Into the Abyss

Game Master Brolof


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I am what you call, an idiot. Sorry, this is the discussion thread.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

General question:

Can everyone write down what level of "Romance" he/she is fine with?

Liliya is after all a Succubus, and while not hostile, she sees everyone in the party as a possible recruit, why would you not want to have personell with mythic powers?

Options I am comfortable with are:
A) None
B) Romantic comedy
C) Actual heartbreak
D) Basic Instinct.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Hey all, gotta get the profile updated
But first, I gotta get a new video uploaded to my YouTube channel

As far as romance goes not really concerned about that just don't want it to feel forced. Also not lewd <spelling?>

Guess C according to your list.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

So, here is the party breakdown (as far as I can see, and may be incorrect). This is a general notation for me, not meant for accuracy or including every single ability available for use on the character to boost these numbers. It's just what I noticed for highest numbers (attacks, saves+smite and other such simple abilities).

Britta: Initiative +10, HP182, AC33 T19 F24, Attack +23 vs touch AC, Saves: F14 R19 W19
Gathroc: Initiative +13, HP206, AC47 T17 F40, Attack +21, Saves: F28 R20 W23
Liliyashanina: Initiative +11, HP214, AC30 T19 F22, Attack +26 vs TouchAC, Saves: F18 R23 W23
Radamare: Initiative +7, HP246, AC37 T16 F36, Attack +26, Saves: F22 R11 W26
Rahlmaat: Initiative +6, HP266, AC36 T13 F33, Attack +23, Saves: F13 R17 W14
Sabrina: Initiative +13, HP214, AC30 T17 F25, Attack +38, Saves: F26 R21 W25

@Liliy: I'm unsure what you're asking completely, as I've never seen Basic Instinct, but I'll vote D for me, but with respect to the rules of the site and also in relation to reality of what may develop between PCs given our situation. I have no issue letting things develop naturally. If your PC wants to try to seduce my PC through any means, go for it. It can be as salacious as your character would act (use mature spoilers with a general PG to PG13 description outside spoilers please), but such actions may have consequences. In any case, I'll try to keep party cohesion. Britta has no love of succubi, relationships with girls, or being in alliance with demons/devils. That means the likeliness she would be tempted by your PC is minimal even under a charm effect (unless the charm specifically states that she is obsessed to entice such desires, which there are some spells like that that exist. Also, you'd have to get around her construct traits, which her being one is not readily apparent). Feel free to message me to explain more for clarification.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

Greetings everyone!

I'm working on deciding what spells Rahlmaat would have memorized for our first day of adventuring. She's got a pretty wide spread (I spent about 15000 gp on buying more spells, though it looks like Britta has a wider spread), and I still haven't chosen which ones she'll have be mythic, but I'm closing in on done for that.

@Liliyashanina In-character Rahlmaat got tired of romance centuries ago. Out-of-character I'm generally fine with anything as long as it stays PG-13.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

profile up dated

I still have about 8000 gold to spend but not sure what to get


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

Hey all!

It's about bedtime here, but like Rahlmaat I'll spend tomorrow filling in prepared spells, as well as double-checking numbers and mechanics and finalizing a couple of the feat and equipment choices that I mentioned I wanted to tweak.

I'm thinking that the replacement for Mythic Power Attack will probably be Extra Path Ability: Relentless Healing, especially since we have another outsider and an android on the team, who both are resurrection-challenged otherwise.*

*I'll have to check whether that would actually work on Britta.

I so want Fleet Warrior, but I think we have plenty of martial on the team and I should lean towards the cleric side of battle cleric. Can save that for if we reach tier 7.

Liliya, everything from A to D is just fine with me comfort wise. OOC, that is, as opposed to IC.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I think the ressurectionarily challenged indeed have numerical superiority here :).

Romance wise, I think ill stick with playfull banter and see if anything develops.

Anyone other then Rahlmat also up for a riddle session?:

Wounded and ursurped by Time,
I circle what I denied to mine,
Laughing at the lighnings blow,
I claim 2 armies, in bloody snow.

hint:

You can ask this riddle to people who have never heard of pathfinder.

hint 2:

In some aspects, the awnswer is the odd one out

answer:

Uranus

explanation:

Uranus got canonically castrated and deposed by Chronos, titan of time,
for attempting to imprison the younger titans within Gaia, thus denying them the light of the sun around which he orbits.
Laughing at the lightnings blow refers to both Uranos probably being quite happy at the thunder god Zeus killing and ursurping Chronos in turn, and at "Operation Uranus" breaking the German lightning war at Stalingrad, the destruction of the German 6th and the Romanian 3rd army being what is referenced here. The second hint refers to the fact that all other planets bear the names of latinized Greek Gods/Titans, while Uranus (who would be Caelum in Latin) is a greek name.
I find it pretty hard to guess how hard a riddle is.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Did some mechanical revisions to my character:

