[PF2] Malevolence (GM Watery Soup) (Inactive)

Game Master Watery Soup

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Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Squaw-Terz" Laurel repeats the word in the uncouth and barbaric tongue of Taldane, curious it's meaning, stopping short to wait for Galimus to be done slowing everyone down, crouching his bottom to touch the backs of his jutting ankles, balanced on his toes, and twirling his knives to stymie boredom...


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

"That is as good of a place to head as any I suppose." Zoi squawks as he heads over to the door, unsure what to expect in this strange place. What did this place want with him exactly?

Does anyone else require healing?


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

After a cursory glance at the remains of the mimic, Lazlo stashes his bow and heads over towards the NE door.

Lazlo has Trap Finder and a perception of +9 to find traps.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

GM Screen:

Perception (Laurel): 1d20 + 8 ⇒ (19) + 8 = 27
Perception (Fundin): 1d20 + 7 ⇒ (14) + 7 = 21
Perception (Zoi): 1d20 + 8 ⇒ (20) + 8 = 28
Perception (Galimus): 1d20 + 6 ⇒ (16) + 6 = 22
Perception (Lazlo): 1d20 + 8 ⇒ (4) + 8 = 12 +9 vs traps
Perception (De Sibelius): 1d20 + 7 ⇒ (10) + 7 = 17

Note to all: I'm planning to roll Perception for everyone every time the group opens a door or moves into a new area.

Lazlo:
You don't find any traps. Your default Exploration mode is Avoid Notice - there may be times where I roll Perception rather than Stealth for initiative if you get ambushed, can I have your permission to just do that when it makes sense to me, or would you prefer that I ask what you're doing?

Several floor-to-ceiling bookshelves turn this large room into a cozy, almost cramped library. The musty smell of old books fills the air, and most of the shelves are stuffed with books of all shapes and sizes. A large brick fireplace is built into the northern wall, and a wrought-iron spiral staircases rises to the northeast. The window between the staircase and the fireplace is broken; the flooring and wall around it appear more weathered than anywhere else in the room. A diffuse pink mist lazily drifts between the bookshelves, as if it were searching for books.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Aww... too bad a fair ain' cookin up!" Laurel laments "Could go fer a chessnut rhostin o'er a open fair!" he daydreams, before noticing it "Wussat!"

He points to the pink mist drifting between bookshelves with a concerned look on his face.

"Lemme gess. We gossa fights it, right? Cuzzit don' wanna talk all nice, right? Like thet crikin' ferniture, right?" he seems to decide, against his declared reservations, to opt for the diplomatic option - but this time keeping his knives unsheathed "Alright Mist. I be Laurel, an' this 'ere is my friends - he the one thet owns the place - tell me - is you is or is you isn't frenly? Cuz we be if'n you be, so. Wuss goin' on in here? See we got tacked by the cubberd lass room - don' tell me the bookshelves is thinkin' the same? An' whaddabout you? What about the membrain we slid into to get here? Whutcha know?" trying to be as comprehensive as he can muster.

Make an Impression (Diplomacy, Trained): 1d20 + 7 ⇒ (5) + 7 = 12


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

GM Watery Soup:
GM Watery Soup wrote:
You don't find any traps. Your default Exploration mode is Avoid Notice - there may be times where I roll Perception rather than Stealth for initiative if you get ambushed, can I have your permission to just do that when it makes sense to me, or would you prefer that I ask what you're doing?

I'm fine with you doing whatever feels right at the time.


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"Well we've found the library. And something else it seems."

Lazlo tries to identify the strange mist.

Monster Knowledge:

Arcana * +7
Crafting * +7
Nature * +6
Occultism ** +9
Religion * +6
Society * +7
Haunt Lore ** +9

Mastermind Rogue


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fundin follows Lazlo and Laurel keeping his shield raised. "You said a mist? In the library? That is odd, isn't it?"

He tries to recall what this could mean

Religion +9, Occultism +6


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

A part of Galimus is quite pleased to find a library and more than a little disappointed that one of the broken windows belongs to it. Nothing like damp to ruin books. The furniture and pictures in a sitting room are easily replaced but a damaged book is a tragedy.

There's no time to actually read, anyway but he would like to peruse the shelves.

Unfortunately, he's as wary of that pink mist as everyone else. It would be too much to hope for that it's innocuous or friendly.

Arcana +7, Occultism +6, Religion +6


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi curiously watches the mist in fascination. "Keep your distance, it is likely not friendly. Nothing has been so far."

