SFS 4-01 Year of the Data Scourge Intro - B (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Subtier 1-2
Slides


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Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

Sturmvanger is panting just as hard as Von Junzt, a couple places in his scales seeping blood. He stops to check the minor wounds.

"I don't know why they made that thing, but we should buy one," he comments, looking down at the random bits of metal and tech that were once a hard hitting mech.

Spoiler:
<I will leave our vote on our path to you *Bonded-whose-opinion-I-trust-as-my-own*. You have more connections than I thought when we met. When we met, I had an idea that you were something of an independent outcast but you have your own circle. *Image-of-Amy*, Bii, *that-thing-you-used-to-hack-the-train.* Unconventional but effective.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

"If there is trouble in the Free Markets, we should go lend a hand. We may be better equipped to help out than a bunch of merchants."

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

"I've got good word that there might be zombies in the Freemarkets and I'm sure most of the sercurity teams are too busy handling everything else to be sure. Let's take a quick breather so everyone is back to normal and then look at the markets for a quick moment then push onto the Lorepsire. Sound good?"

Sturm:
<<Well Bii doesn't quite have consciousness, like a puppy, sort of... I think? He can purr and that's about all the response I get. Also trainy, name pending, is very much not aware of it's surroundings, it lives to be a train and operate like one. I haven't quite figured out how to make it aware enough to understand when it's being operated incorrectly and compensate accordingly without it gaining a level of sentience that means it has a soul and thus has rights as a citizen of the Pact Worlds under the 275 Sentience as a Right to Citizenship bill that gave androids and SROs their freedom. Also I'd rather not bungle into territory requiring the placement of a soul in the first place, that gets a bit too metaphysical and ethically quandaric. But yes, Amy, she's definitely possibly in danger. I can't quite call her.>>

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

"I could use the chance to restock my chems. Also I agree with Sturmvanger, we need to have one of those machines come with us on our missions."

Misty Kit seems to pause. "Things seem to be pretty bad, so maybe we should visit the market to see if people need our help."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

All of Seggas's attempts to communicate with Amy is fruitless. None of the cell towers are working. But Seggas knows she is on the station ... somewhere.

So it looks like you're off to the Freemarket. To Seggas's disappointment, there are no ravaging hordes of zombies. Instead you spot one of the local proprietors, Dot (female ysoki), waving a t-shirt from outside of her second floor pawnshop. The touristy t-shirt features a symbol of Abadar encircled with the words “Freemarkets of Absalom Station.” You know Dot is a gossipy but knowledgeable senior businesswoman who runs one of the more successful operations in the market. She invites you into her cramped store to get their bearings and rest. You can take a 10-minute break to recover Stamina. In addition to offering to sell you gear from her shop, ((which includes all equipment with an item level of 4 or less from the Starfinder Core Rulebook)), she’s willing to reward you for completing tasks for her.

In between ranting about the ongoing attack and how she “knew this was coming,” Dot asks you to help repair her analogue radio. A picture of Dot has been added to the slides.

((Engineering, Physical Science or Profession[Electrician])

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt just facepalms and sighs while listening to the old ysoki - also, no useful skills for this challenge.

This scenario feels like a gremlins movie in a space station

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

Sturmvanger is disappointed to discover that there are no ravening hordes in the shopping center. He's never gone zombie hunting. It seems like the sort of thing a person should do as a Starfinder.

He listens politely to the ysoki woman and her ramblings but largely just takes the opportunity to catch his breath after the pounding from the mech.

"Have you tried whacking it really hard?" is the only assistance he can offer when it comes to the radio.

Seggas:
<*Amused* Worried about souls and sentience, Bonded? Be careful or people are going to figure out you're not really *image of Seggas laughing maniacally* but *image of Seggas concentrating and working quietly.* I may have to get a Bii of my own. But bigger.>

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

"Oh wow, that is like really old tech!" adds Jeresy.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

"umm yeah I'm not so good with that kind of stuff. You need someone to fix coffee and sandwiches?"
I really need to remember to get some of those hireling boons

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

"I took a class on basic stuff like this, so let me give it a go."

Engineering: 1d20 + 11 ⇒ (1) + 11 = 12

Edit: ARGH!!!

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6
Misty kit wrote:

"I took a class on basic stuff like this, so let me give it a go."

