Lily Parmenter

Shella Demonsbane's page

34 posts. Alias of eriktd.


Race

Init +7 Per +3 SM -1 | CE 1/1 scale 3/3 spells 1st-2/2

Classes/Levels

| effects/conditions enhanced diplomacy 10r, mage armor 600r

Gender

F CN Human (Tiefling) Brawler 1 // Witch 1 | HP 12/12 | AC 13 T 13 FF 10 | CMB +0 CMD 13 | F +4 R +5 W +1* |

About Shella Demonsbane

Race Tiefling (Pass for Human)
Alignment Chaotic Neutral
Deity Calistria
Class Brawler (Snakebite Striker) 1 // Witch (Seducer) 1

Str 9 (-1), Dex 14+2 (+3), Con 14 (+2), Int 10-2 (-1), Wis 8 (-1), Cha 17+2 (+4)

HP 12 (1d10[10]+2[CON])

AC 13 (10+3[DEX])
AC, touch 13 (10+3[DEX])
AC, flatfooted 10 (10)

Initiative +7 (+3[DEX]+4[familiar])

Speed 30' (no armor)

Fortitude +4 (+2[base]+2[CON])
Reflex +5 (+2[base]+3[DEX])
Will +1* (+2[base]-1[WIS], +5[*use CHA vs charm or compulsion])

BAB +1
CMB +0 (+1[BAB]-1[STR])
CMD 13 (10+1[BAB]-1[STR]+3[DEX])
CMD, flatfooted 10 (10+1[BAB]-1[STR])

Weapons and armor
cold iron tri-bladed katar: +4 [-1] attack, 1d4-1 [+2] piercing damage, 20/x4 critical
dart: +4 [-1] attack, 1d4-1 [+2] piercing damage, 20' range, 20/x2 critical
fighting fan: +4 [-1] attack, 1d4-1 [+2] piercing damage, 20/x3 critical, distracting
unarmed strike: +4 [-1] attack, 1d6-1 [+2] bludgeoning damage, 20/x2 critical

Tiefling (Spitespawn) Darkvision 60', Fiendish Resistance (resist cold 5, electricity 5, fire 5), Pass for Human, Skilled (+2 Diplomacy/Linguistics), Soul Seer (can cast deathwatch at-will)

Favored class bonus (witch) +1 skill point

Traits Chance Encounter (Campaign: 1/day reroll Acrobatics/Bluff/Disguise/Sleight of Hand/Stealth), Criminal (Social: +1 trait bonus Disable Device, class skill), Irrepressible (Faith: use CHA for Will vs charm/compulsion)

Feats Combat Expertise*, Deadly Aim*, Extra Hex (Slumber), Power Attack*, Unarmed Combatant*, Weapon Finesse*

Class Skills:
Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha)

Skills Acrobatics 1+6, Diplomacy 1+9, Disable Device 1+7, Linguistics 1+1, Perception 1+2, Sleight of Hand 1+3

Languages Abyssal, Common

Brawler (Snakebite Striker) brawler's cunning, martial training, sneak attack 1d6, unarmed strike 1d6

Witch (Seducer) spells (CL 1), fey charm, hexes (Charm, Slumber), otherworldly allure, patron (Enchantment), witch's familiar (greenskin scorpion)

Spells Prepared
cantrips (3): guidance, stabilize, touch of fatigue
1st (2): mage armor (1/1), empty slot (1/1)

Spells in Familiar
cantrips: arcane mark, bleed, dancing lights, daze, detect fiendish presence, detect magic, detect poison, grasp, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
1st: cure light wounds, enlarge person, Hermean potential, mage armor, mount, reduce person, unbreakable heart

Equipment belt pouch (1 gp), cold iron tri-bladed katar (12 gp), courtesan's outfit (free), dart x4 (2 gp), fighting fan (5 gp), scroll of cure light wounds x2 (50 gp), scale (casts disguise self at CL 19), spell components pouch (5 gp), thieves' tools (30 gp)