Recall Knowledge on the mist as well.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

GM Screen:

Lazlo: 1d20 + 9 ⇒ (4) + 9 = 13
Fundin: 1d20 + 6 ⇒ (5) + 6 = 11
Galimus: 1d20 + 6 ⇒ (1) + 6 = 7
Zoi: 1d20 + 5 ⇒ (19) + 5 = 24

Lazlo:
You don't recall anything about these mists.

Fundin:
You don't recall anything about these mists.

Galimus:
These creatures are mist stalkers, tentacled monsters that shroud themselves in mist. The mist stalker can make its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn.

Zoi:
These creatures are vampiric mists, aberrations that require a constant supply of fresh blood for sustenance. While blood drawn from animals is just as nutritious as blood from anything else, these sadistic monsters vastly prefer the flavor of blood drawn from thinking creatures. When it damages a creature, the creature can become drained.


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

"Vampiric Mists!" Zoi squawks. "That sadistic monster will draw the blood from our bodies without a thought."


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

"And it can solidify the mist as well. You would have to wade through it like water," Galimus adds.

Yet, he's been an outsider enough that he's not willing to attack something that doesn't have obvious and immediate hostile intentions toward him.

"We mean you no harm if you mean us no harm. We are here to explore and reclaim this place, if possible," he says.


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

"Would our weapon even work against this?" asks Fundin confused what this is


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Less find out!"

"Gidown 'ere yuh stupit blanket!"

◆) Demoralize

Demoralize (Intimidation, Expert) vs Pink Mist: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point!
Demoralize (Intimidation, Expert) vs Pink Mist: 1d20 + 9 ⇒ (18) + 9 = 27 (@ panache?)


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Laurel utters some discouraging words. Panache! The mists begin coalescing into evil-looking creatures.

Putting y'all into initiative. See Slide 8.

GM Screen:

Perception (Laurel): 1d20 + 8 ⇒ (1) + 8 = 9
Perception (Fundin): 1d20 + 7 ⇒ (2) + 7 = 9
Perception (Zoi): 1d20 + 8 ⇒ (11) + 8 = 19
Initiative (Galimus): 1d20 + 6 ⇒ (1) + 6 = 7
Stealth (Lazlo): 1d20 + 9 ⇒ (19) + 9 = 28
Perception (de Sibelius): 1d20 + 7 ⇒ (17) + 7 = 24
Initiative (Enemy): 1d20 + 10 ⇒ (14) + 10 = 24

--Round 1
Lazlo
Red Mist
Yellow Mist
Blue Mist
de Sibelius
Zoi
Fundin
Laurel
Galimus


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"Well that can't be good."

Lazlo draws his bow and quickly fires two arrows at the creature at the end of the aisle.

shortbow vs yellow, Flat footed: 1d20 + 9 ⇒ (15) + 9 = 24
damage-piercing: 1d6 ⇒ 1
sneak attack: 1d6 ⇒ 5
deadly?: 1d10 ⇒ 9

shortbow vs yellow, Flat footed: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
damage-piercing: 1d6 ⇒ 2
sneak attack: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 1

Interact, Strike, Strike


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Lazlo fires two arrows, which both pass through the mist, but they don't appear to damage the mist at all. Immunity precision, resistance to piercing >= 2

The mists begin advancing, Red against Laurel, and Yellow and Blue against Fundin.

Red vs Laurel
Misty Tendril: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing: 2d6 ⇒ (3, 6) = 9 plus 1d6 persistent bleed plus DC 20 Fort save

Red vs Laurel
Misty Tendril: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
Slashing: 2d6 ⇒ (6, 6) = 12 plus 1d6 persistent bleed plus DC 20 Fort save

Yellow vs Fundin
Misty Tendril: 1d20 + 10 ⇒ (3) + 10 = 13
Slashing: 2d6 ⇒ (6, 5) = 11 plus 1d6 persistent bleed plus DC 20 Fort save

Yellow vs Fundin
Misty Tendril: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Slashing: 2d6 ⇒ (5, 6) = 11 plus 1d6 persistent bleed plus DC 20 Fort save

Blue vs Fundin
Misty Tendril: 1d20 + 10 ⇒ (2) + 10 = 12
Slashing: 2d6 ⇒ (6, 5) = 11 plus 1d6 persistent bleed plus DC 20 Fort save

Blue vs Fundin
Misty Tendril: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23
Slashing: 2d6 ⇒ (4, 4) = 8 plus 1d6 persistent bleed plus DC 20 Fort save

Poor Laurel gets slashed twice across the neck before he realizes what's happening. Fundin blocks the strikes against him, save for the last one.

--Round 1
de Sibelius
Zoi
Fundin (41/49, 1d6 persistent bleed, DC 20 Fort save)
Laurel (20/41, 2d6 persistent bleed, DC 20 Fort save #1, DC 20 Fort save #2)
Galimus

--Round 2
Lazlo
Red Mist
Yellow Mist (undamaged)
Blue Mist

Fort Save Failure:
You are drained 1.