Wall of text:

1: I had point blank shot the feat, which due to elephant in the room does not exist.
2: I had weapon finesse, which due to elephant in the room also does not exist.
3: Rapid Reload (Mythic) does not actually do all that much, as it only allows me to rapid reload pistols and shotguns. I do not think I will be heavily using either of these, as they are strongly inferior to my rifle.
As such, I think it is smarter for me to get into snap shot and improved snapshot (meaning I threaten with my sniper at 10 feet range), and then pick up snipers reposte, which allows me to normally fire from mellee without provoking, as an extra path ability instead of rapid reload (mythic). My sniper rifle is now also my melee weapon, and i can AoO at 10 reach (although not very well damage wise, I dont get CHA to damage outside of my own round, crit fishing on AoOs is a good way to regain grit though). I can in theory make 9 AoOs per round, although only 5 of these with a bullet as there is no way to reload out of turn, the other 4 AoOs would be at a threat range of 5 feet, with my mighty -1 STR modifier as I dont think that a Mosin Nagant with a Bayonet is a finesse weapon :).

Have revised skills and will revise items to get better at scouting/trap disabling.

I think I am the "strongest" face on account of a Succubus +8 racial to bluff and 34 CHA. I do have "this may just work" from trickster which allows me to use, within reason, Skills in stead of other skills as long as it is reasonable and they are based off the same ability score. Using bluff for diplomacy or intimidate should nearly always be feasible, using it for UMD imho not. I can probably use my perception instead of sense motive for face to face communication, and perception has more boosting magic items then sense motive does, but I dont think my sense motive will be "great".


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
Sabrina De'Foe wrote:
I still have about 8000 gold to spend but not sure what to get
You could just save it. I am a magical crafter and if we have downtime, there may be things you find you want.
Liliyashanina wrote:
Anyone other then Rahlmat also up for a riddle session?

Ooo, I would have never guessed that riddle.

As for me, I too have been crafting a daily spell list, as well as a continuous effect list.


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

I think I will also whip up a riddle for when Radamare meets Rahlmaat. Who doesn't love riddles?


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

After a thorough revision of items, I have the following scout and stealth capabilities:

Stats:

Non invis Stealth is 32 (52 while invis and moving), backed by 32 perception, 26 disable device, 31 escape artist, can cast invisitiblity 3 times per day, can disable device once per day from range, can see through a not too thick wall (provided she touches that wall), and can deploy an aerial sensor. Ethereal Jaunt, Teleport, flight and other generic demon stuff on top of that.
I am also undetectable as long as I have my mythic weapon, just need to figure out how to actually apply a locked gauntlet to it. Is this an upgrade on the weapon?

The Sniper rifle is now properly silencing, and can shoot shadow ammunition (where the damage can be disbelieved) if I am out of ammo or have to reload.
I have the capability of using phantom ammo, which leaves absolutly no trace for very stealthy shooting.
Etheral Jaunt with grenades also seems funny.

This seems relatively good for stealth and scouting. I have invested about 36K gold into my scouting/stealth abilities.

This comes at the cost of no longer having a bunch of alternative shotguns/pistols/rapiers etc. and a considerably increased reliance on her mythic rifle. I will probably grab some more grenades.


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HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

If you're taking Undetectable on your item, I don't think you need to know what your Stealth bonus is while invisible because you could roll up on someone while belting out The Internationale at the top of your lungs and it wouldn't even matter.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

What?
ROFL.
This is dumb. I was thinking its just a "I can stealth vs True sight, which everyone has at a high level so my stealth actually matters" thing, for which I would happily spent the mythic juice (what a massive sacrifice this is indeed haha).

@Brolof, I have zero issue if you nix this interpretation.
I would absolutely hate to GM against that.
I generally follow the golden rule and dont do to the GM what I dont want to have done to me.
RAW, I can stand in the middle of Qlippoth central, and shoot everyone with phantom ammunition (my weapon is silenced) and all they would know is that they are suddenly starting to drop like flies, no entry or exit wounds, nothing.
This is dumb.
I mean, the Qlippoths could try to affect me with various types of "indecent exposure" or erratically move en mass trying to bumble into me, but if I just grab more phantom ammo I could solo them all with no counterplay?


