SFS Intro 1 The First Test - table a (Inactive)

Game Master Jason Schimmel

A Starfinder Society Scenario designed for levels 1-2.
The newest batch of hopeful Starfinders have finished with their training, and are ready to join the organization as full-fledged agents if they can impress Guidance!
Written by: Jason Keeley
Scenario tags: Repeatable

Maps and Handouts


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4-99 MAPS:

Eventually, the Wanderstar reaches its destination: the system that holds Khyyros and its two neighboring planets. You must fly for a few additional hours to reach orbit around the planet that is the source of the mysterious signal. Scans of the world show that it has an atmosphere breathable for most life forms (including Pact worlds species) and shows signs of life (both plant and animal). The computer can’t determine if the life forms are sapient or not, and there appear to be no telltale signs of known civilization (urban centers, roads, pollution, and the like).
In addition, scans show that cut planet’s surface to be marred by large crevasses across every landmass. These fissures appear relatively new, geologically speaking, no more than a century old.

Physical Science DC 18:
Studying the data you can tell the fissures were likely created by several large seismic events, as the planet’s tectonic plates shifted unexpectedly.

Before you can land, though, you need to determine the source of the transmission. Computers check please.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

RRee-eero starts scanning the planet to try to pinpoint the transmission origin.

Computers: 1d20 + 8 ⇒ (5) + 8 = 13

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Physical Science: 1d20 + 6 ⇒ (1) + 6 = 7

"I wonder what metals we could find down there!" voices Eridanus, oblivious.

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Kiikarah watches as the ship approach Khyyros. "That's quite a view. I look forward to being the first strix to fly on winds of a new planet."

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip is untrained in those newfangled computers.

"I too am eager to set foot on a new world. And I came prepared with my renkroda skin boots. Stylish but understated. At home in the streets of Absolom or the jungles of Castrovel. Rich dark brown leather. Available in men's sizes 7 through 13. Price; 11 credits.

He snaps out of his reverie and glances around the bridge. "How are we making out with a source on the signal?"

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

Physical Science: 1d20 + 9 ⇒ (19) + 9 = 28
Computers: 1d20 + 8 ⇒ (5) + 8 = 13

"Been some shake ups down there," notes T'Krunch as he interprets the incoming seismic data


4-99 MAPS:

The crew is having a hard time triangulating the single. Looks like you need to spend some more time studying the signal.
you are going to need to try again on the computers checks.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

Computers: 1d20 + 8 ⇒ (9) + 8 = 17

"I prefer working with microwaves than these types of signals," comments T'Krunch as he tries again.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

The quorlu persevers, spending more time on the computers.

Computers: 1d20 + 8 ⇒ (18) + 8 = 26


4-99 MAPS:

Ok much better. Those bonuses are well but those dice rolls were oof
You are able to determine the likely source of the signal. It seems to be coming from a cave system in a marshy area of the planet. You are easily able to land the ship. What seems like solid ground at first gives way as your ships landing gear sinks about half a foot into the marsh. You can make any advances preparations you need to before leaving the ship. You must wade through swampy water to reach the cave entrance, located on a rise at the edge of the marsh. The tunnel is damp and smells of rotting mushrooms. You follow the save tunnel for a few minutes...


4-99 MAPS:

The cavern opens up at the bottom of a set of natural stone steps to reveal a metal structure situated within the stone. Gaping holes from age or catastrophe pierce the walls to the south and east, revealing constructed chambers within. The rubble covers, and broken stalactites hang from the ceiling.

We are now on slide 4. Feel free to adjust your position. There are no light sources in this room of the cave.

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Kiikarah with his darkvision will take point (with anyone else who wants to). He will be flying, though not very high (just faster that way). Weapon sheathed.

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Eridanus, also with darkvision and also a vanguard, will take point on the ground - shield in hand.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip follows along to the rear of the group, with one hand on the left wall. He keeps his personal flashlight in his other hand at the ready, but leaves it off for the time being.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

T'Krunch follows in the middle, drawing his syringe just in case.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

RRee-eero stays in the middle too, trying to keep up with his faster companion.


4-99 MAPS:

Nothing immediately jumps out literally or figuratively other then my previous description. There is very dimly flickering light coming from the north east. You are free to proceed however you deem fit.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

ʀːiiro invite his companion to move forward so he can follow, paying attention to the stability of the rocks around him.

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Eridanus moves down to the east and looks around:

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip follows along the rear of the group.

"Well, the light source seems a good a destination as any. I know I would certainly appreciate being able to see."

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Kiikarah keeps pace with Eridanus while scanning around for threats.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


4-99 MAPS:
Kiikarah wrote:

Kiikarah keeps pace with Eridanus while scanning around for threats.

[dice=Perception]1d20+5

You notice a broken data pad in the rubble of the first chamber. As you get closer to the NE chamber you are able to get a look inside.

