Into the Abyss

Game Master Brolof


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Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

I only have a few hundred GP left, so I'm not getting any of these right at the start. :D


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

The alignment isn't an issue if it's crafted specifically for you. I can make it if not others. I think I saw some other people have crafting feats too.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

The Oni mask thing is really cheap.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

And great. If I didn't prefer my ghost mask, I'd take it.


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

IC, we can likely do a montage of getting familiar with each others' capabilities when we meet, but I want to put some info on available cleric team-buffs down for OOC reference.

Castable outside of adventuring days

Summary wrote:

Anytime we have a day of downtime between combat/adventuring days, Radamare can provide other PCs with the following long-duration buffs:

freedom of movement (48 hrs) unless you let me know that you want a different 10 min/lvl cleric buff for your Enduring Blessing
aid (this is actually a short-term buff, but mentioning it here since it's available at will)
planar adaptation (38 hrs)
delay poison (38 hrs) for those who are poisonable
one other hour/level cleric buff that you pick (38 hrs)

Details wrote:

Radamare has the Enduring Blessing mythic power. Her default choice of Enduring Blessing for herself and for other PCs will be extended freedom of movement lasting 48 hours and, ideally, cast the day before we go into battle (because we are a large party, and six fourth- or fifth-level spells would take a really big chunk out of her spell list). I will pack a few emergency copies of this spell on adventuring days, though, so I can put it back up on you if it gets dispelled.

If your character could really use something other than freedom of movement for their Enduring Blessing, let me know. You could pick a different 10 min/lvl cleric spell if you want, but anyone who doesn't actively pick something else is getting freedom of movement.

Since she has the Extend Spell metamagic feat and a Bead of Karma (for temporary CL 19), she can also cast hour/level buffs on downtime days that last for 38 hours - so basically all day on an adventuring day if cast at the end of the day before.

I will plan to provide an extended mass planar adaptation to the whole party the evening before we set out. What element it will be set to resist depends on the details of where in the Abyss we are headed. I will also plan to provide each PC who is vulnerable to poison with an extended delay poison. Lastly, I'll provide one other 38 hour buff that you pick and ask for (one is a somewhat arbitrary limit to keep it sane and keep some downtime spell slots available for other things). For anyone not interested in sorting through the entire cleric spell list, here's a few decent contenders:

-brightest night (low-light vision or improvement of existing LLV)
-greater magic weapon (+4)
-magic vestment (+4)
-mass lesser reversion (pretty minor (1d8+19) immediate-action emergency healing). I might just provide this one to the whole party too, since, you know, mass.

Other than freedom of movement, if these are dispelled, expire, etc., don't count on having them recast unless and until we get an off day, since it's a huge amount of spell slots to cover a six-person party and would kill my spell list on a combat day.

Available on adventuring days

Healing, status removal, and ability score damage fixing wrote:

Heal x4 and Harm x1 (for Gathroc)
cure light wounds at will
purify body x1
remove curse x1
lesser restoration x1
remove paralysis x1
remove fear x1
Three open slots (3rd, 4th, and 5th level) for if we need to stop and prep something like restoration or break enchantment.

I have some emergency scrolls (notably, 2 of heal, 1 of purify body, and 2 of lesser restoration) but can't scribe any more once they are used.

So a decent amount of resources overall, but as a large, six-person party, we could burn through them pretty fast if multiple people end up needing them. So, you know, do still try not to get debilitated. :)

Other notable buffs that will, or might, be available for the group or individual PCs wrote:

aid at will for a minor buff (+1 to hit and avg. 14 temporary hp)

Communal air walk (150 minutes split among everyone who can't fly in other ways)
blessing of fervor (15 rounds)
death ward (15 minutes; I only have one of these prepped)
freedom of movement (Lots of planar monsters can dispel, so I'm packing a few extra to replace any that are lost)
communal resist energy (150 minutes split among PCs that need it; probably acid by default unless we get scouting reports or divinations suggesting otherwise)
extended communal protection from evil (30 minutes split among PCs that need charm or compulsion protection)
moment of greatness (but I haven't looked yet to see if anyone is packing morale bonuses - if not, I'll probably ditch this


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Greetings child of freedom,

I certainly appreciate freedom of movement, as I, inspite of several layers of defense against such attacks, would have a very big problem if locked down.

