
cmlobue |

This is the Discussion Thread for a Tier 7-11 table of Pathfinder Society (1E) Scenario #8-20: Torrent's Last Will to be run as part of Gameday X!
Start date is September 6, 2021.
Recruitment will be open at the date specified by the VO Staff and will be completed by a Sign-up sheet provided for the event.

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Hey GM, just dotting in. I’ll complete the information sheet once you post one.
Thanks for running the game for us!

cmlobue |

Thanks to everyone who has signed up to play this game. Should be a nice quick, enjoyable swim. Go ahead and dot into the Gameplay thread and please provide the following information about your character:
Player Name:
Character Name:
OP Number:
Faction:
Downtime/Day Job:
Notes: (anything unusual I might need to know such as trap spotter)

cmlobue |

Slides are now up. Please fill out your initiative and perception modifiers and place your tokens on slide 2 and fill out the form above before we start on September 6.

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Player Name: Jhaeman
Character Name: Trokkus
OP Number: 238544-1
Faction: Silver Crusade
Downtime/Day Job: Profession (mercenary): 1d20 + 5 ⇒ (10) + 5 = 15
Notes: Trokkus's archetype gives him special powers against evil outsiders, and one important one is his "anchoring aura" that can make it difficult for them to teleport or summon.

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Player Name: Gerald
Character Name: Tessara Omelion PFS
OP Number: 12445-6
Faction: Grand Lodge
Downtime/Day Job: Craft Alchemy 1d20 + 17 ⇒ (7) + 17 = 24

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Could I get someone to place my token on the slide, please?

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Player: Otha
Character Name: Ingrge
Character Level: 10th (Urban Ranger 6 / Zen Archer 4)
PFS #: 239913-5
Faction: Grand Lodge
Day Job: Survival (Tracking): 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35
Progression (Slow/Standard): Standard
Notes: Trapfinding, Point Blank Master, Improved Precise Shot, Clustered Shot

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Are the slides view only, GM? I can’t edit them to put my info on #2.

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Chronicle #:20
Player: GM Aarvid
Character: Victoria Hennessee
PFS #: 9884-8
Faction: Silver Crusade
Slow/Normal: Normal
Starting XP: 27
Initial Fame/PP: 31/44
Starting GP: 9
Day Job roll: sing: 1d20 + 10 ⇒ (20) + 10 = 30

cmlobue |
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We are now one week out from the start of game. Feel free to start introducing yourselves in the Gameplay thread. Briefing will begin next Monday. Also, please add your information and token to slide 2 if you have not already.
Special welcome to Tessara, who has already been through some high-level elemental content with me. Your token has been added to the back of the line.
Has anyone earned at least one Prestige Point from #8–19: Treacherous Waves on the character they are using for this game?

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No Treacherous Waves here.

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Alas, I played that one with my "caveman shaman", not Trokkus.

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Player Name: Aldizog
Character Name: Ranalus
OP Number: 108731-1
Faction: Grand Lodge
Downtime/Day Job: None
Notes: Immune to effects that target humanoids unless they can also affect fey... a ton of situational abilities. Has a Continual Flame coin heightened to 5th level.
No Treacherous Waves.
Ranalus is a generalist. I will take a look at the party capabilities and figure out what gear to buy and what spells to prep.
Obviously Blessing of Fervor and Prayer are often welcome, as is Communal Air Walk.
He gets Shadow Conjuration, so that offers a lot of versatility. Some unusual summons from his PrC, as well as DR and some immunities. Bestow Insight to help a skillmonkey out, and Teleport and Fly as domain spells. He's also got a great Perception and the ability to see through doors.
If there are any spells anyone would like me to prepare, I will try to be accommodating.

cmlobue |

Game starts in a few hours, and everyone seems to be on the ball. However, Noral signed up and has not made an appearance. Anyone know them? If they are just planning to show up in the nick of time, that's not a problem, but if they are not playing, I would like to open the slot back up.

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Thanks for GMing and sorry for being late. Otha! Thanks for message!!
This character has the amnesiac archetype so she really forgot about this mission. ;-)
Player Name: noral
Character Name: Dana
OP Number: 314670-12
Faction: Liberty’s edge
Downtime/Day Job: craft alchemy : 1d20 + 12 ⇒ (3) + 12 = 15
Notes: (anything unusual I might need to know such as trap spotter) Can ”remember” spells she does not actually know via amnesiac archetype.
Need to level her to 9.
Will post ASAP.

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I'm going to stick with my current weapons (despite the drawbacks), but I've prepped a different array of spells.