[dice=Engineering]1d20+11

Edit: ARGH!!!

Maybe it's not time sensitive and you'll get a chance to try again?

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas gives a sharp glance up at Sturm.

Sturm:
<<*image-of-a-librarian-'shushing'-someone* Shush you! ...but if you want a Bii of your own, I'm sure I could get you in contact with a sales rep from Lethal Innovations!>>

Seggas gives a small frown at the device, and then looks up at Dot and asks, "If I replaced the basic inner workings with a small biological creature who did the same thing, would that be a problem? You'd only need to give them a few bites of whatever food you're eating a few times a day instead of electricity and they'd be impossible to hack like a basic analogue radio!"

Even if Dot refuses the clear upgrade, Seggas had to learn about the workings of a radio to make a biological creature capable of doing the same work.
Engineering: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Dot accepts the fix and is happy with it. She then begs Sturmvanger to fetch some heavy crates from storage in the back of her shop. You can notice the crates she needs by succeeding at a Perception check and move them with a successful Athletics check.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas's sharp eyes...
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
...might pick out the crates from across the room...might. Or are those box sized wall tiles?

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

perception: 1d20 + 3 ⇒ (15) + 3 = 18
El'zar takes a look in the back room to see if he can sport Dot's crates.

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Perception: 1d20 - 2 ⇒ (3) - 2 = 1
Athletics: 1d20 ⇒ 4

Von Junzt pretends to help, but he pretty much just walks around.

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

In no way helping, Sturmvanger cranes his long neck over Seggas' shoulder to watch her fix the radio.

Seggas:
<Aww...it's cute...in a *pink-blob-of-mucus* sort of way.>

He just nods at the woman's request and heads to the back room.

Perception: 1d20 ⇒ 15

Maybe he notices the right crates...maybe El'zar has to tell him where they are...only the universe knows the answer to that.

Athletics: 1d20 + 8 ⇒ (7) + 8 = 15

Hopefully, they aren't TOO heavy.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

Jersey joins Sturmvanger in dealing with the crates.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
He looks around in confusion at all the boxes and waits for someone else to point out which ones need to be moved.

Athletics: 1d20 + 7 ⇒ (18) + 7 = 25
His years of athletic training help him maneuver the bulky crates. "This is just like Boxing Day back in the vault."

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

"Looking I am good at."

Athletics: 1d20 + 0 ⇒ (5) + 0 = 5

"Lifting, not so much."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

El'zar spots the required crates and Jersey with Sturmvanger's help are able to shift them where Dot wants them. She then asks you to deliver the crates’ contents, charged batteries and bottled water, to a group of relief workers located elsewhere in the Freemarkets. She gives you directions to an open-air pavilion at the edge of the Freemarkets sometimes used for outdoor concerts and dramatic performances.

In exchange she'll give you the following: spell gems of jolting surge and patch tech, a diamond-studded gold wedding band of antique design that functions as a mk 1 ring of resistance and a brown force field armour upgrade.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

"All right, no problem." El'zar gives Dot several thumbs up.

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

"No problem. The Starfinder Society is happy to help."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Located in a cul-de-sac surrounded by the crowded stalls and storefronts of the Freemarkets, a small circular platform stands in an open pavilion. Theatrical lights accent the stage, and various audiovisual equipment is integrated into the platform, though currently no performers occupy it. A pallet of crates containing emergency relief supplies— blankets, first aid materials, rations, and water—stands to the west of the performance area. A handful of harried-looking relief workers in bright orange safety vests tend to dozens of injured and panicked individuals of several different species.

Members of a local volunteer relief organization sponsored by AbadarCorp rushed to mobilize when the disruptions began, but they are unable to organize because of the communication breakdown caused by the digital attacks. You can assess the situation after you deliver Dot’s supplies and realize that the overworked volunteers need help.

Each PC can attempt a single check to assist the emergency relief workers; the results of a success are detailed below. On a failure, the wellintentioned PC instead gets in the way and makes the attempted task harder. If the group accumulates a total of three failures, an exasperated bantrid volunteer begs them to help by staying safely out of the way. A PC can attempt to Aid another PC instead of attempting their own skill check.

Calm the Crowd: Many individuals in the crowd are panicking, and some have experienced traumatic accidents or can’t contact loved ones during the crisis. A PC who succeeds at a Diplomacy, Profession (counselor), or Profession (psychologist) check can help calm these individuals down.

