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I will be using rpg chronicles So please add your information into there.
Slot any boons and do your day jobs in this thread.
If you could also note if you have chronicles (on this character) for:
04-01 (season opener, so doubtful) or 03-22 (The vast experiment: Dancing at the edge) then please indicate it here.

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It appears Sefel is back in range for this scenario, so I've signed him up on RPG chronicles!

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I see Big Jim is also in the chronicles entry, and we have Daata joining. So room for two others, but we are legal already.

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Jim has 3-22 TVE Dancing at the Edge.
***
Ally - Master Hireling (Buddy the Goblin, PS/LS/Myst)
Faction - Acq Champion (improved)
Personal - Nil
Promotional - Service award
Social Boons - Known Quantity (x4 Day job)1/1
Starship Boons - Abundant Ammunition
Day Job (Video Personality) 1d20 + 21 ⇒ (10) + 21 = 31 x 4 = 124cr

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Desha has neither scenario
***
Ally - First Seeker's Intuition
Faction - Second Seeker's (Ehu Hadif) Champion
Social - Savior of the Scoured Stars
Starship - Drift Maven
Day Job (Bounty Hunter) 1d20 + 19 ⇒ (8) + 19 = 27

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Ugh, it's not letting me sign up on RPG Chronicles again, even though I'm logged in.
Ally - Assistance from Zo! OR Elite Hireling Access (Set 2)
Faction - Dataphiles Champion
Personal - Khizar Admittance
Promotional - Promotional Reroll (V-L polo shirt)
Social - Faction's Friend
Starship - Drift Maven
Day Job (electrician): 1d20 + 16 ⇒ (3) + 16 = 19

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No Dayjob
Boons:
-Slotless: Qabarat University Admittance
-Social: Scoured Stars Memorial
-Ally: Gun Runner

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Is there room for a level 7 envoy?

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Day Job: Actor: 1d20 + 20 ⇒ (11) + 20 = 31
Faction: Acquisitives, Improved
Ally: Dream Whispers (1/session add +2 to missed attack or saving throw)
Social: Pharmaceutical (Using this to purchase 2 tier 2 Antiemetics and 2 tier 2 antitoxins at a 20% discount)
Starship: (How do people feel about replacing one of the weapons on our ship with a nuclear weapon? It would work well with Abundant Ammuntion) Weapons of a Lost Civilization OR Personalized Hull

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circus performer: 1d20 + 19 + 4 + 5 + 2d4 ⇒ (8) + 19 + 4 + 5 + (2, 2) = 40
Promotional Boon: Acqusitives Pin
Social Boon: Budding Media Personality
Ally Boon: Dream Whispers
Starship Boon: Field Upgrades

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Since robots are probably immune to radiation, I'll go with the personalized hull. And I'm realizing that Moxie will probably need to be the gunner when it comes to space combat. Of course with the Pegasus having guns on all sides it might be nice to have two gunners.

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There is no space combat as such in this scenario. But it's still useful to know who is in which seat, and which ship you have.

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Darn, I was hoping for a starship battle.

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No Starship tag on this one sorry.
Quick check of levels shows us:
Big Jim -> 9
Daata -> 7
Deesha -> 8
Moxie -> 7
Rani -> 8
Sefel -> 7
So we are definitely low tier. You good with OOT rewards Big Jim?

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I fill it in and the button at the bottom just doesn't let me click it.

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And you are definitely logged in to the site? Might be worth clearing out your cache?

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Hey everyone. I'll be away in the wilderness this weekend, Starting Friday evening and through Sunday evening (Pacific time). Thursday night is likely the last time I can post beforehand, but I should be able to catch up Sunday night!

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I've not seen double tap before. On the surface it doesn't look like it stacks with Get'em though.
Get'em is a move action that gives a bonus and double tap says
This attack cannot benefit from the boost, guided, or variant boost AR weapon special properties, or any other ability or effect that is a move action and alters the effect of your attack or damage.
You hit either way, but assuming my understanding is correct the nice bonus damage wouldn't stack with the bonus damage from IC.

