AoO, +1 scimitar: 1d20 + 8 ⇒ (10) + 8 = 18
magical slashing dmg: 1d6 + 3 ⇒ (5) + 3 = 8

GM TOP |

The blinded fleeing fighter is easy to strike, Doodle and Kyra taking opportunistic strikes against him as he exits the library. He is bloodied but feels the sun on his face.
It is the last thing he feels as Ahmerisiel's rapier finds an unarmored spot under his arm, slips easily between two ribs and pierces through his heart. He collapses, bleeding out onto the soft grass.
Round 2: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (-23 HP, Deaf 1 rd, -5 Wis Damage, Cursed 7 rds till save)
Zano (Deaf 1 rd)
Khellek (-20 HP)
Purple Alchemist (-6 HP, H9)
Doodle (Deaf 1 rd, Cursed 4 rds till save. 7 mirror images)
Kyra (-2 HP, Deaf 1 rd)
Red Longsword Fighter (-79 HP, H9, Down)
Blue Warhammer Fighter (-84 HP, H10, Dead)
Talevia (Deaf 2 rds, Cursed 4 rds till save)
Yellow Tattoo Lady (-6 HP, H9)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

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The two melee fighters had fallen, which was a good sign, but that left the two women standing outside. Talevia could only see one fully, so she slipped in behind Doodle in order to get a good view at both.
She drew three arrows from her quiver, nocked, and loosed them.
1st attack at Yellow Tattoo Lady: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
2nd attack at Purple Alchemist: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
3rd attack at Yellow Tattoo Lady: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

GM TOP |

Talevia lands one arrow into the sorceress, she seems to shrug it off without much concern. Then it is her turn. She monologues a bit, then steps into the doorway and a blast of cold bursts out into the room.
Ahmerisiel, Zano (+2 from cover), Doodle, Kyra (+2 from cover), Talevia, please make a Refl Save vs. an Evocation/Cold effect. Evasion will completely negate the damage on a success. I will provide the results as quickly as possible. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given.
Round 3: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Ahmerisiel (Reflex Save, -23 HP, Deaf 1 rd, -5 Wis Damage, Cursed 7 rds till save)
Zano (Reflex Save, Deaf 1 rd)
Khellek (-20 HP)
Purple Alchemist (-6 HP, H9)
Doodle (Reflex Save, Deaf 1 rd, Cursed 3 rds till save. 7 mirror images)
Kyra (Reflex Save-2 HP, Deaf 1 rd)
Red Longsword Fighter (-79 HP, H9, Down)
Blue Warhammer Fighter (-84 HP, H10, Dead)
Talevia (Reflex Save, Deaf 1 rds, Cursed 3 rds till save)
Yellow Tattoo Lady (-16 HP, H8)
Bold may Act! No one should drop from this spell, even on a failure so you may take your normal action after your save.
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

Kyra, Level 7 Pregen! |

Ref save: 1d20 + 4 ⇒ (11) + 4 = 15
GM 4-star reroll: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21

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Reflex 1d20 + 9 ⇒ (15) + 9 = 24
Also I have resist cold 10, so not sure if that applies before or after the save.

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Khellek steps forward, drawing his wand of healing. He quickly taps Ahmerisiel .
healing: 1d8 + 1 ⇒ (4) + 1 = 5

GM TOP |
1 person marked this as a favorite. |

Save, then resistance applied seems to be the consensus on the rules forums.
Kyra manages to duck behind the bookshelf, shielding herself from most of the cold. Zano is trying to see what is happening and just pushed a stack of books to the side when he is hit square in the face with the blast of cold. He is pretty sure his nose is frostbitten, he doesn't feel it anymore.
Doodle spins around, throwing her cloak over her head and ducking the worst of the blast. She shakes off the snow and smiles, that wasn't so bad.
Everyone else is jealous of her resistance to cold.
Talevia just barely misses duplicating the feat as her cloak is a fraction of a second too slow to block the ice. It even gets down her back!!!
Khellek then moves up and uses a wand to slightly heal the wounded rogue.
Round 3: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-20 HP)
Ahmerisiel (Reflex Save, -18 HP, Deaf 1 rd, -5 Wis Damage, Cursed 7 rds till save)
Zano (-27 HP, Deaf 1 rd)
Purple Alchemist (-6 HP, H9)
Doodle (-3 HP, Deaf 1 rd, Cursed 3 rds till save. 7 mirror images)
Kyra (-15 HP, Deaf 1 rd)
Talevia (-27 HP, Deaf 1 rds, Cursed 3 rds till save)
Yellow Tattoo Lady (-16 HP, H8)
Bold may Act! No one should drop from this spell, even on a failure so you may take your normal action after your save.
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

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Reflex, heroism: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Shirt Reroll: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 evasion
Awaiting save results before taking his action; there's a lot of potential damage in play.