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Some mysterious and utter meaningless rolls for me:

Rolls:
2d10 ⇒ (8, 5) = 13
2d10 ⇒ (8, 6) = 14
2d10 ⇒ (4, 9) = 13
2d10 ⇒ (7, 8) = 15
2d10 ⇒ (3, 1) = 4
2d10 ⇒ (6, 1) = 7
2d10 ⇒ (5, 2) = 7
2d10 ⇒ (5, 4) = 9
2d10 ⇒ (5, 1) = 6
2d10 ⇒ (7, 5) = 12


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Yeah, I'm nixing that interpretation.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Forgive me, as I've not even looked at it, so this is wildly out of left field, but perhaps to most without true sight it does seem like you don't exist, but to those with truesight, you have concealment and would get to roll a stealth check? Such as hide in plain sight?


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

This is what I thought it was doing yeap.

Basically, if you dont have truesight/see invisibility/tremorsense/blindsense, I get to do naughty things to you (in party because I have invested into an incredibly silent weapon on top of that, complete with phantom ammunition, so smart enemies need to be very observant to guess where I come from based on where the entry wounds are), if you do have truesight/see invisibility/tremorsense/whatever I have normal stealth, as opposed to having nothing, and its my stealth vs their perception.
This is still a really powerful ability, but yikes, the RAW interpretation is like, what in the 9 hells?

Spoiler: CR10+ outsiders without truesight are fairly rare.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

They are all really powerful abilities... :P


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26
Brolof wrote:
Yeah, I'm nixing that interpretation.

You say that NOW, but that's just because you haven't yet had the joy of one character soloing the campaign to the tune of a song nobody can hear!

C’est la lutte finale
Groupons-nous et demain
L’Internationale
Sera le genre humain!

Spoiler:
yeah good call, parts of mythic are extra dumb


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Do we have any ability to communicate in character with each other?

Perhaps any divine overlords messaged Shamira about whom they are sending, thus providing her or Liliya with a return adress?


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Britta is going to be teleporting into wherever the GM wants to start us with. She's looked at this event when divining into the future with a spell she has. So that's how she will get to where she will need to be. I doubt she'd have continuous communication with demons/devils. Her coworkers most certainly do, so that is a potential "in" for early party cohesion, but she will be very reluctant if any request for aid comes from those sources.

I believe I'm almost finished. Maybe a few tweaks here and there, but I'm sure I'm just about done if anyone is waiting for me to get the game started.


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26

Off to work after this, but, picked out a default adventuring-day spell preparation list, re-crunched and checked numbers, and changed most of the things I planned on changing.

Radamare's stats are now in more or less final form, except that there is at least one thing I need to run by you, Brolof.

One of the new items replacing the rod of lesser quicken is an otherworldly kimono (rose-themed rather than cherry, ofc).

Due to ABP, it won't include the +4 resistance bonus to saves or the ability to raise this to a +6 bonus while a creature is trapped in the item's maze effect. For my own accounting, I estimated the item's price without it as follows:

Quote:

Vanilla price: 67,000 gp.

Value of +4 resistance bonus: 24,000 (16,000 x 1.5 for being a cheaper ability on a multi-power item, per the Multiple Different Abilities entry on Table: Estimating Magic Item Gold Piece Values).
Nominal adjustment for loss of ability to go to +6 resistance bonus: 1,000 gp
Adjusted price for the item without resistance powers: 42,000 gp (21,000 gp to craft).

Does this seem reasonable to you? Would you price it differently?

thanks!

Changelog compared to post in the recruitment thread:

-Selected spells prepared (represents preparation for typical combat day with party)

Error fixes:
-Fixed Fly skill - correct value should have been +25 rather than +27
-Fixed CMD - correct value should have been 45, not 41 - probably left out deflection bonus.

Changes:
-Changed Mythic Power Attack feat to Extra Path Ability feat (Relentless Healing)
-Changed Contingent Spell feat to Echoing Spell feat.
-Changed Dispel Focus feat to Combat Casting feat.
-Deleted lesser rod of quicken spell and gloves of storing
-Acquired otherworldly kimono (minus resistance bonus per above), eyes of the eagle, boots of striding and springing, gloves of arrow snaring, ring of counterspells, handy haversack, and a bunch of scrolls, spell material components, and minor nonmagical gear.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I am really liking ABP.

So many unusual and interesting items that can be picked without "BUT YOU MUST HAVE A CLOACK OF RESISTANCE OR A CAPE OF FREE WILL!!!!111".

Yeah, item selection takes longer, because there are now choices for items lel, but it has been way more fun!