The cavern has collapsed partially into this wide room, greatly reducing its size. Rotting furniture strewn about looks like it might have once been comfortable. A slightly glowing technological cylinder stands in the center of the chamber, clearly once the room’s focal point. Doorways lead south and northeast, though the latter is partially blocked by stone.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3
Skip Intro wrote:
"Well, the light source seems a good a destination as any. I know I would certainly appreciate being able to see."

"Light would be good," T'Krunch concurs.

When he sees Kiikarah point out a broken data pad, the ikeshti rushes over to it. He gives it a lick with his forked tongue, then attempts to activate it.
Computers: 1d20 + 8 ⇒ (20) + 8 = 28


4-99 MAPS:
T'Krunch the Famished wrote:
Skip Intro wrote:
"Well, the light source seems a good a destination as any. I know I would certainly appreciate being able to see."

"Light would be good," T'Krunch concurs.

When he sees Kiikarah point out a broken data pad, the ikeshti rushes over to it. He gives it a lick with his forked tongue, then attempts to activate it.
[dice=Computers]1d20+8

You fold open the cube so that you can access it's display and other controls. You think you understand how it will work, but you will need to charge the battery somehow (possible by transferring power from a comm unit or other personal device). You will need an engineering check to get it working.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

Engineering: 1d20 + 6 ⇒ (5) + 6 = 11

T'Krunch attempts to get the datapad humming. "Needs a power source."


4-99 MAPS:

You are able to download the one file still accessible on the datapad to another device.
It holds a 3D rendering of a cave system. You think the large circular structure at the top of the map is your current location. There are a number of symbols displayed throughout the map.
I will reveal most of the map since you have found and decoded this device

culture DC 15:

The flashing symbols aren’t warnings, but are simply informational, and recognizes the image as a kind of map for tourists.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip peers at the data that has been unlocked.

Culture: 1d20 + 4 ⇒ (7) + 4 = 11

"...how did it taste?" is all he can offer.

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Kiikarah studies the data as well.
Culture: 1d20 + 5 ⇒ (9) + 5 = 14 So close

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

Culture DC 15: 1d20 + 4 ⇒ (2) + 4 = 6

The quorlu is looking at the map, but he is only thinking about the device, trying to recognize the manufacturer.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3
Skip Intro wrote:
"...how did it taste?" is all he can offer.

"Hints of beetroot and lentils," T'Krunch replies as he finishes with the datapad. He flicks his tongue a few more times, then corrects himself, "No, not quite lentils... more like... sardine."

Culture: 1d20 + 8 ⇒ (10) + 8 = 18

He holds the datapad out towards Skip, offering him a taste, "Did you want a lick?"

"Oh, and ignore those flashing symbols. They aren’t warnings. Just information. Seems to be a tourist map or some such?" he continues, explaining what he found on the datapad.

He pauses for a moment, that reaches to take it back for a longer look. "Say, I should have checked to see if it indicates locations of refreshment stands."


4-99 MAPS:

In case it got overlooked while you were figuring out the datapad from the 1st room here is the basic desciption of the NE chamber with the flickering light.
The cavern has collapsed partially into this wide room, greatly reducing its size. Rotting furniture strewn about looks like it might have once been comfortable. A slightly glowing technological cylinder stands in the center of the chamber, clearly once the room’s focal point. Doorways lead south and northeast, though the latter is partially blocked by stone.

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Eridanus approaches the mysterious cylinder and just looks at it:

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

"Oooh... aaah..."

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

T'Krunch follows the dwarf. "What have we got here?" He approaches the glowing cylinder attempting to discern its function.

Skill?: 1d20 ⇒ 11
Applicable modifier: Perception +9; Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Physical Science +9

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

While the others investigate the cylinder, Kiikarah will keep an eye out for danger. Heading to the far side of the chamber.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7
T'Krunch the Famished wrote:
He holds the datapad out towards Skip, offering him a taste, "Did you want a lick?"

Skip waves off his Ikseshti associate. "No, Thank you. I trust your better judgement. Fascinating that it would be some kind of guide map. I will have to study it more when I get the chance."

I made this characters backstory a chartographer, and feel like I missed my sole opportunity to use profession - cartography having not taken a skill point in it.

Skip also approaches the glowing cylinder, he quietly reaches out with his senses to detect magic.


4-99 MAPS:
T'Krunch the Famished wrote:

T'Krunch follows the dwarf. "What have we got here?" He approaches the glowing cylinder attempting to discern its function.

[dice=Skill?]1d20
Applicable modifier: Perception +9; Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Physical Science +9

That would be engineering. It seems like some kind of heating unit. you are kind of surprised that it still has power.


4-99 MAPS:
Eridanus Weatherbee wrote:

Eridanus approaches the mysterious cylinder and just looks at it:

[dice=Perception]1d20+6

"Oooh... aaah..."

