Endless Sky (Inactive)

Game Master Zephyr amir


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Ukagi, Ryushi wrote:
Appreciate your taking the time to watch and respond Zephyr. I obviously enjoy delving into this stuff but I also don't want to drag down the game thread so we can continue on DMs

Your post IS gaming my friend ;)

The core principle of a successful team is that its members support each other, and whether or not they agree on everything is in no way relative to that principle.
It is at the core of gaming too: very very different characters are meant to move past their individuality to support the party.

This is why Endless Sky will win the competition ;)

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

@ Zephyr Does Psychic receive 3 spell slots per Spell level? Are they Spontaneous, using Cha? Uses Occult Spell List?
I like the possible usages of Friendfetch (although, the name needs to be rewritten). I see why you are taking Inner Radiance Torrent (assume as Signature).
I really like Blistering Vindictive as a Signature Spell (or, just Heightened to 4th, or 6th would be fantastic!). Really great rp opportunities also...lol.

Another great one (depending on availability of Reaction) is Blood Vendetta. Even just the 2nd level version is useful.

Persistent Damage is huge in PF2e! Stacking both Fire and Bleed on a Target(s) is big time!

This is awesome; if our opponents has Reactions. Hideous Laughter also allows for some funny rping.

Fear heightened to 3rd is fantastic! I may have mentioned that before...lol. You may have an open slot there...hehe.

Here is one that you can cast every morning: Mind of Menance.

Hare's a funny one for 4th slot (although, Blistering Vindictive at 4th is better; but why not both!): Tortoise and the Hare.

Solid 5th slot Synaptic Pulse
My Wizard uses this whenever there are multiple enemy wrecking us with Reactions: Crushing Dispair. He is a goblin; so whenever he casts it, he starts telling Yo Momma jokes at them...lol.

Occult has a lot of Will spells....

Just some useful spells to review for whomever has access to them.

EDIT: Holy s@#* this is so good! Forceful Hand! Lazarus is really bummed that his arcane abilities are lost.....


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HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Several of those i need to remember for the 1/day scrolls on my playtest character lol


Lazarus the Undying wrote:

@ Zephyr Does Psychic receive 3 spell slots per Spell level? Are they Spontaneous, using Cha? Uses Occult Spell List?

I like the possible usages of Friendfetch (although, the name needs to be rewritten). I see why you are taking Inner Radiance Torrent (assume as Signature).
I really like Blistering Vindictive as a Signature Spell (or, just Heightened to 4th, or 6th would be fantastic!). Really great rp opportunities also...lol.

Another great one (depending on availability of Reaction) is Blood Vendetta. Even just the 2nd level version is useful.

Persistent Damage is huge in PF2e! Stacking both Fire and Bleed on a Target(s) is big time!

This is awesome; if our opponents has Reactions. Hideous Laughter also allows for some funny rping.

Fear heightened to 3rd is fantastic! I may have mentioned that before...lol. You may have an open slot there...hehe.

Here is one that you can cast every morning: Mind of Menance.

Hare's a funny one for 4th slot (although, Blistering Vindictive at 4th is better; but why not both!): Tortoise and the Hare.

Solid 5th slot Synaptic Pulse
My Wizard uses this whenever there are multiple enemy wrecking us with Reactions: Crushing Dispair. He is a goblin; so whenever he casts it, he starts telling Yo Momma jokes at them...lol.

Occult has a lot of Will spells....

Just some useful spells to review for whomever has access to them.

EDIT: Holy s~#& this is so good! Forceful Hand! Lazarus is really bummed that his arcane abilities are lost.....

OMG wow, thank you. When I really wake up, I will look at all of these. Most of them I have never heard of. Yay!

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

@ Ryushi I love Blessing of Defiance! That will certainly come up...lol.
Reflective Scales is nice too. Both my Wizard and Cleric may need to pick those up.
Neutralize Poison would be really difficult to get to work; because it is only a 3rd level spell. At our level; most Poison levels will be--most likely--5+. Meaning that Neutralize Poison 3 will need to Crit DCs in the 30's to allow it to work on 3 levels higher than your effect’s counteract level. .
Counteracting

Relevant sentences:
What you can counteract depends on the check result and the target’s level (Poison's Source level). If an effect is a spell, its level is the counteract level. Otherwise, halve its level and round up to determine its counteract level. If an effect’s level is unclear and it came from a creature, halve and round up the creature’s level.