The Kimono is potentially super fun. Take one thing out of the fight for at least one turn (even Int 28, which is pretty high, only gets out with a 50/50 chance), if that thing is super scary, drop some type of Maw or pit or black tentacles (have a taste of your own damn medicine Qlippoths) or Magma to whereever the thing was, enjoy.
Some type of Vortex of Holy energy would be neat, but I have no idea if we have this available.


I'm going to be starting things off with a meeting of various planar beings for the issue, to discuss things. I just haven't gotten an introduction post done yet. My college's been giving me a bit of work IRL, so I was just letting you all finish up your characters before I move on.

Also the change in Kimono price sounds fine.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

My will saves are pretty complicated, and can swing from +13 to +27 depending on what type of effects are behind them, if I am holding my weapon or not etc.

I am very resistant to charm (+27), quite resistant to compulsion (23) can deal ok with fear (19), moderate vs emotion or curse effects that are none of these mentions (15) and if something is none of the above its just 13.

Also, I would be very very sad if someone joinked my weapon.

Detailed Will Saves because its complicated:

vs Fear: =13 (Succubus, Gunslinger levels, Luck Bonus from mysterious stranger, wisdom bonus ) +4 (remove fear constantly from a ring) +2 (black poweder fortune = 19

vs Emotions that are not fear, charm or compulsion:
=+15 (same as fear, but ring does not work)

vs compulsion but not charm:
= 23 (CHA to will instead of wis)

vs charm
=27 (CHA to will + seducers bane)

vs things that are not emotion, fear, charm, compulsion or curse:
+13


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Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement
Liliyashanina wrote:


Wounded and ursurped by Time,
I circle what I denied to mine,
Laughing at the lighnings blow,
I claim 2 armies, in bloody snow.

Responding here instead of in PM's

Earth, hm? It's been a century or two since I last looked in on Baba Yaga's homeworld. Curious that you'd have an interest in it. At least my relatively poor knowledge of the subject should make the riddle a bit more interesting.

Let's see... lightning... the Earth humans seemed fond of referring back to their 'classical' gods. Zeus, right? Or is it the other one... Jupiter? But they weren't wounded by Time... oh, that was their father, was it not? Their father, who usurped his father? Ah, now I'm onto something. Circling what I denied to mine... well, planets circle, and they named one of their planets after Jupiter. And one after Saturn. They were still debating on the name for the next one last I looked in, but it would fit the other clues--Uranus.

I'm not sure what two armies are referred to at the end there, but I'm guessing that's because it's too recent for me.

I appreciate having the solution stated, as I don't have Rahlmaat's 30 intelligence and would not have figured that out.

Now, shouldn't it be my turn? Don't worry, I'll start with a simple one, though if your memory's not good enough you may want to write this down.

There once were three captains bold
Each with his band of warriors of old
They met on a field, and each knew that
In a battle 'tween them, their losses exact
Would be the number of their foe's men.

And thus the captains three began to boast
Trying to make their host sound the most
Said first to second, "Take twice my host
'gainst twice thine and thrice third's,
And five would yet remain."

Second said, "Thrice mine could face
Thrice third's and once first's base
And still have twenty alive."

Third took second aside. "Twice mine
and once yours could fight first
and ten we would have left."

And now our secret--the number of men
Of all hosts together is a hundred eighty and five.

One captain of the three did lie
Now who was the lie told by?

Hint:
If I've done my math right, this should work out to:
2x-2y-3z = 5
-x+3y-3z = 20
-x+y+2z = 10
x+y+z = 185

Hint 2:
This is really meant to show that Rahlmaat no longer has a good idea of what a 'simple' riddle is, since this is describing a system of linear equations and then asking which of the first three equations isn't consistent with the other two when including the last one. You *could* exhaustively go through and try each pair with the last one and see which one ends up giving you an inconsistent result. There's probably a linear algebra way of doing this easily that I've forgotten because it's been a decade since I did linear algebra. But the point is that only an ancient sphinx too smart for her own good would think that doing linear algebra in your head is simple.

Solution:
The second captain is lying.

Now, to talk out of character... I've just about gotten Rahlmaat finished. I've spent almost all of her money, but I do still need to figure out what her spells memorized would be to start.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

Hello various villains, valiants, and vagrants!!

We have a lovely collection of characters, so it'll be interesting to see how this game goes. I'm quite excited.

Regarding Lily's question, uh, Gathroc is dead, so uh, yeah, he's not into romance and stuff. Sorry, lol

I have 21k left to spend, and not sure what to buy. Boosting AC, saves, HP, and other defenses would be nice, but beyond that, no idea what else would be good.

I have solid immunities from being undead, and a Graveknight specifically, so many items that one could want are useless.

