GM Bret's Core Faithless & Forgotten (Inactive)

Game Master BretI

Core run of the Faithless & Forgotten series: #7-14, 7-16, 7-18.
Maps and handouts


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The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

"Alright then, stay safe. I need to go find out if my companions are okay."

She heads to the Wicketed Fork.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Desynthia Medzen wrote:
Desynthia tries to buy some time for the escape, first with lenghty words, then if it doesn't work with shiny coins

"Unimaginatively, farfegnugen, floccinaucinihilipilification, sesquipedalianism, antidisestablishmentarianism. Err. Um.... Oh! and supercalifragilisticexpialidocious!" says Colleen to the guard, each word taking up lond seconds of time to fully enunciate.


The Wicked Fork is a weatherworn building marked by a trident with the central tine broken off and run by a talkative proprietor, Neld Havasavu.

Zefiro is anxiously awaiting you there, nervously scanning his surroundings. He becomes slightly more calm when he hears that Mireille got to safety. “Hopefully she will leave here for a while. I fear she has attracted far too much attention.

He gets out a sheet of paper and slides it to you.
Slide 7

As you are reading it, he explains the history.

Emberhold was the last remaining stronghold of the Davian house. Duchess Lannavia Davian had the backing of Chelish loyalists and the Sargavan navy, but that was not enough to win against the devil army. The final campaign began about 100 miles north of Corentyn in a small coastal town known as Anglemire. The loyalist fleet emerged from the Orneian Reach seeking a victory beneath the Arch of Aroden. Had they been successful it would have weakened Thrune’s position. Unfortunately Thrune’s diabolists were able to summon too many devils and the attack was thwarted.

After that, Thrune laid siege to Emberhold seeking to starve out the last of the Davians. They hunted any clerics sympathetic to the Davian cause and eliminated them.

Few know the Davian name. I do not know why they are having you investigate the site. Perhaps it is somehow related to the upcoming Loyalty Day festival?

In any case, know that Thrune will likely seek to control any information you find and dispense with anything that does not fit within their agenda.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Loyalty Day? That sounds... unpleasant. What happens on Loyalty Day? Military parades? Public floggings? I don't think I want to be here for that if I can help it."

Korgaar is sour-faced and angry. Mad country. Absolutely mad. That's what comes of dealing with devils, no doubt.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Aye, Korgaar...Loyalty Day does sound rather uninviting. Let's see what we can find out...

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

She glances at the fighter and cleric when they are reunited at the inn, "You should hide those weapons if you plan to keep them."

Once the extra note and information is revealed Nala taps her chin, "I am trying to figure out why we are being sent in there. All I can think of is that they just don't care what is in there, but it seems really odd. Anyone have theories? I'm not good at all this political sneakiness."


Loyalty Day is a celebration commemorating the date Calistril 19, 4640 AR when House Thrune declared itself the victor in the Chelish Civil War. It is a day of feast as the government and the Church of Asmodeus join in providing a free meal to all citizens as a reminder of the benefits they provide.” His delivery is totally straight faced and lacking in emotion.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar chews his whiskers. "It's all beginning to make sense to me, Nala. In a manner of speaking." He hands off the sap to Theron.

Both of us expressed interest - but I'm hoping we'll be leaving the city now, and if not Theron is welcome to keep the sap.

"Thrune must think there's a good chance of something turning up at Emberhold that would be inconvenient to their rule. They also know that our Society has been eager to operate openly in Cheliax for years. They dangle the prospect of access, and offer us Emberhold and a few other places to explore.

Once we come out of there, Thrune will want whatever we find. And they'll tell us that if we don't cooperate then they'll close the door on us again. That Chelish diplomat that Dralneen warned us about - she'll demand that the Society gives her our full reports.

I'm a wizard, not a politician, but I understand the power of knowledge, of information."

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Maybe he is a wizard, that was some pretty smart sounding stuff.

Nala seems lost in thought a moment, "Well, that sounds complicated. I just hope they don't interfere with us getting home."

