GM Neirikr's "Academy of Secrets" (Inactive)

Game Master Neirikr

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Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

I don't know how many dominos I'm knocking over with my Contingency Greater Dispel Magic, but I do realize very well how much better this could've been resolved on tabletop.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

magic weapons vs DR

+1 and greater weapons overcome DR that is vulnerable to magic
+3 and greater weapons overcome DR as if made from cold iron and/or silver
+4 and greater weapons overcome DR as if made from adamantine
+5 weapons overcome DR as if aligned

Gryms +5shield will negate alignment dr which I'm assuming is what we're up against.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Bayard and Laree, Viridel will use Foretelling for the luck bonus, so you can add that bonus to your attacks since I haven’t acted yet (besides my free action greater dispel).


INACTIVE

Is that for all of my attacks in the round? So with her boost to luck bonuses, a +3 to all her rolls?


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Yeah, but I didn’t act yet to see what happened with my dispel.


Maps | Monsters | NPCs
Grymwold the Shieldstorm wrote:

magic weapons vs DR

+1 and greater weapons overcome DR that is vulnerable to magic
+3 and greater weapons overcome DR as if made from cold iron and/or silver
+4 and greater weapons overcome DR as if made from adamantine
+5 weapons overcome DR as if aligned

Gryms +5shield will negate alignment dr which I'm assuming is what we're up against.

Gotcha. I'll readjust the Boss Lady's HP.

Laree An wrote:
Each hit from the Blue Erinys is reduced by 5 points normal damage (changed to nonlethal which she is immune to), and 20 points fire damage resistance. Please let me know the final total. It should be 5 from the tentacles + Blue Erinys' attack.

I'll figure out the black tentacles situation first. Just in case, what's your AC with and without being grappled?

Viridel of Ashel'delore wrote:

Viridel triggers his Contengency as a free action, Greater Dispel Magic (Area) against the black tentacles and Maginrad's Crushing Despair and the mind fog in the area.

Sorry DM if this retroactively affects damage rolls or messes up something, but the devils also suffer -2 to their rolls due to my foretelling. Are we still hit?

This sounds more like a targetted dispel than an area dispel. The latter would a have a lot of collateral damage, since you can't exclude the PCs and their buffs. Either way, you roll just one dispel check—we'll use your first. With a targetted dispel, you can affect black tentacles, mind fog, and crushing despair on Elann or Laree (since crushing despair affects creatures, and you can only dispel one spell for every four caster levels). I assume you prioritise Laree?


INACTIVE

For GM: Her total armor should be 32 now [10+9armor+4Dex+9NA (4 from mutagen + 5 from barkskin which she took earlier with her prepared concoctions)]. She also has a 25% fortification property. Touch AC should be 14 and Flat-Footed should be 28.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

I have Mage Armor and Overland Flight active, so I can afford to dispel my own buffs, but I would need the consent of the rest of the party. Is it worth it?


INACTIVE

I would prefer not to have my items and things dispelled, no. I'd go with a targetted area dispel on the tentacles


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Targeted dispel then to remove all the negative effects.
Let's hope this was worth it.


INACTIVE

No, I was saying a targetted dispel to specifically dispel the Black Tentacles spell, not all the spells and negative, and positive, effects.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Right. So Black Tentacles only.

Also I think that if the devil reaches the wall and is still shoved, that she falls prone. That is one crazy good build, Grym.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100
Viridel of Ashel'delore wrote:

Right. So Black Tentacles only.

Also I think that if the devil reaches the wall and is still shoved, that she falls prone. That is one crazy good build, Grym.

Thanks. I spent a crazy long time theory crafting him

Shield Slam
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Grym has Grtr Bull Rush so he give AOOs to his allies if the BR succeeds


Maps | Monsters | NPCs
Laree An wrote:
No, I was saying a targetted dispel to specifically dispel the Black Tentacles spell, not all the spells and negative, and positive, effects.

With targetted dispel, there is no danger of getting rid of anything other than the spells you want to remove, as long as you've identified them. There's no risk in getting rid of mind fog and Laree's crushing despair while you're at it. It'd be a waste not to, really.

Here's the relevant description:

Dispel Magic wrote:
You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

~

Viridel of Ashel'delore wrote:
Also I think that if the devil reaches the wall and is still shoved, that she falls prone. That is one crazy good build, Grym.

I've generally ruled that getting "knocked prone" while airborne makes you lose 10 feet of altitude (and then actually fall prone if you hit the floor). We'll see.


