
XperimentalDM |

Skips laser shot splinters bone and chars oranges femur.
They are Skeletons, NE medium undead. You know they have DR 2/magic.
Orange isnt very bright so he tries to come after skip triggering ʀːi˧i˩ro's readied action.
vs EAC: 1d20 + 1 ⇒ (18) + 1 = 19
Damage(So): 1d4 + 1 ⇒ (3) + 1 = 4
This gets the skeletons attention and he lashes out at ʀːi˧i˩ro
vs KAC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage(s): 1d6 + 3 ⇒ (2) + 3 = 5
Yellow and Red continue their harrasment of Eridanus.
vs KAC: 1d20 + 6 ⇒ (8) + 6 = 14
Damage(s): 1d6 + 3 ⇒ (1) + 3 = 4
vs KAC: 1d20 + 6 ⇒ (5) + 6 = 11
Damage(s): 1d6 + 3 ⇒ (4) + 3 = 7
Eridanus can only assume that if they had functioning larynxes they would be saying "We're not touching you/ We're not touching you."
Round 3 continued and round 4 begun.
Eridanus
Kiikarah
Skip
ʀːi˧i˩ro
Orange (-12)
Yellow (-12)
Red
T'crunch
All PCs may act.

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Eridanus is still up, against all odds - he puts everything he has left on this attack! (his last EP!)
Entropic strike vs. Yellow's EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Acid damage: 1d3 + 3 + 1d4 ⇒ (3) + 3 + (1) = 7
Critical acid damage: 1d3 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10
The dwarf stared surprised at his powerful fist, before bursting into laughter!
+1 EP from the critical attack

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Kiikarah joins Eridanus, striking at his other opponent.
Entropic strike: 1d20 + 3 ⇒ (15) + 3 = 18 red
Empowered Damage (B): 1d3 + 1d4 + 3 ⇒ (3) + (2) + 3 = 8

XperimentalDM |

Round 3 continued and round 4 begun.
Eridanus
Kiikarah
Skip
ʀːi˧i˩ro
Orange (-12)
Red(-8)
T'crunch
Eridanus turns one of his enemy into a shower of fizzy melting calcium shards, while Kiikarah backs up his dwarven ally with a powerful strike
Bold may act.

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Skips laser shot splinters bone and chars oranges femur.
They are Skeletons, NE medium undead. You know they have DR 2/magic.
"That's good to know." T'Krunch inserts another biohack and takes another stab at the skeleton. "Time to add a little marinade, include a little acid and vinegar for our marrow dish!'
Melee syringe v orange: 1d20 + 0 ⇒ (9) + 0 = 9
Promotional reroll, 2 novas: 1d20 + 0 + 2 ⇒ (3) + 0 + 2 = 5
On a hit, orange's DR is reduced by 5.
"That could have gone better." he adds as he cautiously moves away from the undead.
Guarded Step

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The quorlu shouts in pain. They swing their pick wildly, hoping their companions manage to come before they go down.
Full attack.
Attack 1: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9 for Sonic: 1d4 + 1 ⇒ (1) + 1 = 2
Attack 2: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 for Sonic: 1d4 + 1 ⇒ (2) + 1 = 3. Critical effect: deafen.

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Skip adds another laser blast to the melee.
Azimuth Laser Pistol Vs EAC: 1d20 + 4 ⇒ (3) + 4 = 7
Damage,f: 1d4 ⇒ 2

XperimentalDM |

ʀːi˧i˩ro's second strike sends his opponent clattering to the ground, but Skips shot is a bit wide.
Red, still reeling from Kiikarahs strike, decides he is willing to dance.
Red full attacks Kiikarah
vs KAC: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
damage(S): 1d6 + 3 ⇒ (4) + 3 = 7
vs KAC: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
damage(S): 1d6 + 3 ⇒ (4) + 3 = 7
Round 4 continued and round 5 begun.
Eridanus
Kiikarah
Skip
ʀːi˧i˩ro
Red(-8)
T'crunch
All PCs can act.

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Kiikarah staggers and nearly falls to the skeleton's blow. +1 EP But if he is going to go down, he is going down fighting.
Entropic strike: 1d20 + 3 ⇒ (16) + 3 = 19 red
Empowered Damage (B): 1d3 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5
-1 EP

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Eridanus piles on the red undead as well:
Entropic strike vs. Yellow's EAC: 1d20 + 4 ⇒ (3) + 4 = 7
Acid damage: 1d3 + 3 + 1d4 ⇒ (2) + 3 + (4) = 9
But his aim is terrible again - he's also out of EP, which is kinda weird.

XperimentalDM |

Kiikarah's strike is enough to bring down the last skeleton.
End of initiative.
The party is free to apply bandaids and continue exploring.
These skeletons have finger that would naturally bend in both directions.