Any suggestions would be most welcome!

Also, how do people feel about joining my discord, to help keep chat/discussion flowing??

Finally, I have a profile pic I wanna use, but I can't remember what I found it under, so till I can locate it again, I think I might just keep it blank.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Liliya trying to cheat/intuit her way through Linear Algebra:

Hehe, Liliya smiled, literally every one of her Soviet vasalls (OOC, this would be 6-7th grade or so in USSR) would be laughing at her if she were to mess this up. Of course, the tricky thing was it was not stated who said the 4th term, nor was it stated who said that there was to be only one lier, but she assumed that both the first and the final stanza were "beyond doubt".

Nevertheless, this is when you are very happy about being a smart Succubus and having profane gifted a Soviet engineer, although well, she thought, needing to call him up for some simple linear algebra...
Come on Liliya, you can do this!

And lets do this with intuition, because that what you are good at.
All actual numbers in this riddle are 5,20,10,185, this pretty clearly must mean that the actual numbers per host must be ending with either a zero or a 5 or they would not come up as they are.
This means that either 1 or all 3 numbers end with a 5. So either 0 or 2 numbers end with a 0.
Furthermote, X seems to be greater then Y+Z together, meaning that X must at least be 95.
So lets try this: X=95, Y=45, Z=45. Meets the 4rth condition, massively fails the 3rd one and also all others. What do we learn from this? Z<Y by quite a bit probably by about half? So lets try 95/65/25, hehe, that nearly meets the third one already, if we change it to 100/60/25 it already hits.

Lets test that with the first one, 200-120-75=5, yeap hits, and with the second one which should fail at (-100+180-75=5 and not 20) and which I would not even have to calculate if I was concerned about being efficient.
Yeap, second one is lying his arse off, of course, the other ones will also be lying, but probably about more prosaic things like the sizes of the reproductive organs.

Liliyas awnswer:

The second one lies about the size of his forces my dear.

: This was the most Chaotic Int 20 way I could come up with to solve this. Just making a reasonable guess and then adjusting until you hit is probably peak demon trying to solve linear algebra.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
Gathroc wrote:
Item suggestion? Discord?

Concerning the discord, just sent me an invite via PM, I am quite approachable towards respectfull summons my dear :).

item options:

You could always consider once per day utility items.
My own choice of body slot for example is this:
[url]https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Alabaster%20Trap ping[/url]
What does it do? Once per day, at my choice, someone that tries to get its grabby mits on me does not, takes damage, gets pushed back 10 feet and perhaps eats an AoO for its impudence. I would recommend using it against swallow whole attempts in particular.
For the low low price of 3.5K Gold.
Also, it is stylish and has constant predistigation, a neccessity for a Lady of my standing, and though certainly appears to be a grave champion of impeccable grooming.

Eyes of the eagle are an excellent and cheap option to improve visual perception, at only 2.5K gold.

You could consider sandals of the quick reaction in order to gain greater capabilities during suprise rounds (they certainly were a strong considertion for me, but I opten for somewhat higher skill levels).

A swarmbane clasp at 3000 gold may well never see use during a campaign, but an nearly exclusively phyisical attacker such as thyself would benefit greatly from it, as it enables you to contribute to combat against such foes.

Another option could be longarm bracers:
[url]https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Longarm%20Bracer s[/url]
These could, for 3 turns per day, turn thyself into a very potent area defender, especially if also enlarged. They can be activated after conducting normal attacks, as such the -4 bonus is considerably mitigated and would essentially only apply to the attacks of opportunity gained.

Though also could, and perhaps consider the bracers of might.
[url]https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Bracers%20of%20M ight[/url]
A sacred bonus of +4 to your already formidable strength could well enable thee to arm wrestle certain demon lords, and expending a degree of mythical power to certainly prevail in a feat of strength, or strength based skill is a very very potent option. The price, at just 10.000 gold, in quite reasonable in my opinion.

Best wishes,

Liliyashanina


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
Radamare wrote:
One of the new items replacing the rod of lesser quicken is an otherworldly kimono (rose-themed rather than cherry, ofc).
That is one of my favorite items. I had it on my character sheet initially, but then saw my exceedingly stupidly long need for spells to be viable at this level (unless I wanted 4 spells per level. I ain't no sorcerer!) and be able to be a boon to the party. So I went with spending my money on scrolls and didn't have much left to make one. Shame. Great item though.
Gathroc wrote:
Hello various villains, valiants, and vagrants!!