There are relatively few cleric spells that would benefit me much, apart from the obvious death wards/blessings/cats grace/eagles splendor abilities.

I am innately immune to fire, electricity poison and bad hair days, and have a degree of innate resistance to acid and cold. I would greatly appreciate to increase the latter 2 further.

Just before actual combats, death ward would be welcome, as I am fully susceptible to death effects and have a fairly mediocre fortitude save.

If I may make some prepared spell suggestions:
--Liberating command is a level 1 spell that is an immidiate action, and allows a use of escape artist, immidiatly, to dispell conditions that are beatable by escape artist checks. If cast on me, that list is considerably expanded and includes stunned and paralyzed. I believe this suggestion to be pretty reasonable.
--Due to my trickster ability, I can count as a lawful good target for "bestow grace of the champion" and definitly have the capability to make that smite hurt (+17 to +19 to hit, +12 to damage assuming your caster level is 12, immunity to fear). Sabrina can probably also cast this on me. I do however wish to add that I can grab CHA to all saves by copying either Sabrinas or Gathroc respective divine/unholy grace abilities. Costs me a mythic power, but is for 60 minutes.
--There is a mildy underused "protection from outsiders" spell which can be keyed to Qlippoths (all of them) and which adds +4 boni to AC and resistance rather then +2 as in protection from evil. It does not, unfortunately, have a mass version. At level 2, it is probably a sizeable upgrade for Rahlmaat, who is likely lacking deflection and resistance boni on account of her high innate CR and thus limited class levels.

And as for the required lewd suggestion, if thou makest hot passionate love to either Rahlmat or Sabrina, thou can then use the spell lovers vengeance and essentially have either of them be enraged when fighting Qlippoths. As uncharacteristic as it may be for me to not offer myself for the lovemaking here, being enraged would do nothing for my combat capabilities, nor would being enraged be of much aid to Lady Britta.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

I would love being enchanted with freedom of movement and Mass lesser reversion. Anything that can heal me before I hit 0 is preferred. I'm sure our undead friend feels the same.

I am susceptible to petrification, I believe, and some curses. Elemental resistances would be nice.

Intelligence boosting is nice for me, as it ups my DCs. I'll take a look for any other spells.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

I'll have to think if there's anything in particular Rahlmaat would need. Her defenses are actually pretty weak thanks to her high CR monster-ness meaning she doesn't get the nice ABP resistance bonus.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

Had a rather busy week, but have been reading along.

I quite like those Bracers of Might, the Pallid Crystal, and the Crown of Swords. Thank you for all the suggestions.

Brolof, will you be making a new IC thread, since the one that we have right now is labeled OOC?


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

A while back the mods used to be willing to edit a post if asked nicely. I haven't tried lately, but maybe they still are.

Oh, and I forgot to respond about discord, but I'm happy to join anything if someone PMs me.

Liliya, re buffs, some yeses, some maybes, one no. Radamare has liberating command in her prepared spells. With mass planar adaptation (resist 20) or communal resist energy (resist 30), I suspect at least one of those two will usually go to acid resistance (although it may depend on the results of divinations, intel, scouting, etc.). Death ward is pretty spell slot hungry (single target and a minute per level), so it's probably not going to be a buff we can cast before any given combat, but I can probably find room in the spell preparation to prep two of them instead of one. Probably still a spell that only gets cast before anticipated boss fights (or gets used to paper over negative levels after the fact until a restoration can be arranged).

Bestow grace of the champion is a fantastic buff spell for a high-Cha martial character, but I can't help you there because it's a lawful spell.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Well, I'm not susceptible to death effects, and neither is Gathroc I'd imagine. So those are two you wouldn't have to prepare for death ward.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Buff talk:

Grace of the champion from Sabrina would, outside of scrolls, take 3 more levels. I am not fully certain how it interfaces with dead shot. Since dead shot is one attack, it could be argued that I get the damage bonus on all of the individual rolls, that is pretty debatable though.

Since I should, generally speaking, hit things anyway it not the biggest loss if I dont have it, and I can replicate the cha to saves bonus using mythic power.