Direct the Masses: The crowds are disorganized and full of people wandering aimlessly. PCs who succeed at a Diplomacy or Intimidate check convince the crowds to form orderly queues to receive assistance.

Medical Triage: Some of the crowd sustained minor injuries or are suffering from exhaustion or shock. PCs who succeed at a Life Science or Medicine check can treat their symptoms.

Organize Supplies: In the aftermath of the digital attacks, emergency workers and volunteers rushed to respond by loading random supplies haphazardly onto transports and dispatching them to densely populated sectors of the Station. A PC who succeeds at a Perception or Survival check can help the workers organize and
distribute supplies more efficiently.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

Jersey feels he would be best able to help with organizing the supplies, and heads that way.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Unfortunately he starts reorganizing the finished stacks and not the newer supplies.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas gives a look around the cul-de-sac and immediately moves over to the hurt people. The nape of her neck starts to whirr as she starts to visually triage the group. Moving up to the nearest doctor or assistant, she starts to ask what she can do.

Medicine: 1d20 + 9 ⇒ (2) + 9 = 11

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Intimidate: 1d20 + 15 ⇒ (14) + 15 = 29

"STAND... IN... YOUR...LINE..."

Von Junzt directs the masses.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Two failures, one success, so far. Waiting on Sturmvanger, Misty, and El'zar))

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

Probably doesn't help enough to matter but it's what Sturmvanger would do. (And it keeps me from being the one making the third failure.

As the starfinders move to help, Sturmvanger falls in line behind his bonded partner. He seeks out ways to aid the workers and support Seggas' actions in his own limited way.

Medicine (aid): 1d20 + 4 ⇒ (12) + 4 = 16

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

El'zar sees what Joro is going for but thinks maybe their system could use a little work.
survival: 1d20 + 8 ⇒ (3) + 8 = 11

Ugg using reroll
survival reroll: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Three successes, two failures

You are able to assist to effectively help organize and administer care and supplies to the individuals in need.

Just as you finish up, you see four polyphonic oozes, bopping along the street to the sounds of Strawberry Machine Cake. However, as they see the crowd, they switch to Abysshead Death Metal and attack mindlessly.

Initatives:
red: 1d20 + 1 ⇒ (2) + 1 = 3
blue: 1d20 + 1 ⇒ (3) + 1 = 4
green: 1d20 + 1 ⇒ (7) + 1 = 8
yellow: 1d20 + 1 ⇒ (20) + 1 = 21

el'zar: 1d20 + 0 ⇒ (3) + 0 = 3
sturmvanger: 1d20 + 0 ⇒ (1) + 0 = 1
von juntz: 1d20 + 3 ⇒ (16) + 3 = 19
seggas: 1d20 + 3 ⇒ (9) + 3 = 12
jersey: 1d20 + 1 ⇒ (3) + 1 = 4
misty: 1d20 + 3 ⇒ (14) + 3 = 17

Order: Yellow, Von Juntz, Misty, Seggas, Green, Jersey, Blue, Red, El'zar, Sturmvanger

Note: These are actually small creatures

Yellow breaks formation and charges at the nearest Starfinder (Seggas), taking a double move to get there.

Von Juntz, Misty, and Seggas are up.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

One thing about the partner bond that Seggas and Sturm share is they can act together on the faster initiative. It's not been an issue in this game so far as we've acted in the same block.

Seggas sends a mental warning to Sturm as she draws out Bii and backs off a step. She then moves back even further from the front lines and finds a nice safe spot to be instead. "Look alive, we've got slimes! Angry slimes!"

Guarded step and then move action with a free weapon drawing as that can't be combined with a guarded step.

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt moves around the group and belittles the yellow ooze:

Intimidate to Demoralize: 1d20 + 15 ⇒ (5) + 15 = 20

The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

What Seggas said.

Sturmvanger is dusting his hands off after some good work when the strange creatures approach. It's not ideal but there is a wall of smaller starfinders between him and the creatures so he pulls out his Doshko and swings it down between Joro and Misty.

Tactical Doshko): 1d20 + 5 ⇒ (7) + 5 = 12
Piercing: 1d12 + 4 ⇒ (6) + 4 = 10

"Fall back, fall back!" he calls to the others even as he calls up his battle training.