Ahh, there you are. I was getting worried! Hi there :) Glad you can join, and since we have an undead, I do have some spells that can aid you. Let me make some swaps for what I had planned. As for items, give me a bit and I'll pull up my collected works of "want" items for those classes of yours and I'll see what cool things fit for 20+k

Liliya: You may want to put urls in a URL tag surrounding a word. For some reason, on this site, when you just post a URL (such as in the case of this link even), the site will put gaps or screw things up so it is unfollowable. In case you didn't know. It would look like [url=somethingsomethingurl}The name of Something something[/url} with brackets properly placed.


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HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

So these are what I have listed that might interest you within your price range. I would suggest the ones with a *, particularly the pallid crystal

Crystal, Pallid*
Boots of the Cat*
Ring of Foe Focus
Belt of Thunderous Charging 6000gp, no +2 str
Belt, Minotaur 7000gp, no +2 str
Phylactery of Negative Channeling
Insignia of Valor
Horseshoes of Crushing Blows
Horseshoes of Speed
Crown of Swords*
Fold, Blind Man's* If I use a smoke or mist of some kind, you will dominate

I'm okay being on Discord. You are free to send me an invite over PMs. We also can create some of these items for you if you want them all lol.

Britta Karan wrote:
Ahh, there you are. I was getting worried! Hi there :) Glad you can join, and since we have an undead, I do have some spells that can aid you. Let me make some swaps for what I had planned.

Okay, so it looks like, out of my selected spells, I have:

Infernal Healing, repair undead, command undead, appearance of life, gloomblind bolts, infernal healing greater, undeath inversion, and daywalker.


Male Half-Fiend Noble Drow Graveknight Iron Tyrant 10/Hellknight 10/Fighter 20(gestalt)/Guardian 8(mythic)

Those are some really solid spell choices, just no Commanding me, okay? lol

Several of those items are really good, as are some of the items Lily suggested, so yeah, crafting would be helpful.

Also, I decided to make Gathroc a d'Shraen, which is the drow family that embraced necromancy and were exiled. They ended up in the Black Desert, one of the Vaults of Orv.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
Gathroc d'Shraen wrote:
Those are some really solid spell choices, just no Commanding me, okay? lol

Hehe :P No promises. If I do, it's only for playful banter and only because you deserve it. She'd have to gauge and see if you have a sense of humor, but I can't promise the spell will never be cast. The same goes for unnatural lust and a tree for Liliya if she gets too frisky :P In all seriousness, I won't cast on you unless you give me permission OOC hah.

You may want to pick up the pallid crystal and some normal cure potions, as they will work on you now. Then save the rest for crafting later if and when we have time.

I will ask, just how undead are you? Like...drippy nasty? Mostly human-looking like a vampire?

Silver Crusade

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LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Hey all. I've been quiet I know. Just not much to say right now.

Thinking of ways for Sabrina to keep her sanity while journeying with you all.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
Sabrina De'Foe wrote:

Hey all. I've been quiet I know. Just not much to say right now.

Thinking of ways for Sabrina to keep her sanity while journeying with you all.

While Britta does relax the rules of good at times, even using spells some consider [evil], she is quite kind and good-natured. The evil she does always is meant for helping the forces of good. She might be a balm to your frayed nerves.

For example, stripping the mind and class levels of a hag (on top of ripping out her eye in vengeance) is quite evil. After doing so though, instead of killing her, Britta polymorph any object'ed her (another potentially evil spell) with a scroll. The hag changed into a human and Britta teleported her into the ocean on the shore of a fishing village to give her a second chance at life. Now an amnesiac, the woman started over and met a man. She is a housewife and completely happy, no evil at all. No longer preying on good people on the road. It's iffy, but Britta did save her soul.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage
Britta Karan wrote:
The same goes for unnatural lust and a tree for Liliya if she gets too frisky :P

Liliyas eyes perk up

Why would she know about my "incident with the ent" especially since that was nearly a millenia ago?
All things considered, that one worked out rather well. Didnt take that much to have the Ent go "FACE THE FURY OF THE FOREST FLAMEBRINGERS" on a bunch of Devil worshippers
Liliya thinks to herself.

I would be fine with a humorous suggestion/unnatural lust battle, although Liliya is probably going to play a lot less fair
then Britta would. Britta probably should, generally speaking, have reservations about making bystanders lust after someone she knows to be a succubus, Liliya would, if a humorous battle is declared, have zero hesitations suggestioning bystanders to shower Britta with romantic attentions.
Hmm, I could maybe actually hit Rahlmat with the suggestion of "Britta is highly intelligent, pick her brain about her solution routines for linear algebra and discuss the issue at length.".