GM TOP |

[dice=Shirt Reroll]1d20+11+2 evasion
[dice=Reflex, heroism]1d20+11+2Awaiting save results before taking his action; there's a lot of potential damage in play.
No damage taken.

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"I'm going to need some backup; don't dawdle!" Ahmande darts forward, trying to brush past the spellcaster at the door so that he can position himself for flankers coming from the room behind him.
Move: 15' through enemy square
Standard: attack yellow
Acrobatics vs CMD+5: 1d20 + 20 ⇒ (6) + 20 = 26
+1 keen rapier: 1d20 + 11 ⇒ (3) + 11 = 14
damage, P: 1d6 + 3 ⇒ (5) + 3 = 8

GM TOP |

Zano moves up and blasts the other bloodline using arcane caster in the face with an acid glob. It leaves a welt.
Ahmerisiel barely manages to duck an unexpected swipe (flavor) at him from the alchemist, but manages to slip right past the more dangerous caster. However, the near miss throws off his balance and his stab is well wide of the target.
The alchemist considers his targets, moves into the library holding a nasty looking shortsword in one hand and then lobs a bomb at the cleric.
bomb vs. Kyra Touch AC + PBS + Haste: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28 for Fire + PBS: 4d6 + 3 + 1 ⇒ (6, 1, 5, 6) + 3 + 1 = 22
It drills her right on her goddess loving face, ouch! And even the splash hits her nearby allies.
Talevia and Doodle have DC 16 Reflex Saves to avoid the full splash (7 or 3 fire damage).
And finally, some of the group can actually hear Khellek natter on about something probably.
Round 3: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-20 HP)
Ahmerisiel (-18 HP, -5 Wis Damage, Cursed 6 rds till save)
Zano (-27 HP)
Purple Alchemist (-6 HP, H8)
Doodle (Reflex Save, -3 HP, Deaf 1 rd, Cursed 3 rds till save, 7 mirror images)
Kyra (-37 HP, Deaf 1 rd)
Talevia (Reflex Save, -27 HP, Deaf 1 rds, Cursed 3 rds till save)
Yellow Tattoo Lady (-19 HP, H8)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth. Don't forget the Deafened condition for most of you. It mainly just hurts initiative and verbal spellcasting.
Deafened: A deafened character cannot hear and automatically fails Perception checks based on sound and has a 20% chance of spell failure when casting spells with verbal components.

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I keep forgetting about heroism; does the +2 from that change that miss into a hit? (probably not; it was a pretty bad roll)

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Reflex 1d20 + 9 ⇒ (4) + 9 = 13
Failure on the reflex save.
Doodle was getting pretty tired of that damned alchemist throwing fire at the group. She moves 20’ due west and slashes at the alchemist with her spear. An army of mirror images moves with her and channels their arcane power into the weapons.
Attack with heroism 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage with arcane strike 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Kyra, Level 7 Pregen! |

Kyra advances to the dangerous alchemist, sword held out menacingly, but at the last minute she holds her holy symbol high and channels the power of the Dawflower to heal everyone.
Channel to heal, Selective Channel to exclude enemies: 6d6 ⇒ (6, 5, 3, 1, 3, 2) = 20

GM TOP |

I just want to confirm Doodle is provoking an attack with her move. It makes sense with the mirror images, but I wanted to double check.

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I just want to confirm Doodle is provoking an attack with her move. It makes sense with the mirror images, but I wanted to double check.
Yes, GM. Sorry. If someone could move me west, that’s my plan.

GM TOP |

GM TOP wrote:I just want to confirm Doodle is provoking an attack with her move. It makes sense with the mirror images, but I wanted to double check.Yes, GM. Sorry. If someone could move me west, that’s my plan.
Already done! Waiting on Talevia.

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Talevia was drawing three more arrows from her quiver when the bomb hit Kyra. She turned away, hoping that her armor would save her.
Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23 3 fire damage.
Arrows in hand, the Paladin of Erastil moved around the book shelf and aimed at the Alchemist, trusting in her skill to avoid hitting Kyra.
1st attack on Alchemist: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
2nd attack on Alchemist: 1d20 + 11 ⇒ (20) + 11 = 31 Crit!
Roll to confirm: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
3rd attack on Alchemist: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM TOP |