Profane gift talk:
First: Who actually counts as humanoid? Sabrina, maybe Britta and Gathroc?

Here is the tldr on profane gifts:
You get: A profane bonus of +2 to an ability of your choice + something else dependent on gift.
I get: Telepathic 2 way communication whenever I want over arbitrary distances(I can basically call you, and we can converse, but you cannot call me), I can cast SLAs through you, bragging rights.

Depending on the gift, you get alter self (debatable, thats like a 2K item), a second profane +2 ability score (wake up, I use dominate through you on something, presto, extra ability score increase, thats my irrelevant dominate person for the day, trading it for a second profane boost to an ability is actually pretty good) or I reroll a failed will save once per day.
I would be willing to sign a non infernal contract to the effect of making a blood pledge to not use the profane gift in a way that violates a party members free will, and give either Iomedae or Milani the right to enforce it, meaning either can nuke me if I cheat.
You can get rid of it by using dispell evil or dispell chaos. This is cheaper then me removing it, because healing 2D6 CHA drain is expensive.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Yeah...I think Britta would want some divine assurance that taking your profane gift is not obscuring her soul (not sure if this is possible), not just your word. She can commune with entities and I'm sure Rahlmaat can do so as well to ensure this. If we get a guarantee, then sure, I wouldn't mind a +2 to something. I would enforce that telepathy is not mind reading; it takes conscious thought to communicate.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I dont think I can actually guarantee the not obscuring your soul thing (a deity or the GM can I guess?).
Me establishing control can definitly be worked around by pledges/treaties, because it is something I have to do conciously.

Possible wording of a pledge:
"I, Liliyashanina, hereby by blood and mythic might pledge to Iomedae/Milani:
That, for the duration of join operations against the Qlippoth, and a year and a day thereafter, I will not conciously or voluntarily use the abilities of my profane gift against the free will of those who accept it during this time period.
I am not responsible for violations of this pledge if I am mentally or magically dominated by an outside force, and I reserve the right to use the option in case the free will of the partner is overriden by a hostile third party, with my intent being to safeguard the success of the mission and the lives of the party.
Partners have free choice over which aspect of the gift they wish to accept.
In return, I expect that Iomedae/Milani does not judge the giving of this particular gift as an equal or chaotic act."

Liliya would try for the last cause, but can not insist on it because she has like, no negotiation power over either deity.
No idea if GM allows this.

This would endow Iomedae/Milani to basically nuke me/divinely interfere if I violate this, without diplomatic consequences. Milani may just remove the gift, I think Iomedae would outright nuke me.

What this means mechanically:
-I can cast suggestion through you but not at you. Casting the suggestion of "surrender to the Paladin Lady" at some dominated by Qlippoth City guard is entirely fair.

-If whoever I gift gets dominated by a hostile, he/she is fair game for reasonable suggestions such as "retreat to our previous position until you fought of the domination". If it comes via a gift of recovery and the will save has been expended, its actually an auto "get out of being dommed" card for a standard action.

This will be rare because I can also un-mind-effect people by expending mythic power and a standard action, which does not require me to make rolls and will thus be generally speaking much better, however, it has 30 feet range, while a pact partner is always in range for suggestion.

Concerning mind reading:
I can only use detect thoughts through the gift if you pick the probably least valuable option, "gift of transformation" which gives you change shape (alter self small or medium humanoid) at will.

I think thats the weakest of the gifts.

Domination is essentially +2 to 2 different ability scores, totally open to who gets it, I think the rest gets gift of recovery, which is me rerolling a failed willsave on their behalf, once per day.


2 people marked this as a favorite.

Okay, time to get a post written...


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Woohoo. I hope school went well.


Got the project done yesterday, haven't gotten a grade back on it yet. Hopefully it's a good one!


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

And so it actually beginns.

Is everyone in their "true shape" or maybe has some alternative appearance?

Liliya has reconfigured her wreathing armor (ceremonial silken) of shadows into a wreathing armor of suggestive movements (absolutly no mechanical effect whatsorever), the silken streams moving on their own to accentuate her very shapely figure.