@Sabrina

Liliya tries to give wholesome and reasonable mental health advice:

Well child of light, already being "insane" is actually a reasonable thing when facing Qlippoths, or being in the Abyss in general.
Both my kind and Qlippoths know how a "common" mortal mind works, and thus are aware of effective ways to, in the case of a Qlippoth, break or destroy it or, in the case of a Demon, manipulate or corrupt it.
Many of my "near peer competitors" actually struggle considerably in effectively manipulating when the mental makeup of the target greatly differs from common mortal standards because spoiler: most Demons are lazy. The Qlippoth are a bit less affacted, as their mental attacks are essentially brute force although applied effectively.

Psychologically, from my own experience, I would recommend looking and discovering beauty, even in harsh abyssal "dread war with the Qlippoths" conditions, as no Qlippoth can be beautifull.
The way a Qlippoth typically works, mentally, is that they aim to crush your will, in part by making your forget or disregard your own abilities, as well as those of your comrades. Thus you become mentally isolated, both from your own self, your own past and your own allies. They essentially fracture and overpower your mind "in detail".

Remember who you are, as long as you can, once this is no longer possible for you on account of too much accumulated stress, remember who you were instead. At our level, all of us can find strength in their pasts. The most important thing to remember is that, as long as you are victorious, anything they did to you or others can be unmade.


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HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

"I'm in your brain jackin' with things. I see it all!" Gesturing to the tree. "It was a handsome Ent though..."

Eyes the bystanders. Eyes the tree. Eyes Liliya. Eyes the bystanders again. Eyes Sabrina. Eyes Liliya finally.

"We shall see what happens..." dun dun dun.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Sabrinas will save is better then yours, and Liliya knows that Paladins are hard to suggest to.

Succubus perspective on Paladin: When you fight against them they are:
Paladin when you fight them

You + Paladin after you somehow corrupted him and he joins you in darkness

Seriously, all these people complaining about restrictive Paladin vows. The real victims of these are hard working demons like me! Like, you manage to seduce one, which is pretty hard and risky, he/she becomes basically a warrior-npc who has half the feats he/she should have. Effing cheating lawful good deities! Do you have any idea what I could do with like, 4 Paladins under my control who still have their smite evil abilities? A certain Queen of being a pain in the arse should better watch hers in that case.

@Brolof, high rise invasion was really fun for me, in case you are looking for weeb recommendations.


I'm gonna let you all know, the first intro post for the campaign will come Saturday. I've got a big project due Friday for college, if I finish early I'll get it out earlier, but... yeah.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

Thanks for letting us know. Do well in school!


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Thanks for the info.

If you all want to do some rolls, there are some GM approved knowledge planes rolls for Liliya in the gameplay thing.


HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)

The key being, if you have a reason or want to research her.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

That is an interesting point--given our level and mythic ranks, we'd probably all be figures of some renown.

In other news, I think I've finally finished deciding on Rahlmaat's starting spells. It's kind of an eclectic blend, based as much on what she feels like trying out as what she thinks will be effective against a bunch of Qlippoth. The fact that there's a fair number of "buff myself and tear them apart with my claws" options in what she has memorized might be rather telling as to her current mood.

Good luck with your project, Brolof! That is one thing I definitely don't miss about school.


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I also have claws, I dont plan to use them much though.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

One thing I wanted to note, I'm imagining that Rahlmaat at the beginning is kind of... not remembering how to take this seriously. It's been a century since she last really felt challenged by something, so she's not quite putting her all into things at first. I suspect the first couple of encounters (and realizing that Britta is smarter than her) will get her to really put her incredible brainpower into gear. As such I do appreciate any and all advice on playing her better, since I am definitely not 30 Intelligence myself. XD

On a side note, I just re-read the Mythic tweaks and realized that, if I understand correctly, I didn't need to count two points of attunement off for her Axiomatic Amulet of Mighty Claws. So her to-hit and damage with her claws will be two higher.


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F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Dear Rahlmaat,

I feel most honored that you are willing to extent a degree of trust to me in such an important manner.
Here are some items I would propose for your consideration:
Blind Mans fold
I do not just propose this because I may be into bondage :), but it is actually a pretty good idea against a race of which literally every member has a gaze attack. It was not a lack of kinkyness that precluded me form picking it for myself, but the fact that it is inefficient for ranged attackers. Rejoice though that the further item suggestions will be innuendo free. I do have a innuendo-quota to meet or Shamira will never give back my popcorn machine.