You can feel the warmth coming from the cylinder.


4-99 MAPS:
Kiikarah wrote:

While the others investigate the cylinder, Kiikarah will keep an eye out for danger. Heading to the far side of the chamber.

[dice=Perception]1d20+5

Looking over the room you see something lodged in between some rotting sofa cushions.


4-99 MAPS:
Skip Intro wrote:
T'Krunch the Famished wrote:
He holds the datapad out towards Skip, offering him a taste, "Did you want a lick?"

Skip waves off his Ikseshti associate. "No, Thank you. I trust your better judgement. Fascinating that it would be some kind of guide map. I will have to study it more when I get the chance."

I made this characters backstory a chartographer, and feel like I missed my sole opportunity to use profession - cartography having not taken a skill point in it.

Skip also approaches the glowing cylinder, he quietly reaches out with his senses to detect magic.

The cylinder does not register as magical. Nor does anything else in the room you scan with the spell.

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

“Heating unit? That could be helpful, I find it a bit cold in here.”, and as they say that, they do a slow movement with their three arms that must mean being cold in their culture.

The quorlu goes toward the sofa, to go see if there’s anything of value or interest.

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Eridanus will check around the corner after the south door, towards the area with the fog of war.

Perception to listen, if he can't see anything: 1d20 + 6 ⇒ (5) + 6 = 11

Master of perception

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Kiikarah goes over to the old sofa and pulls out whatever is in there.


4-99 MAPS:
Eridanus Weatherbee wrote:

Eridanus will check around the corner after the south door, towards the area with the fog of war.

[dice=Perception to listen, if he can't see anything]1d20+6

Master of perception

A massive amount of rubble spilled into this chamber through the northeast wall and ceiling, in the process knocking aside several moldering computer desks and piles of broken electronic equipment. Doorways lead north, west, and southeast.


4-99 MAPS:
Kiikarah wrote:
Kiikarah goes over to the old sofa and pulls out whatever is in there.

You find a dirty toy figurine made from plastic and cloth stuffed with foamlike material. The toy resembles a four-eyed bat-headed humanoid wearing a rounded helmet with a lamp and a pair of coveralls with alien writing across the front. The figure holds a plastic climbing axe. There is some writing on the figurine in an alien language.

Perception DC14:
You notice that it is gripping that tool with long, thin, double-jointed fingers.

culture DC 16:
You think that the figure is a souvenir, possibly
from the structure they are exploring.

I have added an image of the figurine on the slides.

Acquisitives

Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Culture: 1d20 + 8 ⇒ (2) + 8 = 10

T'Krunch examines the doll.

"See those, long, thin, double-jointed fingers?" he says, pointing to the doll's appendages where they grip the plastic climbing axe, "Not unusual for a bat-like species, I suppose."

"Interesting fact: megabats are better for consumption than their insectivore cousins. More simple to catch, easier to process, yield larger portions, and often more nutritious depending upon diet," he adds.

Manifold Host

Male NG Strix Guard Vanguard 1 | SP 0/10 HP 13/13 | RP 4/4 | EAC 15; KAC 16 | Fort +5; Ref +3; Will +0 | Init: +2 | Perc: +5 | Speed 20'; Fly 30' | Darkvision 60 ft. | EP 0 | Active conditions: None

Culture: 1d20 + 5 ⇒ (13) + 5 = 18
"Looks like a tourist souvenir," add Kiikarah. "So was this place some sort of amusement center?" He tucks the doll into his bag.

Kiikarah will continue to explore to the north east. Update location on map

Acquisitives

(they/them) Quorlu Mechanic 2 | SP 14 HP 18 | RP 4 | EAC 11 KAC 13 | Fort +4 Ref +2 Will 0 | Init −1 | Perc +5, SM: +0 | Speed 20 ft.| Darkvision 60 ft., low-light vision

With his rolling accent, the quorlu asks “Do anyone mind me keeping that heating cylinder?” If no one objects, they uses it to warm themselves.

Then he follows Kiikarah.

Exo-Guardians

Male LN Dwarf spacefarer vanguard 1 | SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2 | Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

"Nothing dangerous from that other side, it seems..."

Eridanus rejoins the group, moving towards the rubble area as well.


4-99 MAPS:
ʀːi˧i˩ro wrote:

With his rolling accent, the quorlu asks “Do anyone mind me keeping that heating cylinder?” If no one objects, they uses it to warm themselves.

Then he follows Kiikarah.

So it might be moveable but isn't exactly super portable. Like a bigger version of the outdoor heaters some promenade markets or restaurants with outdoor dinning use in winter. Let me know if you still want to try to take it.


4-99 MAPS:
Eridanus Weatherbee wrote:

"Nothing dangerous from that other side, it seems..."

Eridanus rejoins the group, moving towards the rubble area as well.

A patch of pale mushrooms grows in the corner of this alcove.

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