Fort Save Critical Failure:
You are drained 2.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Fortitude vs DC 20: 1d20 + 8 ⇒ (14) + 8 = 22
Fortitude vs DC 20: 1d20 + 8 ⇒ (9) + 8 = 17

Laurel's thin body is sucked clean, pulling his skin around his lithe muscles, bones, and organs, the resultant gaunt body barely human looking and frail!

Undeterred - he curses "Stupit blanket" and races around the other side to surround Yellow Mist, slashing crosswise per Lazlo's tip.

◆) Stride
◆) Hunt Prey (Yellow)
◆) Twin Takedown

Lucky Starknife w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 ⇒ (16) + 10 = 261d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 3
Side Dagger (Agile) vs Yellow Mist (Flanked): 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 121d4 + 2 ⇒ (1) + 2 = 3
Ranger's Precision: 1d8 ⇒ 8

His wounds continue to gush!

Bleed + Flat Check (DC 15): 1d6 ⇒ 21d20 ⇒ 14


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Laurel moves across and slashes, but finds slashing not much more effective than piercing. resistance slashing, immunity precision

--Round 1
de Sibelius
Zoi
Fundin (41/49, 1d6 persistent bleed, DC 20 Fort save)

Laurel (18/38, 2d6 persistent bleed, drained 1)
Galimus
--Round 2
Lazlo
Red Mist
Yellow Mist (-6 hp, +resistance x1)
Blue Mist


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi reaches out to heal Laurel and stop the young boys bleeding. "Stay close Laurel!"

Heal (Divine Font): 2d8 + 16 ⇒ (5, 3) + 16 = 24

◆ Stride
◆◆ Heal

Player Status:

HP 30/30
AC 17 (18 w/ shield)
Hero Points 1/1
Spells Used:
Divine Font 3/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine:


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fort save, DC20: 1d20 + 9 ⇒ (13) + 9 = 22

Fundin feels the hit on his armor but withstands whatever effect the creatures tried to inflict on him. He looks around trying to figure out the best course of action.

He smashes the mist in front of him with a hammer

Skull cracker@yellow flanking, Ghost Touch: 1d20 + 9 ⇒ (13) + 9 = 22
Damage, bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9

Skull cracker@yellow flanking, Ghost Touch, map: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Damage, bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8

Then he raises his shield.

Reaciton - Glimpse of Redemption:
Resistance 5 and enfeebled 2 until end of its next round


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Persistent Bleed, flat check: 1d6 ⇒ 61d20 ⇒ 2

The wounds keep on bleeding


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

"Ok, I guess you mean us harm," Galimus comments as the things move to attack.

The bookshelves form a sort of labyrinth that makes it difficult to figure out what's going on and see their opponents.

For the moment, Fundin seems relatively ok, though that wound is going to need attending to, soon enough.

He flings some fire at the one that he can see (Blue.)

Produce Flame: 1d20 + 9 ⇒ (10) + 9 = 19
Fire: 2d4 + 4 ⇒ (3, 2) + 4 = 9

◆ Stride
◆◆ Produce Flame


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"Vampiric mist? Where have I heard that before..."

Lazlo attemts to remember any weaknesses these monsters might have.

Monster Knowledge:

Arcana * +7
Crafting * +7
Nature * +6
Occultism ** +9
Religion * +6
Society * +7
Haunt Lore ** +9

Mastermind Rogue

Lazlo tries his best to frighten the nearest mist with an empty threat.

"Better back off if you know what's good for you!"

intimidate-Demoralize vs yellow: 1d20 + 7 ⇒ (7) + 7 = 14

If Lazlo can figure out what if any language they understand he will use that, otherwise he will take a -4 penalty to the demoralize.

shortbow: 1d20 + 9 ⇒ (18) + 9 = 27
damage-piercing: 1d6 ⇒ 3
deadly?: 1d10 ⇒ 7


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Zoi heals Laurel.

Fundin swings his hammer, which hits the mist, but mostly passes on through. Resistance bludgeoning as well.

Galimus shoots flame at Blue, which hits. The mist's face opens up in agony, far beyond what Galimus expected. Weakness fire!

GM Screen:

Lazlo: 1d20 + 9 ⇒ (15) + 9 = 24 vs DC 18

Lazlo:
These creatures are vampiric mists. With an amorphous body that consists as much of fluid as it does of air, these creatures dwell indoors or underground where their vulnerability to heat isn't as much of a concern. Vampiric mists find that fear flavors the blood, though they gain no particular advantage by feeding on the frightened.