She is also not wearing her snipers helmet right now, and is more dressed for a diplomatic recepetion, and less for a battlefield, with her rifle securely afficed to her back.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Oh, i just noticed a slight optimization.
I can vampiric touch myself, inflicting 6D6 (caster level 12) damage on me and then giving me 6D6 temporary hitpoints. Radamare can then heal me with his at will CLW. This should take 2-4ish rounds (I dont know exactly how much Radamare heals per ClW SLA), and the hp last for 1 hour.

I was actually trying to see if I can just heal Gathroc by touching him (I cant, he is not living so I cannot target him with Vampiric touch), but I guess I can touch myself instead :).

Could be a valid thing for Britta as well, she actually needs a spell slot, but a cushion of 8D6 temporary hitpoints (he caster level being higher then mine) is I think ok for a level 3 slot. Not as good as having it for free though.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Sure, she's not afraid of some damage.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

I can heal myself for 4d6 points of damage 13/day.

I also took the Pallid Crystal, which I believe allows me to be healed by positive energy, right?

But yeah, not alive, so Vampiric Touch doesn't work.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

So uh, I have a pair of auras that I'm pretty sure I can't turn off.

One affects healing in a 30ft radius, while the other is a 60ft fear effect.

Terribly sorry friends...


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

You mean:

Sacrilegious Aura (Su)?

A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the graveknight’s armor as an altar of sorts to double the effects granted. The graveknight constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the graveknight’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the graveknight’s Hit Dice + the graveknight’s Charisma modifier. If the character fails, the effect is expended but does not function.

Should be a DC of 10 + 7 + 10=27, so Radamare with her +24 to concentration would fail on 1 and 2s, essentially a 10% failure chance.
Sabrina is presumably more affected as she would fail on a 7 or less, approximativly a 33% failure chance.

Saving grace, it affects casting within you 30 feet radius, not getting healed within your 30 feet radius, and our main healer Radamare is, as far as I would assess, quite capable of healing from range, including in combat.

Where are you getting a 60 ft fear aura from? I didnt find anything in Hellknight or Iron Tyrant or Graveknight that would do this.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

It doesn't let you be healed by ALL positive energy. Just cure spells. This would include anything with cure in the name.

As for your aura of healing, it doesn't affect ALL healing. Just positive energy healing from channel energy, lay on hands, or a spell with the healing subtype, to which they can make a caster level check to overcome. Thankfully, my items will gain bonuses to CL to overcome such resistance.

As for the fear effect, I'm not sure what you are getting that from.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Gathroc d'Shraen wrote:

So uh, I have a pair of auras that I'm pretty sure I can't turn off.

One affects healing in a 30ft radius, while the other is a 60ft fear effect.

Terribly sorry friends...

This is why Sabrina will not come within 30 feet of you. Effectively shuts down her ability to keep herself alive.

Only +19 on concentration


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

From what I understand, you have an aura too.

Yours comes from your holiness and your god/goddess. His comes from the lifeforce in his armor and his appearance. I'm sure this can be concealed either by a disguise or by suppressing his own might, just as you can with yours, if he wishes.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

There are some item options I could see to perhaps alleviate this.

There would be more if the concentration check is "casting defensively" rather then just "concentration". I would leave this to GM fiat.

If only concentration is valid:

Fortunate charm Reroll a failed concentration once per day, its cheap (3K) but on the neck slot, which I think you are already using for something.

Imho massively out of character and I cant even come up with a way to make it a lewd in character suggestion:
Hivebrain symbionte You attach it, it lasts, and you can reroll a concentration check. Cheap at 1K but you would basically be paying money, and they do fall off on their own.

A more reasonable suggestion is a tunic of casting:
Tunic of combat casting which is an always on +2 for 5K/2.5K .
My understanding is that Sabrinas body slot is currently free?

If concentration to cast defensively would apply.

Spellguard bracers 5K, reroll thrice per day, constant bonus of +2 (lowering failure chance from 1/3 to 1/4, or essentially 1/16 until you failed thrice), is also a much less contested wrist slot, although I think you already have that one occupied.

Golves of Elfenkind +5 concentration to cast defensively, cutting down failure chance to 10%, on a glove slot. 7.5K buyprice, I think Britta cannot craft it because she is not an Elf.

Edit: I am really happy about me being beyond morality, or Sabrinas aura could make me randomly fail teleport attempts.


