GM Nazard’s Saga of Lyon’s Brook; Volume 1 (Inactive)

Game Master Nazard

Rogue's Gallery of Lyon's Brook
Area Around Lyon's Brook
Lyon's Brook Town Map
Dice Rolls

Combat Map


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female, aasimar, druid 5 | HP 48/48 | AC 21 (t15, ff 18) | Fort +8*, Ref +7*, Will +9* | perception +14, sense motive +6; +3 initiative | active effects: --

I'm not really clear on Maria's attempt to explain my sense motive result... I think, maybe, she's saying that she's not lying but she is hiding something... is that correct?

Grand Lodge

That is why I wanted out GM to possibly do it.


BlackoCatto wrote:
That is why I wanted out GM to possibly do it.

Sorry, I was going to, but I thought you did it okay, so I didn't. To Eudamonia, Maria's insistence on her innocence seems forced, including the haunted way she abruptly cut off any further discussion. Eudamonia feels that there are two possibilities that make sense:

A: Maria is guilty of burning down the shed, but feels guilty and ashamed of it. She's also a little bitter with how the locals continue to refuse to believe her word (even though she must be lying).

B: Maria is innocent but doesn't want to throw the guilty party under the stagecoach, and so tolerates her shameful reputation but at the same time resents it.

Whichever explanation is actually correct, Eudamonia gets the sense that Maria is a bitter person, but not a bad or dangerous person.


female, aasimar, druid 5 | HP 48/48 | AC 21 (t15, ff 18) | Fort +8*, Ref +7*, Will +9* | perception +14, sense motive +6; +3 initiative | active effects: --

That’s helpful, thank you


Please check out the dice rolls link to confirm I have your details correct.

Maria, something seemed off with your Perception score. I read that it should be +5 (1 Wis, +2 keen senses, +2 improvisation) but you have only +4


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Whoops, Ill correct.


It occurs to me that I never actually shared any of my Lyon's Brook maps with you. I couldn't figure out why you wanted to meet at the public house when the inn made a much better rendezvous point, and now I realize you had no way of knowing that without the map! Very sorry about that. They can be found in the campaign description up top.


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

So where are we currently on the map, which Hex?


I'm figuring each hex to be a quarter mile. You are currently in the hex to the northwest of the green hills hex north of town.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

I went to move myself and moved the fire and deleted myself instead lol man my big butter fingers using a phone

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

I was standing next to the boy and really would like that he didn't die and I do have a polearm to get an aoo. Can I do so and hopefully save that boy from dying?


female, aasimar, druid 5 | HP 48/48 | AC 21 (t15, ff 18) | Fort +8*, Ref +7*, Will +9* | perception +14, sense motive +6; +3 initiative | active effects: --

Well... I went from a 4 on my first attack roll to a 5 on my second. At this rate I should be able to hit in like 8 more rounds.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

We might be able to trade the boar meat and pool enough coin for a low charge (10 ch) wand of clws from the temple.


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

That would be a good idea.


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Remains mysterious and cryptic. Was a ghost all along

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Wow I said nice things on the way and gave Randal a run down from my dad! Is there anything can be done? Can I get to Randal or the horses? Or will screaming help?


The coach isn’t moving quickly yet, so there are plenty of options, including yelling out warnings. It’s a gentle, yet persistent, slope. Getting and attaching horses would take way too long though. You have about 45 seconds before the coach is in the Brook.

Also, it seems I wasn’t clear, but Gunnar’s father is up on the now runaway coach.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Oooh, alright what would the roll be to board the coach and then free action to yell to get Randall to move


Yelling won’t require a roll, your only issue is if he freezes in shock. Jumping aboard the coach would be an Acrobatics, though it should be noted, the coach has no controls, breaks, or steering without horses.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Jumping on the coach is to get my father and jump off with him and sustain the damage with a swift heal


Does everybody here have discord? A game I play in has a discord channel, mostly as an alternate discussion thread, but we’ve been using it for one really cool thing: announcing when we’ve made a combat post and who is next. In effect, it means you get a notification when it’s your turn to post a combat action, so if you have a couple free minutes, you can pop on and post your next rolls, speeding up combat considerably.


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

MoonSimply1020


Discord group

This kind of has to be an all or nothing sort of thing though, but no pressure if you aren’t comfortable with or able to use Discord.


Male Human Fighter 1| AC 18 T 12 FF 16 CMD 16 (18 v Trip and disarm)|12/12 HP | F +4 R +2 W +3 | Init +2 | Perc +6

I don't use discord


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Up to you all. The scary black sheep can follow him with you all close behind?

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

I have discord for a game as well and it works great but want to work with all our players here


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

So what's the plan?

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Just let Fezzen follow and the familiar follows him and we hang back


Human Rogue 2 AC 18/15/13 / CMD 14 / HP : 15/15 / F +1 R +8 W +0 / Init. +5 / Perc. +5 / Sense Motive +5

That's what I assume is currently happening.


Sorry all I got slammed with a bit of RL but will get things moving again shortly


female, aasimar, druid 5 | HP 48/48 | AC 21 (t15, ff 18) | Fort +8*, Ref +7*, Will +9* | perception +14, sense motive +6; +3 initiative | active effects: --

Take care of yourself if you need to, Nazard (although I am looking forward to getting moving again).


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Take care. Things get crazy this time of year. Big mid term week just passed.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Ok let's get a few stealthy types down there to check this guy out


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Yes, someone to stealthily go out.