The mists' propensity for taking on vague, skeletal forms of the creatures whose blood they drink further adds to their mystique and fuels rumors that they have connections to the undead. Indeed, many vampiric mists enjoy using this common misconception to their advantage, leading foes to apply foolish tactics—such as tricking spellcasters into attempting to use positive energy against them as if they were undead monsters. Not harmed by positive energy.

Lazlo attempts to demoralize the creatures, who just laugh sadistically in return. Failure. An arrow passes through, making contact, but not damaging, the Yellow mist.

Red shuffles forward, looking to suck the life out of Zoi.

Misty Tendril: 1d20 + 10 ⇒ (8) + 10 = 18
Slashing: 2d6 ⇒ (3, 3) = 6 plus 1d6 persistent bleed plus DC 20 Fort save

Misty Tendril, MAP: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
Slashing: 2d6 ⇒ (4, 2) = 6 plus 1d6 persistent bleed plus DC 20 Fort save

One tendril hits, and Zoi feels his life force struggling to stay inside his body.

Yellow turns on the healthy-looking Laurel, pulling its misty mouth in an evil grin.

Intimidation: 1d20 + 0 ⇒ (6) + 0 = 6

Seeing its attempt futile, it slashes.

Misty Tendril: 1d20 + 10 ⇒ (5) + 10 = 15
Slashing: 2d6 ⇒ (1, 1) = 2 plus 1d6 persistent bleed plus DC 20 Fort save

Misty Tendril, MAP: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
Slashing: 2d6 ⇒ (4, 5) = 9 plus 1d6 persistent bleed plus DC 20 Fort save

Blue does the same to Fundin.

Intimidation: 1d20 + 0 ⇒ (18) + 0 = 18

Misty Tendril: 1d20 + 10 ⇒ (5) + 10 = 15
Slashing: 2d6 ⇒ (6, 2) = 8 plus 1d6 persistent bleed plus DC 20 Fort save

Misty Tendril, MAP: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
Slashing: 2d6 ⇒ (3, 5) = 8 plus 1d6 persistent bleed plus DC 20 Fort save

It has about the same level of success as Yellow did.

--Round 2
de Sibelius
Zoi (24/30, 1d6 persistent bleed, DC 20 Fort save)
Fundin (35/49, 1d6 persistent bleed)
Laurel (38/38, drained 1)
Galimus

--Round 3
Lazlo
Red Mist
Yellow Mist (-15 hp, +resistance x2)
Blue Mist (-9 hp, -weakness x1)

Blue looks more damaged than Yellow right now.


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fundin turns around and yells "No!" just when the odd creature hits Zoi. His connection to Magrim emanates as holy energy surrounding Zoi.

Resistance 5 to that attack against Zoi! and enfeebled 2 to Red

Fundin grips his hammer tighter and again swings at the mist in front of him

Skull Cracker@yellow ff, ghost-touch: 1d20 + 9 ⇒ (1) + 9 = 10
Damage, bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8

Skull Cracker@yellow ff, ghost-touch, map: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
Damage, bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10

His first swing flies off target but the other one flies through the creature.

Then he raises his shield

"Bloody blood-suckers! Keep on fighting them!"

Glimps of Redeption:

Resistance 5 and enfeebled 2 to enemy


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

DC 20 Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16

Zoi tries to keep his distance from the vampiric mists and pulls back as he loosens his bandages to try and stop his bleeding.

Administer First Aid to stop Bleeding: 1d20 + 10 ⇒ (16) + 10 = 26

◆ Stride
◆◆ Administer First Aid to stop bleeding

Player Status:

HP 29/30
AC 17 (18 w/ shield)
Hero Points 1/1
Spells Used:
Divine Font 3/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine:


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Ain' 'fraida no stupit blanket!"

Retorting to his vampiric attacker, and bolstered by the clapback, our young hero easily dodges it's attacks "Ya Gal'mus keep hittin' it with the fair!" he cheerleads "Yuh watchout 'e'll turn ya into sinders!"

Lucky Starknife (Slashing) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 ⇒ (12) + 10 = 221d4 + 2 ⇒ (1) + 2 = 31d6 ⇒ 4
Side Dagger (Agile, Slashing) vs Yellow Mist (Flanked): 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 141d4 + 2 ⇒ (3) + 2 = 5 (Damage Combined)
Ranger's Precision: 1d8 ⇒ 2

◆) Twin Takedown
◆◆) Strike x2

Shrugging his shoulders with nothing else to do, the boy continues to twirl his "lucky" starknife looking for an opening!

