Primal Companion Hunter

Von Junzt's page

132 posts. Organized Play character for The Ragi.


Race

| SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2

Classes/Levels

| Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Gender

Male N Half-orc Gladiator Witchwarper 2

About Von Junzt

Von Junzt
Male half-orc gladiator witchwarper 2
N Medium humanoid (human, orc)
Init +3; Senses darkvision; Perception -2
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Defense
SP 10 HP 16 RP 6
EAC 14; KAC 15
Fort +0; Ref +6; Will +0
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Offense
Speed 30 ft.
Melee x2 restraining spinneret +4 (hits EAC, entangled 1d4 rounds, Acrobatics or Strength DC 14 ends)
Special attacks Stench glands (10 ft., Fortitude DC 15 or sickened)
Witchwarper spells known (CL 6th)
1st DC 16 (4/day) - grease, charm person, fear
0 DC 15 (at-will) - charming veneer, daze, fatigue, ghost sound, detect magic
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Statistics
Str 10 (+0); Dex 14 (+2); Con 11 (+0); Int 10 (+0); Wis 10 (+0); Cha 20 (+5)
Skills Acrobatics +3, Athletics +0, Bluff +11, Diplomacy +11, Disguise +6, Intimidate +15, Perception -2, Piloting +3, Profession (politician) +10, Sense Motive -2, Stealth +3, Survival +0
Feats Improved demoralize
Languages Common, orc, drow
Other Abilities Infinite worlds, orc ferocity, self-sufficient
Gear Second skin, grim trophies armor upgrade, vampire voice mk 1, stench glands mk 1, restraining spinnerets x2, whispering gyrus Mk 1, mk 1 healing serum, mk1 personal upgrade (Charisma) 942 credits

Chronicle sheets
#1-01: The Commencement
#1-32: Acts of Association
#1-16 Dreaming of the Future
#1-12: Ashes of Discovery

Character sheet

Demoralize
As a standard action, you can use Intimidate to cause a creature within 30 feet of you to become shaken for a number of rounds. This is a sense-dependent ability. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

Von Junzt’s Special Shaken
You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.