Any Spell that uses the Counteracting mechanic should really be cast at your highest spell slot. All extremely useful in certain situations; which makes it difficult to fill a higher slot with it.

Question at our Casters? Anyone take Reach Spell Feat? Both my Wizard and Cleric have it. Use it every combat.

Absolutely love Bullhorn for this type of Campaign...lol.


Lazarus the Undying wrote:

@ Ryushi I love Blessing of Defiance! That will certainly come up...lol.

Reflective Scales is nice too. Both my Wizard and Cleric may need to pick those up.
Neutralize Poison would be really difficult to get to work; because it is only a 3rd level spell. At our level; most Poison levels will be--most likely--5+. Meaning that Neutralize Poison 3 will need to Crit DCs in the 30's to allow it to work on 3 levels higher than your effect’s counteract level. .
Counteracting

** spoiler omitted **

Any Spell that uses the Counteracting mechanic should really be cast at your highest spell slot. All extremely useful in certain situations; which makes it difficult to fill a higher slot with it.

Question at our Casters? Anyone take Reach Spell Feat? Both my Wizard and Cleric have it. Use it every combat.

Absolutely love Bullhorn for this type of Campaign...lol.

I am almost sure I took reach, but I will go check


Lazarus the Undying wrote:

@ Zephyr Does Psychic receive 3 spell slots per Spell level? Are they Spontaneous, using Cha? Uses Occult Spell List?

I like the possible usages of Friendfetch (although, the name needs to be rewritten). I see why you are taking Inner Radiance Torrent (assume as Signature).
I really like Blistering Vindictive as a Signature Spell (or, just Heightened to 4th, or 6th would be fantastic!). Really great rp opportunities also...lol.

Another great one (depending on availability of Reaction) is Blood Vendetta. Even just the 2nd level version is useful.

Persistent Damage is huge in PF2e! Stacking both Fire and Bleed on a Target(s) is big time!

This is awesome; if our opponents has Reactions. Hideous Laughter also allows for some funny rping.

Fear heightened to 3rd is fantastic! I may have mentioned that before...lol. You may have an open slot there...hehe.

Here is one that you can cast every morning: Mind of Menance.

Hare's a funny one for 4th slot (although, Blistering Vindictive at 4th is better; but why not both!): Tortoise and the Hare.

Solid 5th slot Synaptic Pulse
My Wizard uses this whenever there are multiple enemy wrecking us with Reactions: Crushing Dispair. He is a goblin; so whenever he casts it, he starts telling Yo Momma jokes at them...lol.

Occult has a lot of Will spells....

Just some useful spells to review for whomever has access to them.

EDIT: Holy s~!* this is so good! Forceful Hand! Lazarus is really bummed that his arcane abilities are lost.....

I actually may do a review of all the "FORCE" spells later today, you are right though, Forceful Hand rocks.

Spent like 990 minutes last night reviewing the boards on Psychic feedback so far: seems like people see that there is some goodness, but it's a little off-balance for what you lose. I totally agree so far just from the design perspective; and I absolutely cannot get where they want to be in terms of overall TK capacity.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

So... will Ryushi have to plumb for the Vital Beacon wand then?


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Oh wow i'd not read that spell till recently. Thats nifty.
i'm gonna need to add it to my Thaumaturge's free scrolls a day method.

Thats a high level spell. expensive wand.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Yeah, but a lot of what Ryushi actually bought was alchemical stuff that Malik can provide. I'm a bit at a loss as to what to reasonably buy and an extra spell slot is really valuable.

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

Wand of Vital Beacon is Item level 9

Wands


or I can abandon my rebuild and take back the spell ;)


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Whoops, thought it was a level 3 wand for some reason. Anyway a spell slot here or there can be adjusted.


Endless Sky:

Seems like it's time the Discussion Thread 'discussed' the state of affairs and the wait/fold decision.

For myself, I need to be clear that I have already had an incredibly enjoyable pay experience with all of you, and I would hate to lose that almost as much as I would hate to lose GM.

Can we share some thoughts on what the move forward should be? I would like to continue, up to and including buying the AP and working it out for us myself. I can also understand after the long silence if we're all ready to just let it go as well.

