Misty kit |
Misty Kit draws their weapon as the robots begin shooting. "Why are the full-metal people attacking?"
Misty Kit takes a moment to identify the attacking bots, hoping their crystalline mircolab can tell them something useful.
And because it was an identify with the microlab, I am using Physical Science and get an auto-20 with their skill of +12 for a total of 32.
Seggas Yakan, DVM DMD |
Seggas flips open a container at her hip that gives off the occasional rumble or gurgle. She slips a hand inside with a slurping sound as some sort of slimy tentacle thing climbs up to her wrist. She then lifts the mass of biomatter out of the canister. It quickly reveals it self to be some sort of rifle-like biomass with a barrel on one end. She gives the thing a small scratch under the battery, as it gives an almost purring sound. "Come on Bii, we need to take down some corrupted robots."
She then dashes down the hallway and takes up a defensive position in front of everyone else, hoping to be a target for the hopefully not too smart AIs.
I've decided she's going to have an adopted mother, some one who took her in and provided a safe place for her later teen years. Also a ryphorian would explain why/how she applied for a dragonkin bonding in the first place.
phaeton_nz |
Between Sturmvanger and Jersey, Blue is nearly taken out, but not quite (-16)
These are standard security bots, usually used for front line policing but something has adversely affected them. Now they seem to be treating everyone as criminals to be arrested or eliminated.
Both Blue and Green fire stickybombs at the space between Seggas and Sturmvanger in order to immobilise them
grenade: 1d20 + 9 ⇒ (6) + 9 = 15 blue entangled: 2d4 ⇒ (2, 3) = 5 rounds
grenade: 1d20 + 9 ⇒ (20) + 9 = 29 green entangled: 2d4 ⇒ (3, 2) = 5 rounds
Red's stickybomb is aimed at a spot between Von Junzt and El'zar
grenade: 1d20 + 9 ⇒ (17) + 9 = 26 red entangled: 2d4 ⇒ (1, 2) = 3 rounds
Everyone is up.
Seggas Yakan, DVM DMD |
What would be the Reflex Save DC to avoid being entangled in the first place (should be 10+half item level+Dex modifier of thrower) and then what's the DC to escape (either an Acrobatics check [DC = 10 + weapon’s item level + the attacker’s Dexterity modifier] or a Strength check [DC = 15 + weapon’s item level + the attacker’s Dexterity modifier])
Seggas tries to jump out of the way of the bomb's sticky materials. "Not on the lab coat! I just bleached it!"
Reflex 1: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex 2, Entangled: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
She gets tied down by the first but avoids getting hit again, she gives a glare at the blue robot, but notices Sturm standing right in front of it weapon in hand.
She instead decides to take aim at the green robot instead.
BioBolter ‘Bii’ (Castrolance) vs Green EAC, Entangled: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Acid Damage: 1d6 ⇒ 5
Finally she tries to squirm out of the sticky threads on her otherwise pristine white lab coat.
Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6
Jersey 12 Joro |
Jersey catches his disk on its return, and then charges into battle. Realizing he won't be able to get close enough quickly, he throws the disk back out. "Catch!" Move closer and attack blue.
Singing disk vs EAC:: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (So): 1d4 + 3 ⇒ (4) + 3 = 7
phaeton_nz |
And Blue collapses into a pile of robotic spare parts, some of which are still sparking.
Misty kit |
Misty Kit flies up, being careful to avoid the spot blue was in. "Be careful, sometimes those things blow up. Poor sports that."
Misty Kit takes aim at the red robot and fires a shot after loading something into their dart pistol.
Misty Kit load a basic inhibitor. If hit red's AC will drop by 2 for 7 rounds.
Nightarch Needler: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Von Junzt |
Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18
Von Junzt dodges the sticky situation and moves a bit closer to the robots, trying to demoralize Red.
Intimidate to Demoralize Red: 1d20 + 15 ⇒ (13) + 15 = 28
The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.
Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.
Sturmvanger |
Refl: 1d20 + 2 ⇒ (5) + 2 = 7
Refl: 1d20 + 2 ⇒ (11) + 2 = 13
As the nearest robot is destroyed, he moves up to the next, swiping at it with his doshko, despite the clinging tendrils that bind his limbs.
Tactical Doshko: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Piercing: 1d12 + 4 ⇒ (5) + 4 = 9
phaeton_nz |
The DC of the save v the grenade, is equal to 10 + half the grenade’s item level (1) + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC.
((Is Von Junzt's attack a mind affecting ability? If so, constructs are immune to it.))
((Red: -3; Green: -12))
Both Sturmvanger and Misty hit their targets so they get retalitory fire after the two robots relocate.
pulsecaster: 1d20 + 9 ⇒ (10) + 9 = 19 electricity: 1d4 + 1 ⇒ (1) + 1 = 2 Red v Misty
pulsecaster: 1d20 + 9 ⇒ (11) + 9 = 20 electricity: 1d4 + 1 ⇒ (2) + 1 = 3 Green v Sturmvanger
Everyone is up
Jersey 12 Joro |
Jersey runs up to the next robot, grabbing his disk from the air before bringing it down in a wide arc at the robot's head.