Familiar:
"Mother" (wasp)

Str 3 (-4), Dex 16 (+3), Con 10 (+0), Int 6 (-2), Wis 10 (+0), Cha 2 (-5)

Size Tiny

HP 6 (1HD, half Shella's hp)

AC 18 (10+3[DEX]+3[natural]+2[size])
AC, touch 15 (10+3[DEX]+2[size])
AC, flatfooted 13 (10+3[natural])

Initiative +3 (+3[DEX])

Speed 30' (no armor)

Fortitude +2 (+2[base]+0[CON])
Reflex +5* (+2[base]+3[DEX], *improved evasion)
Will +2 (+2[base]+0[WIS])

BAB +1
CMB -5 (+1[BAB]-4[STR]-2[size])
CMD 8 (10+1[BAB]-4[STR]+3[DEX]-2[size])
CMD, flatfooted 5 (10+1[BAB]-4[STR]-2[size])

Weapons and armor
sting: +6* [-1] attack, 1d2-4 [+2] damage plus poison, reach 0, 20/x2 critical

Feats Combat Expertise*, Cunning, Deadly Aim*, Power Attack*, Weapon Finesse*

Class Skills
Acrobatics (Dex), Climb (Dex), Fly (Dex), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Stealth (Dex), and Swim (Dex)

Skills Climb +7, Knowledge (all) 0-2, Knowledge (local) 1+1, Perception 1+7, Stealth +15, Use Magic Device 1-4

Familiar (Sage) darkvision 60', dazzling intellect, empathic link, improved evasion, sage skills, sage's knowledge, share spells

Background Questions:
1. What is your character’s name?

Shella doesn't actually know her last name, since she was orphaned at a very young age. She knows her father was a soldier in the Fourth Crusade, and her mother was a camp follower and worshipper of Calistria, the Savored Sting. When she learned what camp followers do, she decided to follow in her mother's footsteps. She suspects her mother was possessed by a demon while she was pregnant with Shella, which is where she thinks she got her tiefling blood. However, she has decided that she hates demons, and so hopes one day to earn the "Demonsbane" surname.

2. How old is your character?

Shella is only in her mid-20s, though she sometimes pretends to be older or younger.

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?

Shella appears to be an attractive young human woman with very dark, curved eyes and slightly dusky skin. Her brownish-black hair flows below her shoulders unless she has it tied back, and she has an almost otherworldly charm about her movements and expressions. Her voice is deep, and she enunciates carefully to imbue every word with suggestive meaning. She is short (5'2") and skinny (maybe 100lbs) with a slight hourglass figure. The hilt of a punching dagger is barely visible at her hip, as well as a pouch of spellcasting components.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?

Those who get to know Shella well will probably begin to suspect that she is a tiefling, even though she can easily pass for human at a first meeting. She has very small horns on her head that her hair easily covers up, and her teeth are slightly pointed in a way that does not seem threatening, but rather alluring. She has a way of looking at people that seems like gazing deep into their souls.

5. Where was your character born? Where were you raised? By who?

Shella was born outside of Kenabres, and abandoned by her mother soon after. She grew up at an orphanage in the city, and eventually fell in with a group of street urchins called the Thieflings. She still does work for them on occasion, usually by extracting information from wealthy and influential customers that the others can use to facilitate their underworld activities.

She has rarely encountered actual good people in Kenabres or the Crusade, but she has seen lots of evil. She is not especially selfless or altruistic, but depravity and especially torture disgust her, partly because of a foster mother that she had for several years as a young child who followed the teachings of Desna. She much prefers Calistria's outlook on the world, but when it comes to a choice between weal and woe, she usually chooses weal.

She is particularly drawn to the strange woman who rescued her from an ill-advised trip into the Worldwound when she was still in her teens. That woman also followed Desna, Shella thinks, and she imagines they could have many interesting conversations about their ideological differences.