Thanks for reading,
Zeph

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

I am excited to play this AP with our current group.
My hope is that the GM relays his intent; but, I would be grateful if Zephyr would be willing to step in.


Female barbarian 2 | AC 12 | HP 26/26 | Ref +0, Fort +1, Will -1

I, too, would like to play with this group. I am already running 3 tables of this AP, so I would prefer the chance to play instead of GM, but I may be willing to do so if nobody else wants to.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Was always going to be a slower game of course. So depends on what the GM's got going on. Life might've gone nutters. Hs foro a lot of things lately.
So depends on GM input. Been about 2 weeks it looks like since last post?
Hopefully they're checking here and there.

If we morph over I might soft alter over a bit depending on whose doinog what.

I'm a lousy GM in with not a ton of time so I probably won't be a good option for that detail.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

I would love to continue but sadly cannot GM. Should we recruit for a gm?


Archivist Malik Zell wrote:

Was always going to be a slower game of course. So depends on what the GM's got going on. Life might've gone nutters. Hs foro a lot of things lately.

So depends on GM input. Been about 2 weeks it looks like since last post?
Hopefully they're checking here and there.

If we morph over I might soft alter over a bit depending on whose doinog what.

I'm a lousy GM in with not a ton of time so I probably won't be a good option for that detail.

Correct, last post was on my birthday, the 19th, and I have reached out twice, I think Laz at least once. PP35's other group started this conversation as well.

If everyone is amenable, let's give it the weekend.

Respect is a thing, and however we go forward, respect should kinda be our cornerstone. The guy brought us together, and whatever we make out of tomorrow, let's be grateful we were brought together today.

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

I agree. My hope is that the GM will be making an appearance this weekend.

I would like to see these 5 characters in action together; but, I think they as is, would be still capable; if we go with only 4 of them.

I would also vote for Zathra to remain a player; as she stated, already GMing 3 games of this AP.
Unfortunately, my card is too full to take it over.


If we take over the AP, and I were to run it, I would actually propose a new concept: we would have an MPC, a multi-player character.

Zeph would become like community-property. Like a wand or a staff. You all would come up with strategies and tactics that included call-to-action for him and that would play out.

The AP is actually designed, in principle, for FOUR 11th lvl characters, so I think this concept would play out really strongly. Obviously PP35 thought more muscle would be valuable, so we retain that, just with a slightly different operating paradigm.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Certainly potential. Something like that or the other alternate rules for archetypes or races could be considered

Hopefully GMs fine. I know my other gm had their PC explode recently and vanished for a while.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

I don't mind that. Community vote on strategy Zephyr follows and you'd still get to RP him.


Ukagi, Ryushi wrote:
I don't mind that. Community vote on strategy Zephyr follows and you'd still get to RP him.

THAT is exactly the concept: the team is in charge of mechanics, but I can still follow thru with exactly the flavor I intended from the beginning.

(FYI - he will go back to his original build too: I love this new Psychic Class, like a bunch, but it's underpowered at the moment and needs some work.)


Zathra wrote:
I, too, would like to play with this group. I am already running 3 tables of this AP, so I would prefer the chance to play instead of GM, but I may be willing to do so if nobody else wants to.

3 tables #DAMN

LOL so you know this AP's ins & outs?


Female barbarian 2 | AC 12 | HP 26/26 | Ref +0, Fort +1, Will -1

The first book, at least! I am good at separating character and player knowledge though. :)


One thought I will share, which isn't exactly a revelation for this group, but in this time we have, let's start planning our progressions. Given that we have all put a lot of time into these characters, it will be good to know where they are headed.

Not sure we need to map all the way forward to lvl20, but let's think in terms of the next 4 lvls; like thru 15 (the next blessed ability increase): this AP has relatively fast xp advancement and I think fluidity will make this a far sight funner.

(yeah, I typed that)

For sure we could RP some of this too, the "hey, what are you practicing?" interactions. Mal could tell us about his Dummies Guide, Laz could tell us about fighting stuff, all that.

From a purely selfish standpoint, of course, it would be fascinating to write up the first time Zeph turns invisible, like at least as good if not better than when Wonder Woman first turns her plane invisible in WW1984 ;)

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

Lazarus will be continuing taking Feats belonging to Fighter, Martial Artist and Medic classes.
Not really any surprises from him...lol.