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 43/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 5/5, Bleeding Touch 5/5 | Active Conditions: Enlarge Person 5 minutes

"Assuming they don't just try to disappear us for whatever we learn in there."

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"That is a risk, Reverend. For certain Thrune considers us expendable pawns, or they'd have sent their own agents. We'll have to play their game a while longer if we want to know what they're up to.

Before we leave Emberhold we'll need a plan, an agreement on what we report and to whom.

Provided that whatever we find in there doesn't do us in, of course."

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

nah...you keep the sap...if i need non lethal I'll just punch...

Yeah...i'll keep the sword hidden for now... Theron says as he ponders what the others have to say.

I think we need to find out what we can, and keep notes. And should necessary, sort out what we know and tell the powers that be...discretion is key, I feel...

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Eventually Colleen looks inside the building she has been standing beside, then turns to Des and says "So where do you suppose everyone got to?"


To my knowledge, no one has gone to Angelmire or Emberhold in a long time. They were both left in ruin. I doubt that you will see any official presence there.

In any case, that is the information I have. Should anyone here ask you, do not mention me as the source of your information.

Thank you and good night.

Unless someone has anything more for him, Zefiro gets up and leaves.

I will give you a little bit of time to talk amongst yourselves.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 43/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 5/5, Bleeding Touch 5/5 | Active Conditions: Enlarge Person 5 minutes

"I for one would like to retrieve my belongings, get to the site, and find a way to report back that involves as little travel through the city as possible."

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)
The Red Reverend wrote:
"I for one would like to retrieve my belongings, get to the site, and find a way to report back that involves as little travel through the city as possible."

The helf agrees, ”That is a good plan. I hope Des and Colleen make it, they knew where we were meeting right?”

GM, what time of day is it? From some context I think we are to stay the night here (lodging set up by the society) and then head out tomorrow, is that along the right line of thought?

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I don't believe we've been instructed to make any reports to the authorities here. I shall hope that Master Farabellus can deal with the politics and the politicians, and we can make sail for Absalom directly we are done at Emberhold.

But if we are confronted we'll need to be agreed on our story. And we can only do that once we've actually explored Emberhold."

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Keynala Smith wrote:
The Red Reverend wrote:
"I for one would like to retrieve my belongings, get to the site, and find a way to report back that involves as little travel through the city as possible."
The helf agrees, ”That is a good plan. I hope Des and Colleen make it, they knew where we were meeting right?”

We were outside when all of the talking about directions happened.

"Ah well.... Beer?"


Colleen Ravenhair -CORE- wrote:
We were outside when all of the talking about directions happened.

No you weren't. The talking of where to meet happened in the museum.


A while after Zefiro has left, Neld comes by and asks “Is there anything further you will be needing tonight? As I understand it, you are the group leaving on an expedition tomorrow?

Eventually you pack it in for the night. Your rooms are plain but functional.

When you awake the next morning and come down to the main room, you find Cassian already there drinking at the bar. His disheveled clothes, damp hair, and grimy brow suggest he's had an industrious morning—or perhaps just a sleepless night.

After he downs another shot, he informs you “I’m through sneaking around for Zarta!

That contact she had me meet? It was the same Tamrin Credence that inspected the ship! I gave him the message, but that might have been a mistake.

As Cassian is speaking, Neld moves along the bar working over a glass with a dirty dishrag.

Cassian says “Then I come back here and find that rat is an agent for the Aspis Consortium!” Neld leans in and states, “Well, that's what I heard, anyway. His ties go back— way back. But that's how it goes around here. Everyone ties their cart somewhere, you know?

Cassian says “Couldn’t sleep, worried that Zarta is slipping into old habits too quickly. Needed something to take my mind off all this, so I collected all the supplies early this morning.

You find everything is packed and ready for your trip to the Eismonts. The crate with the rapier to be delivered is set aside so that it is easy to find.

