GM Neirikr's "Academy of Secrets" (Inactive)

Game Master Neirikr

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INACTIVE

I had remembered. She just wasn't sure if she wanted him to have it yet. She is wary to trust him at the moment.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Two possibly compromised NPCs are trailing us...I don't like this, but we can't leave them behind or lock them up.


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:
What's the hold up?

Sorry again, for the hundredth time. I've just found some fairly regular work after a bit of a dry spell (awesome!), which means that I don't exactly have more time for PbP (not so awesome). I'll still try to work up to more posts per week, since one is way too slow, but I think the best I can really promise right now is not giving up on the game. :/


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

Real Life takes precedence over pbp of course. This is a module. Even if it goes as slow as 1 round of posting a week, I imagine we would be able to finish it by the end of the year. And I'd much prefer that to giving up on the game entirely.

tldr:take all the time you need. I'll be here


INACTIVE

I think communication is key. I don't care if you have 4 jobs and can't post for a few months, as long as I know what's going on, then I can make a decision to stay in a game or to know if it has been abandoned (which happens all the time on here). Something I do when I'm busy, is I set aside 5 minutes, write a tiny snippet, leave it on a notepad, and come back to it.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Congrats on the new job!


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Grats! :D


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Woo! New job! I can sympathize. I don't have a new job, but this is the busy season for one of my side gigs, so my time's been a bit sparse lately. (speaking of, feel free to bot me thursday-friday if need be, I'll be kinda busy those days.)


Maps | Monsters | NPCs

@Anethra: Sorry for the cockblock, again. There aren't many loose souls floating about these parts.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

No worries! I didn't actually expect it to work, but... doesn't hurt to try.


Maps | Monsters | NPCs
Anethra Katal wrote:
DM, would the scroll of Banishment take the trapped soul away with the Devourer if it worked?

Banishment is indeed one of those spells. The rest are as follows: chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, and any form of charm or compulsion.

The spell does need to overcome the devourer's spell resistance AND another caster level check on top of that, so in that sense a scroll might not be ideal.


Maps | Monsters | NPCs
Grymwold the Shieldstorm wrote:
@GM is the Devourer's attack an SLA? If so, it would provoke an AOO from Grym due to Disruptive and Spellbreaker. If it's a supernatural ability it will NOT provoke an AOO

It's a supernatural ability.

Grymwold the Shieldstorm wrote:
@GM unless you consider it metagamey I'll hold off my attacks until after Bayard posts. When Grym (switch-hitter) is paired with a melee ally and is threatening the same villain it's best if Grym attacks after his ally due to the potential of Bull-rushes pushing the villain out of Bayard's full-attack range

Delaying your turn is a thing you can do in the rules, so I don't see why not.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Internet’s been out at my apartment building for most of a week, when I called the company they sounded like they thought they’d have it back soon but that was Thursday and it’s still down. I don’t post well from mobile, so expect me to be limited and feel free to bot me if needed for…a few more days-ish. Hard to say.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

I feel your pain bad internet sucks.

To make posting easier especially from my phone... I have a spoiler at the bottom of my profile with my most common attack patterns. This makes it easy to copy paste a combat post from my phone and keep the game rolling


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:
In that case, Viridel levitates above the barriers to allow for line of effect as a move action. He then drifts down (free action) and arrests his fall using the Fly skill vs. DC 10 to negate fall damage.

The walls fill the entire hallway—you can't fly above them.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

No line of effect?


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:
No line of effect?

No, I don't think so. They provide full cover.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Can dispel magic dispel all the walls?


INACTIVE

Viridel? I think we are waiting on you, right?


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Not sure. I didn't get an answer on the dispel magic question.

Also, does Grymwold's hit break the wall, and if so, can I keep the old set of actions?


Maps | Monsters | NPCs

Sorry, I thought I'd answered.

Yes, a wall of ice is a continuous effect and can be dispelled (which will also get rid of the freezing mist.)

No, Grymwold's attack does not break the wall behind him, and even if it did, there is another wall in between Viridel and the barbed devil. The only enemy Viridel can see is the Yellow bone devil at the back. I've marked the still-intact walls in cyan, and the broken wall (i.e. freezing mist) with light blue.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Ok, I cast my spell. Let's see if this toy has potential.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Viridel doesn't know what he's doing.
Anyway, I think that's all of us. Enemies up?


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

I dunno. Shall we call it? While this game had a fantastic start, it feels like we've gradually lost all momentum.


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Maps | Monsters | NPCs

I've been trying to find a moment of free time when I'm not completely exhausted in order to post, but it's been difficult. If you guys want to call it here, that's completely fine by me. There's not too much left in the module, and I can streamline some of it. However, I can't promise I'll be able to post any more regularly than I do now.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

I don't mind if this takes the rest of the year to finish. It's just a short module. In all likelihood, I'll never get a chance to play it again, so I'd like to stick with it, even at a slow pace so I can see how the story ends.


INACTIVE

I don't mind if it goes slower, as long as it is consistent and not too slow, but it seems like you don't have time for it anymore, GM. That's a shame. It being higher level, I'm sure it can be quite complicated to sort out a round, or at least takes more time to post a ruling. At this pace, I feel like the game is taking far too long. It's been just short of a month since I've posted last. That isn't really a span I'm enjoying. At the minimum, I'd want at least a couple posts a week. If that's not attainable, unfortunately, Grymwold, I'd vote also we hang it up.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

I'm ok with whatever. I'd like to finish, but I'm also about to move and have a longer commute and a bit less time for gaming, so having one fewer game wouldn't be a *bad* thing for me, per se.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

I'd like to clarify what I meant by 'Viridel doesn't know what he's doing', since, to my horror, I think I've been misunderstood (I've been on a business trip and wasn't able to follow-up with a post).