Singing disk vs EAC: 1d20 + 6 ⇒ (16) + 6 = 22 vs green
Damage (So): 1d4 + 3 ⇒ (1) + 3 = 4
Sturmvanger |
Sturmvanger takes another hit, the electricity scorching his scales. He scowls in irritation.
But, he sees no reason to go chasing a target when another comes and presents itself to him so he takes a swipe at the red one.
Tactical Doshko): 1d20 + 5 ⇒ (1) + 5 = 6
Piercing: 1d12 + 4 ⇒ (6) + 4 = 10
Von Junzt |
Demoralize doesn't have the mind-affecting qualifier
Misty kit |
"Oh, nice shot robot. My turn now!
Full action, two shots
Nightarch Needler 1: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage 1: 1d6 + 1 ⇒ (4) + 1 = 5
Nightarch Needler 2: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage 1: 1d6 + 1 ⇒ (6) + 1 = 7
phaeton_nz |
((Red: -12[demoralised]; Green: -4))
((Waiting on Seggas))
Seggas Yakan, DVM DMD |
Oh, shoot I forgot she was up!
Seggas tries to limp herself free of the sticky substance the grades coated her in.
Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11
Unless the robots have no dex that's a failure
She can't quite break free and instead lines up a shot the threads of goo making it hard to level the gun.
BioBolter ‘Bii’ (Castrolance) vs EAC: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Acid Damage: 1d6 ⇒ 4
phaeton_nz |
((Green: 16; Red -12[-2AC, demoralised]))
The two robots reposition and double team on Jersey.
pulsecaster: 1d20 + 9 ⇒ (12) + 9 = 21 electricity: 1d4 + 1 ⇒ (4) + 1 = 5 Red
pulsecaster: 1d20 + 9 ⇒ (4) + 9 = 13 electricity: 1d4 + 1 ⇒ (3) + 1 = 4 Green
Everyone is up
Jersey 12 Joro |
"Shocking double play!" yells Jersey after getting zapped.
He returns the favor by launching his singing disk back out again.
Singing disk vs EAC: 1d20 + 6 ⇒ (19) + 6 = 25 vs green
Damage (So): 1d4 + 3 ⇒ (2) + 3 = 5
He then draws his star knife.
Von Junzt |
Von Junzt demoralizes Green this time!
Intimidate to Demoralize Green: 1d20 + 15 ⇒ (4) + 15 = 19
The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.
Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.
Misty kit |
Misty Kit continues their successful action against Red, firing two darts in quick succession
Nightarch Needler 1: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage 1: 1d6 + 1 ⇒ (2) + 1 = 3
Nightarch Needler 2: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage 1: 1d6 + 1 ⇒ (2) + 1 = 3
phaeton_nz |
Green falls apart after Jersey's disk hits it. Red also falls apart after Misty and El'zar have finished with it.
=== Combat over ===
As well as the usual things you can raid from the vending machines, you can also obtain the following: a basic medkit, two mk 1 nanite patches,
two mk 1 serums of healing, and a scientist serum of enhancement.
((Please don't ask me why they're in the vending machines...))
So what do you want to do now?
((see previous post before the robots attack))
Seggas Yakan, DVM DMD |
There are two options - continue hubwards towards the Eye which would take you through the FreeMarket or use one of the nearby service vehicles and use the Ring Road that would take you all the way to Drifter's End - assuming there are no obstacles in the way. To access a vehicle you'll need a Computers or Engineering check to get it into manual mode then piloting to drive.
Seggas picks through the vending machine supplies. "Hrmm, this seems rather sparse for vending machines in this area... I wonder if they haven't been restocked recently?"
She picks up the supplies, with a "If you want anything let me know, I'll just carry them for the time being." She then looks at the road to Freemarket and then over at the vehicles. "I say huffing it might not be a bad idea. Hate to get in trouble with Absalom Service Services. They can be a pain in the butt if they want to be."
Von Junzt |
"We... should rendezvous... with the... spire... as fast as... possible... get... our new... orders..."
Sturmvanger |
Sturmvanger nods as though there were no question he was going to agree with Seggas opinion.
"I realize we are in a hurry, but we should take a few minutes to regroup," he says ten minutes and a resolve point to be exact I'm dipping into HP damage over here.
Misty kit |
"A break would be a good idea. I should probably tune you all into my equipment anyway, it will make things much easier."
As a biohacker, I don't have to roll to administer serums to you if you are linked into my Custom Microlab. Among other things, this will let me shoot healing into you without doing damage.
Unfortunately, while this only take 10 minutes, it isn't called out as being combinable with a 10 minute rest, so I will forgo that as long as at least one of you want to be tied in.