Pointing to the crate, Cassian says “Don’t know where this is going, but one of you said it needed to be delivered to some noble in town.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar has got a feel for how things work around Cheliax, and he's none too happy about it. Once Cassian starts spouting off in the middle of his morning drinking session he snaps.

"Cassian! What the red Hell are you doing man?! Flapping your mouth off like that, haven't you grasped that everyone's a damn politician in this place? Get back to the ship, before you draw the wrong kind of attention to yourself and to us."

Korgaar frogmarches the drunk out of the door and puts him on the Sea Sylph himself - making sure that the Captain and crew keep him shut below decks till the pathfinder mission returns.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron cringes inwardly as Cassian goes over what he did.

We'll have to be even more vigilant now...let's be off before anyone comes looking for us... he says as he grabs his pack and readies to go.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

When you say everything is packed and ready you mean all our weapons that we left on the ship?

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
GM Bret wrote:
Colleen Ravenhair -CORE- wrote:
We were outside when all of the talking about directions happened.
No you weren't. The talking of where to meet happened in the museum.

"Beer it is!" Colleen slaps Des on the back and marches off to their lodgings.

Meant the location of the hidey hole, since we don't know where they went there was the chance we might spend a lot of fruitless time looking.

Eventually

GM Bret wrote:
Pointing to the crate, Cassian says “Don’t know where this is going, but one of you said it needed to be delivered to some noble in town.

"My baby!" says Colleen. She clasps the box to herself like young child rocking her favorite blanket back and forth, or an old, insecure, narcissistic leader might cradle his nation's proud flag while ingratiating himself with his followers.

"Oh, I'm delivering you alright." she says with images of the port authority's torso flashing through her mind's eye.

She would ask about what they had missed from the others but not here. Once they were safely away in some ghastly, haunted dungeon there would be time for such pleasantries.


Keynala Smith wrote:
When you say everything is packed and ready you mean all our weapons that we left on the ship?

Yes. Basically you can leave town with all your equipment including weapons. Technically, you leave the weapons packed until you are outside the wall surrounding the town.

Korgaar grabs the bottle Cassian was drinking from and the drunk. He takes them both to the ship and tells the human to stay there! The captain tells Korgaar he isn’t some babysitter but has no objection if Cassian stays on the ship.

The rest of you check through the packed supplies and find everything is in order. The weapons you had left on the ship are easily found bundled together near the top of the equipment.

Once Korgaar returns, you leave the city. As soon as you are outside the walls, you retrieve and equip your regular weapons.

You make your way along the western coast to Angelmire. The trip is uneventful.

Little remains of the town of Anglemire. Nature is reclaiming the few sturdy stone buildings still visible from the coastline. Anglemire is home only to flocks of gulls, coastal winds, and the sound of waves crashing on a broken shore.

At the north end of the city, where the Eismont foothills meet with the rocky steps of the Menador Mountains, is a short square tower surrounded by the crumbling walls of Emberhold. Thick curtains of lush, green ivy reach upward from an ocean of waving grass and cling to the cracked stone walls—all that remain of the keep.

Emberhold consists of a few free-standing stone walls and some crumbling staircases.

Map of keep added to slides.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

It feels good to be out of town. Especially this town. So, where do we begin?

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 43/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 5/5, Bleeding Touch 5/5 | Active Conditions: Enlarge Person 5 minutes

The Reverend grips his scythe firmly. "The society did not see fit to send us an expert on traps, so my plan is to walk in the front door and see what happens." He waits a few seconds to see if anyone objects, then does exactly that.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Well that's the best plan we have, Reverend" Korgaar replies. "Besides, after that infernal city, I wouldn't mind meeting a few honest monsters out here."

Korgaar grabs his axe - his large, hefty dwarven axe - and takes comfort in its reassuring weight. A large shield held in his other hand, the wizard is ready for action. He steps inside with the Reverend.

"Do you think it's too much to hope that there might be a few goblins inside? Maybe an ogre?"