Maps | Monsters | NPCs

@Laree & Viridel: Okay, since Viridel is able to successfully dispel the black tentacles (and more importantly, I know how high her AC actually is :P), Laree takes no damage at all from the erinyes' shots, which are all misses. Viridel is still hit as previously stated, even with the penalty to attacks from Prescience.

@Everyone: Do try to have your current AC somewhere I can easily find it (like in your latest post or on your statline). Otherwise I'm going to assume it's whatever I can see on your sheet.


Maps | Monsters | NPCs

...and naturally, no one is grappled! The damage from the tentacles still happens, as they attack as soon as the spell is cast.


INACTIVE

Yeah...my mistake. I meant to update my status bar with her actual AC but forgot to. I take it then that with a +3 luck from Viridel and no -4 from the tentacles, then that means most of mine hit her touch AC? So that should be essentially a +7 to all I rolled, which should be a minimum of 25 to hit on the four hits. I'll wait to see what happens this round!


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

@DM: so what happens exactly?


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

I realize that I can cast the spell on another character and float out of the room.

So whoever is getting within 10’ of Maginrad is going to be given Viridel’s Magic Circle vs evil, and he will then retreat out of the room but within foretelling range.


Maps | Monsters | NPCs

@Bayard: Sorry, but why is Bayard able to draw a weapon and full attack in the same turn? He doesn't seem to have Quick Draw or anything like that.

(...and sorry @Everyone for taking so long. This fight is giving me a real high-level headache.)


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

So many options tactics and spells are available at higher levels. Makes things much more interesting but also more complicated and time-consuming to resolve each round's actions. Take your time ;)


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

I couldn't resist trying some one and done spells, but moving forward I'm going to be sticking to buffs.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Uh, that’s a good point GM. I wasn’t thinking. Ignore all arrows after the first.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Upon rereading my character sheet, I realize that I stupidly forgot to add +6 to my caster level checks for spell penetration (+2 elf +4 spell penetration).

I possibly could have hit most of those spells...g!*+%#n it.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100
Viridel of Ashel'delore wrote:

Upon rereading my character sheet, I realize that I stupidly forgot to add +6 to my caster level checks for spell penetration (+2 elf +4 spell penetration).

I possibly could have hit most of those spells...g~@$#@n it.

Spell penetration is only +2, unless you have Greater. On any offensive caster of mine, I try to have at least a +4 mod vs SR. I find it quite frustrating to have my highest level spells fizzle into nothingness vs the SR which is frequently encountered at higher levels.


INACTIVE

Just pointing out that Laree offered healing. I haven't seen anyone adjust their HP yet.


Male Half-Orc Paladin (Tortured Crusader) 13 HP 134/134 |DR3/-| AC 32 | T 15 | FF 31| CMD 34 (33 FF)|| SPD 20ft| Init +1 | Perc +20,| Darkvision | F +17 | R +11 | W +17 | (+4 to saves subject to Endurance)

Hey folks, I’m in the middle of moving and haven’t got internet at the new place yet. I’ll post from mobile as best I can, but expect me to be spotty for the next few days. Sorry.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

@Grym: Right, so +4. I think that 3/4 of my spells should have hit in that case, not all of them (one check being too low).

@Laree: I'm topped off. I think there is only 4 hp left from the rest.

@Bayard: Angelic Aspect allows you flight, so I think it's worth it to stick with the axe for the time being.
Especially since Viridel's Telekinetic Charge allows Bayard to literally fly up to the enemy's face.

@GM: So I was rereading my character (after seeing the blunder with spell resistance) and discovered I accidentally under-prepared my 1st and 2nd level slots (total of 7 slots unused) and overprepared my 6th level slots (+3 extra slots prepared).
I adjusted my loadout around while keeping all spent slots (greater dispel magic in the hall of seeing) and removing unused excess spells (dazing fireball, cold ice strike, clarifying that contingency was prepared before and did not use a slot since it has a 13 day duration, and modify memory at 4th level). The spells I do prepare are all low-level, and using the fast study feature, I can prepare in minutes, so I don't disrupt the flow of the game.
I also removed some spells from my spellbook to stay in the 34 spell limit. I think it's solid now.


INACTIVE

That's kind of the problem with higher-leveled characters, especially spellcasters. There is so much you can miss.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100
Laree An wrote:
Just pointing out that Laree offered healing. I haven't seen anyone adjust their HP yet.

Grym accepts one tap of the CLW wand. topping off his hp


Maps | Monsters | NPCs

@Everyone: What's your next move?


INACTIVE

I'll let the meatshields lead the way, but I would suggest the room above us.