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

An aura should generally say whether it's voluntarily suppressable (the gaze rules, for example, say that the gaze attacker can veil their eyes to negate the gaze attack, as in my last IC), but is the fear aura one of the ones where you are immune for a while once you've successfully saved? If so, the best approach is probably exposure ahead of time. Which, by the way, will also be true of Radamare's gaze since she's not gonna stay veiled forever. Those of you who aren't already fear immune become immune to the gaze for 24 hours once you've passed a save against it, and failure just means a minute or so of shaken.

Liliyashanina wrote:

Should be a DC of 10 + 7 + 10=27, so Radamare with her +24 to concentration would fail on 1 and 2s, essentially a 10% failure chance.

Sabrina is presumably more affected as she would fail on a 7 or less, approximativly a 33% failure chance.

It's a bit lower (unless something has changed compared to Gathroc's WIP stats on his profile) since his race and templates cost some HD. 10 (base) + 4 (1/2 HD) + 10 (Cha) = 24. I did not know about the fear aura, but I made sure Radamare could safely heal within the sacrilegious aura (0% failure rate barring Wis damage or something).

Quote:
I think Britta cannot craft it because she is not an Elf.

Missing crafting prerequisites can be covered by accepting +5 on the DC to craft an item. At our level you can usually manage this unless you're missing a lot of different prereqs. I don't think the stuff that is specific to defensive casting would apply to graveknight aura though.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Yeah, I dont think its a terribly big deal for Radamare, you would still have a 5% failure chance on nat ones, unless concentration checks dont fail on a 1.

Oh, to reiterate, I have beyond morality as the universal path 3rd tier mythic abilitiy, not from the arcane discovery beyond morality to which I have no access. I was not even aware that the latter even exists.

The 2 abilities also differ in their wording, with the mythic version being far more potent, not acutally having a "real alignment" and being immune to anything, such as performing repeated good acts, that would change my alignment.

It would be awkward if I lose being able to teleport, change shape, or control if I drain with a touch or not, in the middle of the campaign because I was not evil enough and turned chaotic neutral (see Arueshalee in WoTR as to why redemption as a demoness is kind of a pain in the rear end mechanically).

If I am posting too much just say something. I have some unpleasentness in real life which I kind of want to be distracted off


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Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

I boosted the Graveknight template somewhat to approximate a 'dread' version from the Advanced Bestiary book by Green Ronin.

Included in that is the Dread Fear Aura from the Dread Lich:

Dread Fear Aura (Su)

Creatures of less than 5 HD in a 60-foot radius that looks upon a dread lich must succeed on a Will save or become panicked. Creatures with 5 HD or more must succeed at a Will save or be frightened for a number of rounds equal to the dread lich’s total Hit Dice. A creature that successfully saves cannot be affected again by the same dread lich’s aura for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Also, Liliy, you good on the posting rate. Whatever helps to make your life a little better is okay by me!


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

If its a fear aura, it should be about 24 as well (I remember looking up the fear aura, which I can naively assume to be similar to dread fear aura), and its something we can just expose ourselfs to and get immune for 24 hours.

Sabrina would be immune to it, I would fail on a 4 or less Radamare fails on a 1, Rahlmaat would I think fail on a 6 or less if within range of Sabrina, cant speak for Britta because her char sheet goes slightly over my head, but her failure rate should be close to Rahlmaats :).

A simple casting of bless can reduce failure odds by another 1.

I do not think that it is such a big deal.


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HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26
Liliyashanina wrote:
unless concentration checks dont fail on a 1.

They don't :)

Re posting rates, no worries. I like posting as much as the next guy.


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HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

My character sheet is as organized as I could get it. There is a lot of content there. Such is the case for high-level wizards haha.

As for my saves for that particular effect, I am not immune. I possess a Will Save of +22 (16+4mind-affecting+2identified). If I was wanting to, I could boost that to a +25 1/day. In short, not that hard to resist.

As for my allies:
Boy: Immune to mind-affecting
Ooze: Mindless and immune to mind-affecting.

