Gain 1 Entropy Point:
- When combat begins, at the beginning of your first action;
- Each time you take "2 x Level" damage from a single attack or effect;
- Critical hits;
- Charge;
- Two move your speed in one turn;
You can have a maximum number of EP in your entropic pool equal to your Constitution modifier.
As a move action, you can expend EP to boost the damage of the next entropic strike attack you make before the start of your next turn. You must decide how many EP to expend when you take this move action, and you can’t expend more EP than your level. If the boosted entropic strike hits, you deal +1d4 damage for every EP expended.