Lucky Starknife (Agile, Slashing) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 - 4 ⇒ (18) + 10 - 4 - 4 = 201d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 4
Lucky Starknife (Agile, Slashing) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 - 4 ⇒ (11) + 10 - 4 - 4 = 131d4 + 2 ⇒ (3) + 2 = 51d6 ⇒ 4

His wounds continue to gush!

Bleed (1d6) + Flat Check (DC 15): 1d6 ⇒ 51d20 ⇒ 2


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

Galimus is as surprised as anyone else by just how effective his little burst of flame was in injuring his opponent.

He squelches a yelp as he peeks through a gap in the books in the case next to him and sees that one of the misty assassins is on just the other side.

But since he can't throw fire through books, he tries to weaken his opponent in a different way.

Calling upon the strange powers that fill him, he sends out waves of psychic static.

Bane DC19 Will save or -1 status penalty to all enemies within 5' of me. they have ot make the save each round against the effect.

He also raises a shield, just in case.

◆) Cast Shield
◆◆) Cast Bane


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Persistent Bleed, flat check: 1d6 ⇒ 11d20 ⇒ 17

Fundin's wounds begin to close. Darn I can't remember persistent dmg


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

GM Watery Soup:
So if Galimus was able to hit one with a 19 shouldn't Lazlo's 27 have been a crit since the beastie was flatfooted due to Lazlo's knowledge check?

We seem to have picked up a second Laurel. Am I correct in assuming that the one adjacent to red is not supposed to be there?


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"Watch out Fundin! That new one is about to slip behind you!"

Lazlo draws his rapier, steps up to cover Fundin's back and strikes at the newcomer.

rapier vs red: 1d20 + 10 ⇒ (14) + 10 = 24
damage-piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 5


Male Gnome Sorcerer(Diabolic)/3 HP 29/32(29) AC 17(Shield 18) F+7,R+7,W+9 Perc +7 Hero 0/1 Focus 2/2 Speed 25; Default Exploration Investigate; Active Condition: Drained 1

With his mind spent exclusively thinking of the books that must be in the library, it takes a while for de Sibelius to get his mind back on the dangers facing Lazlo and his companions. Swiftly he moves around into the library and attempts to push some fire into the mists.

◆ - stride 25ft
◆◆ - cast create flame and send it to the red mist 1d20 + 9 ⇒ (18) + 9 = 27 damage 2d4 + 4 ⇒ (4, 2) + 4 = 10 on a crit 2d4 persistent fire damage


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Retconning damage to Zoi.

Fundin swipes through Yellow, damaging the mist. Fundin bleeds a tiny bit, and then stops. Zoi backs up and stops his bleeding more actively than Fundin.

Laurel slashes away. Although he cuts the mist, he feels like not a lot is being done. no damage for the twin takedown, resistance on the second.

Galimus casts a spell.

Lazlo - yes, it should have been flatfooted, so that should have been a crit. Retconning damage. Lazlo steps up and stabs, albeit ineffectively. hit, no damage.

de Sibelius sends a jet of flame, which damages Red severely.

The mists continue to swirl around and attack mindlessly.

Red vs de Sibelius, Enfeebled 2: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Slashing: 2d6 ⇒ (1, 3) = 4 plus 1d6 persistent bleed plus DC 20 Fort
Glimpsed.

Red vs de Sibelius, Enfeebled 2: 1d20 + 10 - 4 - 2 ⇒ (13) + 10 - 4 - 2 = 17
Slashing: 2d6 ⇒ (2, 2) = 4 plus 1d6 persistent bleed plus DC 20 Fort

Red vs de Sibelius, Enfeebled 2: 1d20 + 10 - 8 - 2 ⇒ (5) + 10 - 8 - 2 = 5
Slashing: 2d6 ⇒ (4, 1) = 5 plus 1d6 persistent bleed plus DC 20 Fort

Red gets de Sibelius twice, although Fundin takes some of the edge off of it.

Yellow vs Laurel: 1d20 + 10 ⇒ (5) + 10 = 15
Slashing: 2d6 ⇒ (1, 6) = 7 plus 1d6 persistent bleed plus DC 20 Fort

Yellow vs Laurel: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Slashing: 2d6 ⇒ (2, 6) = 8 plus 1d6 persistent bleed plus DC 20 Fort

Yellow vs Laurel: 1d20 + 10 - 8 ⇒ (11) + 10 - 8 = 13
Slashing: 2d6 ⇒ (2, 5) = 7 plus 1d6 persistent bleed plus DC 20 Fort

Yellow hits Laurel once.