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala puts a hand on the reverend’s shoulder, ”Hold up. I’m not the tactful one in the group, well if we even have one who is. So I’ll just say it, that is not a good plan. Not having one who can disarm traps is not a reason for idiocy. Many traps can simply be avoided by walking around them or triggering them. So it is smart to at least look for dangers before wandering into them. Please, let me and Theron go first.”

She pulls a wand from her belt, activates it with a flurry and clips it back in place. Then makes sure her shield is secure and moves up with the fighter, watching and looking for dangers.

Activate wand of longstrider (1hr duration), Perception: 1d20 + 9 ⇒ (18) + 9 = 27 +2 F.E. (aquatic humanoids)

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Huh" Korgaar shrugs towards the Reverend.

"It's their funeral, right?" He gestures forwards with his axe and nods.

Thank you for volunteering Nala ;)


A fire long ago removed the roof and floors of Emberhold's great hall. Five thick columns still stand amidst a dense gourd patch at the bottom of the large pit that remains. The main doorway on the south side is flanked by two stone staircases that wrap around the interior of the west and east walls, much of which have crumbled to the ground. To the northwest is a square tower that's only partially standing. Weeds have overgrown a doorway on the east wall, which breaks on the northeast corner for a wide set of stairs descending from the ground level. A rusty iron gate still stands at the center of the pit's northern wall, rising from the densest portion of the gourd patch and fencing off a descending set of stairs.

A thriving thicket of vines feed numerous ripe gourds, the largest of which are big enough for a person to hide behind!

There are a lot of vines and gourds here, far more than is shown.
You could attempt to find a way through with a successful survival check, or just cut your way through.
If you are feeling hungry, you could also try to pick a ripe gourd with Kn: Nature, Profession: Cook, Profession: Gardener or similar skill.

Keynala:
You don’t find any signs of traps. You can hear a faint choking wailing coming from the descending stairs.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

”It could be a trap, but I can hear a faint choking wailing coming from the descending stairs. we should go quickly that way.”

The half-elf pulls a slashing weapon (dagger) and moves up to chop through the vines.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Oh, NOW who's being hasty?" Korgaar chides, his luxuriant eyebrows dancing across his forehead.

"Remarkably large gourds, these."

knowledge.nature: 1d20 + 6 ⇒ (2) + 6 = 8

"Probably bad for your guts."

"Look, if you're really in a hurry that nice lady back in town gave me some polish that will repel the plants - no effort at all."

Korgaar retrieves the Defoliant Polish from his pack.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala nods, ”Yes please, use it on that large patch. If anything is hiding, it’ll be in the middle.”

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Colleen looks the field over.

knowledge (nature): 1d20 + 5 ⇒ (12) + 5 = 17 +2 if the gourds are "pod humans". ;)


While Nala is preparing to cut her way through the vines, Colleen finds a nice ripe melon that she has no problem harvesting. Although he has some problems, Korgaar is also able to harvest a melon.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

holy cow..sleep in a bit and 10 posts...lol

We should go carefully...in case the ruins are unstable...Theron says as he slashes away at some of the foliage.


Please update your character’s positions. You would need to go down the left or right side to get down to the vines.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

forgot to mention im on my phone...will move when at my computer shortly

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Desynthia stays near the entrance and cast a protective spell on herself

better safe than sorry, this spell should deflect some attacks for the next few hours. Hopefully enough to explore the place.

Cast Mage Armor, +4 to AC for 3 hours

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar smears the defoliant polish over his armour.

"This stuff reeks worse than bugbear leavings!" he complains as he sets out to clear a path; black fumes rise from the paste on his mail.

Placed on map. Heading down the stairs to the east.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala moves down the left (west) set of stairs into the middle patch of greenery.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
GM Bret wrote:
Please update your character’s positions. You would need to go down the left or right side to get down to the vines.

Colleen is where she is assuming she can see to attempt to ID the watermelons. If not then she moves in closer until she can. Colleen isn't harvesting anything until she can tell if it is dangerous or not. And even then unless folks are ready for dinner.