6. Who are your parents? Are they alive? What do they do for a living?

From what she has been able to determine, she thinks her father cared for her mother, as there was a letter for him from her in her blanket that could never be delivered because he died. They weren't married, and he was probably a regular customer. On her eleventh birthday, she found a wasp outside her window at the house where she was boarded, and she has decided that it was sent to her by her goddess. She talks to it, and has named it "Mother". They share a strange magical bond, and through their connection she has learned to cast spells and enact powerful supernatural charms.

7. Do you have any other family or friends?

She knows another thief named Anevia by sight, though they move in different circles. Anevia and Shella were at the same orphanage when they were younger, though at that time Anevia had a different name and they didn't sleep in the same room. She doesn't think Anevia would remember her.

8. What is your character’s marital status? Kids?

How many husbands has she had? Too many to count, but none of her own. She doesn't have any children, and prays to Calistria that she never does.

9. What is your character’s alignment?

Chaotic Neutral. She strives to follow Calistria's teachings when she needs guidance.

10. What is your character’s moral code?

Shella has very little use for laws, and a healthy appreciation for the chaos of war. She does not seek out virtue or go out of her way to do good deeds, but she dislikes evil and avoids it. She admires how the typical succubus lures people to the demons' cause, but since she jealously does not want to share her marks, she likes to seduce them away from the seducers-- she charms the charmed.

11. Does your character have goals?

She occasionally wonders if she could seduce an actual succubus-- it seems like it would be an interesting challenge. Beyond that, she would like to reduce the threat of the Worldwound on her fair city, because in her opinion it does more harm to her business than it helps. The same is also true for devout Iomedans and their inquisitors-- she does not have a high opinion of Prelate Hulrun.

12. Is your character religious?

Yes, she believes her goddess acts to change the world and that generally Her way is the best way. She feels like Calistria has done well by her, so she owes Calistria her loyalty in return.

13. What are your character’s personal beliefs?

Shella values family, by which she means her adopted family. Contrary to the popular adage, she believes there is honor among thieves. She has been through many a trial by fire with her fellow Thieflings, and so she would have a hard time betraying them. (The same goes for other heroic partnerships she might develop over time.)

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?

Shella is pretty lax about enforcing personal boundaries. She takes liberties very easily, be it a touch on the arm, a pet name, or sharing her magic spells. (I figure that she doesn't see any difference between a touch or other more intimate activities, so we don't have to play with too many adult themes between player characters. She can offer healing in lieu of sex and we can leave it at that, for everyone's comfort.)

15. Why does your character adventure?

I don't think she knows yet. She thinks it is to make a living, so she is always trying to meet new people and ingratiate herself with them. When she was rescued by the stranger from her Chance Encounter trait, she was curiously following up on a rumor she heard that some soldiers had met a Calistrian cleric in the wilderness, and she had wondered if it was her mother.

16. How does your character view his/her role as an adventurer?

I guess she thinks of herself as a facilitator? She makes her allies' jobs easier by doing her own job well. When facing an enemy, her primary goal is to remove the threat as quickly as possible. Before combat, she will buff her friends, but during combat she will usually concentrate on her hexes or position herself to sneak attack.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?

Besides the aforementioned horns, her feet are unusually small and her toes are the same size, so that they almost look like hooves. She also has a small circular scar on her lower back, almost exactly where a tail would be if she were an actual demon.

18. How does your character get along with others?

Deliciously. Even people she doesn't like, she tries not to show it. It's bad for business to offend people, and she's very good at making friends.

19. Is there anything that your character hates?

She hates torture. It really sickens her, to think that some creatures enjoy causing others pain and take pleasure in it. Torture is probably the number one reason why she opposes demons.

20. Is there anything that your character fears?

Undead give Shella the willies. She doesn't understand them, and since she can't really affect them, they frighten her. And she is terrified that she will die and come back as a ravening monster with none of herself remaining.