Items lent to Maganrad:
Wand of Cure Light Wounds (Looks like only the two charges were used this time)
Air Crystal
Antitoxin
Antiplague
Smoke Pellet x4
Tanglefoot Bag x2
Dagger, Alchemical Silver (From Elann)
Potion of Ablative Barrier
Potion of Adhesive Spittle (12th CL)
Potion of Endure Elements
Potion of Invisibility
Potion of Protection from Arrows


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Laree when Maginrad looks at her


INACTIVE

Hah!


Maps | Monsters | NPCs
Viridel of Ashel'delore wrote:
@DM: What do I learn?

Just to be clear, you're targetting Belzeragna (i.e. "a place"). Right?


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Yes.

Also, this sucks, but I just got covid'd again.

<tableflip>


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

So sorry to hear that, Viridel. Hope you pull through without too much trouble.


Maps | Monsters | NPCs

Oof. That sucks. Hopefully it's not too bad.


Male Elf (Fey-Touched); Hit Points 85/85 Wizard (Prophecy) 13, AC 21, FF 17, Touch 20, low-light vision, darkvision 60 ft., see invisibility, saves +9 F, +11 R, +12 W; +2 additional vs. enchantment effects, CMB +10 CMD 20 | Spd 30ft, Fly 40 | Prescience (16/day), Foretelling (13/day)

Turns out it's a false positive.

Nice jump-scare though.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Oof, that's great to hear!


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HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

fort save vs covid: 1d20 ⇒ 20


Maps | Monsters | NPCs

If you're going to rest, let me know where and with what precautions. Otherwise, we'll move forward with Grymwold's plan.


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

Does this seem like a good time for the others? I can still move forward, but if we want Death Wards I'll need to rest.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

How low are the casters on spells? If resting, do we want to camp in one of these rooms or does anyone have Mages Mansion or similar prepped?


INACTIVE

I think resting in a hostile environment is not wise. Does the Breaching Festival typically go for a couple of days? Would they just assume everyone died?

Personally, I still have duration on spells, I still have bombs, and I'm still alright to go through a couple more fights. I'm not sure how long this module is, but the GM seemed to mention it wasn't more than a couple of days of event.


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

I imagine the Breaching Festival would be a pretty boring affair if it lasted more than a day. But I don't think this qualifies as the Breaching Festival anymore.

As it's a module, it may have been designed to be blitzed through. However, having played high-level casters I understand feeling depleted after blowing through most of your best spells. I wouldn't assume we're safe camping here in this devil's personal hell either.

But I'm good either way.


Maps | Monsters | NPCs
Laree An wrote:
Does the Breaching Festival typically go for a couple of days?

One day, from dawn to dusk. However, you've already found out that Belzeragna is chronologically asynchronous with the Material Plane. Based on Maganrad's experience (claiming that hours had passed since he had entered, when he had preceded the party by less than one) it seems that time passes more slowly than it does back home. As such, you might still be able to win the Breaching even if you decide to rest.

This is all assuming you even care about the competition anymore, seeing as things have obviously gone off the rails. :P

Grymwold the Shieldstorm wrote:
As it's a module, it may have been designed to be blitzed through. However, having played high-level casters I understand feeling depleted after blowing through most of your best spells. I wouldn't assume we're safe camping here in this devil's personal hell either.

It's definitely not guaranteed to be safe, especially if you're not being careful about it. The more time you spend in Belzeragna and the more you meddle, the less safe it will become. I won't go into the details, but if you're going to rest, it might be a good idea do so while you're still... let's say, "beneath notice."


Full Image | Constant: Nondetection, darkvision 60 ft. | HP: 68 | AC 28/16/25 | +12 F, +12 R, +20 W | Resist 5 cold, electricity, fire | CMB +9 CMD 25 | Spd 20ft | Channel (4/day), Darkness (1/day), Sudden Shift (9/day), Copycat (9/day), Master's Illusion (9rounds/day)

I don't mind. I'm good to keep going with my reduced spell list


HP 125/133 |DR6/-| AC 33 (37vs Crit Conf) | T 15 (20vs Rays) | FF 31| CMD 31 (35vsBull Rush or Trip)|| SPD 20ft| Init +2 | Perc +21, Stonecunning +23| Darkvision | F +18 | R +14 | W +11 | Steel Soul+4, Glory of Old+1, Mind-Buttressing| Martial Flexibility 4/6, Stamina 11/16, Buffering Cap 1/1, Unshakeable Resolve 3/3, CLW wand 93/100

Given the "beneath notice" comment my vote changes to rest and recover lol


INACTIVE

Alright. I guess we can rest and recover. Of the rooms we've been in, which is the most secured? Toughest-looking doors, items we can brace against the door, etc?

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