GM Neirikr's "Academy of Secrets" (Inactive)

Game Master Neirikr

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Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Fine by me.


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:

Since the conjuration light was claimed, we can’t take it right?

And how many halls will that leave? I am fairly confident in our chances, and barely spent resources.

Yes, the Hall of Summoning's key-light has been claimed by Maganrad. Along with all your conquests so far, that leaves only the Hall of Charms (enchantment) and the Hall of Shaping (transmutation). You only need to visit one of them for the last key-light.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Hall of Charms in that case.
How about a nice overpowered magic circle spell?


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Agreed.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

By my calculations, Bayard lost 59 hp on that fight.
-8 from the lightning ooze's reaction hits (with resistance)
-11 lightning from lightning ooze's lightning bolt (half damage + resistance)
-12 from his vicious axe
-28 cold damage from cold ooze's cone of cold (I guess, with resistance)

I think we can proceed. Anethra can you claim the light?


INACTIVE

I had Laree already stated that she grabbed it on Friday. If you want, you can walk up and grab it from her. You are evil :P She doesn't care who holds it either.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

I'm showing down 63. Maybe something lingering from some time previous. Or just my math is off.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Laree can hold onto it.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100
Viridel of Ashel'delore wrote:

Hall of Charms in that case.

How about a nice overpowered magic circle spell?

The Magic Circle sounds good as one would think that it blocks confusion and Gryms Mind Buttressing Armor basically functions the same way.

However on a deeper dive I found this relevant FAQ
"Protection From Evil: Does this work against all charm and compulsion effects? Or just against charm and compulsion effects where the caster is able to exercise control over the target, such as charm person, command, and dominate person (and thus not effects like sleep or confusion, as the caster does not have ongoing influence or puppet-like control of the target)?

The latter interpretation is correct: protection from evil only works on charm and compulsion effects where the caster is able to exercise control over the target, such as command, charm person, and dominate person; it doesn't work on sleep or confusion. (Sleep is a border case for this issue, but the designers feel that "this spell overrides your brain's sleep centers" is different enough than "this spell overrides your resistance to commands from others.")

So based on the FAQ it appears that neither Magic Circle nor Mind Buttressing Armor will protect against Confusion.

This is a bit disappointing as I thought Gryms armor would apply ...oh well.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

Are there any obstructions preventing Gryms ranged attacks from being effective if he stays in the doorway out of range of any confusion spell?

The fewer characters subject to the confusion spell the better. I thought Grym would be immune due to his armor, but he's not, nor will Magic Circle protect us.

Of course Grym the BSF doesn't know all this in character. So if the casters don't roll appropriate knowledge checks he won't know this stuff and he'll roll into the room thinking his special armor will protect him vs most enchantment magics.

Viridel knows Gryms backstory and that his armor is designed to protect him from mental control (Mind-Buttressing)


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Huh.

Well, I can Haste Bayard and he can rush in, take the key-light, and out, relying on buffs to Will. Anethra has some dispel magics up her sleeve, and I can give Bayard Grand Destiny and Foretell for a total +6 to Will saves. I'm sure that Laree also has some will-improving concoctions somewhere.

Alternatively, Anethra can cast Summon Monster VI and we dumpster-dive for any immune-to-confusion monsters with good speed to go pick it up.

One thing I'm thinking about is that this trap is triggered by the key-light. That's why it has true seeing. If we block the key-light from detecting us by a...rather mundane method (mage-hand to drop a blanket over it or otherwise obstruct us from it), we can hack the trap. Wizards never expect that.

@DM: Can I make a check for that or does the 40 conclude this?


INACTIVE

The problem with Foretell (I believe) is that you need to be within 30ft, and you don't want to be the one in there. I would suggest Anethra with her 20 will save goes in.

Anyone with mage hand can move a blanket into the room and drop it over the key light.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

I for one am in favor of trying to drop a blanket on the key-light. That'd be a hilarious way to defeat this challenge.


INACTIVE

100% that poor teacher is going to get a talking to.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Go for it!


Maps | Monsters | NPCs

You can certainly try. Well, assuming someone has mage hand. Do you?


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

If no one has Mage Hand Grym can
Flex into Advanced Weapon Training>Item Mastery>Telekinetic Mastery for 1 minute
=Telekinesis as a 12th lvl SLA...DC19

The in-game fluff would be "Grym prays briefly to Torag for aid and guidance and shortly thereafter a faint glowing dwarvish appearing hand takes the blanket from the floor and flies it over to key-light, quickly covering it and bringing it back to the group."

Grym is VERY limited on Martial Flexibility on 6/day, so if someone has Magehand or something like it that would be preferable.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Viridel has the Fast Study exploit, so he will switch one of his prepared cantrips (Message) to Mage Hand. I think it might take a minute.


Maps | Monsters | NPCs

Fast Study requires a empty spell slot to use. However, I don't mind letting you swap out cantrips (especially since it takes a minute to do so).


Maps | Monsters | NPCs
Grymwold the Shieldstorm wrote:
I'd use the Telekinesis Violent Thrust option flinging it across the room into Gryms hand. If it is allowed a Will save it will be DC19 vs the SLA

At this point, having magically inspected and handled the key-lights, both Laree and Viridel would be able to tell Grymwold that they are neither creatures nor objects, and thus not subject to telekinesis. They're essentially just really fancy dancing lights.


INACTIVE

Ooo, interesting!


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:

@GM: Bayard has the +2 luck bonus so that should be counted since he's running in and out and would have been exposed to the area of the fortelling

Also if Bayard can't make it due to speed, Asniroth drops a haste in case

As far as I understand, the bonus from Foretell only applies while Bayard remains within the 30-foot aura. Also, I don't believe haste would help here, since it can't raise someone's speed above twice their normal move speed (even if it would otherwise stack with expeditious retreat).