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Eridanus chugs down a serum and takes another 10 minutes break.
Healing serum: 1d8 ⇒ 6
While he's sitting by the skeletons, he takes a good look at them and...
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
"Gah! No wonder they were so powerful! Double-jointed fingers!" Perception spoiler revealed

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T'Krunch pauses to collect a few of the larger bones for later consumption as the others tend to wounds. As he does so, he keeps an eye out for anything interesting.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

XperimentalDM |

T'krunch notices a few more sickly looking patches of mushrooms, and once again spots the oblong metallic object Eridanus noticed before the fight.

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T'Krunch holds up the oblong capsule with the dented and tarnished metal casing, which had once been held by one of the skeletons. "What do you make of this?" he asks as he tries to open it.
Engineering: 1d20 + 6 ⇒ (16) + 6 = 22

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"Bah! Undead. Accursed creatures." Skip exclaims as he dusts himself off after the fight. "I must collect myself after all this unpleasantness."
Skip also uses an RP to regain stamina
While T'krunch checks out the object, Skip looks on over his shoulder. Detect magic

XperimentalDM |

T'krunch determine that this is some kind of drone.
This Tiny robot is shaped like an oblong capsule and sports a single hover-capable engine, a small speaker, and four lights in a square-shaped pattern at one end. Its metal casing is dented and tarnished, likely from falling rocks or other blunt debris. The drone has no power, and its battery port is damaged, requiring several hours to repair. However, it is clear evidence of Pact Worlds-level technology.
You can tell the drone was programmed with a rudimentary virtual intelligence, that its lights could turn on and off independently of one another, and that those lights were connected to the speaker (meaning that sounds coming from the speaker could be accompanied by flashing lights).
Skip detects no magic in this chamber.

XperimentalDM |

With all that taken care of the only areas remaining are the areas I marked in red and green. Skip had only gotten the chance to glance in one, and the other has not been inspected.

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After resting a bit, the quorlu seems OK to go on.
Once everyone is ready, they will look toward the red area from where they are, before moving in.
Also spending the RP to get the stamina back.
Moved RRee-eero in position.

XperimentalDM |

Cracked shelves line the room, with several more lying broken on the floor. Multiple piles of other debris have been pushed into the corners. Gaps in the wall lead west and south. A door exits to the east.
You find a grappler in the debris along with 60 feet of adamantine cable line
You find a single black glove made from a leather-like fabric. The fingers of the glove are long and thin, marking them quite different from human, lashunta, or vesk hands. The stitching is durable and there is a metal ring at the glove’s opening on the wrist side.
You may make an additional perception check to inspect the gloves.

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Skip joins his Quorlu companion, pistol still drawn. "Any more undead abominations in here?"
Perception: 1d20 ⇒ 6
"I spotted an old equipment locker room back off the entryway as well. We should search it before moving on as well. Green

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Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Searching around the area, T'Krunch produces a grappler along with 60 feet of adamantine cable line and a single black glove made from a leather-like fabric. The fingers of the glove are long and thin, marking them quite different from human, lashunta, or vesk hands. The stitching is durable and there is a metal ring at the glove’s opening on the wrist side.
The ikesthti examines the glove more closely.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

XperimentalDM |

[dice=Perception]1d20+9
[dice=Perception]1d20+9Searching around the area, T'Krunch produces a grappler along with 60 feet of adamantine cable line and a single black glove made from a leather-like fabric. The fingers of the glove are long and thin, marking them quite different from human, lashunta, or vesk hands. The stitching is durable and there is a metal ring at the glove’s opening on the wrist side.
The ikesthti examines the glove more closely.
[dice=Perception]1d20+9
You notice the gloves are padded on both sides.

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Life Science: 1d20 + 9 ⇒ (8) + 9 = 17
"These would be useful for a species whose fingers were able to bend in both directions." he notes, examining the gloves.

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After everyone has a look around, the quorlu gets to the door. They check it for traps, but mainly to be sure opening will not make the wall fall on him, then proceed to the next room, heavy weapon in two of their hands, the other used to open.
Moving to the room with the green cross.

XperimentalDM |

A row of ruined lockers line the eastern wall of this cramped room. A door leads southwest. The northwestern wall bears what may have been another door now completely demolished. There is a single locket that seems fully intact but it is locked.
It contains a mk 1 ring of resistance.

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RRee-eero takes its custom rig and starts trying to pick the locket.
Engineering DC 18: 1d20 + 8 ⇒ (15) + 8 = 23
After opening it, they tell the others “Look, this contains a nice ring. It might be valuable if they put it in a locked locket.”

XperimentalDM |

Eridanus: 1d20 + 6 ⇒ (20) + 6 = 26
kiikarah : 1d20 + 5 ⇒ (8) + 5 = 13
Skip: 1d20 + 0 ⇒ (11) + 0 = 11
T'krunch: 1d20 + 9 ⇒ (11) + 9 = 20
ʀːi˧i˩ro: 1d20 + 4 ⇒ (3) + 4 = 7
You hear the clatter of stones in the directions of the steps by the entrance.