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Yep, you are right about that. Its written so that very, very few things will increase its damage or accuracy. I think I actually understood that when I took the ability; deciding that it was still worth it because it ends up being a better trade off than using Deadly Aim and I really wanted something to bump up my feeble small arms damage. (And yes, yes, I know the best way to get more damage out of Small Arms is to throw them in a trash compactor and pick up a Long Arm instead, but I just don't want to for this character!) Its just been a little while since I've read through the feat and I forgot what didn't work with it.

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Yeah, I was putting Get Em on Pink because it seemed like Blue was going to go down last round. I'm going to do the same again this round.

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Yeah, Big Jim has taken a real hammering this scenario. Going to multiclass into Vanguard?

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Yes, Jim I can use Inspiring Boost on you next turn to give you a little more staying power. Its not much but its often enough to keep a person up for one more round. I'm thinking that I'm going to also burn a resolve to use Get 'Em on all targets next round.

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@Shifty, you are a VC. With Deesha not posting since before the first combat, what is the best way to deal? Just no chronicle at all, so Mjolbeard89 can play the scenario again?

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Given the position of Daata, is there any way for Sefel to get around for a more clear shot? Does he fit around the tank to the left?

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Is Desha able to get botted or she just put of the fight at this point? Asking for a friend.

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I've been botting her from time to time. If someone else wants to roll or act for her when she is bold that's fine, but as at this stage I don't think she'll be getting a chronicle so she isn't really there. But she is not contributing to the encounter level either, as with five of you you'd still be facing the same encounter.
Long and short, sometimes I'll bot, but if anyone else wants to, feel free.

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There have been a couple of big hefty hitters, but then again, you have had couple of chances to rest up as well, which makes a big difference.
Do mystics spells auto level in SF? I've never played one. Desha has mystic cure I in her list, but does that mean she can use Mystic Cure III as well (or is that only in reverse, or not at all?)

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It means she can only cast I as they are Variable Level spells - you can cast it at the level you know, and every level underneath that.
When you learn a spell that can be cast at variable spell levels, you gain the ability to cast it at the spell level you know and at every level below that. For example, let’s say a PC is a 9th-level mystic who has mystic cure (which is a variable-level spell that can be cast at spell levels ranging from 1st–6th) as a 2nd-level spell known. When the PC chooses to cast mystic cure, he can cast it as a 1st-level or 2nd-level spell. His caster level is still 9th, regardless of the spell level at which he casts the spell. The PC can’t cast mystic cure as a 0-level spell (since mystic cure doesn’t have a 0-level version) or as a 3rd-level spell (since he doesn’t know mystic cure as a 3rd-level spell). The effect of mystic cure when the PC casts it is detailed in the spell’s description and depends on the spell level at which he chose to cast it.
If you know a variable-level spell and later select it again as a higher-level spell known, you can immediately select a new spell known to replace the lower-level version of the variable-level spell. For example, when a PC becomes a 10th-level mystic, he selects mystic cure as a 4th-level spell known. He also immediately selects a new 2nd-level spell known to replace the 2nd-level version of mystic cure. He can now cast mystic cure as a 1st-, 2nd-, 3rd-, or 4th-level spell.

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The nice thing about mystic cure though is that you can "donate" extra hit points beyond what you heal, so even a level one mystic cure can be pretty useful.

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Given the position of Daata, is there any way for Sefel to get around for a more clear shot? Does he fit around the tank to the left?
this might've been missed

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Not for a clear shot at the robot at the moment, or for that matter the pink starfinder. Your large companion sadly provides cover.
That said, I'd be okay with you working your way through the thick mass of cables (count as difficult terrain) to the clear spots south of the floor or ceiling power cells.
A quick count of squares shows you could do that as a full round action, no chance to fire this round though. I do note that would leave you within reach of the robot however.

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Thank you! That's what I needed.

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Its a tough fight! I am hoping that there isn't another, even tougher fight after this one because I feel like we're giving this one everything we've got!