I am of the mind to begin our Tournament; whenever we are ready?

This happened in my S&S recruitment also; but, we were able to recruit another of my GMs to pick it up.
We are fortunate that our Zephyr is willing. Gratitude!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

I really take things level by level myself. Buff and defensive spells. I'll probably start giving him more cleric feats as thus far he's been heavy on bard like Marshall abilites. I'm avoiding the Marshall feats that interrupt action economy as those seem like really bad ideas in a play by post and will just slow things down.

Maybe some other dedication but really I think his role is pretty well set.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

I'm also the type that has a basic plan, but often has it change as the actual game plays. I do have Malik sketched out in a direction. although it is less clear for the Toxicant version I 've got going on right now. He has a few paths.

Though I recently realized i don't think my loremaster build concepts are going to work very well. but would keep it going just to see.

As a secondary note. Did anyone want to see the Thaumaturge version of him?
(making an alternatve version does make me realize how straight forward alchemist is when i've handed out my items haha)

Thaumaturge version: Short and sweet info:

Functionally similiar. But drops poisons to be "magic and mundane item dude"
Would ask GM to use INT instead of Cha, to keep up with character thematics. Also to retain having some skills.
No loremaster (in the current iteration); might get something similiar though.

Has a Lantern that helps with searching and figuring out secrets.
Main weapon is a wand-fire or lightning. The latter does flatfooted debuff for the group to enjoy. the former does persistent damage.
Subweapon-a Whip, or throwing knife. which can target weakness if need be.(Reliant on Recall Knowledge) *

*(Though I could drop the wand debuffing in lieu of extra damage w/ the hand autocrossbow but he's not really a damage main-but it is nice to have the option w/ the whip)

Has a few talisman (2 per day of a level up to 1/2. Though I'm thinking about dropping that one-it doesn't keep up well. Doesn't seem worth it overall but i'm not sure what to replace it with yet.

Can use any scroll. Gets 1 lv1 and 1 lv 2 scroll of any tradition per day. More as he levels up.

Has Prescient Plannar and Prescient Consumable. I.e. can pull any single adventuring gear (non magical), or consumable (magical ok so scrolls, potions alch items etc). as if he prebought it. This would grow in use later levels. Does require a "moneyfund" and is harder to use in situations where you can't refill the 'uses' as much on those feats (though high level version fixes both)

has 11(batch of 2) Alchemy items up to level 5. (So weaker and no 24hr darkvision, but all items are avaiabile for the group-so every day antidotes/plagues, shorter lived mutagens for fights or for skill checks).

Main thing for that versatility is most of its in the morning choices, not in the moment (Except the Planners feats)

Less "upkeep" in this build than the alchemist for the GM. Also more straight forward debuffs.
Also has more of the "no magic himself but he learned how to use tools" that I like about Malik. The main weirdness for a PBP may be the Recall Knowledge secret rolls, and the find flaw/antithesis. In a pbp its abit more awkward. Although Malik would use find flaw, he wouldn't be using antithesis that often except when he has to pull a whip out. Most of the time he'd call out the weakness he knows of.

Small edit:
Potential for a rogue dip if he ends up using the whip or throwing knife more often if the group opted for more damage than the debuff flatfoot.(i forget who gives that already). Then they would have more Trap Finding, and a Hit and Run style )


as a sidenote does anyone know of any cantrips or lower level spells that let you chose the damage type and has a fair variety?

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

The best cantrip in the game is Telekinetic Projectile.

Our Summoner will be featuring it quite a bit...lol.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

lol fun.
Darn I was hoping they hd something like Starfinder's Energy Ray. small damage but chose your element. Would pair nicely with knoweldges.


Lazarus the Undying wrote:

The best cantrip in the game is Telekinetic Projectile.

Our Summoner will be featuring it quite a bit...lol.

One of the only things IMPROVED for the psychic: just used the amp'd version for a massive amount of damage with a sling bullet.


Female barbarian 2 | AC 12 | HP 26/26 | Ref +0, Fort +1, Will -1

Zathra is going to focus on empowering her eidolon. She'll probably take Towering Size at level 12 to make him Huge, then Airborne Form at level 14 so he can fly on his own.


Lazarus the Undying wrote:

Lazarus will be continuing taking Feats belonging to Fighter, Martial Artist and Medic classes.