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I’ll be switching to a crossbow it seems, as a longbow will be useless under water…but I’ll need to check as some of my mods are tied to a longbow…doing some research now so I can adapt my rolls…

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Ride the Waves provides Water Breathing + Touch of the Sea and lasts for 1 hour/level. Who wants this? Ranalus can prepare two (it's also on the Witch and Wiz/Sor lists), so can cover one other PC.
Freedom of Movement unfortunately does not last as long. I will still prepare one in case there a situation where we expect several combats within a 110-minute period, and plan to cast it on a primary melee combatant.
@Ingrge - to my knowledge it is not crystal-clear whether or not a crossbow counts as a bow for the Zen Archer's abilities. It has "bow" in the name but isn't in the Bow weapon group. If you find a spell that would help that is on the Clr list, let me know and I will prepare it.
Current Spells Prepared:
0 (4): Guidance, Detect Poison, Purify Food and Drink, Light
1 (6+1): Expeditious Retreat (D), Shield of Faith (2), Murderous Command, Liberating Command (2), Protection from Evil
2 (6+1): Blindness (D), Resist Energy, Admonishing Ray, Spiritual Weapon, Sound Burst, Silence, Boneshaker
3 (4+1): Deeper Darkness (D), Prayer, Bestow Insight, Communal Resist Energy, Dispel Magic
4 (4+1): Shadow Conjuration (D), Blessing of Fervor, Freedom of Movement, Ride the Waves (2)
5 (3+1): Teleport (D), Breath of Life, Plane Shift, Open Slot

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Actually, I'll swap Boneshaker and Admonishing Ray for two Delay Poison spells, as it sounds like poison could be a problem in the Lambent Bloom.

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@Ingrge - to my knowledge it is not crystal-clear whether or not a crossbow counts as a bow for the Zen Archer's abilities. It has "bow" in the name but isn't in the Bow weapon group. If you find a spell that would help that is on the Clr list, let me know and I will prepare it.
Thanks, Ranalus…but I don’t know of a spell that can help…
Yeah, looks like my ranged ability will be severely hampered without my longbow, but I don’t really have a better option than a light crossbow. The Zen Archer mods that are affected are Weapon Focus and Point Blank Master; the other mod affected, which will nuke my damage, is Rapid Shot. I can’t Rapid Shot with a crossbow so that means Manyshot & Clustered Shot are nuked as well…
Ingrge will have to adapt…definitely gonna be interesting…

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Tess will borrow one of the underwater light crossbows.

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GM: I’ll do the swap out for a light crossbow…my longbow is a +1 Darkwood Composite w/Adaptive & Impervious abilities. Will ammo be the same swap out? I have:
Durable Cold Iron Arrows (55)
Durable Silver Arrows (20)
Durable Blunt Arrows (20)
Durable Adamantine Arrows (12)
Ghost Salt Blanched Cold Iron Arrows (10)
If not, no worries, I’ll just go with regular bolts, but thought I’d ask…

cmlobue |

You can get equivalent bolts. You will only get as many of your arrows back as you return bolts, so you will still need to track/retrieve ammunition.

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We're just teasing, GM--it was no problem at all! I've done stuff like posting with the wrong character in games before--it just goes with the territory.

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@GM: Which knowledge check is it to identify these things (or maybe they're all sahuagin)? Trokkus likes to know who's beating the stuffing out of him :)

cmlobue |

Nature for the creatures, but yes, they are all sahuagin.

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Slight error on a previous post of mine - Ranalus's metamagic rod is Bouncing (redirect spell to another target on a successful save) rather than Persistent. It didn't matter since Yellow failed both saves vs Murderous Command, but I apologize for the error and will remember that in the future.

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Does anybody want to buff before going in?
I can cast haste.

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One more thing: I will be on vacation from Oct 9 to Oct 23 with limited access to internet and reduced posting.
Please bot me if I’ve not reacted within 24 hours.

cmlobue |

For botting, how many more times can you do that macic missile trick?

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All day long. :-)
She has 2 more 1st level spell slots to cast empowered magic missile.
Then she moves to 8 spell slots of 2nd level spells to cast empowered and tripping magic missiles.
The trip is [dice=Toppling spell trip, int + cl ]d20+17 [/dice
So you can just cast these magic missiles as much as you wish if you need to bot me. Thanks for everything!
By the way: really great game!! :-D

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Hey, so I’m off now. So please bot me if I don’t react within 24 hours. Thanks and have a great weekend!

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Thanks for the resist electricity spell, Victoria--it's made this encounter much more manageable!

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Just in case it's relevant: As Renalus notes, Trokkus is immune to fear, and provides a +4 bonus on saves vs fear to allies within 10'.
I thought maybe my archetype had traded that out, so I was happy to see it's still there!

cmlobue |

Gameday officially ends on Monday, and we may not be finished by then. Please roll for your boons, and I will report this weekend and distribute chronicles once we are done.
For boons, roll an unmodified d20. No rerolls or modifiers allowed. If you get a 19 or 20, you win a boon, and roll a d3 to determine which one.
Boon: 1d20 ⇒ 10

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boon?: 1d20 ⇒ 191d3 ⇒ 2

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Trokkus needs a new pair of boots!: 1d20 ⇒ 7

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Boon 1d20 ⇒ 5
Which, if I get one 1d3 ⇒ 3

cmlobue |

Yes. The round walls of the shell are solid; the straight ones in the room with the enemies are slightly porous.

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So is everyone ready to move out and take the enemies on? I am, but Tess wi5 literally no defense is going to get taken out in one round.
What’s the plan?