Seggas:
<Ugh...this *noise*. I don't know who to dislike more, the people who inflict it on the universe or the people who voluntarily subject themselves to it.>

Activating my battle training so I have DR1/- for 4 rounds.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Skipping Misty

Sturmvanger punctures Yellow with the Doshko (-10) but it does not collapse - yet. However it is definitely shaken, but not stirred.

It and all the other slimes start imitating Sturmvanger, shouting "Fall back, Fall back." They sound like a bunch of angry Minions though.

Green also double moves to back up Yellow, Jersey is up.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

Jersey pulls out his Starknife and slashes at the slime in front of him. yellow

Starknife vs KAC: 1d20 + 6 ⇒ (17) + 6 = 23
Damage (P): 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Yellow collapses into a puddle of liquid. Blue and Red also move up.

With Yellow popped, everyone but Jersey gets to go.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

El'zar runs past red to get another angle of attck on the group of slimes(provoking AoO) and throws his knife at red.
vs KAC: 1d20 + 3 ⇒ (18) + 3 = 21
S damage: 1d4 + 2 ⇒ (1) + 2 = 3
Robot's and puddles, this really isn't my wheel house."

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt demoralizes red and green.

Intimidate to Demoralize red: 1d20 + 15 ⇒ (13) + 15 = 28
Intimidate to Demoralize green: 1d20 + 15 ⇒ (5) + 15 = 20

The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Red takes damage (-3) and both Red and Green are shaken, but not stirred.

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

Sturmvanger's size proves a hindrance, at the moment. There's no place he can get to without shoving his companions out of the way or leaving himself vulnerable to their opponents.

"Prey to the patient," he says, repeating an edict that was passed down to him back at the arena.

He lifts his Doshko up, ready to bring it down on the first one of the singing slimes that gets close.

Readied Attack against first opponent who comes within 10':

Tactical Doshko): 1d20 + 5 ⇒ (20) + 5 = 25
Piercing: 1d12 + 4 ⇒ (10) + 4 = 14

Crit: 1d12 + 4 ⇒ (4) + 4 = 8

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas takes aim at the green swarm of creatures and fires a glob of acid at it.

BioBolter ‘Bii’ (Castrolance) vs EAC: 1d20 + 5 ⇒ (12) + 5 = 17
Acid Damage: 1d6 ⇒ 3

She then looks at everyone. "Any ideas on a weakness these things might have."

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Misty aims at the green swarm and a fires a biohack at it.

Lowering AC by -2 for seven rounds if I hit.

Needler: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

((Sorry - this past week has been nuts))

Green also takes damage (-3) but Misty's needler misses. It charges up to Jersey while switching music to something else.

Soundtrack

and attempts to smack him with a pseudopod - assuming Sturmvanger doesn't take it out first.

pseudopod: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 sonic: 1d6 + 2 ⇒ (1) + 2 = 3

Jersey is up.

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

The details of my readied attack are in the spoiler (and they're pretty good.)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Green gets popped before it gets a chance at Jersey.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

Jersey steps up to engage the next slime.
Starknife vs KAC: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (P): 1d4 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Both slimes attack Jersey, Blue having to move up to do so.

pseudopod: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5 sonic: 1d6 + 2 ⇒ (4) + 2 = 6 red
pseudopod: 1d20 + 6 - 0 ⇒ (9) + 6 - 0 = 15 sonic: 1d6 + 2 ⇒ (2) + 2 = 4 blue

Everyone is up

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

El'zar moves up and stabs at red
vs KAC: 1d20 + 3 ⇒ (20) + 3 = 23
damage(S): 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Extra damage on Red because of the crit:
slash: 1d4 + 2 ⇒ (1) + 2 = 3

Red: -10, Blue -0

Incidently, Jersey's jersey now has splatters of green and yellow slime on it.

Dataphiles

Nonbinary LG Human Athlete Soldier 2 | SP 16/16 HP 18/18 | RP 2/4 | EAC 13; KAC 15 | Fort +4; Ref +3; Will +4 | Init: +1 | Perc: +1 | Speed 25ft | Active conditions: None

Jersey slashes twice at the red slime.
Starknife vs KAC: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage (P): 1d4 + 3 ⇒ (2) + 3 = 5

Starknife vs KAC: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damage (P): 1d4 + 3 ⇒ (1) + 3 = 4

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