Adowyn

Talevia's page

63 posts. Organized Play character for BRYAN LEE 109.


Full Name

Talevia Windthorne

Race

Human Paladin 6

Classes/Levels

HP:19/49 AC:22 (25 Hasted)

Deity

Erastil

Languages

Common, Elven, Goblin

Occupation

Bowyer

Strength 14
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 11
Charisma 14

About Talevia

Talevia
Female human paladin 6
LG Medium humanoid (human)
Init +5; Senses Perception +4
Aura courage (10 ft.)
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Defense:

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AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)
hp 49 (6d10+9)
Fort +9, Ref +8, Will +8
Immune disease, fear

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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee cold iron masterwork longsword +9/+4 (1d8+2/19-20)
Ranged +1 composite longbow +10/+5 (1d8+3/×3)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +5)
1st—bless, magic weapon

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Statistics:

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Str 14, Dex 17, Con 12, Int 12, Wis 11, Cha 14
Base Atk +6; CMB +8; CMD 22

Feats Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot

Traits dangerously curious, reactionary

Skills
Acrobatics +1 (-3 to jump), Bluff +3, Climb +0, Craft (bows) +5, Diplomacy +6, Disable Device +1, Handle Animal +6, Heal +4, Knowledge (arcana) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +5, Knowledge (planes) +2, Knowledge (religion) +6, Linguistics +2, Perception +4, Ride +4, Sense Motive +4, Spellcraft +5, Stealth +1, Survival +1, Swim +0, Use Magic Device +7

Languages Common, Elven, Goblin

SQ divine bond (weapon +1, 1/day), lay on hands 5/day (3d6), mercies (diseased, sickened)
Combat Gear cold iron arrows (50), potion of darkvision, potion of invisibility, potion of water breathing, wand of cure light wounds (18 charges), acid (4), alchemist's fire (2); Other Gear +1 breastplate, +1 buckler, +1 composite longbow (+2 Str), arrows (100), cold iron masterwork longsword, amulet of natural armor +1, cloak of resistance +1, handy haversack, ring of protection +1, wayfinder[ISWG], backpack, cold weather outfit, grappling hook, silk rope (50 ft.), 7,933 gp


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Special Abilities:

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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (2/day) (Su) +2 to hit, +6 to damage, +2 deflection bonus to AC when used.