Energy resitance
Qlippoth are fairly fond of acid and to a lesser extent cold attacks as well, as such it may be prudent to invest in protection against these elements, acid in particular. A ring of energy resistance attuned to acid would do nicely. Qlippoth tend to have enough acid resistance to not care that much about their own attacks, as such, I do not believe that investing into a ring of energy shroud is a worthwhile investment.

An issue I perceive is that though are stuck at essentially 2 claw attacks. However, a number of options, of varying aesthetic quality, exists to generate additional offensive power.
While astetically debatable, a Helm of the Mammoth lord
Huge gore attack for you gives you a gore attack, at your huge size, and which should fully benefit from any other investments you make to improve natural attacks.

Likewise, a Pelt of the beast
extra bite give you another bite attack, again at your huge size. There are other options for bite attacks, however, most of these also occupy the head slot. A pelt of the beast meanwhile is a pelt, and can actually look quite striking.
Imagine the riddle of a spell casting Sphinx in full Barbarian mode, certainly a potent, and often final riddle for our common foes!

This would essentially give you 2 extra attacks, modified by your size, on a pounce.

I have never used fleshgrafts on myself, as I find them unasthetic and a hindrance in social or infiltration functions. However, If thee wishes, the services of Alushinnara would be available for fleshcrafting a stinging tail upon you, which would provide you with a tail attack, in addition to your natural strikes.
fleshwarping options .


HP 260/246 | AC 41 (43 vs. evil outsiders), t. 16, ff. 40 or 42, CMD 45 | Perception +38 (darkvision 60, lowlight, det. evil, see invis) | F +22 R +11 W +26
Quote:
The fact that there's a fair number of "buff myself and tear them apart with my claws" options in what she has memorized might be rather telling as to her current mood.

-8 Str and -4 Con for being a Huge polymorpher might make the Beast Shape spells kind of a wash on that front - since you normalize your stats to Medium size before applying the spell's bonuses.

Liliyashanina wrote:

Blind Mans fold

I do not just propose this because I may be into bondage :), but it is actually a pretty good idea against a race of which literally every member has a gaze attack.

Yeah. Happily for us, the qlippoth horrific appearance works a bit differently than your bog-standard gaze (in that it requires the qlippoth to spend a standard action to present itself, rather than being always-on). But still, it seems reasonable to expect to have to deal with horrific appearances.

If you do pick up the blindfold, Echolocation can help cover the downside, and it's got a pretty solid duration.

Other resources along these lines: Lidless Charm Bracelet - considerably more circumstantial protection than the blindfold, and the rerolling function uses up charges, but also, doesn't blind you :)

Medusa's Bane (spell) - flat immunity to all gaze attacks without costing money or blinding you, although only for rounds/level.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement
Radamare wrote:
Quote:
The fact that there's a fair number of "buff myself and tear them apart with my claws" options in what she has memorized might be rather telling as to her current mood.

-8 Str and -4 Con for being a Huge polymorpher might make the Beast Shape spells kind of a wash on that front - since you normalize your stats to Medium size before applying the spell's bonuses.

Rahlmaat has Beast Shape more for the reason of not having a good natural attack routine in her natural form than for stat bonuses for exactly that reason. I figure her strength is high enough that losing a little bit of it isn't much of a loss compared to getting another attack or three a round.

I do appreciate the suggestions!


F GreengatesResources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Cheapest option for a bite attack is
Animal mask

It is get a bite attack 5 minutes per day, as few fight should last longer then 1 minute, its extra bite attack for 5 fights. It is dirt cheap at under 3K gold.

Naga scale bindis can give you a bite attack and some extra armor twice before expiring.

Ophidian coil is a permanent bite attack from a ring slot.

For sheer hilarity:
buy this thing! .
The mental image of a Sphinx using this made me spill my beer. I dont think its good mechanically, but hej, you are huge, go and dual wield them ahahah, make tentacles go squish!.

there is also probably way to expensive enlarge yourself even if not humanoid.

I didnt calculate how much money you have left, But i think you can have permanent 4ish attacks with relative ease, while the fleshgrafting could add a 5th one.

I never played polymorphers much, so I cant say how much that actually offers.

TLDR concernign getting extra natural attacks:
--You can get up to 3 more
--Bite is cheapest, Tail slaps require fleshwarping
--If you want bite and gore, you need to get the bite from something thats not the head slot. Bite attacks can be gained slotless (Naga scale bindi), from cloak slot or from ring slot of taking them from the head slot is out

There would in theory also be
[url=https://aonprd.com/FeatDisplay.aspx?ItemName=Spirit%20Oni%20Master] but you have the wrong alignment for it. Much cheaper then the other gore attack. I think our GM may allow it if you roleplay the alignment issues.

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