Not really any surprises from him...lol.

I am of the mind to begin our Tournament; whenever we are ready?

This happened in my S&S recruitment also; but, we were able to recruit another of my GMs to pick it up.
We are fortunate that our Zephyr is willing. Gratitude!

This is tbh, a welcome distraction. The job search makes me a little mental sometimes. Let's move forward, shall we?


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Should we create a new thread?


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

I should be good to go. I assume a new thread simply due to the control issues behind the scenes?

Though, is the GM or players opposed to the Thaumaturge switch (with a house rule for Int not Cha-we have Charisma characters, and I like int for Malik).

Less team support in terms of level of free items though. Biggest loss being 24hr darkvision they'd be 1hr per elixir use. As well as 8hours of scent being knocked down to 10min bursts. (Granted I do not know how often Alchemist Malik will have the scent one anyway given all the options he has).
But I get more tools to play with overall as a player. I love the alchemist but I'm uncertain how much he'd have to "do" in a post by post format due to being mainly pre-established support items.
the Wand gets to be fluffed as his Alchemy Rod creation. A tool he used that facilitaties his alchemy items, as well as his fluff for targeting weaknesses w/ fire gouts and lightning shots as his common attacks w/ debuffs.

I can link the proper sheet for folks to take a peek if interest is there after work. I do have the alchemy items he does have though. 11reagents, so can get 2 of 11 different items. Off hand he would give everyone 2 reagents for themselves every day. (1 reagent is 2 of the same item. So you get 4 items but they're only two types)

alchemy items he would have-I happen to have these notes at work access:

Lv1 4gp
Antidote Lesser +2 6hrs
Antiplague
Sunrod. 6hrs 20ft radius bright 20ft dim
Tindertwig https://2e.aonprd.com/Equipment.aspx?ID=138

Lv2 4gp
Bloodhound Mask 15ft range +1 item 10min https://2e.aonprd.com/Equipment.aspx?ID=694
Comprehension Elixir 1min duration. https://2e.aonprd.com/Equipment.aspx?ID=88

Lv3 21gp
Cognitive Mutagen (Moderate) +2/10min https://2e.aonprd.com/Equipment.aspx?ID=87
Drakeheart Mutagen +5IB to Ac, +2 perc. 10min/final surge https://2e.aonprd.com/Equipment.aspx?ID=688
Juggernaut Mutagen +2 10 temp HP, 10min https://2e.aonprd.com/Equipment.aspx?ID=94
Quicksilver Muragen +2 +10ft speed 10min https://2e.aonprd.com/Equipment.aspx?ID=97
Serene Mutagen +2 or +3vs mental 10min https://2e.aonprd.com/Equipment.aspx?ID=100
Silvertongue mutagen +2 1omin https://2e.aonprd.com/Equipment.aspx?ID=101
Olfactory Obfuscator 10min https://2e.aonprd.com/Equipment.aspx?ID=690

Lv4 15gp
Darkvision Elixir 1hr duration
Timeless Salts https://2e.aonprd.com/Equipment.aspx?ID=700
Mistform Elixir 3roundss https://2e.aonprd.com/Equipment.aspx?ID=96

lv5 16gp
Lesser Elixir of Life 3d6+6 +1 IB vs diseases/poisons 10mins
Eagle-Eye Elixir 1hr +2perc, +3 vs secret door/trap

All that said I'm not married to the idea. I am definitely biased in terms of "new content exciting!" and the fact I can soft play similiarly to one of my older RP creations from a ddifferent system. Seperate personalities mostly though.


Female barbarian 2 | AC 12 | HP 26/26 | Ref +0, Fort +1, Will -1

I'm fine with having you switch to a thaumaturge.


Ukagi, Ryushi wrote:
Should we create a new thread?

If we are all in agreement, it's cool, I can go thru the process of "inheriting" this one, just let me know.


Archivist Malik Zell wrote:

I should be good to go. I assume a new thread simply due to the control issues behind the scenes?

Though, is the GM or players opposed to the Thaumaturge switch (with a house rule for Int not Cha-we have Charisma characters, and I like int for Malik).