Blue vs Fundin: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing: 2d6 ⇒ (1, 1) = 2 plus 1d6 persistent bleed plus DC 20 Fort

Blue vs Fundin: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Slashing: 2d6 ⇒ (3, 5) = 8 plus 1d6 persistent bleed plus DC 20 Fort

Blue vs Fundin: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16
Slashing: 2d6 ⇒ (2, 1) = 3 plus 1d6 persistent bleed plus DC 20 Fort

Blue hits Fundin once.

--Round 2
de Sibelius (25/32, 2d6 persistent bleed, DC 20 Fort #1 [result will be one degree worse due to crit], DC 20 Fort #2)
Zoi (26/27, drained 1)
Fundin (32/49, 1d6 persistent bleed, DC 20 Fort)
Laurel (30/38, 1d6 persistent bleed, DC 20 Fort, drained 1)
Galimus

--Round 3
Lazlo
Red Mist (-10 hp, -weakness x1, enfeebled 2 0/1)
Yellow Mist (-41 hp, +resistance x4)
Blue Mist (-9 hp, -weakness x1)


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel easily dodges the first blow "HA!" he gloats, just in time to get smacked in his smart mouth... Fortitude w/ Drained (-1) vs DC 20: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13... which he easily corrects and dodges the third blow "ha!" this time with slightly reduced gusto.

"You madim Mad!" refering to himself in the third person, he slashes furiously, "fishing" for a critical hit!

◆) Twin Takedown
◆◆) Strike x2

Lucky Starknife w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 ⇒ (20) + 10 = 301d4 + 2 ⇒ (1) + 2 = 31d6 ⇒ 6
Side Dagger (Agile) vs Yellow Mist (Flanked): 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 151d4 + 2 ⇒ (1) + 2 = 3 Combine
Lucky Starknife (Agile) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 161d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 3
Lucky Starknife (Agile) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 - 4 ⇒ (8) + 10 - 4 - 4 = 101d4 + 2 ⇒ (1) + 2 = 31d6 ⇒ 5
Ranger's Precision: 1d8 ⇒ 2

Dripping in his own blood, which continues to openly flow...

Bleed (1d6) + Flat Check (DC 15): 1d6 ⇒ 41d20 ⇒ 14


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m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

Having failed to injure the mist once again, Lazlo begins to panic.

"We can't hurt them! How do we hurt them?

As he begins to succumb to despair a glowing run appears on his forehead and a mysterious cloaked figure materializes next to the nearest mist.

"Wha...It's you! You've been following me! Who are you?"

◆◆◆ Manifest Eidolon


??? HP 58/58 | AC 22| F +11 R +12 W +11 | Perception +11

The thin mystery figure lashes out at the mist with a nasty-looking scythe that appears to be a part of its left arm.

scythe arm vs red: 1d20 + 9 ⇒ (17) + 9 = 26
damage-slashing: 1d6 + 3 ⇒ (5) + 3 = 8
fatal? initial: 1d10 + 3 ⇒ (2) + 3 = 5
fatal? extra: 1d10 ⇒ 1

◆ Strike


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fortitude save, DC20: 1d20 + 9 ⇒ (12) + 9 = 21 Ha, easy!!

Fundin keeps an eye on the enemy's attack and saves de Sibelius from one while being hit himself by the other. He grips his hammer stronger when he hears commotion on the other side of the bookshelves. "What on Magrim is that!? Where did this demon come from?"

He takes a swing with his hammer

Skull Cracker@yellow ff: 1d20 + 9 ⇒ (2) + 9 = 11
Damage, bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10

Skull Cracker@yellow ff: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11
Damage, bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4

But his aim is off. He raises his shield "It is a bit hot in here!"

Bleed, flat check: 1d6 ⇒ 51d20 ⇒ 9


Male Gnome Sorcerer(Diabolic)/3 HP 29/32(29) AC 17(Shield 18) F+7,R+7,W+9 Perc +7 Hero 0/1 Focus 2/2 Speed 25; Default Exploration Investigate; Active Condition: Drained 1

Fort Save #1 1d20 + 7 ⇒ (12) + 7 = 19
Fort Save #2 1d20 + 7 ⇒ (10) + 7 = 17
Bleed 2d6 ⇒ (3, 2) = 5

de Sibelius is unable to shake off, whatever effects the vampiric mists have on him, "Help!, these things must be stopped, I need to get to the books." he calls out in obvious distress. As he sends a flame at the mist draining him of his blood, before he retreats to safety. Miraculously, the bleeding seems to stop as his body tries to recover from the blows of the mist Assuming it's a normal DC 15.

