Clover

Goliath‎'s page

89 posts. Alias of Crisischild.


Full Name

Goliath

Race

Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 20/30ft | Active Conditions: *FStep (40 min)* |

Classes/Levels

Special Abilities DSmite +1 3/6: |

Spells Per Day:
1: FStep 0/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Gender

HP 36/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 |

Age

34

Alignment

NG

Languages

Common, Draconic, Druidic, Giant, Orc, Shoanti, Varisian

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Goliath‎

Goliath
Human (Shoanti) druid (goliath druid) 3/ranger 1
NG Medium humanoid (human)
Init 4; Senses Perception +10
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Defense
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AC 19, touch 10, flat-footed 19 (+9 armor)
hp 36 (4 HD; 3d8+1d10+11)
Fort 7, Ref 3, Will 6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 earth breaker +8 (2d6+7 B/×3)
Druid (Goliath Druid) Spells Prepared (CL 4th; concentration +7)
. . 2nd—barkskin, bull's strength, bull's strength[D]
. . 1st—longstrider (2), thunderstomp[ACG], true strike[D]
. . 0 (at will)—create water (at will), guidance (at will), light (at will), purify food and drink (at will) (DC 13)
. . D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
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Statistics
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Str 18, Dex 10, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB 9; CMD 18
Feats Heavy Armor Proficiency, Improved Initiative, Power Attack
Traits bred for war (shoanti), magical knack
Skills Acrobatics -5 (-9 to jump), Climb +3, Handle Animal +4, Intimidate +7, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Linguistics +4, Perception +10, Stealth -7, Survival +8, Swim +3
Languages Common, Draconic, Druidic, Giant, Orc, Shoanti, Varisian
Combat Gear wand of cure light wounds (13 charges); Other Gear dragonhide full plate, +1 earth breaker[UE], backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 1 gp, 3 sp, 5 cp
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Special Abilities
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Destructive Smite +1 (6/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage)
Favored Enemy (Orcs +2) (Ex) +2 to many rolls when dealing with creatures of the orcs category.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Track +1 Add the listed bonus to Survival checks made to track.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Goliath:

Goliath in his cooler weather attire.

Just shy of seven-foot-tall and four hundred pounds, Goliath lives up to his name. Built like a strongman, many battle scars crisscross his tanned skin, the most notable being a wide, jagged scar that runs horizontally across his gut. His eyes are pale blue and his shaggy hair and beard dark brown. He carries an earthbreaker, the signature weapon of the shoanti. His clothing is mostly the traditional leather clothing of his people: breechcloth, leggings, and moccasins. He generally goes topless unless donning armor. Goliath is pondering and careful. It is easy to break things when you are as large as he is, and he is surprisingly gentle and slow to anger. His voice is gravely and deep.

Goliath is a shoanti druid of the Uleyov Shadde-Quah - the Wandering Axe Clan, born to Abey and Oakden. Taller and heavier than anyone else in the clan by the time he was twelve, Goliath was a much-needed addition to the clans’ warriors. He also had a penchant for druidic magic. The Uleyov Shadde-Quah wandered the northwestern Eye of Dread region, trying to eke out a living in areas either too hostile for soft peoples or too barren to support larger groups, never staying in one place for more than a few weeks. Stolid survivors of the hostile land they oft clashed with giants and orcs alike. It was in these conflicts where Goliath came into his own, harnessing druidic powers to match the giants in size and overpower orcs in strength. The tribe rarely settled for long, ever searching for something known only to the clans leader, Atsila. The most common place they might stay was just outside the walls of the centrally located Trunau. The clan became known to the town, and all were friendly enough. The Trunau natives certainly did not mind the buffer against the marauding orcs when the clan was camped nearby.

Orcs and giants are not Goliath's preferred prey. For reasons unknown, a young and impetuous dragon, Orget the White One oft clashed with Goliath, as if he was stalking the druid and his tribe.

Eventually Goliath wed girl local to the region, Aiyana, a human shaman. The Shadde-Quah enjoyed the injection of outsider blood into the clan. She longed to see more of the world and left Trunau to wander with her new family. The couple had three children: Ahiga, now on the cusp of adulthood, is eager to join in the fight against the giants and orcs, and Alona and Wildcat, twelve-year-old twin girls. The quah is currently camped outside the walls of Trunau to partake in the celebration of the Hopeknife Festival, as, among other reasons, Aiyana knows most of the children to receive their hopeknives.