Less team support in terms of level of free items though. Biggest loss being 24hr darkvision they'd be 1hr per elixir use. As well as 8hours of scent being knocked down to 10min bursts. (Granted I do not know how often Alchemist Malik will have the scent one anyway given all the options he has).
But I get more tools to play with overall as a player. I love the alchemist but I'm uncertain how much he'd have to "do" in a post by post format due to being mainly pre-established support items.
the Wand gets to be fluffed as his Alchemy Rod creation. A tool he used that facilitaties his alchemy items, as well as his fluff for targeting weaknesses w/ fire gouts and lightning shots as his common attacks w/ debuffs.

I can link the proper sheet for folks to take a peek if interest is there after work. I do have the alchemy items he does have though. 11reagents, so can get 2 of 11 different items. Off hand he would give everyone 2 reagents for themselves every day. (1 reagent is 2 of the same item. So you get 4 items but they're only two types)

** spoiler omitted **...

I like this, and I also like the INT switch; I very much like the idea of you writing it up for playtest too. I think it could be cool if the end product of the class allowed that to be selectable, kinda like it works with Rogues Racket.

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

I am cool with the changes. I too was thinking of altering Lazarus a bit.
I know that I said he has blue eyes; but was thinking of changing them to gray....


Lazarus the Undying wrote:

I am cool with the changes. I too was thinking of altering Lazarus a bit.

I know that I said he has blue eyes; but was thinking of changing them to gray....

From what I have read, that would be REALLY advantageous ;)


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Did that update then.
I am still on occasion formating things for easier reading though.

Of note for GMing times: Recall konwledge will come up a fair bit. Did you want me to roll them or you to roll them? I'm fine either way its a bit odd with Post by Post. He'll want to Find Flaw/general ID most things as per his job.

He also has Thorough Reports feat. Which-if we had played from level 1 would likely have almost every Type of creature-More so because he specifically does look for most. But since we're starting at lv 11 he has None yet.
Did you want to assume he has (some made up list of types) some. Or just start fresh from here?

Thorough Reports text:

Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

The idea behind said lore is that it counts as his "works" the Dummy's guide stuff. His compiled self researched works. Used for Income, and for IDing previously identified creature type. Type is very broad, so it helps with the recall knowledge DC situation. Plus. Its very on point flavor he uses his past research to give context to his new encounters.
I'm fine either way. If we're starting with some assumed previous research lv10skill feat will be Unmistakable Lore skill feat (no crit fails). Otherwise that'll bre Assurance medicine.

-------------As for the forum note.

Whatever method the GM prefers. whether owning this one or making a new one.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

The more the GM rolls, the faster pbp goes in my experience. Secret rolls should help in that regard.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Which is nifty~
Also I should go write up a "recall Knowledge" cheat spoiler for Malik's page for ease of reference for me or gm

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

I am excited to see these characters in action. I like everyone's role. This will be fun!
Still considering the eye color thing though....lol.


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Yep. itll be interesting. Though I think i need to go rego over the math. I think i messed up my ac and a probably one or two other maths. I hadn't made a Mythweavers version of that. I should. Easy backup
I don't know the eye colour reference off hand.
Is it a reference to this AP that I missed in the players guide?


Was pure unadulterated humour

No AP Guide
No lvl1 dip
No playtest

PURE humour

Scarab Sages

Male HP 10/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

Took me a while (and, I had to cheat and phone a friend) but; here it is. The answer to the question of what the f%#% is he talking about; changing eye color?

Ok. I am absolutely loving the Thaumaturge; although, I am basing this only on reading your sheet. If it were an Int class; I would so play one!

Alchemy Rod is cool. I like the choices and debuffs.
Lantern? Does everyone in 20' radius of Light receive the +1 Status to Recall knowledge? Lazarus would also like that!
Survey Wildlife is an awesome Feat! I had always wanted something like that in PF1e.
Forensic Acumen is so useful for pre-emptive battles.
Prescient Planner and Prescient Consumables looks sweet! Class abilities?
Find Flaws and Esoteric Antithesis is way better than Strategic Strike from Investigator! Wowswers! Lazarus and Tarik will be quite jealous...lol.

I can't wait to see Zell in action!

Also, I believe that Assurance will give you 10+prof bonus only so 23 total for Trained skills (Arcana).

Assurance


I heart reckless enthusiasm!!!

and now that I really want to be GM, I will explore Zeph a little differently since he is a tool in you all's toolkit now.

I have a pretty nifty idea too ...

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