Obsik Shalehammer

Eridanus Weatherbee's page

39 posts. Organized Play character for The Ragi.


Race

| SP 10/10 HP 13/13 | RP 4/4 | EAC 15; KAC 17 | Fort +5; Ref +5; Will +2 | Init: +3 | Perc: +6, SM: +2

Classes/Levels

| Speed 30 ft.; climb 25 ft. (zero-G)| Darkvision 60 ft. | Entropic Pool: 0/3 (+1 to AC while having at least one EP)

Gender

Male LN Dwarf spacefarer vanguard 1

About Eridanus Weatherbee

Eridanus Weatherbee
Male dwarf spacefarer vanguard 1
LN Medium humanoid (dwarf)
Init +3; Senses darkvision Perception +6
--------------------
Defense
SP 10 HP 13 RP 4
EAC 15; KAC 17
Fort +5; Ref +5; Will +2
--------------------
Offense
Speed 30 ft.
Melee Entropic Strike +4 (1d3+3 A or B)
--------------------
Statistics
Str 10 (+0); Dex 16 (+3); Con 17 (+3); Int 10 (+0); Wis 14 (+2); Cha 8 (-1)
Skills Acrobatics +4, Athletics -3, Bluff -1, Culture +6, Diplomacy -1, Disguise -1, Intimidate -1, Perception +6, Physical Science +6, Piloting +3, Sense Motive +2, Stealth +0, Survival +6, Profession (Miner) +12
Feats Fleet
Languages Common, Dwarf, Sarcesian, Eoxian
Other Abilities Entropic pool (+1d4 per 1 EP, 1 EP/level), +10 to bull rush
Gear Kasatha Microcord I, Basic riot shield, mk 1 healing serum (2), consumer backpack, titanium cable line (30 ft.), lighter, zipstick, professional's tools

Scenarios
Starfinder Society Intro #1: The First Test

Character sheet

Entropic Pool:
Gain 1 Entropy Point:
- When combat begins, at the beginning of your first action;
- Each time you take "2 x Level" damage from a single attack or effect;
- Critical hits;
- Charge;
- Two move your speed in one turn;

You can have a maximum number of EP in your entropic pool equal to your Constitution modifier.

As a move action, you can expend EP to boost the damage of the next entropic strike attack you make before the start of your next turn. You must decide how many EP to expend when you take this move action, and you can’t expend more EP than your level. If the boosted entropic strike hits, you deal +1d4 damage for every EP expended.

Bull Rush:

You knock the target back 5 feet, plus 5 additional feet for every 5 by which the result of your attack roll exceeds the target’s KAC + 8. If an obstacle is in the way, the target stops at the obstacle instead.