When I said Viridel feels lost, I meant that my pet spell (metamagic fireworks) isn't really effective in any situation if he's a supposed demon/devil killer, and he's stuck trying to support in the ice wall. It's a comment regarding his optimization, not an expression that the game feels lost/confused.

That said, I'm sure GM Nerikr spent a lot of effort on this game, and I would like to see it through.


Maps | Monsters | NPCs

It seems like there's more votes for continuing the game than not, so I will keep it going. I won't begrudge anyone if they want to drop out, however, so don't feel like you have to force yourself to stick around. I will do my best to get back to a more tolerable pace—but again, no promises.


INACTIVE

Here's to hoping! I'll stick around in the meantime. I'll just say that I hope we are nearer the end if we are going to continue to be at this pace and it can't be helped. That said, I do want to finish the game.


Maps | Monsters | NPCs
Laree An wrote:
Here's to hoping! I'll stick around in the meantime. I'll just say that I hope we are nearer the end if we are going to continue to be at this pace and it can't be helped. That said, I do want to finish the game.

We are quite close to the end—it's not a long module.

@Grymwold: Do you have something to get through DR/good? I couldn't find anything in your character sheet. It wouldn't have made a huge difference here, but it would have been enough to kill Blue Osyluth.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

Shieldmaster feat="Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus."

Grym's shield is +5 allowing him to bypass alignment DR


Maps | Monsters | NPCs

Ah, of course. In that case, Blue Osyluth is very dead.


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Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)
GM wrote:
Grymwold joins the onslaught, repeatedly sending his shield to batter the other osyluth, the corpse of which is soon flung back through Anethra's blades.

That's some dank Mortal Kombat imagery. I absolutely love it.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)
Quote:
What remains of Illia Ean seems momentarily exhilarated, floating towards the ceiling like a wisp of smoke from the fragments of the devourer. The barbed devil extends his hand greedily, as if to pluck the soul from the air. With a sudden look of distress, the apparition is whisked away.

I wanted to ask about this before but forgot. What happened here? Did Illia's soul escape, or was it recaptured by the boss devil?


Maps | Monsters | NPCs

I'll get us through the western doors next week. There are two single doors up on the balcony as well, in case you want enter through there.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Who is the last person in the room? There is a woman (I put an arrow on her in the map).


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)
Quote:
No sensors. As far as Viridel can discern, Illia soul was claimed by the devil (assumably Nagxiv, to whom she is bound) and then absorbed by the demiplane.

Wait, she's 'gone' gone? Was that a 'save the soul before it's forever gone' round we didn't act upon?

Also, who is that person in the room?


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:
Wait, she's 'gone' gone? Was that a 'save the soul before it's forever gone' round we didn't act upon?

There isn't much you could have done. As long as her contract stays in effect, it would require a wish or a miracle to save her from damnation.

Viridel of Ashel'delore wrote:
Also, who is that person in the room?

That is Illia's corpse.


INACTIVE

Could Anethra contact an entity in hell? As alluded to in my post, we could win that way.


Maps | Monsters | NPCs

Even if she could, Belzeragna might limit such communication to some extent. You are, effectively, in the private pocket dimension of a demigod, which appears to be purposefully closed off from the rest of the multiverse. It wouldn't be much of a hidey-hole if Eiseth could find it so easily!


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Also, no appropriate spells memorized.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Might be a stupid question, but Lorthact is not also Chyvvom, right?

The one Viridel sensed absorbing the souls was Lothact?


Maps | Monsters | NPCs

Ah, sorry. I forgot to answer.

Viridel of Ashel'delore wrote:
Might be a stupid question, but Lorthact is not also Chyvvom, right?

As far as you know, those are two different entities.

Viridel of Ashel'delore wrote:
The one Viridel sensed absorbing the souls was Lothact?

Maybe? Or just Belzeragna doing it's thing on auto-pilot. Depends on how hands-on Lorthact is being.


Maps | Monsters | NPCs

For the sake of transparency: should you wish to negotiate with Chyvvom, it would be played out as a skill challenge. You would, as a group, have to accumulate a certain amount of successes before a certain amount of failures. The DCs would tough, but not so high as to be impossible, assuming you use your strongest skills. There would be some additional restrictions, but I would also be open to creative use of skills and other abilities.

Or you can just fight. Honestly, I would prefer not to run additional combat encounters, but the decision is entirely yours.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

While I'm sure the combat would be brief (given our ability to deal 200+ hp damage/round to AC's over 40), I'm happy to engage in a skill challenge as well.

Do we each pick our strongest skill and just roll it?


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Bayard isn't really interested in negotiating. He's just trying to play it cool until he can sidle up to Chyvvom and put an axe in his face. Paladins, what can I say?


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Speaking of which, prepare your shield. I'm gonna launch you at his face.

As for the fightin' vs talkin' debate, Viridel loaths fiends and will definitely want to push for the former--especially since the fiends from previous combats (Erinys and that tiny other monster) have withdrawn to this spot.

So we have one neutral and two fightin' votes. Laree and Grymwold, what do you guys want?


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

Making a pact with a devil is NOT something Grym will be eager to be a part of. "An unnamed service at a later time" EAT MY SHIELD!

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