Sorry, my misunderstanding. She would not really be able to get a good look from there considering the melons are in a 10’ deep pit and there is the remains of an old wall blocking line of sight into the back of the pit.
Move up around where Des and Red Reverend are.

Getting late here, I will update tomorrow.

I will say that other than the size of some of them, the melons look good.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

"Thanks!" Colleen readjusts her bodice.

She moves into range to ID the gas spores--I mean mimics--I mean watermelons. Though she's still not likely pick any, because why do you need 10-pound watermelons in a dungeon? They are watermelons. And they might belong to someone else.

If she has to head down to see, she does so, taking 10 on acrobatics for 18 to avoid 10' intentional drop damage. See her possible path on map for what she's going for.


Going to do a little bit of ret-conning since all that Colleen wanted was to identify the melons.

While Nala is preparing to cut her way through the vines, Colleen moves to the entryway and surveys the patch from above. The vines and melons are quite healthy and there are a couple of different varieties of melon down there. Although they are larger than normal, none of the melons appear to be outside the size that a dedicated gardener could achieve.

Korgaar picks one of the melons and then gets out the defoliant polish and spreads it on his armor before getting his axe ready.

While Nala is preparing to cut her way through the vines, Colleen finds a nice ripe melon that she has no problem harvesting. Although he has some problems, Korgaar is also able to harvest a melon.

Just before they start cutting a path through the vegetation, Korgaar uses the defoliant polish on his armor, causing fumes to surround him.

Korgaar finds he is able to step right into the vines, no need to cut them away. Any that come in contact with his armor shrivel up and die. Keynala finds it would have been nice to have a larger slashing weapon for the task, but is able to make some progress.

Suddenly some of the melons change shape into some sort of plant creatures. They shake their vines at you angrily and call out in a language none of you understand. They try a different language, but none of you know that language either.

They do not seem happy to see your group.

Initiative:

Colleen: 1d20 + 3 ⇒ (17) + 3 = 20
Desynthia: 1d20 + 2 ⇒ (14) + 2 = 16
Keynala: 1d20 + 2 ⇒ (18) + 2 = 20
Korgaar: 1d20 + 2 ⇒ (1) + 2 = 3
Red Reverend: 1d20 + 1 ⇒ (4) + 1 = 5
Theron: 1d20 + 4 ⇒ (6) + 4 = 10

Red Plant: 1d20 + 2 ⇒ (10) + 2 = 12
Green Plant: 1d20 + 2 ⇒ (9) + 2 = 11
Yellow Plant: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1:

Bolded may act.
Nature to identify the creatures.

Colleen
Keynala
Desynthia

Red Plant
Green Plant
Theron
Red Reverend
Yellow Plant
Korgaar

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

know.nature: 1d20 + 6 ⇒ (4) + 6 = 10

"Plant monsters! Look out!"

The Exchange

NG Female Half-Elf Ranger 4 | Mods: None | HP 41 (-0) | AC/Tch/FF 18/12/16 | CMD 20 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

With all her allies back on the stairs or the other side of the room, Nala slowly backs away, dagger held up high ready to swat away any attacks.

Total D, AC now 21, Touch 16. Move.

Knowledge: Nature t: 1d20 + 4 ⇒ (3) + 4 = 7

"I concur, though I do not know what kind."

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

knowledge (nature): 1d20 + 5 ⇒ (12) + 5 = 17

"Typical."

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

What are those? At least they arent undead, I guess... I'm fed up with the restless dead. Too bad we can't understand each other, maybe we could have reached a peaceful solution

From the safe distance, Desynthia sends a small blob of acid toward one of the creature

Acid splash on Red, 30 feet range, should be in range

Acid splash vs Touch AC: 1d20 + 3 ⇒ (2) + 3 = 5
Dmg: 1d3 ⇒ 2

Pew! Pew! Pew!
No, you have no clue why the sorceress make these noises.
Neither why her white hair change in a soft, dirty yellow.

What is sure is that her spell doesn't hit her intended target.

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