◆◆ - cast create flame and send it to the red mist 1d20 + 9 ⇒ (6) + 9 = 15 damage 2d4 + 4 ⇒ (1, 1) + 4 = 6
◆ - stride 25ft

Stop bleed 1d20 ⇒ 15

@GM:

Not sure why the 1st hit was a crit, unless it's something to do with being glimpsed? As my AC is 17 and being enfeebled shouldn't make any difference to that ... But as I don't know what the vampiric mists are capable of...I ask just so you can recheck...


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

Everyone seems to be bleeding...a lot but no one seems to be particularly hurt, yet.

Galimus keeps up his psychic static, causing it to spread a little further. It can't quite reach either of the other two horrible mists but it will soon and the one closest to him will feel it.

He also flings fire at the one he can see.

Produce Flame vs. Blue: 1d20 + 9 ⇒ (11) + 9 = 20
Fire: 2d4 + 4 ⇒ (4, 1) + 4 = 9

◆◆ - cast produce flame and send it to the blue mist
◆ - Sustain Bane (10' spread)


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Seeing Funding quite injured and bleeding out Zoi reaches out sears into the Vampiric mists mind to try and shut it down. "Is that a friend Lazlo?"

Daze for 3 damage on Purple. DC 16 Basic Will Save. Crit fail also stunned 1.

◆ Stride
◆◆ Daze

Player Status:

HP 29/30
AC 17 (18 w/ shield)
Hero Points 1/1
Spells Used:
Divine Font 3/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine:


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Laurel cuts deep into the mist, disrupting it severely. But it still lives, and Laurel's cut refuses to close.

A mysterious stranger appears, slashing at Red with an arm-scythe.

Fundin flails desperately with his hammer, unable to hit.

de Sibelius gasps as his life force is ripped out from him. He tries to blast it with fire, but is taking damage and loses his concentration.

de Sibelius:
My bad. I forgot Enfeebled initially, so its 27 was a crit against you, I typed up the results, and then went back to retcon enfeebled and forgot it changed from a crit to a regular hit.

Galimus sends some fire at Blue, again. Hit plus weakness.

Zoi casts a spell. Hopefully, you meant Blue or Yellow, and not Purple, which is Fundin. I'm going to temporarily apply it to Yellow.

Will: 1d20 + 9 ⇒ (10) + 9 = 19

Red turns on the newcomer and retaliates.

Red vs Mysterious Figure, Enfeebled 2: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Slashing: 2d6 ⇒ (6, 2) = 8 plus 1d6 persistent bleed plus DC 18 Fort
Glimpsed

Red vs Mysterious Figure, Enfeebled 2: 1d20 + 10 - 2 - 4 ⇒ (8) + 10 - 2 - 4 = 12
Slashing: 2d6 ⇒ (4, 1) = 5 plus 1d6 persistent bleed plus DC 18 Fort

Red vs Mysterious Figure, Enfeebled 2: 1d20 + 10 - 2 - 8 ⇒ (7) + 10 - 2 - 8 = 7
Slashing: 2d6 ⇒ (4, 4) = 8 plus 1d6 persistent bleed plus DC 18 Fort

Yellow vs Laurel: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 2d6 ⇒ (2, 3) = 5 plus 1d6 persistent bleed plus DC 20 Fort

Yellow vs Laurel: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Slashing: 2d6 ⇒ (5, 5) = 10 plus 1d6 persistent bleed plus DC 20 Fort

Yellow vs Laurel: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9
Slashing: 2d6 ⇒ (5, 4) = 9 plus 1d6 persistent bleed plus DC 20 Fort

Blue vs Fundin: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 2d6 ⇒ (2, 6) = 8 plus 1d6 persistent bleed plus DC 20 Fort

Blue vs Fundin: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Slashing: 2d6 ⇒ (2, 4) = 6 plus 1d6 persistent bleed plus DC 20 Fort

Blue vs Fundin: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Slashing: 2d6 ⇒ (5, 6) = 11 plus 1d6 persistent bleed plus DC 20 Fort

--Round 3
de Sibelius (20/29, drained 1)
Zoi (26/27, drained 1)
Fundin (17/49, 1d6 persistent bleed, DC 20 Fort save)
Laurel (11/38, 1d6 persistent bleed, drained 1, DC 20 Fort save #1, DC 20 Fort save #2) Drained doesn't stack, so just drained 1
Galimus (43/43)

--Round 4
Lazlo (32/32) / Eidolon (29/32, 1d6 persistent bleed, DC 18 Fort save)
Red Mist (-18 hp, -weakness x1, +resistance x1, enfeebled 2 0/1)
Yellow Mist (-54 hp, +resistance x5)
Blue Mist (-18 hp, -weakness x2)


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Blaaankeeettt!!!"

Nearly out of wind, our young and stubborn hero tries to persist!