Bayard the Axeman wrote:
Bayard reaches the light and attempts to grab it. If he can do so, he'll take a move back toward the exit. If not, he keeps trying (full attack instead of just the first one).

You can't take a full attack, since the light has moved out of range (which is what provoked the attack of opportunity in the first place).

@Everyone: Please keep purely OOC posts and rules discussion here in the discussion thread.


INACTIVE

Ouch! A -4 will save is like taking a -8 to 9 point penalty to your wisdom. Ooof.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Alright, TC allows you an immediate landing attack with +2 to the roll, and you can then take a full-attack action. This roll is with Foretell and the full-attack (since I'm before you on initiative).

Let's hope this one works--I'd rather not use another round of Foretell before Transmutation.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Good job, Bayard!

And all it cost was...I think one infusion from Laree, one spell resistance from Anethra, changing my cantrip, my Scrying spell, and a round of Foretelling.


Maps | Monsters | NPCs

Sorry for taking so long to process that—bit of a rough week. I'll move us forward to the Hall of Wards as soon as I have another moment.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100
Viridel of Ashel'delore wrote:

Good job, Bayard!

And all it cost was...I think one infusion from Laree, one spell resistance from Anethra, changing my cantrip, my Scrying spell, and a round of Foretelling.

Lol... No one said it'd be easy


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Excellent work!


Maps | Monsters | NPCs

By my calculations, getting all the key-lights took you less than half an hour (counting in all the planning and running from one place to another).

Very efficient!


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Excellent post, DM.


Maps | Monsters | NPCs

:)


Maps | Monsters | NPCs

Let me know if anyone takes/opens the scroll case.


INACTIVE

Laree is not going to take the scroll case.

Merry Christmas to all of you.


Maps | Monsters | NPCs

Peaceful Midwinter to all!


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Ok, guys, huddle time.

I have three options really, and would like to see your ideas.

1. Break the enchantment on Maginrad. If I do that, he will join us and dismiss the mind fog. Unfortunately, I think the devil can re-dominate him the next round, so it might be a waste of our turn.

2. Magic Missile Daze. I can cast the Magic Missile spell with my dazing rod, hitting each target once (and the big bad twice) to deal 1d4+1 damage AND daze them for one round to buy time for us to reorder ourselves. It's a Will DC 20 to negate, since apparently Viridel loves fire spell and he's in Hell now. The 'blind fool' is actually pretty accurate.

3. Plane Shift bad boss. Anti-climactic a bit but also pretty funny; Viridel swoops in and smashes the big bad, plane-shifting her to heaven. It's a DC 26 (28 if Viridel uses Foretell for -2 to saves), so I think it's a pretty difficult save for her. Viridel will need saving though since the two Erinys will not be dismissed.

In all cases, Asniroth will haste everyone.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Actually, the fact that Viridel is branded as a demon-killer while using fire spells a lot shows a lack of foresight on my part. I totally forgot about how much crazy immunities monster get in Pathfinder. xD


INACTIVE

I liked the idea of option one, then our party making cries like babies to throw her into a rage so she doesn’t reapply the enchantment.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

The third one would be hilarious. Spell resistance could possibly be an issue there, though.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

I like option 1. She likely won't want to waste an action enchanting him again. It'll change the math from 5 vs 5 to 6 vs 4. Seems like a worthy choice.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Trying to change the math with a triple banishment. We'll see if it works.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

@Anethra:

Banishment wrote:
You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's spell resistance (if any), and the saving throw DC increases by 2.

I think a baby's cry would work against the handmaiden devil, but I am unaware if we have anything that might work vs. the Erinys.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Hoo boy, am I embarassed again.

Break enchantment has a 1-minute casting time, not an action. That means I need to ponder on the scroll for 1 minute before the spell is cast.

@DM: Is this some kind of special scroll or does it follow the same rules?


INACTIVE

I think the GM also alluded to the baby's cry in the description of the enemy, not just because of her fond hatred for the sound, but also because she gives up on her illusions. This may include her enchantment over Maganrad as well as she flies into a rage. If she's not giving him commands, he's just considered dominated. He doesn't have to act against us.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Alas, I don't even have ghost sound, so I can't simulate children crying.


INACTIVE

I think people can do that with their mouths. It might not be authentic, but it sounds similar.


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:

Hoo boy, am I embarassed again.

Break enchantment has a 1-minute casting time, not an action. That means I need to ponder on the scroll for 1 minute before the spell is cast.

@DM: Is this some kind of special scroll or does it follow the same rules?

Ah, so it does. I didn't notice either! There's nothing about the scroll that would shorten the casting time, unfortunately. Feel free to revise your actions.


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:

@Anethra:

Banishment wrote:
You can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target's spell resistance (if any), and the saving throw DC increases by 2.
I think a baby's cry would work against the handmaiden devil, but I am unaware if we have anything that might work vs. the Erinys.

Not super relevant right now, but I would absolutely give you the bonus if you waved a crying child at the handmaiden devil. :D

As it stands, all the devils here would, at the very least, fear consecrated weapons, as this pierces their DR.

Laree An wrote:
I think people can do that with their mouths. It might not be authentic, but it sounds similar.

You could try Bluff or Perform (act), but it'd be a pretty high DC to get it right without magic.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)
GM Neirikr wrote:

You could try Bluff or Perform (act), but it'd be a pretty high DC to get it right without magic.

But very amusing if you failed the roll, so... Win-win?


INACTIVE

Laree is going for it :P


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Fly out of melee range will you? I'm prepared for that!

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