El'zar Ill Magnificao |
"I don't mind letting anyone who got banged up take a breather, I can patch anyone who got real hurt up a bit. If any of you sciencey type wants to take some scans I sure don't mind."
phaeton_nz |
A ten minute rest is quite feasible. One of the vending machines has even spewed out a mixture of sugary drinks and junk food on the ground.
Seggas Yakan, DVM DMD |
Seggas picks up a pack of baked chips and opens it as she points her left pinky at the group one-by-one. Sturm recognizes this as her scanning process that she does on him every morning.
She munches away, occasionally swallowing a mouthful as she gives a small amount of medical advice/commentary. "Misty, those are some impressive wing attachment muscles. Have you been flying on a high gravity planet for a few months?"
"You might want a doctor to look at your right shoulder joint, Von Junzt, the synovial fluid is a bit low."
"Jersey, you seem to have a terrible case of being a Joro. I'm afraid it is fatal."
"Hrmm, El'zar, you are aware that your KDL cholesterol levels are a bit high, right?"
Sturmvanger |
Sturmvanger checks himself out, making sure none of the burns he's got are permanent or serious. Then, he goes to the vending machine that has spilled its contents and picks through them.
"Hey! Jaunt bars. I thought they stopped making these years ago," he says, picking up a yellow and blue package.
After opening it up, he takes a bite and immediately makes a strange face. He looks at the wrapper. "Oh...they did stop making these years ago." He shrugs and keeps eating it.
Seggas Yakan, DVM DMD |
Having scanned everyone and making sure they are healthy enough to keep going, as well as finishing her salt and poison chips, Seggas stretches and looks around. "Well are we going to get going or is there somethign we are waiting for? We need to head that way and take a turn here, a turn north here before hitting this point and then back tracking around the fence there and...." A long complicated route explanation later, and she smiles at everyone, "Simple, right? Everyone got it? Great, let's get moving!" She then starts off on the path she drew out on the map kiosk.
Sturmvanger |
Sturmvanger starts a second Jaunt bar but doesn't have the heart to finish it. He drops the remaining half in a recycler tube nearby and dusts his hands off before nodding his confirmation and approval at the route suggested.
As Seggas leads the way he stays close to her, just one of his steps behind and to the left. For the moment, he has his doshko stowed and his impact cannon in hand.
His wedge shaped head moves constantly as he scans the area.
Misty kit |
Preferring to fly, Misty Kit follows the party closely at low altitude.
"I honestly haven't been on the station very often, I've mostly been field deployed. Also, my people aren't very...technological."
You hear a pause as Misty Kit phrases the next line. "What I mean to ask, is this whole berserk technology thing common?"
Seggas Yakan, DVM DMD |
Seggas pauses at a specific point in an ally way where she'd noted they needed to 'thumb at apartment 7A, because Mr. Sinch is an arse.' and thumbs at said apartment for a moment before looking back at Misty. "It most decidedly is not common. Especially something hat can affect machines not even connected to anything but the power grid and I'm not even sure that was necessary... In other words, this is worrisome and we need to get back to the Lorespire and get what information we can."
phaeton_nz |
For some reason, the recycler tube spits out the jaunt bar.
It's not that far to the Freemarket. When you get there:
The gilded doors to this marketplace have been forcibly pried open and jammed with a cement block. The door’s automated mechanism stutters as the portal repeatedly slams against the obstruction. A gleaming statue of Abadar presides over the entrance, welcoming patrons and merchants alike to what is usually a busy shopping center. Beyond the shrine, several escalators and lifts are frozen in place, and light fixtures flicker intermittently, casting misshapen shadows over the booths and storefronts that compose the multilevel structure.
You can decide either to enter, or take the bypass to the Security Resources Pavilion which is on the way to the Lorespire.
Seggas Yakan, DVM DMD |
Seggas moves up to the doors and sticks her head inside, using her demon given darkvision to check and see if there's anything nasty or dangerous hiding in the shadows.
"Not sure which way would be safer. I have a feeling Security Resources would be crawling with security bots, but who knows what's hiding out in the shops here. This is a great ambush spot, and I hate not being in on surprises."
phaeton_nz |
Seggas has to be very careful the automatic door doesn't cut her head off, but apart from that, she sees nothing suspicioius.
Von Junzt |
"Our... priority... is... the lorespire..."
One vote for taking the bypass
El'zar Ill Magnificao |
Would the market have been open at the time this glitch hit?
"Yeah but there might be people in there. Maybe we should make sure no one in there needs help before we head back to the Lorespire."
Sturmvanger |
"I agree with von Juntz. We are not out for a shopping spree and we are not a rescue squad. We should choose the quickest, shortest route to the Lorespire Complex possible," Sturmvanger says, though he does not begin marching toward the Security Bypass.
phaeton_nz |
The station was in day cycle when the glitch hit so, yes the market would have been operating.
So that's two votes for bypassing the Freemarkets so far with four either abstaining or undecided.