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"We have company." Eridanus points towards the entrance using his mighty beard.

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Skip follows the beard with his eyes up the tunnel, and raises his pistol immediately. "Not more of those dreadful undead is it?"

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Skip follows the beard with his eyes up the tunnel, and raises his pistol immediately. "Not more of those dreadful undead is it?"
"Dessert, maybe?" says T'Krunch hopefully, as he draws his syringe and follows Skip.

XperimentalDM |

The party reenters the entry chamber to find A group of half a dozen creatures approaches cautiously. Each is humanoid with facial features that resemble a bat’s, though with four eyes and a ruff of pale featherlike fur around their neck. They carry no sources of light into the
cavern, and only two of them are wielding obvious weapons, but have yet to take an aggressive stance. They stop a safe distance away, seemingly unsure of what to do next. Their cloths are tattered and have been repaired multiple times, and their equipment looks like it is held together with chewing gum and ion tape.

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"Hello there! We are from the Starfinder Society and we are here to help." Eridanus announces out loud.

XperimentalDM |

One of the creatures begins to speak to you, but it's language is unintelligible to you at this time.
They sound like they are asking you questions.
When speaking they also blink one or more of their eyes in a seemingly
deliberate fashion.
[ooc] You may also make a life science check to determine the significance of the blinks.

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Sense Motive: 1d20 ⇒ 2
Skip eyes the newcomers with skepticism, stroking his moustache all the while. While he can't make heads or tails of the creatures intentions, he has other tricks up his sleeve.
"Fascinating. Just like my trek into the Castrovellian jungles with the Formian tribes...." he trails off and listens for a moment "Ah-ha, yes! I believe I'm making some connections between their words, blinks and gestures."

XperimentalDM |

[dice=Sense Motive]1d20
Skip eyes the newcomers with skepticism, stroking his moustache all the while. While he can't make heads or tails of the creatures intentions, he has other tricks up his sleeve.
"Fascinating. Just like my trek into the Castrovellian jungles with the Formian tribes...." he trails off and listens for a moment "Ah-ha, yes! I believe I'm making some connections between their words, blinks and gestures."
** spoiler omitted **
They are slightly alarmed by the spell but do not draw their weapons.

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Skip listens intently for a moment before translating. "Yes, I believe they are asking who we are, where we came from, or what we're up to. From the looks of their equipment and their demeanor, they seem quite desperate. It does match our current surroundings however. Do we have the ring? And the gloves? May I have them, please."
Skip takes the equipment and slowly approaches, with the items visible in his open hands. He lays them down on the ground, backs away slowly and gestures to them with a smile.
"Well, there you have it then"
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
"Perhaps we could demonstrate some survival skills to them, it may garner their respect."

XperimentalDM |

That seems to have put them somewhat at ease, another check or two may be required to win them over.

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The quorlu put their weapon in its sheath as a sign of good faith. He tries to convey the meaning of the group being attacked, especially undeads, showing some of the wounds they got. He then tries to ask if they are fine.
diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

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T'Krunxh looks at the dwarf and the strix for a moment, then concludes, "I'll help."
He tries look friendly as the others speak.
Diplomacy to Aid: 1d20 + 0 ⇒ (16) + 0 = 16
All the while, he is considering recipes for bat stew.

XperimentalDM |

The group steps out a little closer and looks a bit more casual, but are not completely at ease.

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"Fascinating. The blinking is part of their speech?"
Kiikarah tries to study the patterns to see if he can learn anything.
Perception?: 1d20 + 7 ⇒ (17) + 7 = 24
Culture is a +5

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Eridanus somehow tries to use Survival to cause a good impression on the locals.
Survival: 1d20 + 6 ⇒ (9) + 6 = 15

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"Odd - they seem to be blinking as they speak."
T'Krunch focuses on the blinks and tries to make sense of them.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28Life Science: 1d20 + 9 ⇒ (12) + 9 = 21

XperimentalDM |

T'krunch realizes that the blinking is part of the creature’s speech patterns and deduces that the leader blinks one or both of his left eyes for long periods when his tone is gentler.
However by the time T'krunch figures this out Eridanus seems to have impressed them with his survival skills.
The aliens motion for you to let them deeper into the complex and gesture as if they want you to follow with them.

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"Lead the way, mates!" Eridanus joins in with the bat-folk. "Let's celebrate our victory against the mindless undead and those two poisonous dogs earlier!"

XperimentalDM |

The leader beckons for the you to follow them to the central area, where they step behind the counter and open a previously undetectable compartment in the floor. The leader produces a humming technological device. After flipping a couple of switches, the device begins broadcasting aloud—this is the same message that accidentally piggybacked onto the Starfinder communique! The leader won’t let the you take the device, but the you can record the transmission (which is much clearer than the version they heard earlier) for future analysis
If there is no other follow up the party would like to do you are able to return to the ship.