Doodle trots on up, ignoring the slash that comes in at her arm.
AoO vs. Doodle + Haste: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
I assume that could hit, I haven't seen you cast shield recently
Mirror Image 1 is Doodle: 1d8 ⇒ 4
And she is wise, it connects with one of her images that then poofs away. The alchemist looks annoyed, then really pissed as Doodle buries her spear in his gut.
Kyra strides up to attack, but stops at the last minute and with a Cheshire grin, heals almost all the damage done to her allies.
Talevia steps to the other side of the bookshelf for a better angle at the alchemist as well, thunking two arrows into his legs. OUCH!
And with a trickle that turns into a roar, sound comes back into play for most of the group. It is so loud though, screams of pain, the bang of explosions echoing and the crackling of fire. Also, Talevia and Doodle feel a familiar tingle start in their body. It won't be long before they will have to refocus.
The tattood lady steps back and speaks again, this time all hear her.
"Alright, long game it is. I can still win, don't worry about that."
With a whoosh, multiple darting images of her fill her square... and all pull out sharp daggers.
Mirror Images: 1d4 + 3 ⇒ (2) + 3 = 5
Round 4: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-0 HP)
Ahmerisiel (-0 HP, -5 Wis Damage, Cursed 6 rds till save)
Zano (-7 HP)
Purple Alchemist (-31 HP, H8)
Doodle (-0 HP, Cursed 2 rds till save, 6 mirror images)
Kyra (-17 HP)
Talevia (-10 HP, Cursed 2 rds till save)
Yellow Tattoo Lady (-19 HP, H7, 5 Mirror Images)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth.

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"Friends, students, Pathfinders. Let not this unfortunate situation dishearten you. For we have within our grasps that which we seek. Will you let these snakes in the grass bite at your ankles? Or will you crush them underfoot?"
Inspire courage +2 to hit, damage and saves vs fear and charm.
He then slips the book and his healing wand into his satchel of holding. For sake-keeping.

GM TOP |

Khellek inspires courage in his students and hides the book. Well, at least makes it so they have to take his haversack to get it.
Round 4: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: IC IS UP!, Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-0 HP)
Ahmerisiel (-0 HP, -5 Wis Damage, Cursed 6 rds till save)
Zano (-7 HP)
Purple Alchemist (-31 HP, H8)
Doodle (-0 HP, Cursed 2 rds till save, 6 mirror images)
Kyra (-17 HP)
Talevia (-10 HP, Cursed 2 rds till save)
Yellow Tattoo Lady (-19 HP, H7, 5 Mirror Images)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth.

GM TOP |
1 person marked this as a favorite. |

The Aspis alchemist drops like a sack of wet organ filled potatoes.

Kyra, Level 7 Pregen! |

Holy crap Zano! I think it's the first time in my life I see such a perfect magic missile!

GM TOP |

Zano unleashes a blessed burst of magic, drilling the alchemist right in the face. His body does an action movie backflip and lands hard on the ground, not moving.
Round 4: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: IC IS UP!, Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-0 HP)
Zano (-7 HP)
Ahmerisiel (-0 HP, -5 Wis Damage, Cursed 6 rds till save)
Purple Alchemist (-51 HP & Unconscious, H7)
Doodle (-0 HP, Cursed 2 rds till save, 6 mirror images)
Kyra (-17 HP)
Talevia (-10 HP, Cursed 2 rds till save)
Yellow Tattoo Lady (-19 HP, H7, 5 Mirror Images)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth.

Kyra, Level 7 Pregen! |

Kyra advances on the yellow tattoo'ed lady, and attempts to strike. +1 scimitar, IC2: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 if miss by 5 or less, one image is removed
magic slashing dmg, IC2: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
if attack hits, 1 is real and 2-6 is one of the 5 images on a d6; hitting real on a 1: 1d6 ⇒ 6

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Finally able to hear again, Doodle lets the others slice and dice on the remaining enemy. She tries to blast it with a magic missile, ignoring the mirror images of the enemy caster.
Magic missile damage 5d4 + 5 ⇒ (3, 4, 2, 3, 4) + 5 = 21

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Talevia pulled three more arrows from her quiver and took aim at woman in Yellow. "Kyra! On your Left!" She shouted as she nocked and fired in rapid succession.
1st Attack on Tattoo Lady: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
2nd Attack on Tattoo Lady: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
3rd Attack on Tattoo Lady: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

GM TOP |

Doodle blasts the lady with magic. What a jerk move! It hurts almost as much as Zano's earlier.
Kyra strides up and pops one of the images. Talevia launches a flurry of arrows, taking out two more.
1 hits: 1d3 ⇒ 3
Strike that, three more. Only two of her remain, can Ahmerisiel do anything with this advantage?!?
Round 4: OH CRAP GIVE THEM THE BOOK... or maybe not?
Group Buffs: IC IS UP!, Heroism on Khellek, Doodle, Talevia, Ahmerisiel
Khellek (-0 HP)
Zano (-7 HP)
Purple Alchemist (-51 HP & Unconscious, H7)
Doodle (-0 HP, Cursed 1 rd till save, 6 mirror images)
Kyra (-17 HP)
Talevia (-10 HP, Cursed 1 rd till save)
Ahmerisiel (-0 HP, -5 Wis Damage, Cursed 6 rds till save)
Yellow Tattoo Lady (-40 HP, H7, 1 Mirror Image)
Bold may Act!
Terrain: Chairs, bookshelves, lecterns, hedges and shrubs are considered difficult terrain if they occupy a majority of a square or you pass through them. Hedges and bookshelves provide cover to AC and allow stealth.