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In the interest of full-disclosure:

I’ve been trying to do this campaign story differently than I’ve run home brew games in the past. Previously, I would plan out these stories, get attached to one or two fun scenes I hoped to play out, then gently or not so gently guide the PCs into decisions that let me do so, all the while feeling guilty about the railroading while telling myself it was for the good of the story.

For this game, I have no plans requiring you to let her go or take her prisoner. It’s not really a spoiler to say that there’s more going on with Bonita than the accusations from the cohortes. Before choosing PCs, I knew I wanted this game to explore the good versus evil within the worship of Abadar, a lawful neutral god, hence why I was so keen to have Gunnar along when his application came in (among other reasons). The fact that Robert also seems partial towards Abadar, while Maria is against that worship on principal and Fezzen’s slightly larcenous nature automatically puts him at odds with the faith, and Euda is essentially neutral concerning Abadar should lead for some really interesting interactions.

All of that is to say, please do whatever you think appropriate for your characters without concern for what needs to happen narratively.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

This is surely the most interesting paladin I have played and I like the dynamic and I won't be take it personal but being lawful and good and having such a Code makes me pretty hard negotiate with. I most certainly am not being lawful stupid. Her actions are not lawful here regardless of her actions elsewhere.


Which actions are not lawful: her escaping from custody, which is the only thing you know she’s done? The rest of it you only have the word of the Abadar inquisitor that she actually did.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

As Banker Triarius steps forward onto the podium built into the steps of the church, another carriage arrives on the scene. ”This morning, you embark on a holy mission. The Laws of Taldor have been violated. The fugitive for whom you seek has violated those laws: she has defied authorities, she has stolen property, and she has murdered.” From the tone in his voice, it’s clear he views the second as the worst offence of the three. The new carriage comes to a stop and a bent-backed old man climbs down from the driver’s seat to open the door. ”You embark on a mission to protect our town, laws, property, and citizens. Many will say that it is a fools errand, as this woman must be nowhere nearby: that is possible, of course, but we cannot afford to be so lax in ensuring our security not to undertake this holy quest anyhow.” An old woman in very fine, if out of fashion, clothing steps out of the carriage, clearly distraught. Locals recognize her as Mrs. Pumpherus, the widow of one of the two mine owners, a wealthy, eccentric woman who lives in a Brookside manor west of the village centre. ”I charge you today: to search diligently, and thoroughly, for this fugitive, not returning to the comforts of hearth and home until your conscience is certain that she will not trouble our village, its persons or its prosperity.” The old woman pushes forward, unaware or uncaring of the speech currently underway. ”Sheriff! Dear sheriff! I need your help!” she calls out, practically in tears. Banker Triarius glares at the interruption, but smooths out his voice and continues, just a bit louder to be heard over the intrusion. ”If you should find her, and you bring her in peacefully for justice, Abadar will smile upon you and bless you with His fortunes. If she does not come peacefully, you are authorized to enact our nation’s laws and justice, and Abadar will smile upon you and bless you with His fortunes.”

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

She is accused of stealing and murder, not just escaping authorities


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

Accused of the crime, I don't think it says that she had done so, just taking the word of it.

In my side of things, I have never played a character before Maria that could be considered Agnostic or even Aethiest. In fact I live playing Clericsnif anything or Divine classes typically.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

My fault in the wording he said she murdered


Male Human Fighter 1| AC 18 T 12 FF 16 CMD 16 (18 v Trip and disarm)|12/12 HP | F +4 R +2 W +3 | Init +2 | Perc +6
Nazard wrote:
The fact that Robert also seems partial towards Abadar,

Unless I have forgotten something I did, I think you have misread Robert some. Robert is a worshiper of Erastil and is about community and farming. He views the local Abadarians as greedy and self serving. They don't work for the good of the community. I think the paladin's code for Erastil sums up his views and how he tries to live. He is not a slave to that code but holds it in high regard. I think following those ideas is what makes him the Pride of Lyon's Brook.

Paladin of Erastil's code

My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.


Whoops. I was getting him confused in that way with a different PC from another group. Erastil has a very different ethos to be sure.


female, aasimar, druid 5 | HP 48/48 | AC 21 (t15, ff 18) | Fort +8*, Ref +7*, Will +9* | perception +14, sense motive +6; +3 initiative | active effects: --

Lol.

The flowers seem nice. I think they would want me to nice too. But some of them have thorns, so they probably won’t mind if I’m sharp with people sometimes.


Gunnar, I’m having trouble parsing that last post. Are you saying that Gunnar is going to make extra donations to atone for these crimes, or that you’re levying some sort of fine on him to pay.

Cause telling the man he did some crimes but you’ll look the other way if he gives you money doesn’t sound all that different from what Bonita is accusing those other Abadar people of.

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

I am saying I am goin to pay for a possible crime for a fee and donate some funds to help take care of him because of his sisters regard because dragging him in means having a fight here which benefits none

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

I didn't have a good line in the dragon so I moved up with the tree thirty feet in front of me to get a charge the following turn so that Robert and I can wail on this thing at the same time with a smite in play.


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11

I can use my scroll of obscuring mist if you all want me to?

Scarab Sages

Male Human Paladin 2(Knight of Coins), F +6 R +4 W+6 Max Hp 18 AC 15, touch 11, FF 14

Can it cover the other townfolk as well?


Female Half Elf Wizard 1// HP: 10/10// AC: 12 (16 w Mage Armor)// Fort: +2 Ref: +4 Will: +3// Perc: +5// BAB: +0// CMB: -1// CMD:11
Gunnar Vryce II wrote:
Can it cover the other townfolk as well?

I could rush over and it would, the issue is that while in this I wouldn't be able to see the Drake, being as that it goes about 20' up apparently.

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