The dragon ally will want to flee as he would have to roll a 20 to overcome the panick, so not sure what to do with that. Maybe I can switch out his dragon type for something immune to fear? Just so we work better together. The only thing on the list would be an alien void dragon. It gets a +4 to emotion-based rolls. Nothing fear immune that I can see. :(


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

I'm just pointing out, Gathroc, that you are getting further and further behind in the story in the Gameplay thread.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

@Sabrina,

Concerning wordiness. If you listen to like, joint communications between heads of state, they get really wordy.

And well spoilered just for wall of textiness:

Party is 2 heads of state, 1 governeur, 2 ambassadors + Gathroc:

Both Korada and Shamira have "really loving to hear themselfs talk" traits, as do both Liliya and myself in real life in case you didnt notice :).

Britta, Rahlmaat and Liliya all qualifiy for "heads of state" or "governeur" (I dont think Rahlmaat pays taxes to any sovereign on Golarion, or is subject, on her territory, to any extraneous laws) Britta has her little pocket demi plane, where exactly nothing can tell her what she has to do, which makes her a sovereign planar entity.

Liliya has a demon isle (not a big one though, the large ones like Alyushinnara are Africa sized, hers is more like Poland + Ukraine), but is not sovereign (unlike Rahlmat or Britta) because Shamira can unmake her title whenever she wants and for any reason.

Radamare is arguably an planar ambassador of Milani right now.

Arguably, your are an ambassador yourself, as you are representing the major diety Iomedae in a martial matter that is of concern to her.

possible state of the Abyss:

Also, I think the worldwound is already closed because this happens before Nocticula ascends. I do not know if Deskari and/or Baphomet are alive. Perhaps they got killed in WoTR, and the Abyss would be down 3 demon lords (Baphomet ded, Deskari ded, Nocticula relocated) including the most powerful/competent one (Nocticula), which could well be why the Qlippoth are making their move.
Add in that different demon lords were probably feuding over Deskaris, Baphomets and to a lesser extent Nocticulas former domains when operation Qlippoth-Barbarossa happened.

Shamira likely has a side plan going on, her position is shakey as Nocticula left some big boots to fill, there could be opportunistic raids on her territory to test her might by other demon lords etc. .

She will of course claim credit for the parties successes (with more reason then Asmodeus would), massively inflate on how good terms she is with forces extraneous to the Abyss (everyone but me basically), and use this to as diplomatic capital to threaten/cajole/bribe other demon lords to get the hell off her lawn/do not even enter her lawn in the first place.

Dumb question: Who actually has Plane shift? If the answer is nobody, I suggest that someone could petition Korada/Shamira for some scrolls.
I only have greater teleport at will, although technically the Abyss is one plane so I could Teleport home, unless there is GM mandated interference.
I cannot teleport others with me.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)
Britta Karan wrote:
I'm just pointing out, Gathroc, that you are getting further and further behind in the story in the Gameplay thread.

Sorry, I have IRL games Mon & Tues night via discord, and usually spend the rest of the night afterwards in the VC chillin with my friends.

Also, heck, it is confusing that the IC chat is labeled OOC. I kept checking the board to see if there were new posts, would see the OOC had new ones, but think it was this discussion thread and not gameplay, lol

As for wordiness and levels, not really. I've had plenty of level 1 characters who had a lot to say. The amount one says isn't always based on how much experience you have, but can often be how passionate you are about something.

Plane Shift: I do not. Gathroc had a portal opened for him.


Gathroc d'Shraen wrote:
Britta Karan wrote:
I'm just pointing out, Gathroc, that you are getting further and further behind in the story in the Gameplay thread.

Sorry, I have IRL games Mon & Tues night via discord, and usually spend the rest of the night afterwards in the VC chillin with my friends.

Also, heck, it is confusing that the IC chat is labeled OOC. I kept checking the board to see if there were new posts, would see the OOC had new ones, but think it was this discussion thread and not gameplay, lol

As for wordiness and levels, not really. I've had plenty of level 1 characters who had a lot to say. The amount one says isn't always based on how much experience you have, but can often be how passionate you are about something.

Plane Shift: I do not. Gathroc had a portal opened for him.