Laurel Fortitude w/ Drained (-1) vs DC 20: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Laurel Fortitude w/ Drained (-1) vs DC 20: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20

◆) Twin Takedown
◆◆) Strike x2

Lucky Starknife w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 ⇒ (12) + 10 = 221d4 + 2 ⇒ (4) + 2 = 61d6 ⇒ 3
Side Dagger (Agile) vs Yellow Mist (Flanked): 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 251d4 + 2 ⇒ (1) + 2 = 3 Combine
Lucky Starknife (Agile) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 - 4 ⇒ (14) + 10 - 4 - 4 = 161d4 + 2 ⇒ (3) + 2 = 51d6 ⇒ 5
Lucky Starknife (Agile) w/ Deadly (d6) vs Yellow Mist (Flanked): 1d20 + 10 - 4 - 4 ⇒ (11) + 10 - 4 - 4 = 131d4 + 2 ⇒ (2) + 2 = 41d6 ⇒ 3
Ranger's Precision: 1d8 ⇒ 7

"Wait wait wait - who dat!" addressing the Mysterious Cloaked Figure "You jump outta Laz?" then to the rogue "He wit you?"

Bleed (1d6) + Flat Check (DC 15): 1d6 ⇒ 31d20 ⇒ 12


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fort save, dc20: 1d20 + 9 ⇒ (14) + 9 = 23

Fundin looks at Laurel "You still holding it kiddo? You look pale."
He takes a swing with his hammer
Attack@Yellow ff: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4

Then he focuses on his faith and heals himself. Lay on hands@Fundin +12 HP

Then he raises his shield


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

Lazlo screams in surprise and pain ss the mist slashes at the masked newcomer. Blood seeps out of a wound in his side mirroring that of the mysterious figure.

"If you're here to help then move over a bit. I'll see what I can do to distract it."

With that he turns to the mist and grins menacingly. "You're in for it now, mister. I hope you enjoy pain."

intimidate-demoralize vs red: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14

◆ Demoralize

If I understand it correctly the summoner and eidolon share the same hit points. When one is hit they both take the damage so both Lazlo and the eidolon are injured.


??? HP 58/58 | AC 22| F +11 R +12 W +11 | Perception +11

The figure steps to flank the hateful mist and lashes out with its scythe arm.

scythe arm vs red, flat footed: 1d20 + 9 ⇒ (4) + 9 = 13
damage-slashing: 1d6 + 3 ⇒ (1) + 3 = 4
fatal? initial: 1d10 + 3 ⇒ (4) + 3 = 7
fatal? extra: 1d10 ⇒ 8

fort save: 1d20 + 8 ⇒ (15) + 8 = 23
bleed damage: 1d6 ⇒ 2
flat check-persistent bleed: 1d20 ⇒ 16

◆ Step, ◆ strike


Perc +5 |Low Light Vision, Darkvision | 25 feet | Spell DC 19 | Active Conditions: none Fleshwarp (Created) Oracle (Ancestors) 3rd HP 37/37 | AC: 19 | F +6 R +7 W +7

Things are starting to get a little dicey around here. A lot of his companions are bleeding a lot and none of the creatures are going down.

He focuses the energy that drives his body into a ball inside him then lets it expand violently.

Heal: 1d8 ⇒ 5

3 action Heal. That should get everyone with a 30' emanation. If the mists happen to be undead, they take that as damage unless they make a DC 19 Fort save.


Male Gnome Sorcerer(Diabolic)/3 HP 29/32(29) AC 17(Shield 18) F+7,R+7,W+9 Perc +7 Hero 0/1 Focus 2/2 Speed 25; Default Exploration Investigate; Active Condition: Drained 1

Seeing his friend reel in pain, from a non-existent strike, de Sibelius moves to get a better look trying to see what is happening, catching a glimpse of the yellow tinged mist. Despite the difficulty, de Sibelius throws a small flame at the mist, but with the congestion in the hallway and trying to aim past the walls, his aim is off and the flame harmlessly hits the wall next to him.

◆ - step 5ft
◆◆ - cast create flame and send it to the yellow mist 1d20 + 9 ⇒ (3) + 9 = 12 damage 2d4 + 4 ⇒ (4, 4) + 4 = 12


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi expands on Galimus' healing as he redirects some of that positive energy over into Laurel. "Stay with us youngling." He then works on pulling out a small wand from his belt.

Heal: 2d8 + 16 ⇒ (2, 5) + 16 = 23

◆ Draw Wand of Heal
◆◆ Divine Font Heal

Player Status:

HP 30/30
AC 17 (18 w/ shield)
Hero Points 1/1
Spells Used:
Divine Font 2/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine:

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