I just check the "Campaigns" tab on my account, so I never have the issue of what the chat's labeled. Didn't think it'd be an issue at all really.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

I would think Britta is knowledgeable enough to know where some abyssal rifts are that are tied to Golarion, and with her abilities, she likely could open them and close them. If nothing else, she could petition of some entities for them to cast the spell upon the group, but I'd much rather some backup scrolls; particularly with my abilities.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

Rahlmaat can use her Spell Study ability to cast the cleric version of plane shift once a day. It's expensive to do, however (2 fifth-level spells), so some scrolls would be good.


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

Radamare also can cast the cleric version of plane shift. More importantly, she has it prepared.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

Shraen is the city and House Gathroc is from.

Due to it being in the Black Desert, I believe it's considered a mythic location, as is the rest of the desert. It appears in Mythic Realms, along with Into the Darklands, and Lord of the Black Desert(pt 5 of the PF2 Extinction Curse AP)

I'm unsure what skill checks or their DCs would be most relevant to learning about Shraen.


Nobility or Geography respectivalely.


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Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

Yes, I tend to write my cat characters snarky.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

Due it being in a Vault of Orv, and thus not even kinda easily accessible, I was thinking the DC for knowledge checks about Shraen would be around the 30 range.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Yes, I actually assumed around 30-40 due to the rare quality of it. Britta makes it a habit to constantly peruse Golarion and beyond with scrying and various other methods of divination, so it's not beyond her to know some secret information in places that are out of her reach. She may not know everything about your homeland, but surprisingly more than a 20-something-looking girl would normally know. Plus, various other peoples' knowledge also accumulates in these mage colleges, to which she avails herself frequently.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

I was reading about your Graveknight armor and when it was describing how it basically will infect a host who puts it on, it made me think of Venom the symbiote. Then I began to picture you being Venom in a Hellknight full-plate suit of armor, then I got chills. I don't know much about him, but I saw some of the movie previews and it made me shiver.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Proposed vow scene, just needs oked by Brolof as it assumes NPC reactions, including Calistria being on board:

If there are no massive objections?

Liliya speaks as she unfurls her wings, lets her claws grow and glides into the center of attention as the Abyssal Apex predator she is.


I, Liliyashanina, Lady of Luralune, Champion of the ardent dream, Vanquisher of the Malebranche Mussolini and Hero of the Soviet Union, hereby, by my blood and my power, in the names of Lady Shamira, Lord Korada and Lady Calistria,

Cutting her own wrist, with her claws, shedding several drops of blood, one of which immidiatly catches fire as Shamira extend as a small nod, an one which disappears into a mote of light and Lord Korada smiles.

pledge to respect and within reason protect the lifes, the freedoms, the possessions, the dignities and the secrets of those who pledge with me in this matter, for the duration of join operations against the Qlippoth and a decent intervall of a year and a day thereafter.

Suspension of free will by hostile third parties being the only excuse for violation.

Before falling to the ground, a third drop of her blood assumes the shape of a wasp, and flies, circling her thrice with apparent interest.

Dearest Savored sting,
Liliya directly adresses the wasp made of her own blood

does this mean I am invited to your parties again? After we best the Qlippoths maybe?

The wasp settles on her shoulder and nods before disappearing.

With almost childlike enthusiams Liliya exclaims.

Well comrades, that does it, Liliyashanina, now officially the most motivated Succubus ever, at your service.


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Yesterday was super busy for me, sorry for no post. Kinda don't know what to post now, but I posted something. xD


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Honestly, I think its wait until most people made their vows scenes if they want to make one. It is a way to show off after all :).

I guess after this just continue with detailing the actual quest?

Also hooray, I can now not backstab people without breaking character!


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I have a lot of AoOs, I do not intend to pick up combat patrol While very strong mechanically for my character,
my threatened range would increase to 25 feet, and I could move as part of AoOs (for example moving away from someone who is trying to charge me, and essentially led him on a merry goose chase while repeatedly shooting it in the face), obviously, this would be a total pain to do in play by post.

@Brolof:
I have 9 AoOs and threaten a 10 feet space around me. I will be deadly aiming shooting at anything hostile that provokes within this range.
If this empties my rifle, I will reload as a free action which I can do according to snapshot Editors note.
I will not attempt to "save"AoOs for anything particularly important so feel free to swarm me.
I am explicitly fine with you rolling my AoOs.

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